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- Make each frame context own its own memory - Fix GPU blit - Fix image layout transitions in flip vk: Improve frame-local memory usage tracking to prevent overwrites - Also slightly bumps VRAM requirements for stream buffers to help with running out of storage - Fixes flickering and missing graphics in some cases. Flickering is still there and needs more work vk: Up vertex attribute heap size and increase the guard size on it vulkan: Reorganize memory management vulkan: blit cleanup vulkan: blit engine improvements - Override existing image mapping when conflicts detected - Allow blitting of depth/stencil surfaces |
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| .. | ||
| D3D12Buffer.cpp | ||
| D3D12CommonDecompiler.cpp | ||
| D3D12CommonDecompiler.h | ||
| D3D12Formats.cpp | ||
| D3D12Formats.h | ||
| D3D12FragmentProgramDecompiler.cpp | ||
| D3D12FragmentProgramDecompiler.h | ||
| D3D12GSRender.cpp | ||
| D3D12GSRender.h | ||
| D3D12MemoryHelpers.cpp | ||
| D3D12MemoryHelpers.h | ||
| D3D12Overlay.cpp | ||
| D3D12PipelineState.cpp | ||
| D3D12PipelineState.h | ||
| D3D12RenderTargetSets.cpp | ||
| D3D12RenderTargetSets.h | ||
| D3D12Texture.cpp | ||
| D3D12Utils.cpp | ||
| D3D12Utils.h | ||
| D3D12VertexProgramDecompiler.cpp | ||
| D3D12VertexProgramDecompiler.h | ||
| d3dx12.h | ||