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https://github.com/RPCSX/rpcsx.git
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rsx: Conditional lock hack removed vulkan - Fixes - Remove unused texture class - Fix native pitch calculation (WCB) rsx: Catch hanging begin/end pairs when flushing deferred draw calls vulkan: Register DXT compressed formats vulkan: Register depth formats gl: Workaround for 'texture stitching' when gathering flip surface - TODO: Add a proper flip hack option rsx: Fix texture memory size calculation - DXT textures dont have real pitch. Since pitch is used to calculate memory size, make sure it always evaluates to rsx_size rsx: Fix cpu copy detection rsx: Validate blit dst surface and dont make assumptions about region blit order - Also relax restrictions on memory owned by the blit engine if strict rendering is not enabled rsx: Fix depth texture detection rsx: Do not manually offset into dst. The overlapped range check does so automatically rsx: Minor optimizations rsx: Minor fixes - Fix to detect incompatible formats when using GPU texture scaling and show message - Better 'is_depth_texture' algorithm to eliminate false positives |
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| .. | ||
| BufferUtils.cpp | ||
| BufferUtils.h | ||
| FragmentProgramDecompiler.cpp | ||
| FragmentProgramDecompiler.h | ||
| GLSLCommon.h | ||
| ProgramStateCache.cpp | ||
| ProgramStateCache.h | ||
| ring_buffer_helper.h | ||
| ShaderParam.cpp | ||
| ShaderParam.h | ||
| surface_store.cpp | ||
| surface_store.h | ||
| TextGlyphs.h | ||
| texture_cache.h | ||
| TextureUtils.cpp | ||
| TextureUtils.h | ||
| VertexProgramDecompiler.cpp | ||
| VertexProgramDecompiler.h | ||