rpcsx/rpcs3/Emu/RSX
kd-11 571dbfb7b1 rsx: Texture cache improvements
- Limits buffer size to min 720 in the Y axis (1024 section causes conflicts in some cases - TODO)
rsx: Fixups to allow large textures for blit operation
- Also includes checks for both leaking sections and blit regions for vulkan
hotfix for hanging when using WCB
addendum - unlock both ro and no blocks before attempting to copy memory blocks
gl: Fixups for ARB_explicit_uniform_location
- Forces glsl v 430 to make use of the extension
rsx/vk: Rework texture cache to minimize recursive access violations
- Also modifies the vulkan commandbuffer begin/end/submit mechanism
gl: Fix cached_texture_section::is_flushable to take memory protection into account
rsx: Fix blit dst offset calculation
2017-09-21 16:17:06 +03:00
..
Common rsx: Texture cache improvements 2017-09-21 16:17:06 +03:00
D3D12 rsx/vk: Bug fixes 2017-09-21 16:17:06 +03:00
GL rsx: Texture cache improvements 2017-09-21 16:17:06 +03:00
Null Configuration simplified 2017-05-20 16:01:48 +03:00
VK rsx: Texture cache improvements 2017-09-21 16:17:06 +03:00
CgBinaryFragmentProgram.cpp EXPECTS usage removed 2016-08-15 16:29:38 +03:00
CgBinaryProgram.h ENSURES usage removed 2016-08-14 22:41:01 +03:00
CgBinaryVertexProgram.cpp rsx: Vertex Decompiler, fix sca register assignment 2017-08-19 12:27:53 +03:00
GCM.h Implemented cellGcmSetDefaultCommandBufferAndSegmentWordSize 2017-02-04 19:32:54 +03:00
gcm_enums.cpp rsx/gcm: Implement rsx dma. Refactor gcm/rsx to not be as codependent 2017-08-02 01:33:12 +03:00
gcm_enums.h gl: Move vertex processing to the GPU 2017-08-16 23:58:30 +03:00
gcm_printing.cpp rsx: Move printing function in a separate header/cpp 2016-09-22 15:44:59 +02:00
gcm_printing.h rsx: Move printing function in a separate header/cpp 2016-09-22 15:44:59 +02:00
GSRender.cpp Configuration simplified 2017-05-20 16:01:48 +03:00
GSRender.h rsx/gl/vk: Enable frame skipping 2017-07-08 14:52:16 +03:00
rsx_cache.h rsx: Texture cache improvements 2017-09-21 16:17:06 +03:00
rsx_decode.h rsx/gcm: Implement rsx dma. Refactor gcm/rsx to not be as codependent 2017-08-02 01:33:12 +03:00
rsx_methods.cpp rsx: Texture cache improvements 2017-09-21 16:17:06 +03:00
rsx_methods.h rsx: Add support for batched multidraw 2017-09-21 16:17:06 +03:00
rsx_trace.h rsx: implement serialization of rsx states. 2016-07-30 18:39:26 +02:00
rsx_utils.cpp rsx: implement pixel size 16. 2017-08-21 17:32:21 +03:00
rsx_utils.h rsx: Implement conditional locks 2017-08-06 14:29:42 +03:00
rsx_vertex_data.h gl: Move vertex processing to the GPU 2017-08-16 23:58:30 +03:00
RSXFragmentProgram.h rsx: Make fragment state dynamic to reduce shader permutations 2017-08-26 21:53:54 +03:00
RSXTexture.cpp rsx: Texture cache fixes and improvments 2017-09-21 16:17:06 +03:00
RSXTexture.h rsx: Texture cache fixes and improvments 2017-09-21 16:17:06 +03:00
RSXThread.cpp rsx: Texture cache improvements 2017-09-21 16:17:06 +03:00
RSXThread.h rsx: Add support for batched multidraw 2017-09-21 16:17:06 +03:00
RSXVertexProgram.h gl: Move vertex processing to the GPU 2017-08-16 23:58:30 +03:00