rpcsx/rpcs3/Emu/NP/np_handler.h
2021-02-26 11:58:42 +03:00

218 lines
9 KiB
C++

#pragma once
#include <queue>
#include <map>
#include <unordered_map>
#include "Emu/Memory/vm_ptr.h"
#include "Emu/Cell/Modules/sceNp.h"
#include "Emu/Cell/Modules/sceNp2.h"
#include "Emu/Cell/Modules/sceNpCommerce2.h"
#include "Emu/NP/rpcn_client.h"
#include "generated/np2_structs_generated.h"
#include "signaling_handler.h"
class np_handler
{
public:
np_handler();
const std::array<u8, 6>& get_ether_addr() const;
const std::string& get_hostname() const;
u32 get_local_ip_addr() const;
u32 get_public_ip_addr() const;
u32 get_dns_ip() const;
s32 get_psn_status() const;
s32 get_net_status() const;
const SceNpId& get_npid() const;
const SceNpOnlineId& get_online_id() const;
const SceNpOnlineName& get_online_name() const;
const SceNpAvatarUrl& get_avatar_url() const;
// Public helpers
static std::string ip_to_string(u32 addr);
static std::string ether_to_string(std::array<u8, 6>& ether);
// Helpers for setting various structures from string
static void string_to_npid(const std::string&, SceNpId* npid);
static void string_to_online_name(const std::string&, SceNpOnlineName* online_name);
static void string_to_avatar_url(const std::string&, SceNpAvatarUrl* avatar_url);
// DNS hooking functions
void add_dns_spy(u32 sock);
void remove_dns_spy(u32 sock);
bool is_dns(u32 sock) const;
bool is_dns_queue(u32 sock) const;
std::vector<u8> get_dns_packet(u32 sock);
s32 analyze_dns_packet(s32 s, const u8* buf, u32 len);
enum NotificationType : u16
{
UserJoinedRoom,
UserLeftRoom,
RoomDestroyed,
SignalP2PConnect,
_SignalP2PDisconnect,
RoomMessageReceived,
};
// handles async messages from server(only needed for RPCN)
void operator()();
void init_NP(u32 poolsize, vm::ptr<void> poolptr);
void terminate_NP();
bool is_netctl_init = false;
bool is_NP_init = false;
bool is_NP_Lookup_init = false;
bool is_NP_Score_init = false;
bool is_NP2_init = false;
bool is_NP2_Match2_init = false;
bool is_NP_Auth_init = false;
// NP Handlers/Callbacks
// Seems to be global
vm::ptr<SceNpManagerCallback> manager_cb{}; // Connection status and tickets
vm::ptr<void> manager_cb_arg{};
// Registered by SceNpCommunicationId
vm::ptr<SceNpBasicEventHandler> basic_handler;
vm::ptr<void> basic_handler_arg;
// Those should probably be under match2 ctx
vm::ptr<SceNpMatching2RoomEventCallback> room_event_cb{}; // Room events
u16 room_event_cb_ctx = 0;
vm::ptr<void> room_event_cb_arg{};
vm::ptr<SceNpMatching2RoomMessageCallback> room_msg_cb{};
u16 room_msg_cb_ctx = 0;
vm::ptr<void> room_msg_cb_arg{};
// Synchronous requests
std::vector<SceNpMatching2ServerId> get_match2_server_list(SceNpMatching2ContextId);
// Asynchronous requests
u32 get_server_status(SceNpMatching2ContextId ctx_id, vm::cptr<SceNpMatching2RequestOptParam> optParam, u16 server_id);
u32 create_server_context(SceNpMatching2ContextId ctx_id, vm::cptr<SceNpMatching2RequestOptParam> optParam, u16 server_id);
u32 get_world_list(SceNpMatching2ContextId ctx_id, vm::cptr<SceNpMatching2RequestOptParam> optParam, u16 server_id);
u32 create_join_room(SceNpMatching2ContextId ctx_id, vm::cptr<SceNpMatching2RequestOptParam> optParam, const SceNpMatching2CreateJoinRoomRequest* req);
u32 join_room(SceNpMatching2ContextId ctx_id, vm::cptr<SceNpMatching2RequestOptParam> optParam, const SceNpMatching2JoinRoomRequest* req);
u32 leave_room(SceNpMatching2ContextId ctx_id, vm::cptr<SceNpMatching2RequestOptParam> optParam, const SceNpMatching2LeaveRoomRequest* req);
u32 search_room(SceNpMatching2ContextId ctx_id, vm::cptr<SceNpMatching2RequestOptParam> optParam, const SceNpMatching2SearchRoomRequest* req);
u32 set_roomdata_external(SceNpMatching2ContextId ctx_id, vm::cptr<SceNpMatching2RequestOptParam> optParam, const SceNpMatching2SetRoomDataExternalRequest* req);
u32 get_roomdata_internal(SceNpMatching2ContextId ctx_id, vm::cptr<SceNpMatching2RequestOptParam> optParam, const SceNpMatching2GetRoomDataInternalRequest* req);
u32 set_roomdata_internal(SceNpMatching2ContextId ctx_id, vm::cptr<SceNpMatching2RequestOptParam> optParam, const SceNpMatching2SetRoomDataInternalRequest* req);
u32 get_ping_info(SceNpMatching2ContextId ctx_id, vm::cptr<SceNpMatching2RequestOptParam> optParam, const SceNpMatching2SignalingGetPingInfoRequest* req);
u32 send_room_message(SceNpMatching2ContextId ctx_id, vm::cptr<SceNpMatching2RequestOptParam> optParam, const SceNpMatching2SendRoomMessageRequest* req);
u32 get_match2_event(SceNpMatching2EventKey event_key, u8* dest, u32 size);
// Misc stuff
void req_ticket(u32 version, const SceNpId *npid, const char *service_id, const u8 *cookie, u32 cookie_size, const char *entitlement_id, u32 consumed_count);
const std::vector<u8>& get_ticket() { return current_ticket; }
u32 add_players_to_history(vm::cptr<SceNpId> npids, u32 count);
// For signaling
void req_sign_infos(const std::string& npid, u32 conn_id);
// Mutex for NP status change
shared_mutex mutex_status;
static constexpr std::string_view thread_name = "NP Handler Thread";
protected:
// Various generic helpers
bool discover_ip_address();
bool discover_ether_address();
bool error_and_disconnect(const std::string& error_msg);
// Notification handlers
void notif_user_joined_room(std::vector<u8>& data);
void notif_user_left_room(std::vector<u8>& data);
void notif_room_destroyed(std::vector<u8>& data);
void notif_p2p_connect(std::vector<u8>& data);
void notif_room_message_received(std::vector<u8>& data);
// Reply handlers
bool reply_get_world_list(u32 req_id, std::vector<u8>& reply_data);
bool reply_create_join_room(u32 req_id, std::vector<u8>& reply_data);
bool reply_join_room(u32 req_id, std::vector<u8>& reply_data);
bool reply_leave_room(u32 req_id, std::vector<u8>& reply_data);
bool reply_search_room(u32 req_id, std::vector<u8>& reply_data);
bool reply_set_roomdata_external(u32 req_id, std::vector<u8>& reply_data);
bool reply_get_roomdata_internal(u32 req_id, std::vector<u8>& reply_data);
bool reply_set_roomdata_internal(u32 req_id, std::vector<u8>& reply_data);
bool reply_get_ping_info(u32 req_id, std::vector<u8>& reply_data);
bool reply_send_room_message(u32 req_id, std::vector<u8>& reply_data);
bool reply_req_sign_infos(u32 req_id, std::vector<u8>& reply_data);
bool reply_req_ticket(u32 req_id, std::vector<u8>& reply_data);
// Helper functions(fb=>np2)
void BinAttr_to_SceNpMatching2BinAttr(const flatbuffers::Vector<flatbuffers::Offset<BinAttr>>* fb_attr, vm::ptr<SceNpMatching2BinAttr> binattr_info);
void RoomGroup_to_SceNpMatching2RoomGroup(const flatbuffers::Vector<flatbuffers::Offset<RoomGroup>>* fb_group, vm::ptr<SceNpMatching2RoomGroup> group_info);
void UserInfo2_to_SceNpUserInfo2(const UserInfo2* user, SceNpUserInfo2* user_info);
void SearchRoomReponse_to_SceNpMatching2SearchRoomResponse(const SearchRoomResponse* resp, SceNpMatching2SearchRoomResponse* search_resp);
u16 RoomDataInternal_to_SceNpMatching2RoomDataInternal(const RoomDataInternal* resp, SceNpMatching2RoomDataInternal* room_resp, const SceNpId& npid);
void RoomMemberUpdateInfo_to_SceNpMatching2RoomMemberUpdateInfo(const RoomMemberUpdateInfo* resp, SceNpMatching2RoomMemberUpdateInfo* room_info);
void RoomUpdateInfo_to_SceNpMatching2RoomUpdateInfo(const RoomUpdateInfo* update_info, SceNpMatching2RoomUpdateInfo* sce_update_info);
void GetPingInfoResponse_to_SceNpMatching2SignalingGetPingInfoResponse(const GetPingInfoResponse* resp, SceNpMatching2SignalingGetPingInfoResponse* sce_resp);
void RoomMessageInfo_to_SceNpMatching2RoomMessageInfo(const RoomMessageInfo* mi, SceNpMatching2RoomMessageInfo* sce_mi);
struct callback_info {
SceNpMatching2ContextId ctx_id;
vm::ptr<SceNpMatching2RequestCallback> cb;
vm::ptr<void> cb_arg;
};
u32 generate_callback_info(SceNpMatching2ContextId ctx_id, vm::cptr<SceNpMatching2RequestOptParam> optParam);
std::unordered_map<u32, callback_info> pending_requests;
std::unordered_map<u32, u32> pending_sign_infos_requests;
protected:
bool is_connected = false;
bool is_psn_active = false;
std::vector<u8> current_ticket;
// IP & DNS info
std::string hostname = "localhost";
std::array<u8, 6> ether_address{};
be_t<u32> local_ip_addr{};
be_t<u32> public_ip_addr{};
be_t<u32> dns_ip = 0x08080808;
// User infos
SceNpId npid{};
SceNpOnlineName online_name{};
SceNpAvatarUrl avatar_url{};
// DNS related
std::map<s32, std::queue<std::vector<u8>>> dns_spylist{};
std::map<std::string, u32> switch_map{};
// Memory pool for sceNp/sceNp2
vm::ptr<void> mpool{};
u32 mpool_size = 0;
u32 mpool_avail = 0;
std::map<u32, u32> mpool_allocs{}; // offset/size
vm::addr_t allocate(u32 size);
// Requests(reqEventKey : data)
std::unordered_map<u32, std::vector<u8>> match2_req_results{};
atomic_t<u16> match2_low_reqid_cnt = 1;
atomic_t<u32> match2_event_cnt = 1;
u32 get_req_id(u16 app_req)
{
return ((app_req << 16) | match2_low_reqid_cnt.fetch_add(1));
}
u32 get_event_key()
{
return match2_event_cnt.fetch_add(1);
}
shared_mutex mutex_req_results;
u8* allocate_req_result(u32 event_key, usz size);
// RPCN
rpcn_client rpcn;
};