mirror of
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284 lines
8.3 KiB
C++
284 lines
8.3 KiB
C++
#pragma once
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#include "stdafx.h"
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#include "Emu/GameInfo.h"
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#include "custom_dock_widget.h"
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#include "game_list.h"
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#include "game_list_grid.h"
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#include "emu_settings.h"
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#include "game_compatibility.h"
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#include <QMainWindow>
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#include <QToolBar>
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#include <QLineEdit>
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#include <QStackedWidget>
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#include <QSet>
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#include <memory>
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enum Category
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{
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Disc_Game,
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Non_Disc_Game,
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Home,
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Media,
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Data,
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Unknown_Cat,
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Others,
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};
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namespace category // (see PARAM.SFO in psdevwiki.com) TODO: Disc Categories
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{
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// PS3 bootable
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const QString app_Music = QObject::tr("App Music");
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const QString app_Photo = QObject::tr("App Photo");
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const QString app_TV = QObject::tr("App TV");
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const QString app_Video = QObject::tr("App Video");
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const QString bc_Video = QObject::tr("Broadcast Video");
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const QString disc_Game = QObject::tr("Disc Game");
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const QString hdd_Game = QObject::tr("HDD Game");
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const QString home = QObject::tr("Home");
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const QString network = QObject::tr("Network");
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const QString store_FE = QObject::tr("Store");
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const QString web_TV = QObject::tr("Web TV");
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// PS2 bootable
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const QString ps2_game = QObject::tr("PS2 Classics");
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const QString ps2_inst = QObject::tr("PS2 Game");
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// PS1 bootable
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const QString ps1_game = QObject::tr("PS1 Classics");
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// PSP bootable
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const QString psp_game = QObject::tr("PSP Game");
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const QString psp_mini = QObject::tr("PSP Minis");
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const QString psp_rema = QObject::tr("PSP Remasters");
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// Data
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const QString ps3_Data = QObject::tr("PS3 Game Data");
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const QString ps2_Data = QObject::tr("PS2 Emulator Data");
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// Save
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const QString ps3_Save = QObject::tr("PS3 Save Data");
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const QString psp_Save = QObject::tr("PSP Minis Save Data");
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// others
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const QString trophy = QObject::tr("Trophy");
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const QString unknown = QObject::tr("Unknown");
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const QString other = QObject::tr("Other");
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const q_from_char cat_boot =
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{
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{ "AM",app_Music }, // media
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{ "AP",app_Photo }, // media
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{ "AT",app_TV }, // media
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{ "AV",app_Video }, // media
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{ "BV",bc_Video }, // media
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{ "DG",disc_Game }, // disc_Game
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{ "HG",hdd_Game }, // non_disc_games
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{ "HM",home }, // home
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{ "CB",network }, // other
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{ "SF",store_FE }, // other
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{ "WT",web_TV }, // media
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{ "2P",ps2_game }, // non_disc_games
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{ "2G",ps2_inst }, // non_disc_games
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{ "1P",ps1_game }, // non_disc_games
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{ "PP",psp_game }, // non_disc_games
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{ "MN",psp_mini }, // non_disc_games
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{ "PE",psp_rema } // non_disc_games
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};
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const q_from_char cat_data =
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{
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{ "GD",ps3_Data }, // data
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{ "2D",ps2_Data }, // data
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{ "SD",ps3_Save }, // data
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{ "MS",psp_Save } // data
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};
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const QStringList non_disc_games = { hdd_Game, ps2_game, ps2_inst, ps1_game, psp_game, psp_mini, psp_rema };
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const QStringList media = { app_Photo, app_Video, bc_Video, app_Music, app_TV, web_TV };
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const QStringList data = { ps3_Data, ps2_Data, ps3_Save, psp_Save };
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const QStringList others = { network, store_FE, trophy, other };
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inline bool CategoryInMap(const std::string& cat, const q_from_char& map)
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{
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auto map_contains_category = [s = qstr(cat)](const auto& p)
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{
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return p.second == s;
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};
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return std::find_if(map.begin(), map.end(), map_contains_category) != map.end();
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}
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}
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namespace parental
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{
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// These values are partly generalized. They can vary between country and category
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// Normally only values 1,2,3,5,7 and 9 are used
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const std::map<u32, QString> level
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{
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{ 1, QObject::tr("0+") },
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{ 2, QObject::tr("3+") },
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{ 3, QObject::tr("7+") },
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{ 4, QObject::tr("10+") },
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{ 5, QObject::tr("12+") },
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{ 6, QObject::tr("15+") },
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{ 7, QObject::tr("16+") },
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{ 8, QObject::tr("17+") },
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{ 9, QObject::tr("18+") },
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{ 10, QObject::tr("Level 10") },
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{ 11, QObject::tr("Level 11") }
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};
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}
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namespace resolution
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{
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// there might be different values for other categories
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const std::map<u32, QString> mode
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{
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{ 1 << 0, QObject::tr("480p") },
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{ 1 << 1, QObject::tr("576p") },
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{ 1 << 2, QObject::tr("720p") },
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{ 1 << 3, QObject::tr("1080p") },
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{ 1 << 4, QObject::tr("480p 16:9") },
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{ 1 << 5, QObject::tr("576p 16:9") },
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};
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}
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namespace sound
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{
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const std::map<u32, QString> format
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{
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{ 1 << 0, QObject::tr("LPCM 2.0") },
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//{ 1 << 1, QObject::tr("LPCM ???") },
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{ 1 << 2, QObject::tr("LPCM 5.1") },
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{ 1 << 4, QObject::tr("LPCM 7.1") },
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{ 1 << 8, QObject::tr("Dolby Digital 5.1") },
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{ 1 << 9, QObject::tr("DTS 5.1") },
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};
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}
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/* Having the icons associated with the game info simplifies logic internally */
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struct gui_game_info
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{
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GameInfo info;
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compat_status compat;
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QImage icon;
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QPixmap pxmap;
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bool hasCustomConfig;
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};
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typedef std::shared_ptr<gui_game_info> game_info;
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Q_DECLARE_METATYPE(game_info)
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class game_list_frame : public custom_dock_widget
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{
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Q_OBJECT
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public:
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explicit game_list_frame(std::shared_ptr<gui_settings> guiSettings, std::shared_ptr<emu_settings> emuSettings, QWidget *parent = nullptr);
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~game_list_frame();
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/** Fix columns with width smaller than the minimal section size */
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void FixNarrowColumns();
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/** Resizes the columns to their contents and adds a small spacing */
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void ResizeColumnsToContents(int spacing = 20);
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/** Refresh the gamelist with/without loading game data from files. Public so that main frame can refresh after vfs or install */
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void Refresh(const bool fromDrive = false, const bool scrollAfter = true);
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/** Adds/removes categories that should be shown on gamelist. Public so that main frame menu actions can apply them */
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void ToggleCategoryFilter(const QStringList& categories, bool show);
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/** Loads from settings. Public so that main frame can easily reset these settings if needed. */
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void LoadSettings();
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/** Saves settings. Public so that main frame can save this when a caching of column widths is needed for settings backup */
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void SaveSettings();
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/** Resize Gamelist Icons to size given by slider position */
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void ResizeIcons(const int& sliderPos);
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/** Repaint Gamelist Icons with new background color */
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void RepaintIcons(const bool& fromSettings = false);
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void SetShowHidden(bool show);
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public Q_SLOTS:
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void SetListMode(const bool& isList);
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void SetSearchText(const QString& text);
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private Q_SLOTS:
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bool RemoveCustomConfiguration(const std::string& base_dir, bool is_interactive = false);
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bool DeleteShadersCache(const std::string& base_dir, bool is_interactive = false);
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bool DeleteLLVMCache(const std::string& base_dir, bool is_interactive = false);
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void OnColClicked(int col);
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void ShowContextMenu(const QPoint &pos);
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void doubleClickedSlot(QTableWidgetItem *item);
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Q_SIGNALS:
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void GameListFrameClosed();
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void RequestBoot(const std::string& path);
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void RequestIconSizeChange(const int& val);
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protected:
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/** Override inherited method from Qt to allow signalling when close happened.*/
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void closeEvent(QCloseEvent* event) override;
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void resizeEvent(QResizeEvent *event) override;
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bool eventFilter(QObject *object, QEvent *event) override;
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private:
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QPixmap PaintedPixmap(const QImage& img, bool paintConfigIcon = false);
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void ShowCustomConfigIcon(QTableWidgetItem* item, bool enabled);
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void PopulateGameGrid(int maxCols, const QSize& image_size, const QColor& image_color);
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bool IsEntryVisible(const game_info& game);
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void SortGameList();
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int PopulateGameList();
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bool SearchMatchesApp(const std::string& name, const std::string& serial);
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std::string CurrentSelectionIconPath();
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std::string GetStringFromU32(const u32& key, const std::map<u32, QString>& map, bool combined = false);
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game_info GetGameInfoFromItem(QTableWidgetItem* item);
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// Which widget we are displaying depends on if we are in grid or list mode.
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QMainWindow* m_Game_Dock;
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QStackedWidget* m_Central_Widget;
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// Game Grid
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game_list_grid* m_xgrid;
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// Game List
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game_list* m_gameList;
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std::unique_ptr<game_compatibility> m_game_compat;
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QList<QAction*> m_columnActs;
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Qt::SortOrder m_colSortOrder;
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int m_sortColumn;
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// Categories
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QStringList m_categoryFilters;
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// List Mode
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bool m_isListLayout = true;
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bool m_oldLayoutIsList = true;
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// Data
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std::shared_ptr<gui_settings> xgui_settings;
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std::shared_ptr<emu_settings> xemu_settings;
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QList<game_info> m_game_data;
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QSet<QString> m_hidden_list;
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bool m_show_hidden{false};
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// Search
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QString m_search_text;
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// Icon Size
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int m_icon_size_index = 0;
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// Icons
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QColor m_Icon_Color;
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QSize m_Icon_Size = gui::gl_icon_size_min; // ensure a valid size
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qreal m_Margin_Factor;
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qreal m_Text_Factor;
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};
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