..
upscalers
Add output scaling filtering options, migrate FSR checkbox to these options
2023-01-16 13:52:51 +01:00
vkutils
vk: Bump max number of suppported inline draw calls to 32k
2023-01-11 16:48:53 +03:00
VKAsyncScheduler.cpp
Warning Fixes
2022-03-23 19:35:10 +01:00
VKAsyncScheduler.h
Fix vulkan compilation warnings
2022-03-23 11:26:06 +03:00
VKCommandStream.cpp
rsx/vk: Redesign how conditional rendering hints work
2022-05-20 16:29:27 +03:00
VKCommandStream.h
vk: Offload garbage collection to offloader thread
2021-02-10 11:37:14 +03:00
VKCommonDecompiler.cpp
Add error on missing 'override'
2021-02-15 20:21:30 +03:00
VKCommonDecompiler.h
rsx: Refactor program texture state handling to be persistent across shader swaps
2021-05-15 23:51:12 +03:00
VKCompute.cpp
vk: Bump compute descriptor pool size to 8k
2022-09-27 14:58:47 +03:00
VKCompute.h
gl: Deswizzle textures on the GPU
2022-05-31 23:34:14 +03:00
VKDMA.cpp
rsx: Handle DMA block init where empty pages exist in the range
2022-03-29 12:35:32 +03:00
VKDMA.h
vk: Fix slow bo upload + copy when using RADV
2021-05-27 22:49:13 +03:00
VKDraw.cpp
rsx: Remove framebuffer_status_valid flag and move to state
2023-01-26 11:42:39 +03:00
VKFormats.cpp
vk: Drop unused native format ABGR8
2022-02-13 15:31:39 +03:00
VKFormats.h
vk: Avoid loading the whole dynamic state properties if only the shader changed
2023-01-11 16:48:53 +03:00
VKFragmentProgram.cpp
glsl: Update fog enums in shaders
2023-01-11 16:48:53 +03:00
VKFragmentProgram.h
rsx: Refactor program texture state handling to be persistent across shader swaps
2021-05-15 23:51:12 +03:00
VKFramebuffer.cpp
vk: Enable use of input attachments
2021-06-01 12:54:10 +03:00
VKFramebuffer.h
vk: Enable use of input attachments
2021-06-01 12:54:10 +03:00
VKGSRender.cpp
rsx: Remove framebuffer_status_valid flag and move to state
2023-01-26 11:42:39 +03:00
VKGSRender.h
Add output scaling filtering options, migrate FSR checkbox to these options
2023-01-16 13:52:51 +01:00
VKGSRenderTypes.hpp
rsx: Allow longer dispatch queues to accomodate games with high draw call count
2022-08-19 20:29:32 +03:00
VKHelpers.cpp
vk: Rewrite resource management
2022-02-10 22:20:56 +03:00
VKHelpers.h
vk: Move renderer types to a separate file
2022-02-21 23:58:01 +03:00
VKMemAlloc.cpp
Enable -Wstrict-aliasing=1 (GCC)
2021-03-09 03:10:15 +03:00
VKOverlays.cpp
rsx/overlays: Allow some basic communication from the UI components to the backend renderers
2022-10-11 23:13:12 +02:00
VKOverlays.h
vk: Implement basic descriptor updates batching
2021-09-28 17:43:15 +03:00
VKPipelineCompiler.cpp
vk: Validate pipeline state before compiling in case of shader cache moved between GPUs/drivers
2021-05-30 22:35:34 +03:00
VKPipelineCompiler.h
rsx: Check all attachments when generating pipeline hash key
2021-08-07 19:38:39 +03:00
VKPresent.cpp
overlays: add simple home menu
2023-01-21 09:11:53 +01:00
VKProgramBuffer.h
rsx: Minor optimization; avoid preparing unused vertex streams
2021-09-28 17:43:15 +03:00
VKProgramPipeline.cpp
Optimize basic descriptor batching
2021-09-28 17:43:15 +03:00
VKProgramPipeline.h
vk: Implement basic descriptor updates batching
2021-09-28 17:43:15 +03:00
VKQueryPool.cpp
rsx: Simplify ZCULL logic a bit
2022-05-20 16:29:27 +03:00
VKQueryPool.h
rsx: Implement precise ZCULL stats
2021-09-06 20:04:03 +03:00
VKRenderPass.cpp
vk: Update support for framebuffer loops to comply with current spec
2022-09-28 12:55:31 +03:00
VKRenderPass.h
vk: Enable use of input attachments
2021-06-01 12:54:10 +03:00
VKRenderTargets.cpp
vk: Fix bug that made fall-out barriers never get triggered
2022-12-28 17:37:50 +03:00
VKRenderTargets.h
vk: Fix bug that made fall-out barriers never get triggered
2022-12-28 17:37:50 +03:00
VKResolveHelper.cpp
Switch from r16ui to r16
2021-09-16 14:09:21 +03:00
VKResolveHelper.h
[Config] Use std::less<> for std::map<...>
2021-12-02 21:36:57 +03:00
VKResourceManager.cpp
vk: Rewrite resource management
2022-02-10 22:20:56 +03:00
VKResourceManager.h
vk: Spec-compliant async compute
2022-02-13 14:39:42 +03:00
VKShaderInterpreter.cpp
Fix interpreter
2022-03-26 16:10:18 +03:00
VKShaderInterpreter.h
vk: Silence compiler warning
2021-10-09 15:10:36 +03:00
VKTextOut.h
vk: Enable deferred descriptor updates via descriptor-indexing
2021-09-28 17:43:15 +03:00
VKTexture.cpp
vk: Fix rare crash when handling mixed depth format types
2023-01-11 16:48:53 +03:00
VKTextureCache.cpp
Tuning
2022-08-07 22:14:49 +03:00
VKTextureCache.h
rsx: Handle some corner cases in surface locking
2022-12-17 20:16:58 +03:00
VKVertexBuffers.cpp
vk: Avoid loading the whole dynamic state properties if only the shader changed
2023-01-11 16:48:53 +03:00
VKVertexProgram.cpp
rsx: Force position invariance on GPUs where it matters
2022-10-24 00:49:44 +03:00
VKVertexProgram.h
rsx: Relocatable transform constants
2022-03-26 16:10:18 +03:00
VulkanAPI.h
vk: Drop deprecated (239) and removed (240) header
2023-01-28 01:26:12 +01:00