mirror of
https://github.com/RPCSX/rpcsx.git
synced 2026-04-04 14:08:37 +00:00
- Allows render targets to behave like stacked 3D views same as shader inputs are resolved - Basically implements most of 'Read Color/Depth Buffers" option for 'free'. - Allows splitting RTV/DSV resources if they are superceded by a partial surface - Also allows intersecting new resources through the surface cache for proper inheritance from other scattered data - TODO: Refactor bind_surface_as_rtt and bind_surface_as_ds to reduce asinine code duplication |
||
|---|---|---|
| .. | ||
| CMakeLists.txt | ||
| D3D12Buffer.cpp | ||
| D3D12CommonDecompiler.cpp | ||
| D3D12CommonDecompiler.h | ||
| D3D12Formats.cpp | ||
| D3D12Formats.h | ||
| D3D12FragmentProgramDecompiler.cpp | ||
| D3D12FragmentProgramDecompiler.h | ||
| D3D12GSRender.cpp | ||
| D3D12GSRender.h | ||
| D3D12MemoryHelpers.cpp | ||
| D3D12MemoryHelpers.h | ||
| D3D12Overlay.cpp | ||
| D3D12PipelineState.cpp | ||
| D3D12PipelineState.h | ||
| D3D12RenderTargetSets.cpp | ||
| D3D12RenderTargetSets.h | ||
| D3D12Texture.cpp | ||
| D3D12Utils.cpp | ||
| D3D12Utils.h | ||
| D3D12VertexProgramDecompiler.cpp | ||
| D3D12VertexProgramDecompiler.h | ||
| d3dx12.h | ||