rpcsx/rpcs3/Emu/RSX/GL
kd-11 3499d089e7 rsx: Texture cache fixes and improvements
rsx: Conditional lock hack removed
vulkan - Fixes
- Remove unused texture class
- Fix native pitch calculation (WCB)
rsx: Catch hanging begin/end pairs when flushing deferred draw calls
vulkan: Register DXT compressed formats
vulkan: Register depth formats
gl: Workaround for 'texture stitching' when gathering flip surface
- TODO: Add a proper flip hack option
rsx: Fix texture memory size calculation
- DXT textures dont have real pitch. Since pitch is used to calculate memory size, make sure it always evaluates to rsx_size
rsx: Fix cpu copy detection
rsx: Validate blit dst surface and dont make assumptions about region blit order
- Also relax restrictions on memory owned by the blit engine if strict rendering is not enabled
rsx: Fix depth texture detection
rsx: Do not manually offset into dst. The overlapped range check does so automatically
rsx: Minor optimizations
rsx: Minor fixes
- Fix to detect incompatible formats when using GPU texture scaling and show message
- Better 'is_depth_texture' algorithm to eliminate false positives
2017-09-21 16:17:06 +03:00
..
GLCommonDecompiler.cpp rsx: Add support for non-projective shadow sampling 2017-09-21 16:17:06 +03:00
GLCommonDecompiler.h gl: cleanup; fix program linkage on mesa using GL_ARB_explicit_uniform_location, also make use of ARB_multidraw 2017-09-21 16:17:06 +03:00
GLFragmentProgram.cpp rsx: Texture cache improvements 2017-09-21 16:17:06 +03:00
GLFragmentProgram.h rsx/common/d3d12/gl: Clean ProgramStateCache 2016-01-11 19:21:57 +01:00
GLGSRender.cpp rsx: Texture cache fixes and improvements 2017-09-21 16:17:06 +03:00
GLGSRender.h rsx: Texture cache fixes and improvments 2017-09-21 16:17:06 +03:00
GLHelpers.cpp rsx: Implement QUAD_STRIP 2017-08-26 21:53:54 +03:00
GLHelpers.h rsx: Texture cache fixes and improvments 2017-09-21 16:17:06 +03:00
GLProcTable.h rsx: Add support for batched multidraw 2017-09-21 16:17:06 +03:00
GLProgramBuffer.h rsx/util: Add simple consistent hash function 2017-08-16 23:58:30 +03:00
GLRenderTargets.cpp gl: Minor optimizations 2017-09-21 16:17:06 +03:00
GLRenderTargets.h rsx: Texture cache fixes and improvments 2017-09-21 16:17:06 +03:00
GLTextOut.h rsx: Code cleanup. Fixes several dozen warnings 2017-06-22 23:36:15 +03:00
GLTexture.cpp rsx: Texture cache fixes and improvements 2017-09-21 16:17:06 +03:00
GLTexture.h rsx: Texture cache fixes and improvements 2017-09-21 16:17:06 +03:00
GLTextureCache.h rsx: Texture cache fixes and improvements 2017-09-21 16:17:06 +03:00
GLVertexBuffers.cpp rsx/gl/vulkan: Refactoring and partial vulkan rewrite 2017-08-16 23:58:30 +03:00
GLVertexProgram.cpp rsx: Texture cache improvements 2017-09-21 16:17:06 +03:00
GLVertexProgram.h gl: Move vertex processing to the GPU 2017-08-16 23:58:30 +03:00
OpenGL.cpp gl: Fix vsync; always use adaptive vsync instead of double-buffered 2017-08-16 23:58:30 +03:00
OpenGL.h gl: Fix vsync; always use adaptive vsync instead of double-buffered 2017-08-16 23:58:30 +03:00