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* Handle directory creation in cellGameDataCheckCreate2 Stops some games from displaying information about not enough memory on hdd * Returning CELL_OK causes some games to loop on sceNp functions for "shaman magic" * cellGameDataCheckCreate2 added param.sfo creating/rewriting * fix fs::file null and one readability change * For debugging purposes When fs::file problem is located will be improved * Fixed wrong operators * Conversion from vfs to fs Should take care of fs::null * Cleanup removed some unnecessary logging * Fix successive function calls second call was always ending in error since it didn't create the conent permission * Changes according to Neko's review * Change to use u32 value |
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|---|---|---|
| .. | ||
| lv2 | ||
| Modules | ||
| Common.h | ||
| ErrorCodes.h | ||
| MFC.cpp | ||
| MFC.h | ||
| PPCDisAsm.h | ||
| PPUAnalyser.cpp | ||
| PPUAnalyser.h | ||
| PPUCallback.h | ||
| PPUDisAsm.cpp | ||
| PPUDisAsm.h | ||
| PPUFunction.cpp | ||
| PPUFunction.h | ||
| PPUInterpreter.cpp | ||
| PPUInterpreter.h | ||
| PPUModule.cpp | ||
| PPUModule.h | ||
| PPUOpcodes.h | ||
| PPUThread.cpp | ||
| PPUThread.h | ||
| PPUTranslator.cpp | ||
| PPUTranslator.h | ||
| RawSPUThread.cpp | ||
| RawSPUThread.h | ||
| SPUAnalyser.cpp | ||
| SPUAnalyser.h | ||
| SPUASMJITRecompiler.cpp | ||
| SPUASMJITRecompiler.h | ||
| SPUDisAsm.cpp | ||
| SPUDisAsm.h | ||
| SPUInterpreter.cpp | ||
| SPUInterpreter.h | ||
| SPUOpcodes.h | ||
| SPURecompiler.cpp | ||
| SPURecompiler.h | ||
| SPUThread.cpp | ||
| SPUThread.h | ||