rpcsx/rpcs3/rpcs3qt/game_list_frame.h

284 lines
8.3 KiB
C++

#pragma once
#include "stdafx.h"
#include "Emu/GameInfo.h"
#include "custom_dock_widget.h"
#include "game_list.h"
#include "game_list_grid.h"
#include "emu_settings.h"
#include "game_compatibility.h"
#include <QMainWindow>
#include <QToolBar>
#include <QLineEdit>
#include <QStackedWidget>
#include <QSet>
#include <memory>
enum Category
{
Disc_Game,
Non_Disc_Game,
Home,
Media,
Data,
Unknown_Cat,
Others,
};
namespace category // (see PARAM.SFO in psdevwiki.com) TODO: Disc Categories
{
// PS3 bootable
const QString app_Music = QObject::tr("App Music");
const QString app_Photo = QObject::tr("App Photo");
const QString app_TV = QObject::tr("App TV");
const QString app_Video = QObject::tr("App Video");
const QString bc_Video = QObject::tr("Broadcast Video");
const QString disc_Game = QObject::tr("Disc Game");
const QString hdd_Game = QObject::tr("HDD Game");
const QString home = QObject::tr("Home");
const QString network = QObject::tr("Network");
const QString store_FE = QObject::tr("Store");
const QString web_TV = QObject::tr("Web TV");
// PS2 bootable
const QString ps2_game = QObject::tr("PS2 Classics");
const QString ps2_inst = QObject::tr("PS2 Game");
// PS1 bootable
const QString ps1_game = QObject::tr("PS1 Classics");
// PSP bootable
const QString psp_game = QObject::tr("PSP Game");
const QString psp_mini = QObject::tr("PSP Minis");
const QString psp_rema = QObject::tr("PSP Remasters");
// Data
const QString ps3_Data = QObject::tr("PS3 Game Data");
const QString ps2_Data = QObject::tr("PS2 Emulator Data");
// Save
const QString ps3_Save = QObject::tr("PS3 Save Data");
const QString psp_Save = QObject::tr("PSP Minis Save Data");
// others
const QString trophy = QObject::tr("Trophy");
const QString unknown = QObject::tr("Unknown");
const QString other = QObject::tr("Other");
const q_from_char cat_boot =
{
{ "AM",app_Music }, // media
{ "AP",app_Photo }, // media
{ "AT",app_TV }, // media
{ "AV",app_Video }, // media
{ "BV",bc_Video }, // media
{ "DG",disc_Game }, // disc_Game
{ "HG",hdd_Game }, // non_disc_games
{ "HM",home }, // home
{ "CB",network }, // other
{ "SF",store_FE }, // other
{ "WT",web_TV }, // media
{ "2P",ps2_game }, // non_disc_games
{ "2G",ps2_inst }, // non_disc_games
{ "1P",ps1_game }, // non_disc_games
{ "PP",psp_game }, // non_disc_games
{ "MN",psp_mini }, // non_disc_games
{ "PE",psp_rema } // non_disc_games
};
const q_from_char cat_data =
{
{ "GD",ps3_Data }, // data
{ "2D",ps2_Data }, // data
{ "SD",ps3_Save }, // data
{ "MS",psp_Save } // data
};
const QStringList non_disc_games = { hdd_Game, ps2_game, ps2_inst, ps1_game, psp_game, psp_mini, psp_rema };
const QStringList media = { app_Photo, app_Video, bc_Video, app_Music, app_TV, web_TV };
const QStringList data = { ps3_Data, ps2_Data, ps3_Save, psp_Save };
const QStringList others = { network, store_FE, trophy, other };
inline bool CategoryInMap(const std::string& cat, const q_from_char& map)
{
auto map_contains_category = [s = qstr(cat)](const auto& p)
{
return p.second == s;
};
return std::find_if(map.begin(), map.end(), map_contains_category) != map.end();
}
}
namespace parental
{
// These values are partly generalized. They can vary between country and category
// Normally only values 1,2,3,5,7 and 9 are used
const std::map<u32, QString> level
{
{ 1, QObject::tr("0+") },
{ 2, QObject::tr("3+") },
{ 3, QObject::tr("7+") },
{ 4, QObject::tr("10+") },
{ 5, QObject::tr("12+") },
{ 6, QObject::tr("15+") },
{ 7, QObject::tr("16+") },
{ 8, QObject::tr("17+") },
{ 9, QObject::tr("18+") },
{ 10, QObject::tr("Level 10") },
{ 11, QObject::tr("Level 11") }
};
}
namespace resolution
{
// there might be different values for other categories
const std::map<u32, QString> mode
{
{ 1 << 0, QObject::tr("480p") },
{ 1 << 1, QObject::tr("576p") },
{ 1 << 2, QObject::tr("720p") },
{ 1 << 3, QObject::tr("1080p") },
{ 1 << 4, QObject::tr("480p 16:9") },
{ 1 << 5, QObject::tr("576p 16:9") },
};
}
namespace sound
{
const std::map<u32, QString> format
{
{ 1 << 0, QObject::tr("LPCM 2.0") },
//{ 1 << 1, QObject::tr("LPCM ???") },
{ 1 << 2, QObject::tr("LPCM 5.1") },
{ 1 << 4, QObject::tr("LPCM 7.1") },
{ 1 << 8, QObject::tr("Dolby Digital 5.1") },
{ 1 << 9, QObject::tr("DTS 5.1") },
};
}
/* Having the icons associated with the game info simplifies logic internally */
struct gui_game_info
{
GameInfo info;
compat_status compat;
QImage icon;
QPixmap pxmap;
bool hasCustomConfig;
};
typedef std::shared_ptr<gui_game_info> game_info;
Q_DECLARE_METATYPE(game_info)
class game_list_frame : public custom_dock_widget
{
Q_OBJECT
public:
explicit game_list_frame(std::shared_ptr<gui_settings> guiSettings, std::shared_ptr<emu_settings> emuSettings, QWidget *parent = nullptr);
~game_list_frame();
/** Fix columns with width smaller than the minimal section size */
void FixNarrowColumns();
/** Resizes the columns to their contents and adds a small spacing */
void ResizeColumnsToContents(int spacing = 20);
/** Refresh the gamelist with/without loading game data from files. Public so that main frame can refresh after vfs or install */
void Refresh(const bool fromDrive = false, const bool scrollAfter = true);
/** Adds/removes categories that should be shown on gamelist. Public so that main frame menu actions can apply them */
void ToggleCategoryFilter(const QStringList& categories, bool show);
/** Loads from settings. Public so that main frame can easily reset these settings if needed. */
void LoadSettings();
/** Saves settings. Public so that main frame can save this when a caching of column widths is needed for settings backup */
void SaveSettings();
/** Resize Gamelist Icons to size given by slider position */
void ResizeIcons(const int& sliderPos);
/** Repaint Gamelist Icons with new background color */
void RepaintIcons(const bool& fromSettings = false);
void SetShowHidden(bool show);
public Q_SLOTS:
void SetListMode(const bool& isList);
void SetSearchText(const QString& text);
private Q_SLOTS:
bool RemoveCustomConfiguration(const std::string& base_dir, bool is_interactive = false);
bool DeleteShadersCache(const std::string& base_dir, bool is_interactive = false);
bool DeleteLLVMCache(const std::string& base_dir, bool is_interactive = false);
void OnColClicked(int col);
void ShowContextMenu(const QPoint &pos);
void doubleClickedSlot(QTableWidgetItem *item);
Q_SIGNALS:
void GameListFrameClosed();
void RequestBoot(const std::string& path);
void RequestIconSizeChange(const int& val);
protected:
/** Override inherited method from Qt to allow signalling when close happened.*/
void closeEvent(QCloseEvent* event) override;
void resizeEvent(QResizeEvent *event) override;
bool eventFilter(QObject *object, QEvent *event) override;
private:
QPixmap PaintedPixmap(const QImage& img, bool paintConfigIcon = false);
void ShowCustomConfigIcon(QTableWidgetItem* item, bool enabled);
void PopulateGameGrid(int maxCols, const QSize& image_size, const QColor& image_color);
bool IsEntryVisible(const game_info& game);
void SortGameList();
int PopulateGameList();
bool SearchMatchesApp(const std::string& name, const std::string& serial);
std::string CurrentSelectionIconPath();
std::string GetStringFromU32(const u32& key, const std::map<u32, QString>& map, bool combined = false);
game_info GetGameInfoFromItem(QTableWidgetItem* item);
// Which widget we are displaying depends on if we are in grid or list mode.
QMainWindow* m_Game_Dock;
QStackedWidget* m_Central_Widget;
// Game Grid
game_list_grid* m_xgrid;
// Game List
game_list* m_gameList;
std::unique_ptr<game_compatibility> m_game_compat;
QList<QAction*> m_columnActs;
Qt::SortOrder m_colSortOrder;
int m_sortColumn;
// Categories
QStringList m_categoryFilters;
// List Mode
bool m_isListLayout = true;
bool m_oldLayoutIsList = true;
// Data
std::shared_ptr<gui_settings> xgui_settings;
std::shared_ptr<emu_settings> xemu_settings;
QList<game_info> m_game_data;
QSet<QString> m_hidden_list;
bool m_show_hidden{false};
// Search
QString m_search_text;
// Icon Size
int m_icon_size_index = 0;
// Icons
QColor m_Icon_Color;
QSize m_Icon_Size = gui::gl_icon_size_min; // ensure a valid size
qreal m_Margin_Factor;
qreal m_Text_Factor;
};