rpcsx/rpcs3/rpcs3qt/gamepads_settings_dialog.cpp

424 lines
12 KiB
C++

#include "gamepads_settings_dialog.h"
#include "pad_settings_dialog.h"
#include "qt_utils.h"
#include "../Emu/Io/PadHandler.h"
#include "../ds4_pad_handler.h"
#ifdef _WIN32
#include "../xinput_pad_handler.h"
#include "../mm_joystick_handler.h"
#elif HAVE_LIBEVDEV
#include "../evdev_joystick_handler.h"
#endif
#include "../keyboard_pad_handler.h"
#include "../Emu/Io/Null/NullPadHandler.h"
#include <QDir>
#include <QJsonObject>
#include <QJsonDocument>
#include <QInputDialog>
#include <QMessageBox>
inline std::string sstr(const QString& _in) { return _in.toStdString(); }
constexpr auto qstr = QString::fromStdString;
inline bool CreateConfigFile(const QString& dir, const QString& name)
{
QString input_dir = qstr(fs::get_config_dir()) + "/InputConfigs/";
if (!QDir().mkdir(input_dir) && !QDir().exists(input_dir))
{
LOG_ERROR(GENERAL, "Failed to create dir %s", sstr(input_dir));
return false;
}
if (!QDir().mkdir(dir) && !QDir().exists(dir))
{
LOG_ERROR(GENERAL, "Failed to create dir %s", sstr(dir));
return false;
}
QString filename = dir + name + ".yml";
QFile new_file(filename);
if (!new_file.open(QIODevice::WriteOnly))
{
LOG_ERROR(GENERAL, "Failed to create file %s", sstr(filename));
return false;
}
new_file.close();
return true;
};
// taken from https://stackoverflow.com/a/30818424/8353754
// because size policies won't work as expected (see similar bugs in Qt bugtracker)
inline void resizeComboBoxView(QComboBox* combo)
{
int max_width = 0;
QFontMetrics fm(combo->font());
for (int i = 0; i < combo->count(); ++i)
{
int width = fm.width(combo->itemText(i));
if (width > max_width) max_width = width;
}
if (combo->view()->minimumWidth() < max_width)
{
// add scrollbar width and margin
max_width += combo->style()->pixelMetric(QStyle::PM_ScrollBarExtent);
max_width += combo->view()->autoScrollMargin();
combo->view()->setMinimumWidth(max_width);
}
};
gamepads_settings_dialog::gamepads_settings_dialog(QWidget* parent)
: QDialog(parent)
{
setWindowTitle(tr("Gamepads Settings"));
// read tooltips from json
QFile json_file(":/Json/tooltips.json");
json_file.open(QIODevice::ReadOnly | QIODevice::Text);
QJsonObject json_input = QJsonDocument::fromJson(json_file.readAll()).object().value("input").toObject();
json_file.close();
QVBoxLayout *dialog_layout = new QVBoxLayout();
QHBoxLayout *all_players = new QHBoxLayout();
g_cfg_input.from_default();
g_cfg_input.load();
for (int i = 0; i < MAX_PLAYERS; i++)
{
QGroupBox *grp_player = new QGroupBox(QString(tr("Player %1").arg(i+1)));
QVBoxLayout *ppad_layout = new QVBoxLayout();
co_inputtype[i] = new QComboBox();
co_inputtype[i]->setSizePolicy(QSizePolicy::MinimumExpanding, QSizePolicy::Preferred);
co_inputtype[i]->view()->setTextElideMode(Qt::ElideNone);
#ifdef WIN32
co_inputtype[i]->setToolTip(json_input["padHandlerBox"].toString());
#else
co_inputtype[i]->setToolTip(json_input["padHandlerBox_Linux"].toString());
#endif
ppad_layout->addWidget(co_inputtype[i]);
co_deviceID[i] = new QComboBox();
co_deviceID[i]->setEnabled(false);
co_deviceID[i]->setSizePolicy(QSizePolicy::MinimumExpanding, QSizePolicy::Preferred);
co_deviceID[i]->view()->setTextElideMode(Qt::ElideNone);
ppad_layout->addWidget(co_deviceID[i]);
co_profile[i] = new QComboBox();
co_profile[i]->setEnabled(false);
co_profile[i]->setSizePolicy(QSizePolicy::MinimumExpanding, QSizePolicy::Preferred);
co_profile[i]->view()->setTextElideMode(Qt::ElideNone);
ppad_layout->addWidget(co_profile[i]);
QHBoxLayout *button_layout = new QHBoxLayout();
bu_new_profile[i] = new QPushButton(tr("Add Profile"));
bu_new_profile[i]->setEnabled(false);
bu_config[i] = new QPushButton(tr("Configure"));
bu_config[i]->setEnabled(false);
button_layout->setContentsMargins(0,0,0,0);
button_layout->addWidget(bu_config[i]);
button_layout->addWidget(bu_new_profile[i]);
ppad_layout->addLayout(button_layout);
grp_player->setLayout(ppad_layout);
grp_player->setFixedSize(grp_player->sizeHint());
// fill comboboxes after setting the groupbox's size to prevent stretch
std::vector<std::string> str_inputs = g_cfg_input.player[0]->handler.to_list();
for (int index = 0; index < str_inputs.size(); index++)
{
co_inputtype[i]->addItem(qstr(str_inputs[index]));
}
resizeComboBoxView(co_inputtype[i]);
all_players->addWidget(grp_player);
if (i == 3)
{
dialog_layout->addLayout(all_players);
all_players = new QHBoxLayout();
all_players->addStretch();
}
}
all_players->addStretch();
dialog_layout->addLayout(all_players);
QHBoxLayout *buttons_layout = new QHBoxLayout();
QPushButton *ok_button = new QPushButton(tr("OK"));
QPushButton *cancel_button = new QPushButton(tr("Cancel"));
QPushButton *refresh_button = new QPushButton(tr("Refresh"));
buttons_layout->addWidget(ok_button);
buttons_layout->addWidget(refresh_button);
buttons_layout->addWidget(cancel_button);
buttons_layout->addStretch();
dialog_layout->addLayout(buttons_layout);
setLayout(dialog_layout);
layout()->setSizeConstraint(QLayout::SetFixedSize);
auto configure_combos = [=]
{
//Set the values from config
for (int i = 0; i < MAX_PLAYERS; i++)
{
// No extra loops are necessary because setCurrentText does it for us
co_inputtype[i]->setCurrentText(qstr(g_cfg_input.player[i]->handler.to_string()));
// Device will be empty on some rare occasions, so fill them by force
ChangeInputType(i);
}
};
for (int i = 0; i < MAX_PLAYERS; i++)
{
connect(co_inputtype[i], &QComboBox::currentTextChanged, [=]
{
ChangeInputType(i);
});
connect(co_deviceID[i], &QComboBox::currentTextChanged, [=](const QString& dev)
{
std::string device = sstr(dev);
if (!g_cfg_input.player[i]->device.from_string(device))
{
//Something went wrong
LOG_ERROR(GENERAL, "Failed to convert device string: %s", device);
return;
}
});
connect(co_profile[i], &QComboBox::currentTextChanged, [=](const QString& prof)
{
std::string profile = sstr(prof);
if (!g_cfg_input.player[i]->profile.from_string(profile))
{
//Something went wrong
LOG_ERROR(GENERAL, "Failed to convert profile string: %s", profile);
return;
}
});
connect(bu_config[i], &QAbstractButton::clicked, [=]
{
ClickConfigButton(i);
});
connect(bu_new_profile[i], &QAbstractButton::clicked, [=]
{
QInputDialog* dialog = new QInputDialog(this);
dialog->setWindowTitle(tr("Choose a unique name"));
dialog->setLabelText(tr("Profile Name: "));
dialog->setFixedSize(500, 100);
while (dialog->exec() != QDialog::Rejected)
{
QString friendlyName = dialog->textValue();
if (friendlyName == "")
{
QMessageBox::warning(this, tr("Error"), tr("Name cannot be empty"));
continue;
}
if (friendlyName.contains("."))
{
QMessageBox::warning(this, tr("Error"), tr("Must choose a name without '.'"));
continue;
}
if (co_profile[i]->findText(friendlyName) != -1)
{
QMessageBox::warning(this, tr("Error"), tr("Please choose a non-existing name"));
continue;
}
if (CreateConfigFile(qstr(PadHandlerBase::get_config_dir(g_cfg_input.player[i]->handler)), friendlyName))
{
co_profile[i]->addItem(friendlyName);
co_profile[i]->setCurrentText(friendlyName);
}
break;
}
});
}
connect(ok_button, &QPushButton::pressed, this, &gamepads_settings_dialog::SaveExit);
connect(cancel_button, &QPushButton::pressed, this, &gamepads_settings_dialog::CancelExit);
connect(refresh_button, &QPushButton::pressed, [=] { configure_combos(); });
configure_combos();
}
void gamepads_settings_dialog::SaveExit()
{
//Check for invalid selection
for (int i = 0; i < MAX_PLAYERS; i++)
{
if (co_deviceID[i]->currentData() == -1)
{
g_cfg_input.player[i]->handler.from_default();
g_cfg_input.player[i]->device.from_default();
g_cfg_input.player[i]->profile.from_default();
}
}
g_cfg_input.save();
QDialog::accept();
}
void gamepads_settings_dialog::CancelExit()
{
//Reloads config from file or defaults
g_cfg_input.from_default();
g_cfg_input.load();
QDialog::accept();
}
std::shared_ptr<PadHandlerBase> gamepads_settings_dialog::GetHandler(pad_handler type)
{
std::shared_ptr<PadHandlerBase> ret_handler;
switch (type)
{
case pad_handler::null:
ret_handler = std::make_unique<NullPadHandler>();
break;
case pad_handler::keyboard:
ret_handler = std::make_unique<keyboard_pad_handler>();
break;
case pad_handler::ds4:
ret_handler = std::make_unique<ds4_pad_handler>();
break;
#ifdef _MSC_VER
case pad_handler::xinput:
ret_handler = std::make_unique<xinput_pad_handler>();
break;
#endif
#ifdef _WIN32
case pad_handler::mm:
ret_handler = std::make_unique<mm_joystick_handler>();
break;
#endif
#ifdef HAVE_LIBEVDEV
case pad_handler::evdev:
ret_handler = std::make_unique<evdev_joystick_handler>();
break;
#endif
}
return ret_handler;
}
void gamepads_settings_dialog::ChangeInputType(int player)
{
std::string handler = sstr(co_inputtype[player]->currentText());
std::string device = g_cfg_input.player[player]->device.to_string();
std::string profile = g_cfg_input.player[player]->profile.to_string();
// Change this player's current handler
if (!g_cfg_input.player[player]->handler.from_string(handler))
{
//Something went wrong
LOG_ERROR(GENERAL, "Failed to convert input string:%s", handler);
return;
}
// Get this player's current handler and it's currently available devices
std::shared_ptr<PadHandlerBase> cur_pad_handler = GetHandler(g_cfg_input.player[player]->handler);
std::vector<std::string> list_devices = cur_pad_handler->ListDevices();
// Refill the device combobox with currently available devices
co_deviceID[player]->clear();
bool force_enable = true; // enable configs even with disconnected devices
switch (cur_pad_handler->m_type)
{
#ifdef _MSC_VER
case pad_handler::xinput:
{
QString name_string = qstr(cur_pad_handler->name_string());
for (int i = 0; i < cur_pad_handler->max_devices(); i++)
{
co_deviceID[player]->addItem(name_string + QString::number(i), i);
}
break;
}
#endif
default:
for (int i = 0; i < list_devices.size(); i++)
{
co_deviceID[player]->addItem(qstr(list_devices[i]), i);
}
force_enable = false;
break;
}
// Handle empty device list
bool device_found = list_devices.size() > 0;
co_deviceID[player]->setEnabled(force_enable || device_found);
if (force_enable || device_found)
{
co_deviceID[player]->setCurrentText(qstr(device));
}
else
{
co_deviceID[player]->addItem(tr("No Device Detected"), -1);
}
bool config_enabled = force_enable || (device_found && cur_pad_handler->has_config());
co_profile[player]->clear();
// update profile list if possible
if (config_enabled)
{
QString s_profile_dir = qstr(PadHandlerBase::get_config_dir(cur_pad_handler->m_type));
QStringList profiles = gui::utils::get_dir_entries(QDir(s_profile_dir), QStringList() << "*.yml");
if (profiles.isEmpty())
{
QString def_name = "Default Profile";
if (!CreateConfigFile(s_profile_dir, def_name))
{
config_enabled = false;
}
else
{
co_profile[player]->addItem(def_name);
co_profile[player]->setCurrentText(def_name);
}
}
else
{
for (const auto& prof : profiles)
{
co_profile[player]->addItem(prof);
}
co_profile[player]->setCurrentText(qstr(profile));
}
}
if (!config_enabled)
co_profile[player]->addItem(tr("No Profiles"));
// enable configuration and profile list if possible
bu_config[player]->setEnabled(config_enabled);
bu_new_profile[player]->setEnabled(config_enabled);
co_profile[player]->setEnabled(config_enabled);
// update view
resizeComboBoxView(co_deviceID[player]);
resizeComboBoxView(co_profile[player]);
}
void gamepads_settings_dialog::ClickConfigButton(int player)
{
// Get this player's current handler and open its pad settings dialog
std::shared_ptr<PadHandlerBase> cur_pad_handler = GetHandler(g_cfg_input.player[player]->handler);
if (cur_pad_handler->has_config())
{
std::string device = sstr(co_deviceID[player]->currentText());
std::string profile = sstr(co_profile[player]->currentText());
pad_settings_dialog dlg(device, profile, cur_pad_handler);
dlg.exec();
}
}