rpcsx/rpcs3/Emu/RSX/VK/VKProgramBuffer.h
kd-11 4b79ef1ad9 rsx: Implement stencil mirror views
- Implements a mirror view of D24S8 data that accesses the stencil components.
  Finishes the implementation of TEX2D_DEPTH_RGBA as the stencil component was previously missing from the reconstructed data
- Add a few missing destructors
  Image classes are inherited a lot and I forgot to make the dtors virtual
2018-12-24 09:05:19 +03:00

232 lines
8.2 KiB
C++

#pragma once
#include "VKVertexProgram.h"
#include "VKFragmentProgram.h"
#include "../Common/ProgramStateCache.h"
#include "Utilities/hash.h"
#include "VKHelpers.h"
namespace vk
{
struct pipeline_props
{
graphics_pipeline_state state;
VkRenderPass render_pass;
int num_targets;
int render_pass_location;
bool operator==(const pipeline_props& other) const
{
if (memcmp(&state.att_state[0], &other.state.att_state[0], sizeof(VkPipelineColorBlendAttachmentState)))
return false;
if (render_pass_location != other.render_pass_location)
return false;
if (memcmp(&state.rs, &other.state.rs, sizeof(VkPipelineRasterizationStateCreateInfo)))
return false;
//Cannot memcmp cs due to pAttachments being a pointer to memory
if (state.cs.attachmentCount != other.state.cs.attachmentCount ||
state.cs.flags != other.state.cs.flags ||
state.cs.logicOp != other.state.cs.logicOp ||
state.cs.logicOpEnable != other.state.cs.logicOpEnable ||
state.cs.sType != other.state.cs.sType ||
memcmp(state.cs.blendConstants, other.state.cs.blendConstants, 4 * sizeof(f32)))
return false;
if (memcmp(&state.ia, &other.state.ia, sizeof(VkPipelineInputAssemblyStateCreateInfo)))
return false;
if (memcmp(&state.ds, &other.state.ds, sizeof(VkPipelineDepthStencilStateCreateInfo)))
return false;
if (num_targets != other.num_targets)
return false;
return num_targets == other.num_targets;
}
};
}
namespace rpcs3
{
template <>
size_t hash_struct<vk::pipeline_props>(const vk::pipeline_props &pipelineProperties)
{
size_t seed = hash_base(pipelineProperties.num_targets);
seed ^= hash_struct(pipelineProperties.state.ia);
seed ^= hash_struct(pipelineProperties.state.ds);
seed ^= hash_struct(pipelineProperties.state.rs);
// Do not compare pointers to memory!
VkPipelineColorBlendStateCreateInfo tmp;
memcpy(&tmp, &pipelineProperties.state.cs, sizeof(VkPipelineColorBlendStateCreateInfo));
tmp.pAttachments = nullptr;
seed ^= hash_struct(pipelineProperties.state.att_state[0]);
return hash_base(seed);
}
}
struct VKTraits
{
using vertex_program_type = VKVertexProgram;
using fragment_program_type = VKFragmentProgram;
using pipeline_storage_type = std::unique_ptr<vk::glsl::program>;
using pipeline_properties = vk::pipeline_props;
static
void recompile_fragment_program(const RSXFragmentProgram &RSXFP, fragment_program_type& fragmentProgramData, size_t ID)
{
fragmentProgramData.Decompile(RSXFP);
fragmentProgramData.id = static_cast<u32>(ID);
fragmentProgramData.Compile();
}
static
void recompile_vertex_program(const RSXVertexProgram &RSXVP, vertex_program_type& vertexProgramData, size_t ID)
{
vertexProgramData.Decompile(RSXVP);
vertexProgramData.id = static_cast<u32>(ID);
vertexProgramData.Compile();
}
static
void validate_pipeline_properties(const VKVertexProgram&, const VKFragmentProgram &fp, vk::pipeline_props& properties)
{
//Explicitly disable writing to undefined registers
properties.state.att_state[0].colorWriteMask &= fp.output_color_masks[0];
properties.state.att_state[1].colorWriteMask &= fp.output_color_masks[1];
properties.state.att_state[2].colorWriteMask &= fp.output_color_masks[2];
properties.state.att_state[3].colorWriteMask &= fp.output_color_masks[3];
}
static
pipeline_storage_type build_pipeline(const vertex_program_type &vertexProgramData, const fragment_program_type &fragmentProgramData,
const vk::pipeline_props &pipelineProperties, VkDevice dev, VkPipelineLayout common_pipeline_layout)
{
VkPipelineShaderStageCreateInfo shader_stages[2] = {};
shader_stages[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
shader_stages[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
shader_stages[0].module = vertexProgramData.handle;
shader_stages[0].pName = "main";
shader_stages[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
shader_stages[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
shader_stages[1].module = fragmentProgramData.handle;
shader_stages[1].pName = "main";
VkDynamicState dynamic_state_descriptors[VK_DYNAMIC_STATE_RANGE_SIZE] = {};
VkPipelineDynamicStateCreateInfo dynamic_state_info = {};
dynamic_state_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
dynamic_state_descriptors[dynamic_state_info.dynamicStateCount++] = VK_DYNAMIC_STATE_VIEWPORT;
dynamic_state_descriptors[dynamic_state_info.dynamicStateCount++] = VK_DYNAMIC_STATE_SCISSOR;
dynamic_state_descriptors[dynamic_state_info.dynamicStateCount++] = VK_DYNAMIC_STATE_LINE_WIDTH;
dynamic_state_descriptors[dynamic_state_info.dynamicStateCount++] = VK_DYNAMIC_STATE_DEPTH_BOUNDS;
dynamic_state_descriptors[dynamic_state_info.dynamicStateCount++] = VK_DYNAMIC_STATE_BLEND_CONSTANTS;
dynamic_state_descriptors[dynamic_state_info.dynamicStateCount++] = VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK;
dynamic_state_descriptors[dynamic_state_info.dynamicStateCount++] = VK_DYNAMIC_STATE_STENCIL_WRITE_MASK;
dynamic_state_descriptors[dynamic_state_info.dynamicStateCount++] = VK_DYNAMIC_STATE_STENCIL_REFERENCE;
dynamic_state_descriptors[dynamic_state_info.dynamicStateCount++] = VK_DYNAMIC_STATE_DEPTH_BIAS;
dynamic_state_info.pDynamicStates = dynamic_state_descriptors;
VkPipelineVertexInputStateCreateInfo vi = { VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO };
VkPipelineViewportStateCreateInfo vp = {};
vp.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
vp.viewportCount = 1;
vp.scissorCount = 1;
VkPipelineMultisampleStateCreateInfo ms = {};
ms.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
ms.pSampleMask = NULL;
ms.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
// Rebase pointers from pipeline structure in case it is moved/copied
VkPipelineColorBlendStateCreateInfo cs = pipelineProperties.state.cs;
cs.pAttachments = pipelineProperties.state.att_state;
VkPipeline pipeline;
VkGraphicsPipelineCreateInfo info = {};
info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
info.pVertexInputState = &vi;
info.pInputAssemblyState = &pipelineProperties.state.ia;
info.pRasterizationState = &pipelineProperties.state.rs;
info.pColorBlendState = &cs;
info.pMultisampleState = &ms;
info.pViewportState = &vp;
info.pDepthStencilState = &pipelineProperties.state.ds;
info.stageCount = 2;
info.pStages = shader_stages;
info.pDynamicState = &dynamic_state_info;
info.layout = common_pipeline_layout;
info.basePipelineIndex = -1;
info.basePipelineHandle = VK_NULL_HANDLE;
info.renderPass = pipelineProperties.render_pass;
CHECK_RESULT(vkCreateGraphicsPipelines(dev, nullptr, 1, &info, NULL, &pipeline));
pipeline_storage_type result = std::make_unique<vk::glsl::program>(dev, pipeline, vertexProgramData.uniforms, fragmentProgramData.uniforms);
result->link();
return result;
}
};
class VKProgramBuffer : public program_state_cache<VKTraits>
{
const VkRenderPass *m_render_pass_data;
public:
VKProgramBuffer(VkRenderPass *renderpass_list)
: m_render_pass_data(renderpass_list)
{}
void clear()
{
program_state_cache<VKTraits>::clear();
m_vertex_shader_cache.clear();
m_fragment_shader_cache.clear();
}
u64 get_hash(vk::pipeline_props &props)
{
return rpcs3::hash_struct<vk::pipeline_props>(props);
}
u64 get_hash(RSXVertexProgram &prog)
{
return program_hash_util::vertex_program_utils::get_vertex_program_ucode_hash(prog);
}
u64 get_hash(RSXFragmentProgram &prog)
{
return program_hash_util::fragment_program_utils::get_fragment_program_ucode_hash(prog);
}
template <typename... Args>
void add_pipeline_entry(RSXVertexProgram &vp, RSXFragmentProgram &fp, vk::pipeline_props &props, Args&& ...args)
{
props.render_pass = m_render_pass_data[props.render_pass_location];
verify("Usupported renderpass configuration" HERE), props.render_pass != VK_NULL_HANDLE;
vp.skip_vertex_input_check = true;
get_graphics_pipeline(vp, fp, props, false, std::forward<Args>(args)...);
}
void preload_programs(RSXVertexProgram &vp, RSXFragmentProgram &fp)
{
vp.skip_vertex_input_check = true;
search_vertex_program(vp);
search_fragment_program(fp);
}
bool check_cache_missed() const
{
return m_cache_miss_flag;
}
bool check_program_linked_flag() const
{
return m_program_compiled_flag;
}
};