Commit graph

446 commits

Author SHA1 Message Date
VelocityRa c8d8a81ccd overlays: Performance Overlay 2018-05-30 12:35:41 +03:00
kd-11 8fcd5c1e5a rsx: Texture cache fixes
1. rsx: Rework section synchronization using the new memory mirrors
2. rsx: Tweaks
    - Simplify peeking into the current rsx::thread instance.
      Use a simple rsx::get_current_renderer instead of asking fxm for the same
    - Fix global rsx super memory shm block management
3. rsx: Improve memory validation. test_framebuffer() and
tag_framebuffer() are simplified due to mirror support
4. rsx: Only write back confirmed memory range to avoid overapproximation errors in blit engine
5. rsx: Explicitly mark clobbered flushable sections as dirty to have them
removed
6. rsx: Cumulative fixes
    - Reimplement rsx::buffered_section management routines
    - blit engine subsections are not hit-tested against confirmed/committed memory range
      Not all applications are 'honest' about region bounds, making the real cpu range useless for blit ops
2018-05-23 19:07:08 +03:00
kd-11 f6f45b8699
Native UI refactored (#4623)
Refactor and improve native overlays
2018-05-20 23:05:00 +03:00
scribam bf2f00a163 log: add Vulkan header version 2018-05-19 10:59:10 +03:00
scribam fd8aae5725 emu: remove wait_engine files
These files are empty and do not serve any purpose currently
2018-05-16 03:56:06 +04:00
scribam 7518200c7e ps3emu_api: remove leftover files
Initial removal has been started with commit 6dd2c78b1b
2018-05-16 03:56:06 +04:00
Jake 75b40931fc rsx: initial capture/replay functionality (#4510)
* rsx: initial capture/replay functionality
2018-05-13 12:18:05 +03:00
Megamouse 17d2124a71 visual studio: add filters for some module headers 2018-03-22 16:33:37 +04:00
elad 95c6ac699b hle: gpio syscalls
* add sys_gpio_get, sys_gpio_set
2018-02-12 04:29:07 +04:00
Ani 6dd2c78b1b Remove unused files (ps3emu_api) 2018-02-12 01:58:14 +04:00
Nekotekina 76be7d40ac Remove PSP2 2018-02-09 15:24:46 +03:00
scribam cd9bfba790 Add sceNpMatchingInt 2018-02-03 14:07:38 +00:00
kd-11 71f69d1d48
rsx/overlays: Introduce 'native' HUD UI and implement some common dialogs (#4011) 2018-01-17 19:14:00 +03:00
Unknown 51a2b43d81 Qt/Input: Introduce profiles 2018-01-10 03:17:02 +04:00
Nekotekina e5f756205c sys_net full rewrite
Implement sys_net syscalls
Clean libnet functions
Use libnet.sprx
Use libhttp.sprx
Use libssl.sprx
Use librudp.sprx
Implement sys_ss_random_number_generator
2017-10-05 19:51:37 +03:00
kd-11 e37a2a8f7d rsx: Texture cache fixes and improvments
gl/vk/rsx: Refactoring; unify texture cache code
gl: Fixups
- Removes rsx::gl::texture class and leave gl::texture intact
- Simplify texture create and upload mechanisms
- Re-enable texture uploads with the new texture cache mechanism
rsx: texture cache - check if bit region fits into dst texture before attempting to copy
gl/vk: Cleanup
- Set initial texture layout to DST_OPTIMAL since it has no data in it anyway at the start
- Move structs outside of classes to avoid clutter
2017-09-21 16:17:06 +03:00
Zion Nimchuk cc880b53aa Add cross-platform implementation of cellHttpUtilParseUri 2017-09-04 00:37:36 +03:00
Megamouse d3f13ab8a3 fix da build 2017-09-02 12:04:22 +03:00
scribam 93bfe8164c Move sys_gamepad files to the correct directory 2017-08-18 21:59:25 +03:00
kd-11 00c6a589a5 rsx/util: Add simple consistent hash function
rsx/vk/shaders_cache: Move vp control mask to dynamic state

rsx/vk/gl: adds a shader cache for GL. Also Separates pipeline storage for each backend

rsx: Add more texture state variables to the cache
2017-08-16 23:58:30 +03:00
kd-11 6a707f515e vk/gl: Factorize shared GLSL code
- prep vulkan for shared glsl backend
2017-08-16 23:58:30 +03:00
scribam 9747ab61f9 Missing function names (HLE) and small fixes (#3038)
* Add sceNpScoreGetFriendsRanking and sceNpScoreGetFriendsRankingAsync functions

* Add sceNpSnsFbGetLongAccessToken function

* Add new functions for the sceNpTus module

* Add new functions for the cellSailRec module

* Stub cellCrossControllerInitialize

* Add sceNpAuth* functions for the sceNp2 module

* Remove unnecessary call to c_str()

* Add missing module id "CELL_SYSMODULE_ADEC_AT3MULTI"

* Add Turkish keyboard mapping constant

* Add cellOskDialogExtRegisterKeyboardEventHookCallbackEx function

* Update cellSubDisplay

* Update cotire version to 1.7.10

* Replace cellSubdisplay by cellSubDisplay

* Update cellSysutil.cpp with new functions stubbed
2017-07-21 18:41:11 +03:00
Nekotekina 0fa148e65e Improve CPU feature check
Damn exit on SSSE3 failure
Check AVX for Intel processors
2017-07-20 17:22:09 +03:00
scribam 4d294e7a69 Stub sys_rsxaudio_ functions 2017-06-22 20:08:21 +03:00
kd-11 2556484c67 fixes to project files and build scripts
cleanup
2017-06-08 19:08:44 +03:00
Robbie 6cfb184b1e RPCS3 QT (#2645)
* Fix windows build.  I made sure to do everything with a win32 prefix to not effect linux build.

* Make the window resizable instead of fixed in the corner.

* Ignore moc files and things in the debug/release folder.  I might also ignore rpcs3qt.vcxproj and its filters as they're autogenerated by importing the qt project file.  But, this helps clean out clutter for now.

* Add cmake.  This doesn't interact with the rest of rpcs3 nor the main cmake file.  That's the next thing I'm doing. I'll probably need to modify them so it'll take me time to figure out. But, this will build rpcs3qt on linux and build as is with using qt.

* The build works. I'd like to thank my friends, Google and Stackoverflow.

Setted up by importing rpcs3Qt project using Qt's visual studio plugin.

* Cleanup.  Remove all the stuff in the rpcs3qt folder as its incorporated elsewhere. Remove the rpcs3qt project file as its now built into the solution and cmake doesn't care about pro files.

* Update readme to reflect getting Qt.

* Remove wxwidgets as submodule and add zlib instead. Wxwidgets was our old way of having zlib. I also added build dependencies to rpcs3qt so you should no longer get link errors on the first clean rebuild.

* Add rpcs3_version, few GUI tweaks

* Set defaultSize to 70% of screen size

* Add the view menu (#3)

* Added the view menu with the corresponding elements. Now, the debugger/log are hidden by default. The view menu has a checkbox which you click to show/hide the dock widgets.

* Make log visible by default

* Improve UI by making it into a checkbox that's easier to use.

* fix qt build for vs2017 (seems to work fine in 2015 with plugin but needs testing by other users)

* updated readme for qt

* update appveyor for qt
- cleaned formatting for the post build command

* fix build (#6)

* fix build legit this time i promise

* [Ready] Gamepadsettings (#4)

* WIP Gamepadsettings
pushbutton Eventhandling missing

* GamepadSettings should work except for cfg Init
Some KeyInputs are missing

* Update padsettingsdialog.h

* Update padsettingsdialog.cpp (#5)

* Update padsettingsdialog.cpp

removed silly tabs

* Update padsettingsdialog.cpp

* GetKeyCode simplified

* rename pad settings to keyboard settings o.O

* rename keyboard setting to input settings

* Remvoed the QT_UI defines.

* Readded new line at end of file. Replaced define in padsettings with constant.

* GUI fixes (Settings)

* Stub the logger UI. Nothing special besides a simple stub.

* Unstub the log. I haven't tested TTY but it should work.

Only thing to do, but this is in general, is add persistent settings.

* Minor refactoring to simplify code.

* Fix image loading. I'm 90% sure it works because it loads the path as expected and that's the same format I used in my gamelist implementation for the images.

* Made game lists much more functional than it was.

* mainwindow

* gamelist

* Please forgive me for I have lambdaed.

Added the ability to toggle showing columns via a context menu.

* Fix GameList further

* sort by name on init fixed

* Created the baseline refactoring. I'm going to start working on the callbacks now.  May need to implement other classes in the process. Fun stuff, I know.

* adds InstallPkg (tested) and InstallPup (should work but makes unknown shenanigans) implementation
adds RefreshGameList
obliterates 10sec Refresh

* messages

* Rpcs3 gs frame (#16)

* Messing with project settings try to get trails of cold steel to boot.bluh

Definitely one change is needed in linker settings for RPCS3 to not crash immediately.

Can't even see how horribly botched my implementation of GSFrame is because we aren't booting lol. Something is gone awry with elf.

* remove random ! not that it matters much right now

* minor additions

* "Working" with debug mode though you have to ignore an assert reached from Qt. Qt is upset that the rsx thread is calling stuff on the UI thread despite not owning it.  However, I can't do a thing to change that atm. (The fix would be to do what the TODO says in System.cpp-- making gsframe and stuff get initialized via system call)

Crashes due to needing pad callback to be done.

* With this build in debug mode, Trails of Cold steel will get FPS. (caveat. You have to ignore when Qt throws a debug assert lol)

* Fix release mode.  Fix the Qt debug assert by using ancient occault rituals.  I want to be able to remove the blocking connects but it won't work right now without it.  It isn't perfect but it's good enough for now IMO.

* Add enters to the end of files.

* Removing target and setting source of events to be the application instead of the main window. The main window isn't the game window, and I don't really know what widget will be targetted for the game event.  Works, though, it's admittedly probably not optimal by ANY means.

* Fix comment.

* Fix libpng wit zlib.

* Move Qt GUI into RPCS3Qt. (#17)

Restore wx GUI.

* fix install-progressdialogs randomly not showing

* install-progressdialog cosmetics

* add stylesheet file loading

* apply request

* Add stylesheet to git ignore.

* XInput..

* Joystick...

* Rpcs3 qt small fixes (#20)

* Small fixes.  Have emulator stop when x button is pressed on game window.  Have emulator/application stop when the main window is closed.

* If I forget another new line ending for a file.............................................

* Add CgDisasm (#21)

* fix install-progressdialogs randomly not showing

* install-progressdialog cosmetics

* add stylesheet file loading

* apply request

* add CgDisasm
add code to disable contextmenu options
fix gamelist issue

* missing proj changes

* Add ability to open stylesheets from menu.

* Mega searcher (#23)

* add MemoryStringSearcher
set minimum Sizes for mainwindow and CgDisasm

* minor fixes

* Since the system.cpp callbacks for emulator state were unused, I removed them.  Then, I replaced them with callbacks for the Gui.

* added stylesheet options
setfocus on settings fixed
newline added

* added signals and slots for EmuRun and EmuStop

* update ui

update ui now works
added callback onReady
added EnableMenues
added ps3 commands

* added restart logic to menu

* newline

* event header removed

* Added graphic settings class. (#26)

* Added graphic settings class. First thing is to have the dock widgets and window size/location be stateful.  Minor bug with debugger frame changing size on hide/show on default setup on second load. But, otherwise, fine. Also, the GUI doesn't update to accomodate the statefulness of the widgets.  But, that'll come in time as I update this class.

* Add view debugger, logger, gamelist to settings and synchronize them.

* Separate initializing actions from connects

* Add invisible fullscreen cursor and double click event.

* Add the UI log settings.

* Add MemoryViewer (#30)

* Add Memoryviewer
Image Button crashes/not fully implemented
focus on some button annoying

minor changes for question dialogs

* GuiSettings Refactoring (#31)

* Add settings for columns shown and which one is saved

* I accidentally refactored the settings class.  Added ability to reset to default GUI.  Added statefulness to column widths.

* add gui tab

* Fix logging at startup.

* Preset settings.I think I ironed out MOST of the glitches. Will work on the rest of it soon. Should be a lot simpler as I won't have to use the so-called meta settings. Also, renamed all settings methods to CapitalCase.

* Removed dock widget controls.

* Added style sheets. Removed the option from the menu.

* Rewrite to use folder design. Much simpler! Yay! Simpler. Better, right?

* It's remarkable how tricky this is.

* Added convenience button to open up the settings folder in explorer

* Add newlines at end of file

* simplified logic. Fixed a bug.. hopefully not more bugs

* Fix the undocumented feature

* Make the dialog big enough to have entire text on title shown. If talkashie changes the font to size 1203482 I don't care lol

* Make warning messagebox instead of changing the title of the dialog.

* marking...

* Hcorion suggested changes.

* [WIP] autopause (#32)

* autopause added
needs fixing
headers do not show text

* fix compile stuff

* Add MsgDialog + edge widgets (#33)

* Add MsgDialog
needs magic

* add "Debugger" Buttons to menubar

* Adapt ds4 changes. I'm not sure if they work as I don't have a compatible controller.  But, at the same time, it's kind of silly all I had to do was remove stdguiafx to get compilation.

* [Ready] Add KernelExplorer (#36)

* KernelExplorer added

* Fix build.  Connect mainwindow to show explorer.

* qstr formatting added
hid header, fixed button size

* Taskbar Progress for install PUP/PKG (#37)

* Add Taskbar Progress for both PKG and PUP installer

* fix missing ifdefs for windows

* add mainwindow icon + thumbnail toolbar

* add game specific icons to the GSFrame

* fix icon crash

* fix appIcon's aspect ratio in SetAppIconFromPath

* Fix black borders in RGB32 icons

* rename thumbar related buttons

* EmuSettings (#35)

* Core tab done minus doing the library list.

* Graphics tab.

* Audio tab

* Input tab

* Added the other tabs

* LLE part one-- load existing libraries sorted. (I'd finish it but I'm going to look at a PR by mega)

* add search and add other libraries that aren't checked.

* Finish adding lle selecting things.

* marking my territory (#38)

fixed settingsdialog glitch and width
added groupbox to gui buttons
removed parents from layouts

* add debuggerframe + RSXDebugger (#34)

* Add Debuggerframe

* add RSXDebugger

* add RSXDebugger fo real

* RSXDebugger improved
minor adjustments

* add utf8 conversions like neko told me to
hopefully i did not utf8-ise too many things xD

* fix some variables

* maybe fix image buffers in RSXDebugger

* fixed image view (pretty sure)

* fixed image buffer (hopefully)

*  QT Opengl frame (#41)

* fix RSX Debugger headers (#40)

* fix some debugger layout issues
fix RSX Debugger headers + some comments

* add kd-11's SPU options
fix D3D12 showing on non-compatible systems
tidy up coretab

* improve D3D12 behaviour in graphicstab:
adapter selection and D3D12 render won't show on non-compatible systems
add monospace font to cgDisasm

* enable update only on visibility

* Rpcs3 qt llvm build (#42)

* LLVM pushed so mega can test

* probably is what is needed with Release LLVM

* should probably have RPCS3-Qt be using release-llvm

* include zlib the same way.

* don't talk to me about how I made this happen.

* I applied the magical treatment to debug mode too.  Though, it's entirely probably that doing it once in LLVM-release mode made this entirely redundant

* hack

* progress bar for LLVM spawns but doesn't close yet.

* fix msgDialog (#43)

fix oskDialog

* Minor bug fixzz

* fix osk and msgdialog for real (#44)

* fix msgDialog
fix oskDialog

* fix OskDialog part 2
fix MsgDialog part 2

* This bug is evil, and it should be ashamed of itself.

* Refactor YAML.  Commented out gui options that aren't added to config yet (add em back later when we merge that in)

* Fix pad stuff.

* add SaveDataUtility (#45)

* add SaveDataUtility

* fix slots

* fix slots again
fix lists not showing stuff
fix dialogs not showing
add colClicked
refactor stuff and polish some layouts

* add SaveDataDialog.h and SaveDataDialog.cpp

* tidy up mainwindow

* add callback

* fix RegisterEditor (#47)

* fix RegisterEditor

* fix other dialogs' immortality (gasp...vampires)

* remove debug leftovers

* fix InstructionEditor (#46)

* fix InstructionEditor

* fix typo

* Fix MouseClickEvents in RSXDebugger (#50)

* Fix MouseClickEvents in RSXDebugger
Fix focus on MemoryViewer and RSXDebugger
Adjust PadButtonWidth

* fix another comment

* fix debuggerframe events (#49)

* Fix pad settings bro (#48)

* Fix pad settings bro

* fix comment

* Icons and Menu-Additions (#39)

* Add Icons and iconlogic to cornerWidget and actions

* add cornerWidget toggle
fix dockwidget action state on start
remove DoSettings

* fix game removal bug
remove tableitem focus rectangle
therefore add TableItemDelegate.h

* remove grid and focus rectangle from autopausedialog

* add fullscreen checkbox to misctab
minor padsettings layout improvements

* Add show category submenu to view menu
Add gamelist filter accordingly
fix minor bug where play icon was displayed despite pause label
add boolean b_fullscreen to mainwindow for later use in GSFrame

* fix headers in autopausesettings
fix remove bug in autopausesettings
add delete keypressevent in autopausesettings
fix missing tr() and minor refactoring in gamelist

* add default Icons for play/pause/stop/restart

* Fix fullscreen start.  Some stuff was wrong with settings, just trust me.

* remove fullscreen leftovers and fix merge

* SPU stuff. (There was also a weird thing with config.h in GLGSFrame.h with an include that I removed to fix build)

* please neko's lambda fetishes (#53)

* please neko's lambda fetish in mainwindow

* please neko's lambda fetish in gamelistframe

* please neko's lambda fetish in logframe

* fix neko's lambda fetish in debuggerframe

* pleasefixdofetishsomething in Autopausesettingsdialog

* fix sth sth lambda in cg disasm

* lambda stuff in instructioneditor

* lambda kernelexplorer

* lambda-ise memoryviewer

* lambda rsxdebugger

* lambda savedatautil
this could be done even more, but the functions are not implemented

* Rpcs3 qt fixes -- shadow taskbar bug (#52)

* SShadow's bug of taskbar progress staying fixed on cancelling pkg install.

* other taskbar

* i'm still a baka

* Fix a warning

* qtQt refactoring (#54)

* fix neko's snake fetish

* File names should match headers. Are these the names I want?  Not necessarily.  But, this is much less confusing.

* i thought I committed everything with stage all.........................

* remove unused utilities

* The most important commit of them all.

* Disable legacy opengl buffers when not using opengl.

* fix code review comment

* Quick crash patch. Neko removed autopause. SO, I remove it too from emusettings/misc tab

* Merge lovely things from master (#55)

* Configuration simplified

* untrivial parts of the merge

* no need for these options anymore

* Minor change to fix column widths at startup (not sure why it doesn't work already, but adding the true makes it work so......... whatever)

* here ya go

* FIx hitting okay in settings causing graphics to messup (#57)

* fixes + msgdialog taskbarprogress (#56)

* fix ok button in taskbar
add taskicon progressbar for msgdialog
add tablewidgetitem to rsxdebugger
fix comments in save_data_utility.cpp

* fix d3d adapter default

* fix taskicon progressbar not being destroyed properly

* add last_path to filedialogs

* fix msgdialog crash on ok (#58)

* fix thread stopping in debbugerFrame (#59)

* Move Emu.init to be first.  This will fix the qt stuff seeming to ignore the virtual filesystem in the config. (VFS to be made soon maybe) (#60)

* Fix full screen opening on double RIGHT click.

* fix other instances of double click ...

* Fix locaiton of gui config. (#61)

* fix d3d bug (#62)

* fix d3d bug

* small utf8 addition

* Fix cmake for qt (#64)

* Initial CMake fix

* Fix compilation with GCC

* Get rid of awful hack

* Update cotire with qt support

* Maybe fix travis

* Emergency Hack Relief Program Activated

* Fix travis build (#65)

* make about dialog great again (#67)

and add previous additions

* Fix library sort / smart gamelist context menu (#63)

* fix library sort

* add Title to custom game config dialog

* disable options on gamelist context menu

* use namespace for category Strings

* introduce sstr

* fix some tr nonsense

* Rpcs3qt Appveyor (#68)

Fix appyveyor build!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

* possible fix for gamelist icons (#69)

add warning for appicon

* Fix clang build (#66)

Hcorion, the build savior.

* Rpcs3 qt resources (#70)

* Resource files attempt 1

* Autorcc should probably be on?

* forgot the most important file lol

* Forgot an instance of the icon in the code...

* Patch fix for clang build.

* vulkan/d3d12 combobox merge (#71)

* add vulkan adapterbox and merge with d3d12 box

* fix adapter text on other renderer

* gather render strings

* attempt fix on gamelist row height

* adjust adapter behaviour to new guideline

* Compiler of Peace.

* High critical hit rate.

* Mugi eating strawberries is savage.

* Apply KD-11 Hotfix (#73)

* Most of Ani Adjusts (#72)

* Most of the adjustments are made here.

* fix gamelist rowheight

* fix msg dialog layout and disable_cancel

* cleanup

* fix disable cancle again

* fix debuggerframe buttons and doubleclick

* Add a fun little bonus feature :) (#74)

* category filters simplyfied (#75)

* Cleaning up cmake a bit.

* fixezzzzzz (#76)

* upgrade Info Boxes

* upgrade file explorer

* refactor GetSettings and SetSettings

* second refactoring

* cleanup

* travis is a grammar nazi

* second travis shenanigans

* third travis weirdo thingy

* travis 4 mega fun

* travis 5 default to def

* finish refactoring for settings
fix gamelist headers

* hotfix msgdialog and infobox (#77)

* msgdialog fix 1

* fix zombie infobox

* Rpcs3 Qt Welcome Page (#78)

* Add a welcome dialog.

* Add enter to end of file

* i'm an idiot

* last mistake i hope

* sponsored via --> funded by

* RPCS3 does not condone piracy.

* Mega Adjusts

* Ani Adjustments and a few refactorings

* Yay

* Add Gamelist Icon Sizes (#79)

* Reverting Mega's suggestion.  If people can use alt-f4 to get around this dialog, they can probably use an emulator too.

* Fix firmware file choice dialog in QT GUI (#80)

* ani adjusts 2 + minor icon size simplifications (#81)

FPS Additions

* Update Travis to Qt 5.9 (#82)
2017-06-04 17:48:33 +03:00
Jake 674acd8431 ds4: use controller calibration values for accel/gyro 2017-05-21 18:07:43 +03:00
Nekotekina 08c955d177 Remove AutoPause.cpp 2017-05-11 19:05:41 +03:00
scribam 8060cf9b19 Add cellRtcAlarm module (#2703) 2017-04-19 21:24:52 +03:00
Ani 94ab3ae7cf Misc (#2614)
* cellSysmodule: Register libad modules

Register libad_core, libad_async, libad_billboard_util

* Misc

sys_ss_get_console_open_psid (Called on Project Diva F 2nd),
sys_ss_get_console_id
Stub cellWebBrowserGetUsrdataOnGameExit for Professional Baseball
Spirits 2015
Fix two logs on GcmSys
2017-04-13 19:30:25 +03:00
Zangetsu38 b3cb827526 Registers more functions missing.
Implement and stub cell_FreeType2.
Reorder cellRtc.
2017-04-08 22:32:59 +03:00
scribam 7a1fd27ecc Update cellSpudll
- Stub cellSpudllGetImageSize
- Implement cellSpudllHandleConfigSetDefaultValues
2017-04-08 00:09:06 +03:00
scribam 4c4b353766 Stub cellVideoUpload module (#2642) 2017-04-07 19:45:38 +03:00
scribam 22ec8c4dd2 Stub cellSysconf module 2017-04-07 18:53:00 +03:00
scribam 219dba8aae Stub cellBgdl module 2017-04-07 16:36:51 +03:00
scribam a1cc40e7b1 Add cellLibprof module (#2637) 2017-04-07 15:48:59 +03:00
ikki84 27ea4285ef Imejp: cellImeJpEnterChar (#2600) 2017-04-07 15:30:07 +03:00
Andrey 215a9f9e11 Gdb debug server (#2542) 2017-04-02 21:10:06 +03:00
Nekotekina 78b9c64f67 Simple patch engine 2017-03-30 12:04:59 +03:00
Ani 7ae2a8840b Register HLE libmedi, cellCrossController, cellSysutilNpEula
Motorstorm Apocalypse calls for cellMediatorGetSignatureLength,
cellMediatorCreateContext, cellMediatorGetProviderUrl,
cellMediatorGetStatus

LittleBigPlanet 2 and 3 may call for 0x37E1F502 (unknown name) on
cellCrossController

Resistance 3 and Uncharted 2 may call for the functions registered
on cellSysutilNpEula
2017-03-26 01:04:39 +03:00
clienthax bd85f23ed9 Stub sys_gamepad ycon interface (#2435)
* Attempt to add sys_gamepad...

* Stub ycon methods

Signed-off-by: clienthax <clienthax@gmail.com>
2017-02-28 19:15:11 +03:00
Cornee Traas 458dbbd15d PS3UPDAT.PUP installer (#2386)
* Add PUP loader

* Add .tar loader and update .pup loader

* Add extract method + offset to TAR loader

Also adds error checking + operator bool overload

* Add firmware decryption keys to key vault

* Initial seperation of SELFDecrypter

This seperates SELFDecrypter into itself and SCEDecrypter.
SCEDecrypter contains the logic to decrypt any file with an SCE Header.
SELFDecrypter inherits from SCEDecrypter and contains the code
specifically to do with ELF. DecryptData could be deduplicated more.

* Add "Install Firmware" option to tools menu

* SCEDecrypter: put each segment in own file

Also, const-correctness, adjusted buffer size and better error handling

* More SELFDecrypter refactoring

* Compile fix

* Add messageboxes to firmware install

* Add progress bar to firmware install
2017-02-16 10:15:00 +08:00
Nekotekina 257b9a2015 Debugger fix
Crash fixes
GUI fixes
Debug enhancements
2017-02-10 16:33:22 +03:00
Nekotekina 6537909fd2 sys_event_queue... 2017-02-04 20:39:04 +03:00
Nekotekina e32c49c12c vcxproj fix 2017-01-28 03:21:11 +03:00
Zangetsu38 b6f8eface7 Register missing cellSysutil and sysPrxForUser function. 2017-01-27 17:27:22 +03:00
Nekotekina 33d2618e5b cellOskDialog fixes 2017-01-26 20:01:16 +03:00
Nekotekina 1c14d872a8 New shared_mutex
Experimental sync utils
New semaphore<>
New cond_variable
New owned_mutex
2017-01-25 00:38:07 +03:00
kd-11 8454949eea gl/vk/rsx: Add a cross-platform overlay text; Minor perf improvements and rsx bugfixes (#2196)
* gl/rsx: Implement platform-agnostic text overlays

gl: Restore performance metrics using new text out helper

gl/rsx: Refactor text generation class

* vk: Enable text overlay

gl/vk: Polish overlay counters implementation

gl: Better resource shutdown for text writer

* gl: Optimization, do not rebind TIUs every frame. Speedup

* gl: Optimizations and improvements to vertex upload code

* gl/vk: Texture format swizzles

vk: Texture format fix

vk: Fix YX format swizzles

* rsx: Decode vertex texture index
2016-10-11 08:55:42 +08:00
vlj 9ff52cf063 rsx: Move printing function in a separate header/cpp 2016-09-22 15:44:59 +02:00
Nekotekina 0f87c4485d Silly macro removed-2 2016-08-14 18:19:42 +03:00
Nekotekina 46735d6b3d New bitsets (experimental) 2016-08-08 16:29:37 +03:00
Nekotekina 5a36c57c57 Formatting system improved
`unveil<>` renamed to `fmt_unveil<>`, now packs args to u64 imitating va_args
`bijective...` removed, `cfg::enum_entry` now uses formatting system
`fmt_class_string<>` added, providing type-specific "%s" handler function
Added `fmt::append`, removed `fmt::narrow` (too obscure)
Utilities/cfmt.h: C-style format template function (WIP)
Minor formatting fixes and cleanup
2016-08-04 21:34:00 +03:00
Nekotekina 3576e13e9a emucore.vcxproj fix 2016-08-01 01:35:37 +03:00
Vincent Lejeune 22a89a272e Move all gcm enums into separate header/cpp. 2016-07-31 17:04:30 +02:00
Nekotekina f8719c1230 PPUThread refactoring
`CallbackManager` removed, added _gcm_intr_thread for cellGcmSys
`PPUThread` renamed to `ppu_thread`, inheritance allowed
Added lightweight command queue for `ppu_thread`
Implemented call stack dump for PPU
`get_current_thread_mutex` removed
`thread_ctrl::spawn`: minor initialization fix
`thread_ctrl::wait_for` added
`named_thread`: some methods added
`cpu_thread::run` added
Some bugs fixes, including SPU channels
2016-07-30 16:35:02 +03:00
Vincent Lejeune ac771f951d rsx: Copy state in capture frame call 2016-07-27 20:20:35 +02:00
Vincent Lejeune d97cdb9fbf rsx: Gather most rsx commands pretty printing and state modification function in a single file.
rsx_decode.h implements a "rsx_decoders" template class that is specialized for most GCM command
found in rsx command buffer. 3 static members are defined : a "decode" function that turns command
value into a more meaninfull type if applicable (for instance bool for _enabled* command, surface
formats for set_surface_format command...), a "commit_rsx_state" that modifies a given rsx_state
structure when the command is parsed, and a "dump" function used in rsx_debugger for pretty printing.
Hopefully having the 3 functions in a single place for every command will act as a self documenting
list of rsx command buffer opcode.

rsx_state is also expanded into several explicit variables instead of being stored into a u32 array.
This should makes debugging easier (Visual Studio will display the exact value of these member for instance)
as well as preparing rsx_state for serialisation/deserialisation.

The vertex array and textures opcode are not concerned atm for bisecting purpose.
2016-07-17 17:31:53 +02:00
Vincent Lejeune 772706ca4c Factorize rsx state 2016-07-07 21:38:57 +02:00
Ivan 77594dc66c PPU LLVM: New analyser (#1858)
Minor fixes
VEX prefix support
2016-07-07 21:42:39 +03:00
Nekotekina a19b721c26 LLVM: Added JIT.cpp
Refactoring, used -fno-rtti option
2016-06-27 16:43:53 +03:00
O1L 083c4fc855 Try to use new shaders decompiler in OpenGL backend 2016-06-21 19:56:00 +03:00
Nekotekina a8bebcba55 LLVM AOT 2016-06-19 21:29:48 +03:00
Nekotekina 6fa5e2cc7c PPUAnalyser.h added 2016-06-19 20:50:21 +03:00
DHrpcs3 bc63eaea48 Added rpcs3 api (dynamic library) 2016-06-17 21:26:06 +03:00
DHrpcs3 795170635f Added dynamic_library utility 2016-06-17 21:26:05 +03:00
DHrpcs3 b52e885cde Added rpcs3 version object
Removed _PRGVER_ macros
2016-06-17 21:26:04 +03:00
Nekotekina 266db1336d The rest 2016-05-23 16:22:25 +03:00
Ivan aafcf44581 Header optimizations (#1684)
Shouldn't break anything. I hope.
2016-04-27 01:27:24 +03:00
Ivan da7472fe81 Optimizations (#1680)
* Optimizations

1) Some headers simplified for better compilation time
2) Some templates simplified for smaller executable size
3) Eliminate std::future to fix compilation for mingw64
4) PKG installation can be cancelled now
5) cellGame fixes
6) XAudio2 fix for mingw64
7) PPUInterpreter bug fixed (Clang)

* any_pod<> implemented

Aliases: any16, any32, any64
rsx::make_command fixed
2016-04-25 13:49:12 +03:00
Ivan 75fe95eeb1 GSL moved from stdafx.h (#1676)
Added GSL.h helper for correct including
2016-04-20 02:32:27 +03:00
Nekotekina 5fc6f59821 Partial commit: Preview 2016-04-15 19:22:15 +03:00
Vincent Lejeune 2e17ea1490 rsx/common/d3d12/vulkan: Factorise data_heap between vulkan and d3d12. 2016-04-07 22:17:28 +02:00
AnnieL 6182f5346d Moves ffmpeg and minidx9 to 3rdparty 2016-03-20 22:21:35 +00:00
AnnieL 212fd4b340 Adds the stb_truetype Mac OSX fix from 64cfab5
Adds the stb_truetype Mac OSX fix from 64cfab5
Removes stb_image.c from the Visual Studio Project files since it got
deleted in previous commit
2016-03-17 18:03:59 +00:00
Vincent Lejeune 72375d9e3d build: Add a separate project for ppu llvm recompiler
Fix some defect found by static analysis.
2016-03-02 14:53:14 +01:00
Vincent Lejeune 5a14644cd4 rsx/common/d3d12/gl: Use span in vertex upload function. 2016-02-22 20:22:47 +01:00
Vincent Lejeune 1675a82efd rsx/common/d3d12/gl: Use gsl::span in TextureUtils.cpp
* get_placed_texture_storage_size returns more accurate result (fix crash in Outrun)
* Factors lot of code and use integer type more carrefully
* Treat warning as error in TextureUtils.cpp
2016-02-16 18:08:22 +01:00
Vincent Lejeune 440c637b1f rsx/common/d3d12: Move surface_store in common 2016-01-19 22:49:10 +01:00
Nekotekina 38531459df Logging system rewritten
GUI doesn't freeze anymore
Some things simplified
2016-01-13 18:54:57 +03:00
Nekotekina b3e3c68f15 File utility improved
+ minor fixes
2016-01-13 14:12:04 +03:00
Vincent Lejeune bab52c132d rsx/common/d3d12/gl: Clean ProgramStateCache
Use a_b_c format.
Use using =
Use tuple as output
Use RAII to delete program safely
Ensure const correctness.
2016-01-11 19:21:57 +01:00
DHrpcs3 48919330d7 rsx methods moved from rsx thread 2016-01-06 13:30:24 +02:00
DHrpcs3 836d14c8af rsx::pad_texture & rsx::convert_linear_swizzle moved to rsx_utils
Added rsx::convert_scale_image & rsx::clip_image to rsx_utils
2016-01-06 13:30:22 +02:00
Vincent Lejeune 02473324f4 Put XAudio and OpenAL files in separate projects. 2016-01-03 21:01:11 +01:00
DHrpcs3 a00111a863 Do not mix projects temporaries 2015-12-21 03:55:55 +02:00
Nekotekina 4b7f9c38a6 rMsgBox eliminated 2015-12-20 15:41:10 +03:00
Nekotekina d90850e697 GLGSRender.vcxproj added 2015-12-08 20:02:33 +03:00
Nekotekina 8e4ad3dfcb Property sheets, configuration simplified
MemLeak build fixed
2015-12-08 20:02:30 +03:00
Vincent Lejeune 7ae1b51753 llvm: Remove PPULLVMRecompilerTests.cpp 2015-12-05 22:17:28 +01:00
Nekotekina 3465106456 Shared PCH (experimental)
"Rebuild" is broken though.
2015-12-04 23:37:44 +03:00
Vincent Lejeune 377bdae6a9 rsx-debug: Move pretty_printing code to GCM.cpp and support transform constants and some texture opcodes 2015-11-30 19:09:45 +01:00
Nekotekina 4a669fd86e DX12 dependencies fix 2015-11-17 21:00:59 +03:00
O1L f34bd724e3 SimpleIni removed 2015-11-15 13:05:25 +04:00
Nekotekina d4e0da3f80 DX12 fix + rpcs3-tests project 2015-10-21 13:31:29 +03:00
Vincent Lejeune a462b4518c d3d12: Move d3d12 files to separate solution.
It simplify solution configurations.
2015-10-17 04:15:58 +02:00
Nekotekina a974ee009e vm::var improved, cleanup
Mostly vm::var initialization introduced.
Added vm::make_var function.
2015-10-14 18:17:37 +03:00
DH e4f6eb04e8 Added new config system
Added emulator state class
Added emulator events
Minor improvements
2015-10-13 20:32:08 +03:00
Vincent Lejeune a63fdf6c45 Use files from master
- Drop smart vertex storage and use OpenGL's one instead.
2015-10-13 14:27:17 +02:00
Vincent Lejeune d86469c2f5 Add Utilities/types.h 2015-10-13 00:04:01 +02:00
Vincent Lejeune f483c3b9ca Revert "Merge pull request #1245 from DHrpcs3/master"
This reverts commit 5feba39ff7, reversing
changes made to ebf28f8da0.
2015-10-09 20:04:20 +02:00
DH 4fdeeace66 D3D12Renderer: fixed some compilation errors
Removed GSFrameBase2 and D3DGSFrame.
Added frame for NullRender.
Minor improvements and fixes
2015-10-05 13:03:23 +03:00
DH 1e7ded2163 rsx::thread moved from rsx2 branch
TODO: cellResc module & RsxDebugger disabled, DX12 renderer not compilable
2015-10-05 12:56:05 +03:00
Vincent Lejeune c7b7d1f71f Common: Move generic vertex buffer code from d3d12 backend 2015-10-03 18:25:19 +02:00
Vincent Lejeune 62d7bf2159 Common: Move generic upload texture code from d3d12 2015-10-03 18:25:18 +02:00
Vincent Lejeune fa6e2bfe02 d3d12: Add d3dx12.h from DX sample on github 2015-09-25 16:23:03 +02:00
Nekotekina 8ae3401ffa Some things improved
shared_mutex_t implemented
GUI Emu Callbacks rewritten
fxm::import, fxm::import_always implemented
cellMsgDialog rewritten
Emu.CallAfter improved (returns std::future)
2015-09-22 16:48:21 +03:00
Nekotekina 4e62ec7458 PKG Installer fixed, u128 improved 2015-09-22 13:28:32 +03:00
Raul Tambre f9731de777 HddGameCheck fix and Music/Avc2 improvements 2015-09-10 16:09:31 +03:00
Nekotekina 817fec9684 SPU Cleanup
SPURecompiler improved
Old SPU decoder removed
SPU Interpreters merged
2015-09-02 00:38:44 +03:00
Vincent Lejeune 942f26509b Memory: Factorize virtual memory reservation/allocation code in function 2015-08-26 21:54:40 +02:00
Nekotekina be9a599beb PPU Decoder Cache improved 2015-08-24 21:22:35 +03:00
Nekotekina c6bdedf3b0 sleep_queue_t moved to SleepQueue.cpp, cleanup
Used ARMv7Thread instead of ARMv7Context in PSV HLE functions and
callbacks. However, interpreter still uses ARMv7Context.
Various PSV functions partially implemented:
sceKernelCreateEventFlag
sceKernelDeleteEventFlag
sceKernelOpenEventFlag
sceKernelCloseEventFlag
sceKernelWaitEventFlag
sceKernelWaitEventFlagCB
sceKernelPollEventFlag
sceKernelSetEventFlag
sceKernelClearEventFlag
sceKernelCancelEventFlag
sceKernelGetEventFlagInfo
sceKernelCreateSema
sceKernelDeleteSema
sceKernelCreateMutex
sceKernelDeleteMutex
sceKernelCreateCond
sceKernelDeleteCond
2015-08-24 21:22:30 +03:00
Nekotekina dd665e7363 ID manager simplified
ID manager refactoring, redundant "type" information removed
2015-08-24 21:22:19 +03:00
Vincent Lejeune be1511bd7a d3d12: Add a d2d overlay to display debug text 2015-08-16 23:00:55 +02:00
Vincent Lejeune 0e733b20de Lower minidx9/Include priority 2015-08-16 23:00:35 +02:00
Vincent Lejeune a852d5caca d3d12: Disable openMP
It actually decreases performance.
2015-08-16 23:45:54 +03:00
Zangetsu38 732eef6c02 Update with master and Fixed Conflict 2015-08-14 19:35:58 +02:00
Vincent Lejeune abee3539b8 d3d12: Fix non dx12 build config 2015-08-14 00:29:22 +02:00
Zangetsu38 5e9eb9c3bb Fix correct size setting windows.
And other small change
2015-08-12 17:41:46 +02:00
Vincent Lejeune 7843b23ee1 Move DX12_SUPPORT before ($preprocessor defenitions) 2015-08-12 00:28:38 +02:00
Vincent Lejeune 3fe90d9e8d Add DX12 variant of debug/release with and without llvm 2015-08-12 00:28:37 +02:00
vlj 9b10895c38 d3d12: Fix build with latest master 2015-08-12 00:28:35 +02:00
vlj 428d66598d d3d12: Move util shader creation in another file 2015-08-12 00:28:27 +02:00
raven02 1837f40ed4 d3d12: Factorize common use functions among frag and vertex decompiler 2015-08-12 00:26:44 +02:00
vlj 459ab17d74 d3d12: Use openMP to upload texture
Does not really increase performance so far
2015-08-12 00:26:31 +02:00
vlj bd68d382bd d3d12: Use __mm_stream_si128 to send texture/constants data 2015-08-12 00:25:42 +02:00
vlj 5872144165 d3d12: Move texture code to another file + add the copy command as soon as possible 2015-08-12 00:25:32 +02:00
vlj c465b6699a d3d12: Use the fragment decompile class 2015-08-12 00:23:45 +02:00
vlj bb643070bd d3d12: Start working on fragment decompiler 2015-08-12 00:23:28 +02:00
vlj 5da166b26b d3d12: Move/clean code 2015-08-12 00:23:27 +02:00
vlj c29616b341 d3d12: Fragment Program caching works
But not VP...
2015-08-12 00:23:12 +02:00
vlj 3f24da47a0 d3d12: Update vs project files 2015-08-12 00:23:11 +02:00
vlj 976d707596 d3d12: Start implementation 2015-08-12 00:23:07 +02:00
Raul Tambre 91f67b683b sceNpMatching2 stubs and some refactoring 2015-08-06 15:24:04 +03:00
Nekotekina 6da5138683 sysPrxForUser module split 2015-08-02 05:15:49 +03:00
Nekotekina 8fcaac5f1d cellSysutil crap split, cleanup, functions added 2015-08-01 21:49:01 +03:00
Nekotekina eb5974322f cellStorage.cpp, cellVideo(Export|Upload) modules 2015-08-01 14:39:35 +03:00
Nekotekina 137a38b3c6 cellRec, cellRemotePlay, cellSysconf 2015-08-01 14:39:33 +03:00
Nekotekina 2eaf5cdc01 cellOskDialog, cellPhoto(Decode|Export|Import) 2015-08-01 14:39:29 +03:00
Nekotekina 7361b4e079 cellImeJp, cellMusic(|Decode|Export), cellSysutilMisc 2015-08-01 14:39:28 +03:00
Nekotekina c364c6a787 cellGameExec, cellAvconfExt, cellSysutilAvc2 modules 2015-08-01 14:39:26 +03:00
Nekotekina 776eafa0ce cellDaisy, cellSpudll modules 2015-08-01 14:39:22 +03:00
Nekotekina 5a9896c78c cellHttp, cellHttpUtil, cellSsl, cellBGDL added 2015-08-01 14:39:16 +03:00
Nekotekina 3cc0383db7 cellAtracMulti stub added 2015-08-01 14:39:06 +03:00
Nekotekina 8e1991c1e1 semaphore_t, RSX fixes
1) GS_LOCK_WAIT_FLUSH semaphore eliminated
2) GS_LOCK_WAIT_FLIP semaphore left unused
3) cellRescSetWaitFlip/cellGcmSetWaitFlip purged: they don't wait for
flip, it's a nonsense, they only generate some RSX command
4) Semaphores rewritten
2015-08-01 14:38:57 +03:00
Raul Tambre a239eaf630 cellSpurs additions and internal struct refactoring
Also updated the README.
2015-07-26 17:04:10 +03:00
Raul Tambre 6ef4cecf57 Split sceNp into sceNpUtil and register sceNpClans 2015-07-26 16:44:10 +03:00
vlj 501c14fc65 PPU/LLVM: Clean code
Replace auto with real type, reduce indent and useless variables...
2015-07-22 02:10:58 +03:00
vlj 7592b87a90 PPU/LLVM: Fix build 2015-07-22 02:10:54 +03:00
Peter Tissen ecf78dbafe add various temporary VS2015 changes (some to fixup temporary bugs, don't merge) 2015-07-22 01:32:21 +03:00
Raul Tambre 80b544aa78 Add sceNp2 and some sceNpMatching2 functions 2015-07-14 15:07:23 +03:00
Nekotekina 4bacfcf847 sys_lv2dbg added, bugfix 2015-07-10 04:31:41 +03:00
Nekotekina bc9481db1b PSV modules refactoring 2015-07-10 04:30:45 +03:00
Nekotekina edb9595721 Using vm::ps3 namespace moved in proper places
Various fixes
2015-07-10 04:30:41 +03:00
Zangetsu38 c47082f725 Remove win32 Debug - MemLeak 2015-07-02 05:07:48 +02:00
Nekotekina 98aee31c5a refcnt.h removed 2015-05-25 21:12:53 +03:00
Vincent Lejeune 669a54d071 GL: Factorise getFloatTypeName, getFunction and compareFunction between Fragment and Vertex Decompiler 2015-05-23 20:45:10 +02:00
vlj df794b88b0 GL: Use decompiler common class 2015-05-23 20:45:08 +02:00
vlj 2416d49dba RSX: Add a class factorizing decompiler code 2015-05-23 20:45:07 +02:00
vlj 145f411324 RSX: Add a template class that helps caching programs. 2015-05-19 17:26:05 +02:00
Nekotekina 74b3580b69 rfile_t renamed 2015-04-25 00:38:11 +03:00
Nekotekina d2ad84453d KernelExplorer fixed 2015-04-14 05:00:31 +03:00
Nekotekina 63276a3f84 SPU interpreter (basic concept) 2015-03-20 19:53:54 +03:00
Nekotekina a71cb5f521 Basic concept 2015-03-17 00:38:21 +03:00
Nekotekina 583b6d92ec sys_fs syscalls detached from cellFs 2015-03-12 22:02:02 +03:00
Nekotekina 507798c541 Lv2 Lwmutex 2015-03-09 00:56:45 +03:00
Nekotekina 78c37ff8b6 Some bicycle for PSV 2015-03-03 23:09:23 +03:00
Nekotekina 5f8cf18a5a SPU refactoring 2015-03-03 00:09:20 +03:00
Nekotekina bc94d92cba nyu 2015-03-02 05:10:41 +03:00
Nekotekina ae21783680 sys_libc.cpp with memcpy 2015-02-26 23:08:48 +03:00
Nekotekina be4e85f0f2 PPCThread removed (it does nothing anyway) 2015-02-26 03:54:49 +03:00
Hykem dc90ab3cee Merge pull request #1021 from tambry/Things
Improvements in cellSearch, cellUsbd and cellRudp
2015-02-24 17:00:07 +00:00
O1L 99ea666bf2 Implemented binary vertex program disassembler 2015-02-23 16:22:30 +04:00
O1L 4d27198ad7 Conflicts fixed 2015-02-22 20:06:42 +04:00
Raul Tambre 46e7207e93 Improvements in cellSearch, cellUsbd and cellRudp 2015-02-22 16:50:11 +02:00
O1L e84f356a29 Implemented binary fragment program disassembler 2015-02-22 18:47:12 +04:00
Raul Tambre e7d0aedfb4 Merge upstream 2015-02-22 10:58:18 +02:00
Raul Tambre f9497e35e4 Stub some modules 2015-02-22 10:50:26 +02:00
Nekotekina 9ee9523680 StaticFuncManager removed 2015-02-21 17:07:22 +03:00
S Gopal Rajagopal 853234f7d7 Merge remote-tracking branch 'upstream/master' into spurs_taskset 2015-02-11 15:00:46 +05:30
Nekotekina c1c586a072 Some drafts 2015-02-06 03:23:37 +03:00
S Gopal Rajagopal d1a7c85e95 Merge remote-tracking branch 'upstream/master' into spurs_taskset
Conflicts:
	rpcs3/emucore.vcxproj.filters
2015-02-03 23:12:26 +05:30
Raul Tambre 899b06d6db Fix conflicts 2 2015-02-01 15:45:25 +02:00
Nekotekina bdd458d2ae Some functions added 2015-01-30 20:19:11 +03:00
Nekotekina 6cab4d7100 Some functions added 2015-01-30 15:19:01 +03:00
Nekotekina cd6f95c90d Some functions added 2015-01-30 13:48:12 +03:00
Nekotekina 74b6d5c2ed Some functions added 2015-01-30 00:42:53 +03:00
Raul Tambre a671c43862 Fix conflicts 2015-01-29 18:28:39 +02:00
Nekotekina 62c8f2ac34 ARMv7: stubs for other modules, loader improved 2015-01-29 18:48:05 +03:00
Nekotekina 579a88b7c4 vm_ptr: function format changed 2015-01-28 15:59:16 +03:00
Nekotekina 1c4db01e19 sceDisplay, sceDeci4p stub 2015-01-28 01:39:16 +03:00
Raul Tambre e12cfc89de Experimental DMA implementation, bug fixes
The experimental DMA implementation is ported from Nucleus.
2015-01-27 21:04:40 +02:00
Nekotekina 912e3fc213 sceCtrl stub 2015-01-27 04:39:43 +03:00
Nekotekina 81340e9d5c scePerf stub, sceSysmodule, sema, ef 2015-01-27 03:19:51 +03:00
Nekotekina 9350476263 psv_object_list_t template concept 2015-01-26 01:38:50 +03:00
Nekotekina 2647b77c01 sceLibKernel.h added 2015-01-24 00:48:14 +03:00
Nekotekina 6069be7a93 Some code moved to ARMv7Decoder.cpp 2015-01-21 20:33:24 +03:00
Nekotekina 509e09c2c5 ARMv7Callback.h, psv modules initialization fixed
sceLibc: __cxa_atexit, __aeabi_atexit
2015-01-21 17:34:05 +03:00
S Gopal Rajagopal 411dfd9a3f Merge remote-tracking branch 'upstream/master' into spurs_taskset
Conflicts:
	rpcs3/Emu/SysCalls/Modules/cellSpurs.cpp
	rpcs3/Emu/SysCalls/Modules/cellSpurs.h
	rpcs3/emucore.vcxproj.filters
2015-01-21 01:13:53 +05:30