#pragma once #include #include #include #include "Emu/Memory/vm_ptr.h" #include "Emu/Cell/Modules/sceNp.h" #include "Emu/Cell/Modules/sceNp2.h" #include "Emu/Cell/Modules/sceNpCommerce2.h" #include "Emu/NP/rpcn_client.h" #include "generated/np2_structs_generated.h" #include "signaling_handler.h" class np_handler { public: np_handler(); const std::array& get_ether_addr() const; const std::string& get_hostname() const; u32 get_local_ip_addr() const; u32 get_public_ip_addr() const; u32 get_dns_ip() const; s32 get_psn_status() const; s32 get_net_status() const; const SceNpId& get_npid() const; const SceNpOnlineId& get_online_id() const; const SceNpOnlineName& get_online_name() const; const SceNpAvatarUrl& get_avatar_url() const; // Public helpers static std::string ip_to_string(u32 addr); static std::string ether_to_string(std::array& ether); // Helpers for setting various structures from string static void string_to_npid(const std::string&, SceNpId* npid); static void string_to_online_name(const std::string&, SceNpOnlineName* online_name); static void string_to_avatar_url(const std::string&, SceNpAvatarUrl* avatar_url); // DNS hooking functions void add_dns_spy(u32 sock); void remove_dns_spy(u32 sock); bool is_dns(u32 sock) const; bool is_dns_queue(u32 sock) const; std::vector get_dns_packet(u32 sock); s32 analyze_dns_packet(s32 s, const u8* buf, u32 len); enum NotificationType : u16 { UserJoinedRoom, UserLeftRoom, RoomDestroyed, SignalP2PConnect, _SignalP2PDisconnect, RoomMessageReceived, }; // handles async messages from server(only needed for RPCN) void operator()(); void init_NP(u32 poolsize, vm::ptr poolptr); void terminate_NP(); bool is_netctl_init = false; bool is_NP_init = false; bool is_NP_Lookup_init = false; bool is_NP_Score_init = false; bool is_NP2_init = false; bool is_NP2_Match2_init = false; bool is_NP_Auth_init = false; // NP Handlers/Callbacks // Seems to be global vm::ptr manager_cb{}; // Connection status and tickets vm::ptr manager_cb_arg{}; // Registered by SceNpCommunicationId vm::ptr basic_handler; vm::ptr basic_handler_arg; // Those should probably be under match2 ctx vm::ptr room_event_cb{}; // Room events u16 room_event_cb_ctx = 0; vm::ptr room_event_cb_arg{}; vm::ptr room_msg_cb{}; u16 room_msg_cb_ctx = 0; vm::ptr room_msg_cb_arg{}; // Synchronous requests std::vector get_match2_server_list(SceNpMatching2ContextId); // Asynchronous requests u32 get_server_status(SceNpMatching2ContextId ctx_id, vm::cptr optParam, u16 server_id); u32 create_server_context(SceNpMatching2ContextId ctx_id, vm::cptr optParam, u16 server_id); u32 get_world_list(SceNpMatching2ContextId ctx_id, vm::cptr optParam, u16 server_id); u32 create_join_room(SceNpMatching2ContextId ctx_id, vm::cptr optParam, const SceNpMatching2CreateJoinRoomRequest* req); u32 join_room(SceNpMatching2ContextId ctx_id, vm::cptr optParam, const SceNpMatching2JoinRoomRequest* req); u32 leave_room(SceNpMatching2ContextId ctx_id, vm::cptr optParam, const SceNpMatching2LeaveRoomRequest* req); u32 search_room(SceNpMatching2ContextId ctx_id, vm::cptr optParam, const SceNpMatching2SearchRoomRequest* req); u32 set_roomdata_external(SceNpMatching2ContextId ctx_id, vm::cptr optParam, const SceNpMatching2SetRoomDataExternalRequest* req); u32 get_roomdata_internal(SceNpMatching2ContextId ctx_id, vm::cptr optParam, const SceNpMatching2GetRoomDataInternalRequest* req); u32 set_roomdata_internal(SceNpMatching2ContextId ctx_id, vm::cptr optParam, const SceNpMatching2SetRoomDataInternalRequest* req); u32 get_ping_info(SceNpMatching2ContextId ctx_id, vm::cptr optParam, const SceNpMatching2SignalingGetPingInfoRequest* req); u32 send_room_message(SceNpMatching2ContextId ctx_id, vm::cptr optParam, const SceNpMatching2SendRoomMessageRequest* req); u32 get_match2_event(SceNpMatching2EventKey event_key, u8* dest, u32 size); // Misc stuff void req_ticket(u32 version, const SceNpId *npid, const char *service_id, const u8 *cookie, u32 cookie_size, const char *entitlement_id, u32 consumed_count); const std::vector& get_ticket() { return current_ticket; } u32 add_players_to_history(vm::cptr npids, u32 count); // For signaling void req_sign_infos(const std::string& npid, u32 conn_id); // Mutex for NP status change shared_mutex mutex_status; static constexpr std::string_view thread_name = "NP Handler Thread"; protected: // Various generic helpers bool discover_ip_address(); bool discover_ether_address(); bool error_and_disconnect(const std::string& error_msg); // Notification handlers void notif_user_joined_room(std::vector& data); void notif_user_left_room(std::vector& data); void notif_room_destroyed(std::vector& data); void notif_p2p_connect(std::vector& data); void notif_room_message_received(std::vector& data); // Reply handlers bool reply_get_world_list(u32 req_id, std::vector& reply_data); bool reply_create_join_room(u32 req_id, std::vector& reply_data); bool reply_join_room(u32 req_id, std::vector& reply_data); bool reply_leave_room(u32 req_id, std::vector& reply_data); bool reply_search_room(u32 req_id, std::vector& reply_data); bool reply_set_roomdata_external(u32 req_id, std::vector& reply_data); bool reply_get_roomdata_internal(u32 req_id, std::vector& reply_data); bool reply_set_roomdata_internal(u32 req_id, std::vector& reply_data); bool reply_get_ping_info(u32 req_id, std::vector& reply_data); bool reply_send_room_message(u32 req_id, std::vector& reply_data); bool reply_req_sign_infos(u32 req_id, std::vector& reply_data); bool reply_req_ticket(u32 req_id, std::vector& reply_data); // Helper functions(fb=>np2) void BinAttr_to_SceNpMatching2BinAttr(const flatbuffers::Vector>* fb_attr, vm::ptr binattr_info); void RoomGroup_to_SceNpMatching2RoomGroup(const flatbuffers::Vector>* fb_group, vm::ptr group_info); void UserInfo2_to_SceNpUserInfo2(const UserInfo2* user, SceNpUserInfo2* user_info); void SearchRoomReponse_to_SceNpMatching2SearchRoomResponse(const SearchRoomResponse* resp, SceNpMatching2SearchRoomResponse* search_resp); u16 RoomDataInternal_to_SceNpMatching2RoomDataInternal(const RoomDataInternal* resp, SceNpMatching2RoomDataInternal* room_resp, const SceNpId& npid); void RoomMemberUpdateInfo_to_SceNpMatching2RoomMemberUpdateInfo(const RoomMemberUpdateInfo* resp, SceNpMatching2RoomMemberUpdateInfo* room_info); void RoomUpdateInfo_to_SceNpMatching2RoomUpdateInfo(const RoomUpdateInfo* update_info, SceNpMatching2RoomUpdateInfo* sce_update_info); void GetPingInfoResponse_to_SceNpMatching2SignalingGetPingInfoResponse(const GetPingInfoResponse* resp, SceNpMatching2SignalingGetPingInfoResponse* sce_resp); void RoomMessageInfo_to_SceNpMatching2RoomMessageInfo(const RoomMessageInfo* mi, SceNpMatching2RoomMessageInfo* sce_mi); struct callback_info { SceNpMatching2ContextId ctx_id; vm::ptr cb; vm::ptr cb_arg; }; u32 generate_callback_info(SceNpMatching2ContextId ctx_id, vm::cptr optParam); std::unordered_map pending_requests; std::unordered_map pending_sign_infos_requests; protected: bool is_connected = false; bool is_psn_active = false; std::vector current_ticket; // IP & DNS info std::string hostname = "localhost"; std::array ether_address{}; be_t local_ip_addr{}; be_t public_ip_addr{}; be_t dns_ip = 0x08080808; // User infos SceNpId npid{}; SceNpOnlineName online_name{}; SceNpAvatarUrl avatar_url{}; // DNS related std::map>> dns_spylist{}; std::map switch_map{}; // Memory pool for sceNp/sceNp2 vm::ptr mpool{}; u32 mpool_size = 0; u32 mpool_avail = 0; std::map mpool_allocs{}; // offset/size vm::addr_t allocate(u32 size); // Requests(reqEventKey : data) std::unordered_map> match2_req_results{}; atomic_t match2_low_reqid_cnt = 1; atomic_t match2_event_cnt = 1; u32 get_req_id(u16 app_req) { return ((app_req << 16) | match2_low_reqid_cnt.fetch_add(1)); } u32 get_event_key() { return match2_event_cnt.fetch_add(1); } shared_mutex mutex_req_results; u8* allocate_req_result(u32 event_key, usz size); // RPCN rpcn_client rpcn; };