rpcsx/rpcs3/Emu/RSX/GL
kd-11 2086e7f2e8 rsx: Account for subpixel precision when converting DST coordinates to
SRC coordinates

- When extracting a 1x1 texture from another texture of a different
  format, width conversion can result in a dimension of 0 if the
extracted texel is not a full texel in SRC
2020-06-17 22:18:47 +03:00
..
GLCommonDecompiler.cpp rsx/decompiler: Restructure program register behavior 2019-08-26 20:03:31 +03:00
GLCommonDecompiler.h gl/vk: Add constexpr to varying_registers and sync functions between the two backends 2019-06-12 10:59:31 +01:00
GLCompute.h gl: Refactor shader type usage 2020-05-16 16:16:17 +01:00
GLDraw.cpp rsx: Remove ARGB->D24S8 conversion shader which has been deprecated for years since compute capabilities were added to the emulator 2020-06-15 14:18:12 +03:00
GLExecutionState.h C-style cast cleanup VI 2019-12-04 17:56:22 +03:00
GLFragmentProgram.cpp rsx: Merge instruction expand flag with the other sign expand flags 2020-06-12 20:19:20 +03:00
GLFragmentProgram.h gl: Refactor shader compilation 2020-05-16 16:16:17 +01:00
GLGSRender.cpp rsx: Remove ARGB->D24S8 conversion shader which has been deprecated for years since compute capabilities were added to the emulator 2020-06-15 14:18:12 +03:00
GLGSRender.h rsx: Remove ARGB->D24S8 conversion shader which has been deprecated for years since compute capabilities were added to the emulator 2020-06-15 14:18:12 +03:00
GLHelpers.cpp gl: Avoid issuing glDelete calls with m_id == GL_NONE 2020-05-16 08:29:00 +01:00
GLHelpers.h gl: Improve async compiler synchronization with initialization 2020-06-07 12:54:34 +03:00
GLOverlays.h rsx: Remove ARGB->D24S8 conversion shader which has been deprecated for years since compute capabilities were added to the emulator 2020-06-15 14:18:12 +03:00
GLPresent.cpp rsx: Improve surface cache resource management 2020-06-01 22:24:27 +03:00
GLProcTable.h gl: Fix async shader compiler 2020-04-05 16:35:20 +03:00
GLProgramBuffer.h gl: Improve async compiler synchronization with initialization 2020-06-07 12:54:34 +03:00
GLRenderTargets.cpp gl: Fix depth buffer byteswap hint 2020-06-12 20:49:47 +03:00
GLRenderTargets.h rsx: Improve surface cache resource management 2020-06-01 22:24:27 +03:00
GLShaderInterpreter.cpp rsx: Add stippled rendering support to interpreters 2020-05-30 14:47:10 +03:00
GLShaderInterpreter.h gl: Refactor shader type usage 2020-05-16 16:16:17 +01:00
GLTextOut.h gl: Refactor shader type usage 2020-05-16 16:16:17 +01:00
GLTexture.cpp rsx: Properly handle conversion of G8B8 and related formats 2020-06-16 22:36:38 +03:00
GLTexture.h gl: Rewrite image transfer operations to support image subregions 2019-10-13 19:00:05 +03:00
GLTextureCache.h rsx: Account for subpixel precision when converting DST coordinates to 2020-06-17 22:18:47 +03:00
GLVertexBuffers.cpp Disable exception handling. 2020-03-12 16:03:08 +03:00
GLVertexProgram.cpp gl: Refactor shader type usage 2020-05-16 16:16:17 +01:00
GLVertexProgram.h gl: Refactor shader compilation 2020-05-16 16:16:17 +01:00
OpenGL.cpp Modernize RSX logging (rsx_log variable) 2020-02-01 11:52:22 +03:00
OpenGL.h rsx: Make X11 optional on Linux 2019-12-20 10:48:03 +00:00