rpcsx/rpcs3/Emu/RSX/Common/TextureUtils.h
2015-10-03 18:25:18 +02:00

26 lines
844 B
C++

#pragma once
#include "../RSXTexture.h"
#include <vector>
struct MipmapLevelInfo
{
size_t offset;
size_t width;
size_t height;
size_t rowPitch;
};
unsigned LinearToSwizzleAddress(unsigned x, unsigned y, unsigned z, unsigned log2_width, unsigned log2_height, unsigned log2_depth);
/**
* Get size to store texture in a linear fashion.
* Storage is assumed to use a rowPitchAlignement boundary for every row of texture.
*/
size_t getPlacedTextureStorageSpace(const RSXTexture &texture, size_t rowPitchAlignement);
/**
* Write texture data to textureData.
* Data are not packed, they are stored per rows using rowPitchAlignement.
* Similarly, offset for every mipmaplevel is aligned to rowPitchAlignement boundary.
*/
std::vector<MipmapLevelInfo> uploadPlacedTexture(const RSXTexture &texture, size_t rowPitchAlignement, void* textureData);