..
GLCommonDecompiler.cpp
rsx/decompiler: Restructure program register behavior
2019-08-26 20:03:31 +03:00
GLCommonDecompiler.h
gl/vk: Add constexpr to varying_registers and sync functions between the two backends
2019-06-12 10:59:31 +01:00
GLCompute.h
gl: Refactor shader type usage
2020-05-16 16:16:17 +01:00
GLDraw.cpp
rsx: Remove ARGB->D24S8 conversion shader which has been deprecated for years since compute capabilities were added to the emulator
2020-06-15 14:18:12 +03:00
GLExecutionState.h
C-style cast cleanup VI
2019-12-04 17:56:22 +03:00
GLFragmentProgram.cpp
rsx: Merge instruction expand flag with the other sign expand flags
2020-06-12 20:19:20 +03:00
GLFragmentProgram.h
gl: Refactor shader compilation
2020-05-16 16:16:17 +01:00
GLGSRender.cpp
rsx: Remove ARGB->D24S8 conversion shader which has been deprecated for years since compute capabilities were added to the emulator
2020-06-15 14:18:12 +03:00
GLGSRender.h
rsx: Remove ARGB->D24S8 conversion shader which has been deprecated for years since compute capabilities were added to the emulator
2020-06-15 14:18:12 +03:00
GLHelpers.cpp
gl: Avoid issuing glDelete calls with m_id == GL_NONE
2020-05-16 08:29:00 +01:00
GLHelpers.h
gl: Improve async compiler synchronization with initialization
2020-06-07 12:54:34 +03:00
GLOverlays.h
rsx: Remove ARGB->D24S8 conversion shader which has been deprecated for years since compute capabilities were added to the emulator
2020-06-15 14:18:12 +03:00
GLPresent.cpp
rsx: Improve surface cache resource management
2020-06-01 22:24:27 +03:00
GLProcTable.h
gl: Fix async shader compiler
2020-04-05 16:35:20 +03:00
GLProgramBuffer.h
gl: Improve async compiler synchronization with initialization
2020-06-07 12:54:34 +03:00
GLRenderTargets.cpp
gl: Fix depth buffer byteswap hint
2020-06-12 20:49:47 +03:00
GLRenderTargets.h
rsx: Improve surface cache resource management
2020-06-01 22:24:27 +03:00
GLShaderInterpreter.cpp
rsx: Add stippled rendering support to interpreters
2020-05-30 14:47:10 +03:00
GLShaderInterpreter.h
gl: Refactor shader type usage
2020-05-16 16:16:17 +01:00
GLTextOut.h
gl: Refactor shader type usage
2020-05-16 16:16:17 +01:00
GLTexture.cpp
rsx: Properly handle conversion of G8B8 and related formats
2020-06-16 22:36:38 +03:00
GLTexture.h
gl: Rewrite image transfer operations to support image subregions
2019-10-13 19:00:05 +03:00
GLTextureCache.h
rsx: Account for subpixel precision when converting DST coordinates to
2020-06-17 22:18:47 +03:00
GLVertexBuffers.cpp
Disable exception handling.
2020-03-12 16:03:08 +03:00
GLVertexProgram.cpp
gl: Refactor shader type usage
2020-05-16 16:16:17 +01:00
GLVertexProgram.h
gl: Refactor shader compilation
2020-05-16 16:16:17 +01:00
OpenGL.cpp
Modernize RSX logging (rsx_log variable)
2020-02-01 11:52:22 +03:00
OpenGL.h
rsx: Make X11 optional on Linux
2019-12-20 10:48:03 +00:00