Commit graph

8 commits

Author SHA1 Message Date
Nekotekina 36f76bf288 Some missing logs 2014-08-06 02:19:33 +04:00
Nekotekina e7ae71bd73 Copy(To)(From)(Real) elimination
It was nothing but a crutch
2014-08-05 21:33:02 +04:00
Nekotekina 8f04ab07ed IsGood() check elimination
Reasons: 1) It's unsafe - we cannot guarantee that address is still good
while it is used. 2) It's wrong in many modules which are usually just
compare pointer with zero.
2014-08-05 14:18:22 +04:00
Nekotekina 640de81571 Variadic templates for module logs
Two new module log types: Todo() and Notice()
2014-07-21 18:42:43 +04:00
Sacha 82536b298c Fix issue from #567 that stopped videos from working. Clean up some code. 2014-07-15 03:21:24 +10:00
Nekotekina 123c4ba1a8 Some bugs fixed 2014-07-09 03:04:36 +04:00
Nekotekina d1fff053c2 Some cleanup 2014-07-07 21:22:36 +04:00
Alexandro Sánchez Bach 08d61163ea Removed external functions from SysCalls.h
* Replace `int` with `s32` as return type for syscalls.
* Renamed `SC_Something.*` files with the proper lv2 name
`sys_something.*`.
* Moving away from the lv2, those functions and folders that doesn't
correspond to lv2 functions. E.g. module functions from sys_io,
sysPrxForUser, cellGcmSys.
* Splitted some files (memory -> memory+mmapper) and merged other ones
(event+event_flag ->event, spu+spu_thread -> spu), according to common
sense, PSDevWiki docs, and checking firmware files.
* Removed external functions from `SysCalls.h`.

NOTE: What should we do about: cellGcmCallback? It's not a lv2 syscall
but it appears on the sc_table and it is actually called in games. Is
this some kind of hack?
2014-07-06 16:23:37 +02:00
Renamed from rpcs3/Emu/SysCalls/lv2/SC_FileSystem.cpp (Browse further)