Commit graph

8165 commits

Author SHA1 Message Date
Megamouse
e91df31f8c overlays: Fix perf_metrics_overlay visibility
Also change auto type to compiled_resource in order to silence a warning about accidental copy by value
2021-02-23 13:27:54 +03:00
Megamouse
663b2c9c5e overlays: Fix frametime graph spikes
The frametime_timer was restarted at the end of the update method, instead of immediately after reading its value.
This means that the frametime was lower than expected when an expensive task was executed in-between.
2021-02-23 13:27:54 +03:00
RipleyTom
801467e565 Fix rpcn registration 2021-02-23 13:17:49 +03:00
Eladash
447d2b6f93 Atomic RSX capture writes 2021-02-23 11:29:23 +03:00
Eladash
9ccf39b27f Atomic SPU LS capture writes 2021-02-23 11:29:23 +03:00
Eladash
d4af8dd89a Fix atomicity of savedata/trophy data writes 2021-02-23 11:29:23 +03:00
Eladash
932f31e37b Atomic PARAM.SFO writes 2021-02-23 11:29:23 +03:00
kd-11
cb7cf40b5e vk: Move queue family management from swapchain to logical device 2021-02-23 00:04:53 +03:00
kd-11
3632412c48 vk/dma: Simplify map_dma interface 2021-02-23 00:04:53 +03:00
Eladash
73d45f3bf0 Remove vm::cleanup_unlock 2021-02-22 12:47:45 +03:00
Eladash
96400234a8 Remove cpu_thread destructor 2021-02-22 12:47:45 +03:00
Megamouse
f0b7afd7cc cellPad: minor optimization 2021-02-22 10:45:40 +01:00
Megamouse
b9a4abce0e DS4: inherit from hid_pad_handler 2021-02-22 10:45:40 +01:00
kd-11
b7c2bfbcde vk: Fix cyclic read-write in dma_block::load/flush
Some DMA block entries are stubs whose parents are DMA_block_EXT
entries.
Performing load() in this case becomes a memcpy(address,
same_address_again, length) which wastes performance and introduces
bugs.
2021-02-22 01:13:31 +03:00
RipleyTom
8be2a55ccc Add mutex lock for NP changes 2021-02-21 18:04:55 +03:00
RipleyTom
81270f3142 Remove now useless code from sys_bnet_connect 2021-02-21 18:04:55 +03:00
Eladash
eb0d006168
Fix most of "[x] thread is too sleepy" at Emu.Stop() (#9813)
* Fixes some thread sleep/wait calls
2021-02-21 16:43:02 +03:00
Oschowa
a47bda026b Audio/AL: Request our default sampling rate (48kHz) from AL when creating the
context.
Otherwise AL might downsample and output in 44.1kHz unnecessarily, which
happens at least on my system. Also tested on an audio device that
doesn't support 48kHz to makes sure that still works.
2021-02-20 14:31:38 +03:00
Eladash
20eb4352fb
debugger: Fix single stepping (#9793) 2021-02-19 14:53:09 +03:00
Nekotekina
c8fefc4434 Fix -Wpessimizing-move (Clang) 2021-02-18 14:38:56 +03:00
Nekotekina
2c18d67769 Fix -Wsometimed-uninitialized (Clang) 2021-02-18 14:15:52 +03:00
Nekotekina
428771f1d7 Fix -Wself-assign (clang) 2021-02-18 14:07:22 +03:00
Nekotekina
038148bf06 Fix almost all GCC warnings 2021-02-17 22:59:04 +03:00
RipleyTom
6786734d95 Fix mic device default in config 2021-02-17 18:15:58 +03:00
Nekotekina
1446254a03 Add error on missing 'override'
For consistency.
2021-02-15 20:21:30 +03:00
Nekotekina
3bcd76bd4e Fix regression (incorrectly removed specialization)
Changed CRLF->LF in VKPipelineCompiler.h
2021-02-15 17:05:51 +03:00
Nekotekina
0bcece4585 Make -Woverloaded-virtual an error
Had to devirtualize some functions.
2021-02-15 15:50:05 +03:00
Nekotekina
8e6e57de86 Enable -Wunused-function warning 2021-02-15 14:39:53 +03:00
kd-11
9f97bab717 vk: Fixup and refactor for exclusive fullscreen stuff 2021-02-15 10:27:36 +03:00
13xforever
76518d4c59 add a hidden option to prevent switching to exclusive full screen mode
this is helpful for people streaming RPCS3, or to prevent disabling HDR mode in Windows
2021-02-14 22:01:33 +03:00
kd-11
eba7d3b172 rsx: Add duplicate section detection when there are too many sections in the surface cache
- Check for useless sections.
  Helps in games that create a bunch of sections randomly for one-time use
2021-02-14 20:42:34 +03:00
kd-11
b8311caa6b vk: Silence some compiler warnings 2021-02-14 20:42:34 +03:00
Eladash
5b044a93c1
Fix vm::falloc() for misaligned args (#9764)
Force addr/size alignment.
2021-02-14 13:19:14 +03:00
Eladash
f009d36811 Update log messages of PPU/SPU hashes and patches applied 2021-02-14 09:35:42 +01:00
Eladash
f43260bd58
Atomic waiting refactoring (#9208)
* Use atomic waitables instead instead of global thread wait as often as possible.
* Add ::is_stopped() and and ::is_paued() which can be used in atomic loops and with atomic wait. (constexpr cpu flags test functions)
* Fix notification bug of sys_spu_thread_group_exit/terminate. (old bug, enhanced by #9117)
* Function time statistics at Emu.Stop() restored. (instead of current "X syscall failed with 0x00000000 : 0")
2021-02-13 17:50:07 +03:00
Eladash
cf384795d2 debugger: Improve PPU string constraints 2021-02-13 16:00:26 +03:00
Eladash
423cc1685c PPU LLVM: Reduce PRX/OVL compilation memory usage a little 2021-02-13 13:05:41 +03:00
Eladash
5ed0cc293d Fix PS3 process exit/exitspawn 2021-02-12 19:39:47 +03:00
Eladash
e26ae9899c Reimplement/fix PRX patches 2021-02-12 15:27:59 +03:00
Alex Saveau
48296c2ba6
Fixup for multi-thread shader compilation (loading stage) (#9762)
* Multi-thread shader compilation

This offers a huge improvement in startup performance. With around 13,000 shaders we go from ~1:30 to under 10 seconds. It looks like this was the original intention of the author given the outer scope recompile variable.

Signed-off-by: Alex Saveau <saveau.alexandre@gmail.com>
2021-02-12 14:39:35 +03:00
Ani
b858fceb4f vk: Support incomplete lavapipe
Disable features still unimplemented by lavapipe when using it:
- samplerAnisotropy
- shaderStorageBufferArrayDynamicIndexing
- wideLines
as of mesa 21.1.0-dev (aea36ee05e9, 2020-02-10)
2021-02-11 14:49:37 +03:00
kd-11
195fb1cf66 rsx: Improve texture cache invalidate
- Bunch of improvements
- Properly signal renderer to rebind textures!
- TODO: Range checks, should be pretty easy
2021-02-10 11:37:14 +03:00
kd-11
52acc23ecf rsx: Fix protection bug 2021-02-10 11:37:14 +03:00
kd-11
0a34fc4bcd vk: Offload garbage collection to offloader thread 2021-02-10 11:37:14 +03:00
kd-11
bec91aab7b rsx: Relax inheritance checks a bit
- It is not a fatal error for a texture to be defined where a framebuffer once existed.
2021-02-10 11:37:14 +03:00
kd-11
6f4dbf4fcd vk/vma: Always use aligned requests
- Performance optimization when combined with vma optimizations added by me
2021-02-10 11:37:14 +03:00
kd-11
bf66c36ba4 rsx/texture_cache: Add support for reusing dirty images if possible
- Avoids a silly situation where a texture is discarded and an identical copy created immediately afterward.
  Unfortunately allocating memory blocks is really slow so avoid it as much as possible.
2021-02-10 11:37:14 +03:00
kd-11
0c10f47e85 rsx: Lower cache block length to 256 pages
- Drastically lowers time wasted iterating blocks when many small objects
  are present
2021-02-10 11:37:14 +03:00
kd-11
1bad9a939f rsx: Refactor texture cache utils
- Also lays groundwork for optional hashed sections
2021-02-10 11:37:14 +03:00
Megamouse
bc938ce630 dualsense: implement player LEDs 2021-02-09 19:21:37 +01:00