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CMakeLists.txt
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CMake: Refactor CMake build (#5032)
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2018-09-18 13:07:33 +03:00 |
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D3D12Buffer.cpp
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rsx: Refactor index buffers
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2019-01-25 14:34:22 +03:00 |
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D3D12CommonDecompiler.cpp
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rsx: Reimplement conditional execution in shaders
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2018-12-24 09:05:19 +03:00 |
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D3D12CommonDecompiler.h
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rsx: Make fragment state dynamic to reduce shader permutations
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2017-08-26 21:53:54 +03:00 |
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D3D12Formats.cpp
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rsx: Implement QUAD_STRIP
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2017-08-26 21:53:54 +03:00 |
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D3D12Formats.h
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typos
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2018-05-14 21:14:39 +04:00 |
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D3D12FragmentProgramDecompiler.cpp
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c++17: use std::size
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2018-09-06 13:15:59 +03:00 |
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D3D12FragmentProgramDecompiler.h
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typos
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2018-05-14 21:14:39 +04:00 |
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D3D12GSRender.cpp
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Migration to named_thread<>
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2018-10-19 22:22:35 +03:00 |
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D3D12GSRender.h
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Migration to named_thread<>
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2018-10-19 22:22:35 +03:00 |
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D3D12MemoryHelpers.cpp
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Cleanup semaphore<> (sema.h) and mutex.h (shared_mutex)
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2018-09-03 23:00:36 +03:00 |
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D3D12MemoryHelpers.h
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rsx: ZCULL rewrite and other improvements
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2018-03-13 18:55:03 +03:00 |
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D3D12Overlay.cpp
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dx12: Fix error reporting
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2017-06-29 13:13:19 +03:00 |
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D3D12PipelineState.cpp
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d3d12: restore working graphics
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2018-09-03 18:24:20 +03:00 |
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D3D12PipelineState.h
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Implement fs::get_cache_dir
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2019-01-13 14:45:36 +03:00 |
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D3D12RenderTargetSets.cpp
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rsx: Properly generate render target data with all parameters provided
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2019-03-10 16:09:05 +03:00 |
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D3D12RenderTargetSets.h
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rsx: Avoid unnecessarily touching framebuffer memory
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2019-01-06 10:44:40 +03:00 |
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D3D12Texture.cpp
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Remove Volume Texture Compression (VTC) tiling for Vulkan, DX12 and ATI (OpenGL).
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2018-03-23 12:01:30 +03:00 |
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D3D12Utils.cpp
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The rest
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2016-05-23 16:22:25 +03:00 |
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D3D12Utils.h
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typos
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2018-05-14 21:14:39 +04:00 |
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D3D12VertexProgramDecompiler.cpp
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rsx/vp: CodeGen improvements
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2018-07-07 16:20:33 +03:00 |
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D3D12VertexProgramDecompiler.h
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rsx/vp: CodeGen improvements
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2018-07-07 16:20:33 +03:00 |
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d3dx12.h
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Moves GL, minidx12, OpenAL, stblib to 3rdparty
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2016-03-20 22:20:23 +00:00 |