rpcsx/rpcs3/Emu/RSX/GL
kd-11 b2a7eee1ec rsx: Bump shader cache ver and fix blit engine crash
- Disables blit operations if the target will have a size of 0 in any dimension
- Bumps shader cache ver to 1.1
2017-11-09 14:39:50 +03:00
..
GLCommonDecompiler.cpp rsx/vk/gl: Cleanup and refector glsl::getFunctionImpl 2017-11-08 13:15:34 +03:00
GLCommonDecompiler.h rsx/vk/gl: Cleanup and refector glsl::getFunctionImpl 2017-11-08 13:15:34 +03:00
GLFragmentProgram.cpp rsx/vk/gl: Cleanup and refector glsl::getFunctionImpl 2017-11-08 13:15:34 +03:00
GLFragmentProgram.h rsx/common/d3d12/gl: Clean ProgramStateCache 2016-01-11 19:21:57 +01:00
GLGSRender.cpp rsx: Bump shader cache ver and fix blit engine crash 2017-11-09 14:39:50 +03:00
GLGSRender.h gl: Shift code around to increase work done after memory transfer operations 2017-11-08 13:15:34 +03:00
GLHelpers.cpp gl/wcb: Use temporary scaled image to implement bilinear filter 2017-10-09 20:25:41 +03:00
GLHelpers.h gl: Check for vendor_string ATI for AMD cards. It seems AMD is still using the ATI openGL stack 2017-10-19 12:22:52 +03:00
GLProcTable.h rsx: Add support for batched multidraw 2017-09-21 16:17:06 +03:00
GLProgramBuffer.h rsx/util: Add simple consistent hash function 2017-08-16 23:58:30 +03:00
GLRenderTargets.cpp rsx: More fixes 2017-11-08 13:15:34 +03:00
GLRenderTargets.h rsx: Improve surface store resource management 2017-11-08 13:15:34 +03:00
GLTextOut.h rsx: Code cleanup. Fixes several dozen warnings 2017-06-22 23:36:15 +03:00
GLTexture.cpp rsx: Improve separate treatment of write exceptions vs read exceptions 2017-10-24 22:59:09 +03:00
GLTexture.h rsx: Texture cache fixes and improvements 2017-09-21 16:17:06 +03:00
GLTextureCache.h rsx: Fixes for cubemap reconstruction 2017-11-08 13:15:34 +03:00
GLVertexBuffers.cpp rsx: Reimplement index buffer generation 2017-10-19 12:22:52 +03:00
GLVertexProgram.cpp rsx/vk/gl: Cleanup and refector glsl::getFunctionImpl 2017-11-08 13:15:34 +03:00
GLVertexProgram.h gl: Move vertex processing to the GPU 2017-08-16 23:58:30 +03:00
OpenGL.cpp gl: Fix vsync; always use adaptive vsync instead of double-buffered 2017-08-16 23:58:30 +03:00
OpenGL.h gl: Fix vsync; always use adaptive vsync instead of double-buffered 2017-08-16 23:58:30 +03:00