#include "stdafx.h" #include "common.h" #include "Emu/RSX/RSXThread.h" #define RSX(ctx) ctx->rsxthr #define REGS(ctx) (&rsx::method_registers) namespace rsx { namespace util { void push_vertex_data(rsx::context* ctx, u32 attrib_index, u32 channel_select, int count, rsx::vertex_base_type vtype, u32 value) { if (RSX(ctx)->in_begin_end) { // Update to immediate mode register/array // NOTE: Push buffers still behave like register writes. // You do not need to specify each attribute for each vertex, the register is referenced instead. // This is classic OpenGL 1.x behavior as I remember. RSX(ctx)->GRAPH_frontend().append_to_push_buffer(attrib_index, count, channel_select, vtype, value); } auto& info = REGS(ctx)->register_vertex_info[attrib_index]; info.type = vtype; info.size = count; info.frequency = 0; info.stride = 0; REGS(ctx)->register_vertex_info[attrib_index].data[channel_select] = value; } void push_draw_parameter_change(rsx::context* ctx, rsx::command_barrier_type type, u32 reg, u32 arg0, u32 arg1, u32 index) { // NOTE: We can't test against latch here, since a previous change may be buffered in a pending barrier. if (!RSX(ctx)->in_begin_end || REGS(ctx)->current_draw_clause.empty()) { return; } // Defer the change. Rollback... REGS(ctx)->decode(reg, REGS(ctx)->latch); // Insert barrier to reinsert the value later REGS(ctx)->current_draw_clause.insert_command_barrier(type, arg0, arg1, index); } u32 get_report_data_impl([[maybe_unused]] rsx::context* ctx, u32 offset) { u32 location = 0; blit_engine::context_dma report_dma = REGS(ctx)->context_dma_report(); switch (report_dma) { case blit_engine::context_dma::to_memory_get_report: location = CELL_GCM_CONTEXT_DMA_REPORT_LOCATION_LOCAL; break; case blit_engine::context_dma::report_location_main: location = CELL_GCM_CONTEXT_DMA_REPORT_LOCATION_MAIN; break; case blit_engine::context_dma::memory_host_buffer: location = CELL_GCM_CONTEXT_DMA_MEMORY_HOST_BUFFER; break; default: return vm::addr_t(0); } return vm::cast(get_address(offset, location)); } void set_fragment_texture_dirty_bit(rsx::context* ctx, u32 index) { RSX(ctx)->m_textures_dirty[index] = true; if (RSX(ctx)->current_fp_metadata.referenced_textures_mask & (1 << index)) { RSX(ctx)->m_graphics_state |= rsx::pipeline_state::fragment_program_state_dirty; } } void set_vertex_texture_dirty_bit(rsx::context* ctx, u32 index) { RSX(ctx)->m_vertex_textures_dirty[index] = true; if (RSX(ctx)->current_vp_metadata.referenced_textures_mask & (1 << index)) { RSX(ctx)->m_graphics_state |= rsx::pipeline_state::vertex_program_state_dirty; } } } }