* Replace `int` with `s32` as return type for syscalls.
* Renamed `SC_Something.*` files with the proper lv2 name
`sys_something.*`.
* Moving away from the lv2, those functions and folders that doesn't
correspond to lv2 functions. E.g. module functions from sys_io,
sysPrxForUser, cellGcmSys.
* Splitted some files (memory -> memory+mmapper) and merged other ones
(event+event_flag ->event, spu+spu_thread -> spu), according to common
sense, PSDevWiki docs, and checking firmware files.
* Removed external functions from `SysCalls.h`.
NOTE: What should we do about: cellGcmCallback? It's not a lv2 syscall
but it appears on the sc_table and it is actually called in games. Is
this some kind of hack?
* use one central unified log with channels/priorities ad-hoc listener registration and de-registration
* disable buffering by default
* add multi-threaded ringbuffer implementation
* use buffered listener for the gui (using the ringbuffer)
move module initialization into a module manager, still has some issues like stopping not working and debug crashing
add #idef 0 to modules that aren't in the windows project
don't double initialize and don't de-initialize for now, since many modules don't expect it and it leads to many errors
remove duplicate module lists for empty modules and implemented ones, make Module non-copyable but movable
add secondary project, no real use for it now
add some memleak config to the emucore and add asmjit path to rpcs3
small rebase error fixed to get it to compile again
add filters for emucore
re-add the module manager and static file
WIP commit, linker errors abound
some more abstraction layer stuff
fix the remaining linker errors, re-enable platform specific mouse, pad and keyboard handlers
rebasing
fix memset undefined and re() usage of se_t before declaration
Add wxGUI define by default for cmake builds
fix copy constructors of Datetime header
fix copy constructors of other wx interface classes
remove static declarations of global variables
make wxGLCanvas constructor non-ambiguous even with wx2.8. compat mode, fix wrong std::exception constructor calls
remove duplicate definition for FromUTF8 and ToUTF8
temp changes
make precompiled header slimmer under Linux to increase CI and dev-machine build-times
make sure unused modules don't compile
add unused modules to the VS project to easier keep track of them
BUGFIX: Add break after NV4097_SET_TEXTURE_BORDER_COLOR in RSXThread.cpp
BUGFIX: Fix parameters passed to RSXTexture::SetControl3 (they were being
passed in reverse order)
BUGFIX: Remove invalid, non-sensical call to glPixelStorei in GLGSRender.h
BUGFIX: Fix signed/unsigned comparison compiler warnings in GLGSRender.h
CHANGE: Make GLFragmentProgram::Decompiler synchronous by default
CHANGE: Update wxWidgets submodule to latest commit
BUGFIX: Fix several memory leaks
ADDED: Created a new MSVC debug configuration to output locations
of allocations that end up leaking after the program
is closed.
BUGFIX: Fix the stupid PadHandler crash due to the lack of a virtual d'tor
* Fixed incorrect time displayed on NV4097_GET_REPORT.
* Fixed small bug in PKGLoader::UnpackEntry
* Moved some code in SC_Time.cpp
* Auxiliary function declarations of SC_Time.cpp in SC_Time.h
* Updated cellFsUnlink. *This won't work until ExistsFile is fully
implemented*.
also added tentative blocksize and sys_game_procexit support
added final cache support and improved the process chainloading error messages
don't ignore cache directory in the .gitignore
add warning for clearing cache
* cellFsOpendir, cellFsReaddir, cellFsClosedir functions implemented.
* vfsDirBase: m_entryes, GetEntryes renamed to m_entries, GetEntries
respectively.
* vfsLocalDir: Read() function added to get the entries one by one.
* Moved IsExists() from vfsLocalDir to vfsDirBase to avoid "R6025 pure
virtual function call" error.
* Other minor changes in some functions of sys_fs
Left stick: arrows; right stick: PgDn/PgUp (vertical) and Home/End
(horizontal)
Added L10n functions' list (copied from old distr)
Fixed "LoadShdr64 error: shstrndx too big" in ELF64 loader
Other minor changes
* Small cleanup in cellJpgDec and cellPngDec.
* cellPamf added to the project and a few test lines added to
cellPamfGetHeaderSize(2).
* Improved speed of the Raw Image Preview on the the Memory Viewer.
* Now you can click on the shown buffers / textures in the RSX Debugger
in order to see them in full size. More settings added to the tabs.
* Fixed cellFsStat in order to fix the crash aused by opening
directiories. The solution is really *really* ugly. Once vfsDir is
ready, I will replace it with something better.
- cellFsStat now accepts mounting points in the path argument.
- cellFsMkdir, cellFsRmdir, cellFsUnlink and cellFsRename are now using
the real path provided by the VFS.
- cellFsFtruncate, cellFsTruncate and cellFsFGetBlockSize are partially
implemented.
Note: I have spotted a bug in cellFsRename and cellFsRmdir (this has
nothing to do with the changes I made), but I don't dare to fix it since
I am not sure if I will break other functions with my solution.