rpcsx/rpcs3/rpcs3qt/save_data_dialog.cpp
kd-11 f6f45b8699
Native UI refactored (#4623)
Refactor and improve native overlays
2018-05-20 23:05:00 +03:00

36 lines
925 B
C++

#include "save_data_dialog.h"
#include "save_data_list_dialog.h"
#include <Emu/IdManager.h>
#include <Emu/RSX/Overlays/overlays.h>
s32 save_data_dialog::ShowSaveDataList(std::vector<SaveDataEntry>& save_entries, s32 focused, u32 op, vm::ptr<CellSaveDataListSet> listSet)
{
//TODO: Install native shell as an Emu callback
if (auto manager = fxm::get<rsx::overlays::display_manager>())
{
auto result = manager->create<rsx::overlays::save_dialog>()->show(save_entries, op, listSet);
if (result != rsx::overlays::user_interface::selection_code::error)
return result;
}
//Fall back to front-end GUI
atomic_t<bool> dlg_result(false);
atomic_t<s32> selection;
Emu.CallAfter([&]()
{
save_data_list_dialog sdid(save_entries, focused, op, listSet);
sdid.exec();
selection = sdid.GetSelection();
dlg_result = true;
});
while (!dlg_result)
{
thread_ctrl::wait_for(1000);
}
return selection.load();
}