Nekotekina
86d2316089
sys_net/NP: set some init dependencies
...
Ensure finalization order of network threads.
This should prevent some crashes.
2021-08-06 10:41:40 +03:00
Nekotekina
064fc81697
Fix warnings
2021-08-06 10:41:40 +03:00
Megamouse
a146aabcaf
cellGem: Disable Alignment Checks
2021-08-05 13:10:08 +02:00
Eladash
9ecb6c4e34
Fix sys_spu_thread_group_create
2021-08-05 08:12:34 +03:00
Megamouse
3ccfb86e1b
cellGem: use existing constant for sphere radius
2021-08-05 02:26:20 +02:00
Megamouse
9c21f43df6
cellGem: fix Deadstorm Pirates regression
2021-08-05 02:02:34 +02:00
Megamouse
87c07679e1
cellGem: add calibration logic with 0.5 second delay
2021-08-05 02:02:34 +02:00
Megamouse
6de4c27b32
cellGem: fix controller connection check
2021-08-05 02:02:34 +02:00
Megamouse
995e9b5f9f
cellGem: reset struct on controller reset
2021-08-05 02:02:34 +02:00
Megamouse
e03f323fdd
cellGem: add some more checks
2021-08-05 02:02:34 +02:00
Megamouse
f2bca2ef67
cellGem: set cellGemGetCameraState values
2021-08-05 02:02:34 +02:00
Megamouse
0b88d5f077
cellGem: implement cellGemHSVtoRGB
2021-08-05 02:02:34 +02:00
Eladash
9f67e00e40
sys_spu: Add one more limiting SPU threads creation condition
2021-08-04 21:39:57 +03:00
Eladash
9d71369b2c
Fixup HLE lwmutex
2021-08-04 21:39:57 +03:00
Megamouse
2dd0f488a1
cellGem: cellGemPrepareVideoConvert update
2021-08-04 20:28:34 +02:00
Megamouse
dd7f24b20e
cellGem: fix mouse positions
2021-08-04 20:28:34 +02:00
Megamouse
ccb7531289
cellGem: update cellGemGetState
2021-08-04 20:28:34 +02:00
Megamouse
4d0179174a
cellGem: add more mouse buttons
2021-08-04 20:28:34 +02:00
Megamouse
3ddcf60a11
cellGem: add some more error checks
2021-08-04 20:28:34 +02:00
Megamouse
3b581aaf94
cellGem: disable tracking in cellGemForceRGB
2021-08-04 20:28:34 +02:00
Megamouse
0c68a6afdd
cellGem: improve hue handling
2021-08-04 20:28:34 +02:00
Megamouse
fd29382290
cellGem: fix fake move calibration status flag
...
Apparently OCCURRED means that there are flags to be checked, while SUCCEEDED means that everything went smoothly.
2021-08-04 20:28:34 +02:00
Megamouse
1d3f91a1b8
cellGem: add ext_id and SHARP_SHOOTER_DEVICE_ID
2021-08-04 20:28:34 +02:00
Megamouse
999252a806
cellGem: fix typos, add some comments and reorder
2021-08-04 20:28:34 +02:00
Eladash
f807ebf9ba
PPU: Improve accuracy of "Accurate PPU 128 reservations" mode
2021-08-04 18:18:59 +03:00
Eladash
8c3a4c260e
Bugfix of sys_lwmutex_destroy
2021-08-04 09:03:17 +03:00
Eladash
06f4dfb9f1
SPU: Implement sys_spu_initialize and limit of physical SPU threads
2021-08-04 08:26:32 +03:00
Megamouse
af89eb5404
ppu compilation: fix facepalm (double increase)
2021-08-03 08:39:57 +02:00
Megamouse
dc0a086400
sys_prx_unload_module: fix log message
2021-08-03 08:39:57 +02:00
Nekotekina
05d1b3605e
Fixup for SPU Debug mode (bad SHA1)
...
Should fix crashes due to read out of bounds.
2021-08-01 10:12:08 +03:00
Eladash
a0c1b250b6
Fix HLE LWMutex setting - Implement dynamic initialization of HLE functions
2021-07-31 21:47:22 +03:00
Megamouse
6527eef655
System: add progress update on existing modules
...
This could cause dialogs to seemingly finish at e.g. 50/100 modules because the existing modules weren't accounted for.
2021-07-31 16:06:18 +02:00
Eladash
f39a0a5fbe
Debugger: Add some error pop-ups for invalid operations
...
* Show error window when setting breakpoints on these conditions:
- SPU/RSX are selected. (not supported)
- When using non-interpreters decoders.
- Non-executable memory is specified.
* Do not allow instruction stepping for non-interpreters decoders.
* Clear breakpoints when the game is stopped.
* Fix setting breakpoints on HLE functions.
2021-07-31 15:27:30 +02:00
Eladash
a06a93d5ba
Fix sys_storage_read
2021-07-30 17:22:43 +03:00
Nekotekina
658b4f70ef
Fix some warnings
2021-07-30 09:31:36 +03:00
Nekotekina
fc5840cda6
SPU Cache: allow to dump cache upon startup
...
Print also some stats (if SPU Debug is enabled).
2021-07-30 09:21:11 +03:00
Megamouse
bb9c063e80
Remove unused ppu_initialize declaration
2021-07-29 10:18:20 +02:00
Eladash
be9be6e5c9
Make sys_prx_unload_module use success type logging
2021-07-24 14:23:47 +03:00
Megamouse
50354253c8
replace some random Emu.Pause with fatal errors
2021-07-20 19:47:00 +02:00
Eladash
c84e5489f2
vsh.self: Fix execution on default settings ( #10586 )
2021-07-20 00:36:32 +02:00
Ilya Oleinik
e51d16aa37
Initial implementation of sys_uart
2021-07-19 19:20:43 +03:00
Eladash
98e40d12ef
sys_ppu: Implement sys_ppu_thread_rename
2021-07-19 12:37:33 +02:00
Eladash
e6e0210e73
Extend ppu_thread::call_history_t formatter
2021-07-19 09:28:46 +02:00
Eladash
83a2f06e3a
PPU debugger: Make calling history detect common LLE functions trampolines
2021-07-19 09:28:46 +02:00
Eladash
a5c3c7d2e5
cellSaveData/UNIX: Optimize IO ( #10574 )
2021-07-18 21:08:04 +02:00
clienthax
65b2a0d538
stub rsxaudio
2021-07-18 21:08:03 +03:00
clienthax
d099148961
sys_hid vsh
2021-07-18 14:20:33 +02:00
Eladash
b087d79a08
PPU debugger: Implement function names at the starting instruction
2021-07-18 13:23:18 +02:00
Eladash
6f6503ee32
cellSaveData: Fixup funcDone result check
2021-07-17 23:30:26 +02:00
clienthax
441713d959
sys_storage vsh implementation ( #10559 )
...
Co-authored-by: Eladash <elad3356p@gmail.com>
2021-07-17 22:06:40 +02:00
clienthax
e75e437a4a
sys_ss vsh stubs
2021-07-17 21:35:47 +02:00
Eladash
81805945ce
LV2: Fix IPC key reading from attributes
2021-07-17 20:02:21 +02:00
clienthax
7fe15f5f8d
Stub sys_fs mount functions for vsh ( #10561 )
...
Co-authored-by: Eladash <elad3356p@gmail.com>
2021-07-17 19:19:13 +02:00
clienthax
9c5c4457b6
Stub libfs_utility_init to bypass FSCK checks by vsh.
2021-07-17 18:56:07 +02:00
clienthax
1e605de31e
sys_sm_get_ext_event2 stub
2021-07-17 18:35:26 +02:00
Eladash
1e9afdc289
Formatting Library: Implement byte arrays formatting
2021-07-17 18:10:43 +02:00
Eladash
8e2c34a003
PPU debugger: Implement PPU calling history
2021-07-17 17:28:23 +02:00
clienthax
c2f0fbcd82
Stub sys_io for vsh.
2021-07-17 17:06:57 +02:00
clienthax
85b33e9cae
Hack for msmw2.sprx timeout.
2021-07-17 14:39:36 +02:00
RipleyTom
a34201ebff
Fix deref in sceNpMatching2CreateContext ( #10539 )
2021-07-14 00:11:14 +01:00
Eladash
6a7324ab3e
kernel_explorer: Atomic PPU state updates
2021-07-10 22:20:37 +03:00
Megamouse
fcbacf8afd
sys_usbd: add PlayTV SCEH-0036
2021-07-08 22:06:48 +02:00
Megamouse
e75de44907
cellGame: treat media apps as CELL_GAME_GAMETYPE_HDD
...
This is kinda hacky but it fixes some errors in PlayTv
2021-07-08 22:06:48 +02:00
Megamouse
161fa95066
cellGame: improve logging
2021-07-08 22:06:48 +02:00
Megamouse
e212f16962
sceNp: fix invalid ctx dereference
...
Fixes "Buzz! Quiz Player" Offline Gameplay
2021-07-01 23:09:23 +02:00
Eladash
9b050a33e4
Fix HLE callbacks within context of HLE PPU stack variables
2021-06-28 14:31:28 +03:00
Eladash
b6fccee6a4
Improve ppu_thread::stack_push
...
Save actual stack memory allocation size locally. (not in PS3 memory)
2021-06-28 14:09:24 +03:00
Nekotekina
571bdfc828
Fixup for #10490
...
Restore explicit signaling of RSX thread for now.
2021-06-27 14:02:32 +03:00
Eladash
0aed00a758
Improve thread aborting mechanism ( #10490 )
...
Call pseudo-virtual operator=(thread_state) of thread context.
2021-06-27 11:43:48 +03:00
Eladash
58847fa2ca
sys_fs: Fix ENOTMOUNTED of open
2021-06-26 14:53:22 +03:00
Megamouse
b6128c5dfa
cellSearch: extend media_info for video files
2021-06-25 09:41:32 +03:00
Megamouse
68a1da31a0
cellSearch: move audio info to separate util file
2021-06-25 09:41:32 +03:00
Megamouse
7e0f2f9b12
sceNp: add some more constants
2021-06-25 09:41:32 +03:00
Eladash
50be3bd2e5
kernel-explorer: devirtualize lv2_fs_object and print more information ( #10487 )
...
* Make lv2_fs_object an "abstract" structure with protected constructor.
* Improve kernel-explorer information for filesystem objects.
2021-06-24 16:47:14 +03:00
Nekotekina
3c614d95b8
fs: alternative fs::pending_file implementation (Win32)
...
Use MOVEFILE_WRITE_THROUGH instead of sync() on commit().
2021-06-20 22:08:24 +03:00
Eladash
aaa20c0ff0
cellCamera/cellGem: Fix time stretching setting ( #10476 )
2021-06-20 21:25:13 +03:00
Nekotekina
72680c7707
sys_fs: improve sys_fs_open accuracy for /dev_bdvd
...
Based on software test.
2021-06-18 17:47:49 +03:00
Eladash
039ca6e839
Fix cellMouse/Keyboard initialization
2021-06-17 20:43:43 +02:00
Eladash
24e4a43ec4
lv2_timer: manage timers by separate thread ( #10445 )
...
Substitutes missing abort op for lv2_obj manager.
2021-06-15 15:04:51 +03:00
Eladash
11ab9b7fa9
Fix sys_event_flag_wait result set ( #10404 )
...
Set result upon syscall exit, not at the beginning.
2021-06-05 16:41:02 +03:00
Megamouse
ac83871214
impressive typo fix
2021-05-31 23:01:13 +03:00
Ani
a49446c9e9
Replace gsl::span for std::span (c++20) ( #7531 )
...
* Replace gsl::span for std::span (c++20)
* Replace gsl::byte with std::byte
Co-authored-by: Bevan Weiss <bevan.weiss@gmail.com>
2021-05-30 17:10:46 +03:00
Eladash
d81a5b1423
SPU LLVM: Add missing WRCH PC updates
2021-05-29 15:26:52 +03:00
Megamouse
a2da525064
cellVdec: silence "Unsupported time_base" error log spam
2021-05-29 12:46:21 +02:00
Malcolm Jestadt
7c2b08b9b6
SPU LLVM: Expand branch optimizations for more instructions
2021-05-29 13:07:35 +03:00
Eladash
7d89938624
cellPad: do not use recusrive mutex
2021-05-28 20:25:16 +03:00
Eladash
f103004aa0
sys_prx/overlay: Fix disambiguator of module names opened by FD ( #10340 )
...
Don't append zero offset.
2021-05-26 23:38:17 +03:00
Eladash
44f0ca08e2
Simplify PPU exit
2021-05-25 22:47:23 +03:00
Eladash
9ba3e6d3f7
sys_mmapper: Fix IPC-enabled instances memory consumption
2021-05-24 23:16:06 +03:00
Nekotekina
2491aad6f2
types.hpp: implement min_v<>, max_v<>, SignedInt, UnsignedInt, FPInt concepts
...
Restrict smax to only work with signed values for consistency.
Cleanup <climits> includes.
Cleanup <limits> includes.
2021-05-23 19:43:51 +03:00
Eladash
309759b725
kernel-explorer: Save self mem-container ID and use it
2021-05-23 05:37:37 +03:00
Nekotekina
160b131de3
types.hpp: implement smin, smax, amin, amax
...
Rewritten the following global utility constants:
`umax` returns max number, restricted to unsigned.
`smax` returns max signed number, restricted to integrals.
`smin` returns min signed number, restricted to signed.
`amin` returns smin or zero, less restricted.
`amax` returns smax or umax, less restricted.
Fix operators == and <=> for synthesized rel-ops.
2021-05-22 12:10:57 +03:00
Eladash
dcfd29c2d9
kernel-explorer: Implement PPU scheduler state information
2021-05-21 18:12:36 +02:00
Eladash
48870f3e8b
TROPUSR: Loader Improvements
...
* Replace invalid TROPUSR.DAT with empty new ones. (+report an error)
* Fix return code of Load whenever TROPUSR.DAT hadn't existed before.
* Add header magic test.
* sceNpTrophyRegisterContext will abort if TROPUSR.DAT generation failed.
2021-05-21 16:43:34 +03:00
Eladash
0811d2d527
Fix bug of sys_rsx_context_attribute
...
Mistake of reversing.
2021-05-20 09:25:51 +03:00
Eladash
3abf14beef
Update sys_rsx_context_attribute
2021-05-20 09:25:51 +03:00
Eladash
638f20c80f
Improve get_current_cpu_thread()
2021-05-20 09:25:51 +03:00
Nekotekina
1d0f6eebdc
Improve error_code (new formatting constructor)
...
Minor cleanup in formatting utilities.
2021-05-19 22:41:16 +03:00
Nekotekina
8217840acc
Simplify error_code class
...
Remove "not an error" detection trait. Use fixed CellNotAnError class.
Use constructor overload to disable reporting it.
2021-05-19 00:48:45 +03:00
Malcolm Jestadt
52780e65e7
SPU LLVM: Optimize branching
...
- Detect a pattern where vpmovmskb and a check against the sign bit can be used instead of checking against zero
2021-05-17 16:59:20 +03:00
Eladash
57cd4ff3c6
Move HLE table address to FXO ( #10284 )
2021-05-17 14:22:27 +03:00
Eladash
2e28e2d293
lv2: Fix overflows of periodic timers
2021-05-17 13:17:45 +03:00
Eladash
7a9a46e093
kernel-explorer: Implement SPU ports/interrupt tags information
2021-05-15 09:00:12 +03:00
Eladash
8bd58b1ad4
Remove lv2_event_queue::check(weak_ptr)
2021-05-15 00:31:14 +03:00
Eladash
c681395fb2
sys_interrupt: weak_ptr -> shared_ptr
2021-05-15 00:31:14 +03:00
Eladash
33580e0aa1
sys_timer: weak_ptr -> shared_ptr
2021-05-15 00:31:14 +03:00
Eladash
47436bd774
sys_spu: weak_ptr -> shared_ptr
2021-05-15 00:31:14 +03:00
Eladash
a992a5fba9
cellAudio: weak_ptr -> shared_ptr
2021-05-15 00:31:14 +03:00
Eladash
56471f4ad4
SPU: Optimize SPU ports/queues
2021-05-15 00:31:14 +03:00
Eladash
cacb852a1e
Emulation stopping bugfix
2021-05-14 15:35:07 +03:00
Nekotekina
6dca588370
SPU LLVM: improve MPYH instruction
...
Rewritten to use 16-bit multiplication, as in SPU ASMJIT.
2021-05-13 23:16:53 +03:00
Nekotekina
8ae727ca04
lv2_obj::create: fix pessimizing move
...
Could have been preventing copy elision.
2021-05-13 10:23:33 +03:00
Eladash
acded1e08a
rsx: Move sys_rsx info to rsx::thread ( #10258 )
2021-05-09 19:16:14 +01:00
Eladash
31b55e0030
event queue: Structure size efficiency
2021-05-09 10:58:14 +03:00
Eladash
1e1880893a
sys_interrupt: Save ID of self tag/handler
2021-05-09 10:58:14 +03:00
Eladash
363cc60c82
sys_event: Save ID of self event queue
2021-05-09 10:58:14 +03:00
Eladash
64997662d2
LV2: Fixup for IPC
...
* Fix typo in lv2_obj::create.
* Always save ipc_key as 0 for non-shared object creations, regardless of thbe value set by creation attribute.
* Show IPC key of shared memory (sys_mmapper) memory objects in kernel explorer.
2021-05-07 14:58:22 +03:00
Eladash
900ebf6583
sys_event: Typo fix ( #10246 )
2021-05-07 09:34:25 +01:00
Eladash
7b6482c01d
LV2: Improve IPC support ( #10206 )
...
* Remove custom event queue's IPC management of favour of universal LV2 approach.
* Move ipc_manager to FXO.
* Fix ipc_manager internal storage memory leak: deallocate entry when IPC object destroyed.
* Rewrite lv2_obj::create to be simpler (remove many duplicated code).
* Always execute lv2_obj::create under both IPC and IDM mutexes at once (not in non-atomic single-steps). Fixing potential case where concurrency can cause IDM to contain 2 or more different objects with the same IPC key with SYS_SYNC_NOT_CARE (instead of the same object).
* Do not rely on smart ptr reference count to tell if the object exists. Use similar approach as event queues as it makes error checkings accurate.
* Optimize lv2_event_port by using std::shared_ptr for queue which wasn't allowed before.
2021-05-07 09:58:30 +03:00
Eladash
0224c7a9eb
SPU TG: Simplify state of saved SPU image data
...
Save only entry points instead of sys_spu_image structure.
2021-05-01 19:43:00 +03:00
Eladash
daa53b77cf
Simplify named_thread construction
2021-05-01 18:08:03 +03:00
Megamouse
3c37036f7a
save-overlays: add entry size info
2021-04-30 00:30:26 +02:00
Megamouse
14b6d6291b
save-overlays: add localization
2021-04-30 00:30:26 +02:00
Megamouse
11f57f259c
cellSaveData: keep focus after confirmation cancel
...
It was very annoying to be thrown to beginning of the list after cancelling the confirmation.
2021-04-30 00:30:26 +02:00
Nekotekina
f8e05f8e3c
Remove redundant operators !=
2021-04-29 22:57:40 +03:00
Nekotekina
703ec474f5
Fixup for sys_time_get_timezone (3rd path)
...
Also simplify Linux path a bit.
2021-04-29 00:07:22 +03:00
Nekotekina
a049c6fd6b
Implement sys_time_get_timezone syscall
...
Try to get system timezone automatically.
Attempt to address #10195 .
2021-04-27 22:21:58 +03:00
Nekotekina
86a8e0716f
Test alterable aggregates via overriding be_t
...
Checking how it might look like without introducing too many changes.
Alteration of its behaviour as a "template template" argument allows:
- normal access
- easier aggregate inspection
- memory access interception
2021-04-25 19:00:16 +03:00
clienthax
7197dd751a
Fcntl e0000025 ( #10172 )
...
Co-authored-by: Eladash <elad3356p@gmail.com>
2021-04-24 21:43:09 +03:00
David Carlier
0b9e4ffe54
Mac OS build update and simplification, recent releases of macOS has clock_gettime support.
2021-04-24 12:55:21 +03:00
Megamouse
1caf81811a
Move unspecific Emulator code out of System.cpp
2021-04-24 11:21:22 +03:00
Megamouse
8fd3b26308
sys: more constants
2021-04-23 22:46:15 +02:00
Megamouse
617d21fa84
sys_prx: more constants
2021-04-23 22:02:52 +02:00
Megamouse
41b68ef353
some more constants
2021-04-23 22:02:52 +02:00
Eladash
72c85744b9
kernel-explorer: Show bound queue to port information
...
Show its IPC key or ID, depends on the queue's type.
2021-04-23 21:34:05 +03:00
David Carlier
082bbc7336
Following up on MacOS build fix.
...
Specialisation of llvm_value_t to allow build with LLVM this time.
2021-04-23 15:20:40 +03:00
Megamouse
087dccd194
Implement most of cellUserInfo
2021-04-23 05:50:19 +03:00
Nekotekina
67649d7976
SPU LLVM: restore lost comment
2021-04-21 13:33:44 +03:00
Malcolm Jestadt
6247969ede
SPU LLVM: Absolute final fixes for icelake shufb paths
...
- The constant mask was accessing bits in reverse order of what was expected
2021-04-21 11:00:02 +03:00
Malcolm Jestadt
efd38fa940
SPU LLVM: Improve byteswap elimination
...
- Use the data before it has been swapped rather than relying on a second byteswap to cancel out the first
2021-04-20 23:24:21 +03:00
Malcolm Jestadt
551472220e
SPU LLVM: Remove icelake shufb paths for now
2021-04-20 23:24:21 +03:00
Malcolm Jestadt
53f13a9721
SPU LLVM: Final fixup for icelake shufb paths
...
- The cause of the problems was due to the constant mask for gf2p9affineqb being used as the first argument, instead of the second argument.
2021-04-20 13:07:24 +03:00
Megamouse
aa0afc9a4e
Input: avoid mouse events when unused
2021-04-20 00:06:23 +02:00
Eladash
a0d1cf26d0
Reduce precompilation failure log level (error -> notice)
2021-04-19 23:18:31 +03:00
Nekotekina
0c9c481cee
Use requires syntax in more places
...
Change style in some places.
2021-04-19 16:51:40 +03:00
clienthax
68fa377d13
Add dev_flash2+3
2021-04-18 14:49:29 +03:00
Nekotekina
9d4fcbf946
bs_t<>: fix/cleanup some operators
2021-04-17 15:54:33 +03:00
Eladash
67e2e154fa
Replace simple_type with std::common_type
2021-04-17 10:27:55 +03:00
Malcolm Jestadt
0a7df9d02e
SPU LLVM: add AVX-512 SPU verification
...
- This is hidden behind a new setting, as some cpus may downclock agressively when executing 512 wide instructions
2021-04-16 09:35:26 +03:00
Nekotekina
19763f8973
Remove unnecessary default:breaks
2021-04-15 15:23:59 +03:00
Eladash
a16cc3ac8a
lv2: Remove flags from IPC-supported objects
2021-04-15 10:31:40 +03:00
Nekotekina
ccb46df905
Minor fixups (removed unnecessary code)
2021-04-11 16:36:02 +03:00
Megamouse
a16d8ba3ea
More random changes
2021-04-11 14:01:51 +03:00
Eladash
5ca6381624
Implement "PPU LLVM Precompilation" control setting
2021-04-10 18:06:46 +03:00
Nekotekina
3107f37864
Fix psf::load error for error::stream
2021-04-10 00:43:08 +03:00
Megamouse
17f5fec538
sceNp: fix rap file regression ( #10084 )
2021-04-09 21:37:57 +01:00
Megamouse
03b76b4606
Emu: some cleanup
2021-04-09 21:03:49 +02:00
Eladash
a8d5a8734a
Loader/cellGame: Do not crash on invalid PSF files
2021-04-09 20:58:30 +03:00
Megamouse
d10584ac6c
DRM: Search all user directories for rap files
2021-04-09 08:47:59 +02:00
Nekotekina
95725bf7fc
Add -Werror=missing-noreturn (GCC, clang)
...
May be useful to diagnose functions which fail assertions unconditionally.
2021-04-08 10:29:47 +03:00
Megamouse
02febd3f65
Workaround: Skip progress_dialog during gameplay
2021-04-06 21:39:34 +03:00
Nick Renieris
396c129d41
vm: Flag names (refactoring)
2021-04-06 13:07:54 +03:00
Nekotekina
6f1f75bc8f
Minor progress dialog refactoring
...
Add rsx::overlays::progress_dialog class (identical to message_dialog).
Don't use Emu.CallAfter() for native dialogs.
Make g_progr_ptotal waitable.
2021-04-03 22:38:04 +03:00
Nekotekina
963d150e93
Fix some -Weffc++ warnings (part 2)
2021-04-03 21:54:15 +03:00
Eladash
e57f36fc5b
Quick sys_sm_get_params implementation
2021-04-03 17:23:40 +03:00
Eladash
32116086b3
Implement _sys_prx_register_module loading imports/exports functionality
2021-04-03 17:23:40 +03:00
Eladash
878da3b474
Implement get_cellos_appname()
...
Identifying vsh.self and possibly other operating system executables in the future.
2021-04-03 17:23:40 +03:00
Eladash
7b57b8f2ca
debugger: Implement ability to pause entire emulation on breakpoint
2021-04-01 19:11:55 +03:00
Nekotekina
e9a45a2f45
Implement scoped_progress_dialog
...
Create Emu/system_progress.hpp
Remove atomic g_progr_show
2021-03-31 23:40:09 +02:00
Nekotekina
2212a131ef
Fix some -Weffc++ warnings (part 1)
2021-03-31 11:27:09 +03:00
Megamouse
870224cde0
Emu/overlay: ingame native overlay PPU compilation
2021-03-31 09:38:30 +02:00
Eladash
1e71deb0db
rsx: Compile shaders when CELL is not running
2021-03-30 11:13:47 +03:00
Megamouse
ba45daff35
Qt: some cleanup in debugger
2021-03-24 20:47:51 +01:00
Nekotekina
b3fb6d7d18
Add and fix -Wredundant-decls (GCC)
2021-03-23 22:48:57 +03:00
Eladash
1864419561
Fix SPU mapped memory page size
2021-03-19 22:25:08 +03:00
Megamouse
43ac33c2b4
cellSaveDataEnableOverlay
2021-03-18 11:11:34 +03:00
Eladash
1d7fbd6a9a
Fix sceNpTrophyGet(Trophy/Game)Icon
2021-03-17 22:31:57 +03:00
Eladash
1213708b72
Replace some log errors ( #9980 )
2021-03-17 17:19:35 +03:00
Nekotekina
8fcebebae3
Implement lv2_mp_flag::cache
...
Identify /dev_hdd1 without unsafe path comparison.
2021-03-16 19:37:03 +03:00
Nekotekina
f801dc6558
Save all 8 syscall_args
2021-03-16 19:33:37 +03:00
Eladash
8716ac554f
Fix sys_raw_spu_destroy
2021-03-16 19:31:52 +03:00
Eladash
d7b4753007
Make gamedata installation atomic as real PS3
2021-03-16 19:31:52 +03:00
Eladash
a9b0d25c01
PPU Debugger: Fixup for syscall arguments ( #9932 )
2021-03-16 16:20:45 +03:00
shockdude
6a14849381
sys_usbd: DJ Hero Turntable Emulation ( #9965 )
...
* Initial Turntable Emulation
2021-03-14 23:48:50 +03:00
Nekotekina
0327ecc5c1
Enable -Wduplicated-cond (GCC)
2021-03-13 18:46:59 +03:00
Nekotekina
c22e1e71f0
Continue fixing strict aliasing warnings
2021-03-13 18:02:37 +03:00
Eladash
aff63028d4
SCE Decryption: Detect illegal RAP files
2021-03-13 11:51:40 +01:00
Eladash
923ba6f3bb
Fix sysutil_send_system_cmd at Emu.Stop()
2021-03-12 21:01:48 +03:00
Eladash
729cd9284e
debugger: Fix PPU threads pausing
2021-03-12 13:01:12 +03:00
Eladash
cfa2d4aaa8
Loader: Log FNID of imported/exported functions
2021-03-11 15:23:58 +03:00
Nekotekina
03332c340d
Implement utils::bless (pointer cast)
...
Tries to workaround strict aliasing troubles.
Don't confuse with std::bless which works differently.
2021-03-10 16:02:00 +03:00
Eladash
63ecb56b51
PPU interpreter hotfix
2021-03-10 13:41:13 +03:00
Nekotekina
a4fdbf0a88
Enable -Wstrict-aliasing=1 (GCC)
...
Fixed partially.
2021-03-09 03:10:15 +03:00
Nekotekina
53af2dbb3f
Add/fix warning -Wignored-qualifiers (GCC/clang)
...
Fix simple_array::const_iterator as a part of it.
2021-03-09 03:09:50 +03:00
xddxd
df338f0552
Move sys_crashdump to it's own file and make it a module itself
2021-03-08 22:57:35 +03:00
Malcolm Jestadt
e5d0e035d0
SPU LLVM: Rearange FM instruction for better performance
...
- Doesn't eliminate any instructions, but allows for better out of order execution.
2021-03-08 15:48:36 +03:00
Nekotekina
87af905018
Enable -Wunused-parameter
2021-03-06 18:07:08 +03:00
GitArUs
f8097a428c
Allow games to list all savedata ( #9547 )
...
* cellSaveData - allow games to list all savedata, not only those they own.
Co-authored-by: Megamouse <studienricky89@googlemail.com>
2021-03-06 16:01:04 +03:00
Eladash
a5d74c5e96
GUI: Improve missing firmware handling
...
* Install PS3UPDAT.PUP at the spot when booting games whenever firmware is missing. The option to boot games without firmware is still supported when all firmware SPRX are HLEd in firmware settings.
* Pop-up a confirmation dialog in firmware installation if firmware is already installed.
2021-03-06 10:34:49 +01:00
Timothy Redaelli
fa5a2b6a85
SPUThread.cpp: remove "__attribute__((always_inline))"
...
cmp_rdata and mov_rdata are using __attribute__((always_inline)),
without inline, that is not supported on current g++ (see RPCS3#1546).
Moreover __attribute__((always_inline)) is a noop if used without inline so
just remove it.
A proper fix is to move the 2 functions in an header file as static
(with FORCE_INLINE) so it can be correctly inlined by the compiler.
2021-03-04 12:17:27 +03:00
RipleyTom
0eb0b1e1c9
Add some GT6 devices to whitelist
2021-03-03 17:30:16 +03:00
Nekotekina
52fe86b56c
fixed_typemap.hpp: make it a bit fool-proof
...
Require objects to be non-copyable (move is still allowed).
2021-03-02 21:58:49 +03:00
Eladash
004ebfdaee
SPU debugger: Implement MFC journal
...
* Allow to dump up to 1820 commands with up 128 bytes of data each, using key D with the debugger.
2021-03-02 21:57:51 +03:00
Nekotekina
ea5e837bd6
fixed_typemap.hpp: return reference
2021-03-02 16:08:14 +03:00
Nekotekina
d788b12a8e
fixed_typemap.hpp: reduce indirection
...
Backported some changes from auto_typemap.hpp
Implemented methods init(), reset(), clear()
Disabled recreation support.
2021-03-02 16:08:14 +03:00
Florin9doi
dfee46604a
Buzz settings
2021-02-28 22:36:47 +03:00
Megamouse
a7c9827ad4
Improve cellScreenshot ( #9851 )
...
* Fix screenshot logging
* Update libpng to 1.6.37
* cellScreenshot: Write text chunks
* cellScreenshot: add overlay image
* screenshot_manager: add /dev_hdd0/photo/
* read_png_file: use deleter instead of manual close
* cellScreenshot: use Qt for overlays
* cellScreenshot: don't apply overlay to regular img
* screenshot_manager: add mount hack for VFS
* cellScreenshot: escape the whole path
2021-02-28 22:05:04 +03:00
Nekotekina
f580bee32c
Rewrite cellNetCtlNetStartDialogLoadAsync hack
2021-02-28 20:20:17 +03:00
RipleyTom
67378c7dea
Add CELL_NET_CTL_INFO_DHCP_HOSTNAME impl
2021-02-26 11:58:42 +03:00
Nekotekina
a90ad62fc0
Remove garbage SPUW perf report
2021-02-23 18:24:50 +03:00
Nekotekina
090a769bf6
Implement fs::sync (Linux/POSIX)
2021-02-23 18:24:50 +03:00
Nekotekina
014846cf31
cellSaveData: fix minor issues
2021-02-23 18:24:50 +03:00
Eladash
112b7f6571
Fix Emulation::CallAfter
...
Most CallAfter usages were extremely wrong when ordered after Emu.Stop(). could result in anywhere from emulation stopping hangs to even segfaults.
track_emu_state = true is now the default, I haven't found cases which need need it disabled.
2021-02-23 17:55:36 +03:00
Eladash
68a878264c
Minor GUI fix for PPU interpreter at "precompilation"
2021-02-23 17:35:45 +03:00
Eladash
9ccf39b27f
Atomic SPU LS capture writes
2021-02-23 11:29:23 +03:00
Eladash
d4af8dd89a
Fix atomicity of savedata/trophy data writes
2021-02-23 11:29:23 +03:00
Eladash
932f31e37b
Atomic PARAM.SFO writes
2021-02-23 11:29:23 +03:00
Eladash
96400234a8
Remove cpu_thread destructor
2021-02-22 12:47:45 +03:00
Megamouse
f0b7afd7cc
cellPad: minor optimization
2021-02-22 10:45:40 +01:00
RipleyTom
8be2a55ccc
Add mutex lock for NP changes
2021-02-21 18:04:55 +03:00
RipleyTom
81270f3142
Remove now useless code from sys_bnet_connect
2021-02-21 18:04:55 +03:00
Eladash
eb0d006168
Fix most of "[x] thread is too sleepy" at Emu.Stop() ( #9813 )
...
* Fixes some thread sleep/wait calls
2021-02-21 16:43:02 +03:00
Eladash
20eb4352fb
debugger: Fix single stepping ( #9793 )
2021-02-19 14:53:09 +03:00
Nekotekina
038148bf06
Fix almost all GCC warnings
2021-02-17 22:59:04 +03:00
Nekotekina
1446254a03
Add error on missing 'override'
...
For consistency.
2021-02-15 20:21:30 +03:00
Nekotekina
8e6e57de86
Enable -Wunused-function warning
2021-02-15 14:39:53 +03:00
Eladash
f009d36811
Update log messages of PPU/SPU hashes and patches applied
2021-02-14 09:35:42 +01:00
Eladash
f43260bd58
Atomic waiting refactoring ( #9208 )
...
* Use atomic waitables instead instead of global thread wait as often as possible.
* Add ::is_stopped() and and ::is_paued() which can be used in atomic loops and with atomic wait. (constexpr cpu flags test functions)
* Fix notification bug of sys_spu_thread_group_exit/terminate. (old bug, enhanced by #9117 )
* Function time statistics at Emu.Stop() restored. (instead of current "X syscall failed with 0x00000000 : 0")
2021-02-13 17:50:07 +03:00
Eladash
cf384795d2
debugger: Improve PPU string constraints
2021-02-13 16:00:26 +03:00
Eladash
423cc1685c
PPU LLVM: Reduce PRX/OVL compilation memory usage a little
2021-02-13 13:05:41 +03:00
Eladash
5ed0cc293d
Fix PS3 process exit/exitspawn
2021-02-12 19:39:47 +03:00
Eladash
e26ae9899c
Reimplement/fix PRX patches
2021-02-12 15:27:59 +03:00
Nekotekina
4f8cac731b
Fix SAFE_BUFFERS attribute for GCC
2021-02-09 12:33:50 +03:00
Nekotekina
0057c89eaa
PPU Analyser: follow fallbacks in some cases
...
Fallback is an "invisible" branch to the next instruction.
This may be necessary for certain cases when patches are used.
2021-02-07 11:02:45 +03:00
Nekotekina
9e9a55df46
PPU LLVM: compile instructions from patches
...
For now, only as a single instruction at a time.
2021-02-07 11:02:31 +03:00
Nekotekina
9463238490
PPU Analyser: minor fixups for end pointer
...
Add more sanity checks for sections.
Remove some redundancy.
2021-02-07 11:02:31 +03:00
Nekotekina
b7ff2ecffb
Patch system: export some info for future use
...
For now it's just a list of addresses.
For now it's not used (just a stub).
2021-02-07 11:02:31 +03:00
Eladash
fad89f1c3b
Fix tiny race in PPU breakpoints ( #9731 )
...
If the PPU has just being paused by the debugger, before it entered the breakpoint handler, the PPU would continue onto the next instruction skipping the breakpoint but then being paused on it instead.
2021-02-07 00:25:40 +03:00
Eladash
4f85f151fd
SPU: Always signal the debugger about termination
2021-02-03 15:05:38 +03:00
Eladash
478ae0715e
Tiny fix for zombie PPU threads
2021-02-03 15:05:38 +03:00
Nekotekina
08aaae7999
PPU LLVM: workaround patch handling
...
Try to address #9704
2021-02-02 10:33:13 +03:00
Nekotekina
58eef983e2
PPU Analyser: fix constraints for all elfs.
...
Added for main executable and OVLs.
Forgot to use it not just for SPRX.
2021-02-01 19:14:24 +03:00
Nekotekina
7b40859eff
Remove unused header
2021-02-01 19:14:01 +03:00
Nekotekina
d0126f0fa0
Fix freezes in HLE Vdec and SPU LLVM precompilation.
...
Freezes could accidentally occur on close or ingame.
Deprecate range-for loop on lf_queue.
This is a part of PR #9208
Co-authored-by: Eladash <elad3356p@gmail.com>
2021-02-01 19:14:01 +03:00
Nekotekina
0c034ad7de
PPU LLVM: upgrade to GHC call conv
...
Get rid of some global variables.
Implement ppu_escape (unused yet).
Bump PPU cache version to v4.
2021-02-01 11:30:50 +03:00
Nekotekina
aeeceb7d0b
Minor fixups
2021-02-01 11:30:50 +03:00
Nekotekina
d5f16ce272
PPU Analyser: better constraints for SPRX
2021-02-01 11:30:50 +03:00
Nekotekina
c89362f6a2
PPU LLVM: don't use module name as PRX indicator
2021-02-01 11:30:50 +03:00
Nekotekina
8a029159cd
PPU Analyser: compile certain functions on per-instruction basis
...
PPU LLVM: optimize small blocks
2021-02-01 11:30:50 +03:00
Nekotekina
891ebd0cb1
PPU Analyser: use reloc info (disabled for now)
...
Add blocks from relocations.
2021-02-01 11:30:50 +03:00
Nekotekina
382509d778
PPU LLVM: Implement inline __add_get_ov
2021-02-01 11:30:50 +03:00
Nekotekina
f9ee8978ff
PPU LLVM: improve analyser
...
Compile possibly executable holes between detected functions.
Add unused "PPU LLVM Greedy Mode" option (for future updates).
Add "nounwind" attribute to compiled functions (reduces size).
2021-02-01 11:30:50 +03:00
Nekotekina
cf6606065d
PPU: fix some typos in asm code
2021-01-31 20:00:04 +03:00
Eladash
82c86ed2f7
Implement standalone OVL (overlay) loading mode
...
* Allow to load OVL alone.
* Add error checks in ppu_load_exec(), do not crash on error.
* Fix crash on exit from standalone PRX mode, allow kernel explorer to work with it as well for the added OVL mode.
2021-01-31 15:47:05 +03:00
Megamouse
c464e90d5d
Fix stop exit of check_only ppu_initialize
2021-01-31 12:18:32 +03:00
Megamouse
670d2b191c
Minor optimization for check_only ppu_initialize
2021-01-31 12:18:32 +03:00
Megamouse
7bddb87306
Simplify compile threads
2021-01-31 12:18:32 +03:00
Megamouse
2025f02105
Search for more game data directories.
...
Also properly remove duplicate paths
2021-01-31 11:42:33 +03:00
Megamouse
1078626eea
Fix ppu compilation progress dialog
...
We could only increase the value because we completely based the dialog on cellMsgDialog.
This led to an issue where the dialog would increase its maximum and thus decrease the current percentage.
It then couldn't decrease and was stuck on the old percentage.
2021-01-30 21:34:16 +01:00
Eladash
16c6b44f55
Fix #9680 ( #9687 )
...
Fix regression from #9680
2021-01-30 19:05:02 +03:00
Eladash
e3b3b0cda7
PPU LLVM: Precompile all executable (PRX, MSELF, overlay) code at startup ( #9680 )
...
* Precompile LLVM cache at startup of games, like the GUI "Create PPU Cache" option.
* Allow OVL (overlay) precompilation as well (used by certain games).
Co-authored-by: Megamouse <studienricky89@googlemail.com>
Co-authored-by: Nekotekina <nekotekina@gmail.com>
2021-01-30 16:08:22 +03:00
Nekotekina
bb2cc196a6
Fixup for preloading SPRX from MSELF
...
Forgot to append the offset.
Forgot to use different loop variable.
2021-01-29 21:26:34 +03:00
Eladash
d3bc96a201
Fix minor issue with usage of STL thread::hardware_concurrency()
2021-01-29 18:23:29 +03:00
Nekotekina
11ba6e45ab
Add MSELF support to SPRX precompilation.
...
Add ppu_precompile() function in PPUThread.cpp
Co-authored-by: Eladash <elad3356p@gmail.com>
2021-01-29 13:34:43 +03:00
Eladash
0652870204
New RSX Debugger
2021-01-28 17:40:26 +03:00
Nekotekina
34274ec391
Purge unused typeid() invocations
2021-01-28 10:23:29 +03:00
Nekotekina
53267e283b
PPU LLVM: implement ppu_finalize
...
Properly free certain compiled PRX/OVL modules (except dev_flash)
2021-01-27 18:03:49 +03:00
Nekotekina
ee288340b0
Implement thread_ctrl::scoped_priority
...
RAII priority control (+1, or -1)
2021-01-25 21:49:16 +03:00
Nekotekina
a69248299d
SPU: Don't use shm::map_critical in SPU LS allocations
...
Use shm::try_map instead until proper area is found.
2021-01-25 17:45:47 +03:00
Malcolm Jestadt
486d48e4f8
SPU LLVM: Optimize ROTQBY family for VBMI
...
- Avoid masking pshufb index by 0xf by using vpermb instead.
- Also fix conversion of vperm2b index to ShuffleVector index.
2021-01-25 13:18:23 +03:00
Ani
7c62574e59
spu: Restore workers priority after initialization
2021-01-24 16:40:59 +03:00
Eladash
7f28489c70
Improve ppu_thread_cleaner a bit
...
Always join thread.
2021-01-21 21:32:13 +03:00
Eladash
a58c12db0b
SPU: fixup after #9630
...
Co-Authored-By: Ivan <nekotekina@gmail.com>
2021-01-21 21:32:13 +03:00
Eladash
12e1be2626
Implement thread_ctrl::wait_on (see #9208 )
2021-01-21 18:31:51 +03:00
Eladash
f81674232e
Remove SPU and PPU destructors
2021-01-21 18:31:51 +03:00
Nekotekina
f944573b3c
Fix old warnings: remove strncpy
...
Use strcpy_trunc instead.
Change some sce structs.
2021-01-20 12:26:09 +03:00
Nekotekina
f9bc682115
Refactor some 'offending' code a bit (no effect)
...
It appears linkage errors were rare even in debug mode (GCC/clang).
2021-01-18 21:58:28 +03:00
Malcolm Jestadt
a2e8e3090c
SPU LLVM: Optimize FSM following comparison
...
- FSM following a comparison instruction can be optimized to a single shuffle instruction
2021-01-17 16:52:44 +03:00
Nekotekina
def364fe28
SPU LLVM: add splat_scalar helper
...
Unrolls into zshuffle from the preferred slot.
2021-01-17 15:13:28 +03:00
Eladash
e4c3b1c2bd
vm: Remove vm::dealloc_verbose_nothrow
2021-01-15 17:37:52 +03:00
Eladash
e1f95ceb54
sceNpTrophy: Fix sceNpTrophyRegisterContext for handler abortion ( #9586 )
...
* Implement handler abortion during context registration.
* Fixed recursive calls to sceNpTrophy functions such as by callbacks from registering context.
* Turns out the reader lock for context registeration was incorrect because ctxt->tropusr and trophy directory are being modified. Made it an exclusive lock after callback.
2021-01-12 19:14:51 +03:00
Nekotekina
db8e6fe7a7
Enable -Wunused-variable
2021-01-12 14:34:14 +03:00
Nekotekina
ed345e5b65
Enable -Winvalid-offsetof
2021-01-12 13:01:17 +03:00
Megamouse
52deff06ba
Random stuff ( #9589 )
...
* minor coding style adjustment
* Qt: simplify osk dialog buttons
* replace std::find_if with convenience functions
* RSX: use sv in swizzle comparison
idk, I'll remove this if it was intentional.
* overlays/osk: rename enter to return
This one confused me and make me look for a bug that caused the "enter" key to be disabled, while it was actually the return key (obviously xD).
2021-01-12 12:59:50 +03:00
Eladash
bf6f43ec3a
Utils: Rewrite fmt::split
2021-01-08 22:23:48 +03:00
Megamouse
36159c2bd4
Add comment for deprecated avcodec_register_all
...
Apparently this is now done automatically and doesn't even need to be called at all
2021-01-08 14:36:49 +03:00
Nekotekina
586440622b
Silence another warning (clang)
2021-01-07 12:46:45 +03:00
Eladash
951fe3491e
PS3 Loader: Fix sections memorizing
2021-01-06 23:21:38 +03:00
Chris
f8589de476
Initial playlist-based custom soundtracks support ( #9362 )
...
* Initial playlist-based custom soundtracks support
This is the initial implementation of playlist-based (cellSearch) custom soundtracks support.
It is based on the initial work by @Megamouse and currently uses a directory-based approach to manage albums and utilizes FFMPEG to read audio metadata.
Background: The real PS3 can import music in XMB from USB into its internal storage (/dev_hdd0/music) and additionally stores metadata (artist, trackname, tracknumber, ...) in a database (/dev_hdd0/mms/db/metadata_db_hdd). Games can make use of imported music via cellSearch.
For the time being, this implementation does NOT make use of metadata_db_hdd as the db-format is not well understood and a folder-based approch is easier to use. Users only have to create folders inside /dev_hdd0/music and add music to it to create a "playlist". This playlists contents will be sorted alphabetically. As a result, users could prefix numbers to the audio-files to force a specific order.
The only really supported audio format is MP3. I also added support for AAC, AC3, WMA, ATRAC3 and ATRAC3 plus, however, non of these formats were successfully tested for several reasons. AC3 and WMA are not enabled in the current FFMPEG build which makes reading codec-specific data impossible. We could enable these later if we want to. AAC actually could work but I was not able to get it working in WipeOut HD Fury. My guess is that the game does not support AAC. Finally, I could not find any ATRAC3 (or Plus) music to test with.
This implementation currently only implements parts of cellSearchStartListSearch() and cellSearchStartContentSearchInList(). There are several other functions which are still completely unimplemented and will probably be needed by other games. However, this implementation is a starting-point and is enough for WipeOut and maybe a few other games.
A video which showcases this custom soundtrack support is available here: https://www.youtube.com/watch?v=4nu1OCtONTY
Next steps:
- Utilize sortKey in cellSearchStartContentSearchInList()
- Eliminate TODOs
- Implement the missing other functions
- Test on more games - I do not own many that support custom soundtracks
Signed-off-by: gladiac1337 <gladiac@gmail.com>
Co-authored-by: Megamouse <studienricky89@googlemail.com>
Co-authored-by: Ani <ani-leo@outlook.com>
Co-authored-by: Ivan <nekotekina@gmail.com>
2020-12-31 22:47:09 +03:00
Florin9doi
f1c61067bc
Buzz! emulated controller ( #9504 )
...
* Buzz emulated controller
Co-authored-by: Florin9doi <Florin9doi@users.noreply.github.com>
Co-authored-by: Ivan <nekotekina@gmail.com>
2020-12-31 21:02:03 +03:00
Nekotekina
5227e65808
vm: implement vm::atomic_op, fetch_op helpers
...
Can help to reduce lambda depth hell a little.
2020-12-30 20:11:02 +03:00
Malcolm Jestadt
c952e99f3e
SPU LLVM: Fix edgecase in icelake codegen
2020-12-29 22:01:11 +03:00
Nekotekina
35322b5d14
Remove deprecated _bit accessor from v128
...
Complicated (a lot of code), confusing (ambiguous)
2020-12-29 21:04:28 +03:00
Nekotekina
6b96807112
Reimplement utils::popcnt64
...
Implement utils::popcnt128
2020-12-29 15:28:02 +03:00
Florin9doi
733f31f90e
Allow USB passthrough for THQ uDraw GameTablet
2020-12-25 14:27:24 +03:00
Eladash
c94a98e15a
Fix minor typo
2020-12-23 20:50:33 +03:00
Eladash
72e6e87d82
Fix SPU ELF loader
2020-12-23 20:50:33 +03:00
Eladash
d17d22139e
SPU Debugger: Print reservation data
2020-12-23 08:25:56 +03:00
Nekotekina
a8e0d261b7
types.hpp: more cleanup
...
Also fix compilation.
2020-12-22 19:08:09 +03:00
Nekotekina
43a58df8a0
Butcher narrow cast a little (don't print value).
...
Also remove some forward declarations from util/types.hpp
If they don't work properly, it's easier to remove them.
2020-12-22 14:32:30 +03:00
Nekotekina
b7bf316c1a
Don't randomly include "stdafx.h"
...
It's file for precompiled headers.
Include what is used, don't rely on transitive includes.
2020-12-22 14:32:30 +03:00
Nekotekina
41ee792f95
MSVC: remove MemLeak build support
...
There are better memleak detection tools.
1) Requires to guard placement new and external libs
2) Doesn't work thoroughly
2020-12-22 14:32:30 +03:00
Nekotekina
bd269bccaf
types.hpp: remove intrinsic includes
...
Replace v128 with u128 in some places.
Removed some unused files.
2020-12-21 21:11:25 +03:00
Eladash
59ed222205
Disasm: read instruction contents only once
...
Memory is volatile and may be changed by guest threads, ensure the decoded instruction matches with the data.
2020-12-21 13:46:26 +03:00
Eladash
ef884642e4
Cleanup disasm classes a bit
2020-12-21 13:46:26 +03:00
Nekotekina
eec11bfba9
Move align helpers to util/asm.hpp
...
Also add some files:
GLTextureCache.cpp
VKTextureCache.cpp
2020-12-18 18:07:42 +03:00
Nekotekina
d254a5736b
Fix bug with vector arg alignment in BIND_FUNC and callbacks.
2020-12-18 18:07:42 +03:00
Nekotekina
db9b7db531
Cleanup and move sysinfo.h -> util/sysinfo.hpp
2020-12-18 12:55:54 +03:00
Nekotekina
05099e2ae1
Replace uint64_t with u64
2020-12-18 12:23:53 +03:00
Nekotekina
77352a2a86
Replace uint32_t with u32
2020-12-18 12:23:53 +03:00
Nekotekina
d6042cf891
Replace uint16_t with u16
2020-12-18 12:23:53 +03:00
Nekotekina
534c63bf57
Replace uint8_t with u8
2020-12-18 12:23:53 +03:00
Nekotekina
fb29933d3d
Add usz alias for std::size_t
2020-12-18 12:23:53 +03:00
Nekotekina
4cfa9b11f3
Move busy_wait() to asm.hpp
2020-12-18 12:23:53 +03:00
Megamouse
d21f87af5d
Fix unresponsive UI during SPU compilation
2020-12-16 11:01:51 +03:00
Nekotekina
e39348ad96
Make lf_queue<> compatible with atomic_wait
2020-12-15 19:19:36 +03:00
Eladash
bfe1a8673a
PPU: Allow HLE execution from pure instruction decoder type interpreter
2020-12-15 11:18:51 +03:00
Eladash
7eb16e13bb
PRX loader: Fix libfs_155.sprx loading
...
Fix relocations' segments referencing when there are "empty" (memsize=0) LOAD segments.
2020-12-15 11:16:45 +03:00
Megamouse
03ad5c6830
Salvaging code ( #9432 )
...
* Minor input refactoring
* fix sys_config_unregister_io_error_listener log message
* Remove unused variables in RepaintTextColors
Co-authored-by: GermanAizek <GermanAizek@yandex.ru>
2020-12-14 14:33:43 +01:00
Eladash
e5603fec1e
Firmware libraries settings overhaul
2020-12-13 21:52:24 +03:00
Nekotekina
e321765c54
Split BEType.h to util/v128.hpp and util/to_endian.hpp
2020-12-13 16:34:45 +03:00
Nekotekina
a6a5292cd7
Use uptr (std::uintptr_t alias)
2020-12-12 16:29:55 +03:00
Nekotekina
b59f142d4e
Move types.h to util/types.hpp
2020-12-12 15:12:01 +03:00
Nekotekina
dff4392c10
Move error_code to ErrorCodes.h
2020-12-12 15:12:01 +03:00
Nekotekina
b09b7c1184
Remove any_pod<> from types.h
...
Add simplified any32 to GCM.h
Add simplified cmd64 to PPUThread.h
2020-12-12 13:12:39 +03:00
Nekotekina
6e05dcadb6
Reduce std::numeric_limits dependency
...
Please, stop pretending...
You need these templates for generic code.
In other words, in another templates.
Stop increasing compilation time for no reason.
2020-12-12 12:35:18 +03:00
Nekotekina
aa3aef4beb
std::chrono cleanup: always use steady_clock
2020-12-11 19:01:56 +03:00
Nekotekina
65c04e4ddd
Remove constexpr from ppu/spu decoders.
...
We don't need them at compile time (yet).
But can reduce compile time and complexity.
2020-12-10 15:06:01 +03:00
Nekotekina
b382d3b3e9
Remove ASSUME macro
...
It's dangerous and sometimes bluntly misused feature.
Its optimization potential is near-zero.
2020-12-10 14:08:02 +03:00
Nekotekina
36c8654fb8
Remove HERE macro
...
Some cleanup.
Add location to some functions.
2020-12-10 12:30:22 +03:00
Nekotekina
5d934c8759
Improve narrow() and size32() with src_loc detection
2020-12-09 16:26:20 +03:00
Nekotekina
e055d16b2c
Replace verify() with ensure() with auto src location.
...
Expression ensure(x) returns x.
Using comma operator removed.
2020-12-09 15:43:38 +03:00
Nekotekina
38745e5782
SPU ASMJIT: fixup mfence replacement
2020-12-09 11:15:40 +03:00
Eladash
2602be426f
Allow emulation to work without firmware ( #9367 )
...
* Allow emulation to work without firmware
* Fix HLE prx path detection.
* Fix manual list loading bugs.
* Fix HLE gcm
* GUI: Fix fonts search
* GUI: Hardcode sprx list
Do not depend on /dev_flash/sys/external/ contents.
2020-12-07 20:10:34 +03:00
Nekotekina
24e4e329ed
atomic.hpp: add atomic_t<bool> specialization
...
May be required in future, plus adds/hides some methods.
2020-12-07 17:13:12 +03:00
Nekotekina
eb66302907
atomic.hpp: replace std::atomic with atomic_t
...
Dual dependency is nothing good.
2020-12-07 17:13:12 +03:00
Nekotekina
b16cc618b5
atomic.hpp: add some features and optimizations
...
Add atomic_t<>::observe() (relaxed load)
Add atomic_fence_XXX() (barrier functions)
Get rid of MFENCE instruction, replace with no-op LOCK OR on stack.
Remove <atomic> dependence from stdafx.h and relevant headers.
2020-12-07 17:13:12 +03:00
Nekotekina
77aa9e58f2
shared_ptr.hpp: add trivial conversion for shared/single types
...
These conversions don't exist in std::shared_ptr-alike types.
But I don't want to bother with == operators until we have proper C++20.
Removed trivial conversion for atomic_ptr because it's heavyweight.
2020-12-07 15:33:28 +03:00
Eladash
15a12afe25
Debugger: Implement code flow tracking
2020-12-06 15:32:13 +03:00
RipleyTom
af8c661a64
Remove BOM markers
2020-12-06 15:30:12 +03:00
Nekotekina
d1e7837422
atomic_t: cleanup type requirements
...
Add C++17 requirements.
Remove alignment requirements (auto-align type).
What's missing is to detect padding and forbid it.
2020-12-04 19:11:36 +03:00
Nekotekina
8efc22bd45
atomic.hpp: simplify and unify bit test instructions
...
Also make them available on all platform.
Rename some rare methods.
2020-12-04 14:33:38 +03:00
Nekotekina
cad3a6c547
sceNp.cpp: fix some UTF-8 string mismatch
2020-11-30 03:21:34 +03:00
Nekotekina
b5d498ffda
Homebrew atomic_ptr rewritten (util/shared_ptr.hpp)
...
It's analogous to C++20 atomic std::shared_ptr
The following things brought into global namespace:
single_ptr
shared_ptr
atomic_ptr
make_single
2020-11-26 20:11:26 +03:00
Nekotekina
43952e18e2
Implement prefetch_write() and prefetch_exec() wrappers
...
Do some refactoring to prefetch_read() in util/asm.hpp as well.
Make all these function constexpr because they are no-ops.
2020-11-24 12:31:11 +03:00
Eladash
3f028fbb83
Fix SPU LS MMIO
2020-11-24 03:44:30 +03:00
Nekotekina
5bcaa25c02
CPU: remove descheduled threads from suspend_all list
2020-11-20 13:53:34 +03:00
Eladash
85880ffded
SPU: Log STOP full opcode ( #9292 )
...
Co-authored-by: Ani <ani-leo@outlook.com>
2020-11-20 13:53:16 +03:00
Eladash
28cbba5a7d
SPU LLVM: fix AND instruction family ( #9290 )
...
Incorrect immediate test (looks like copypasta)
2020-11-18 14:36:26 +03:00
Nekotekina
ccd0d2046d
SPU: increase max SPU count
...
According to max SPU TG count.
2020-11-17 15:22:04 +03:00
Nekotekina
0fec99e75b
SPU: absolutely unacceptable hack for SPU LS
...
Make normal threads inaccessible in PS3 memory.
2020-11-17 15:22:04 +03:00
Nekotekina
f8d1f070f5
sys_memory: HORRIBLE HACK for sys_memory_get_page_attributes
2020-11-17 15:22:04 +03:00
Eladash
992a372fc7
cellGame fixes
2020-11-17 09:04:35 +01:00
Nekotekina
ea5f5aea5f
vm: memory locking rewritten
...
Added vm::lock_sudo method (wrapper for utils::memory_lock).
Put locking outside of vm::g_mutex scope.
Prelock sudo memory for RSX, vm::stack, vm::main.
Prelock sudo memory for shared memory objects.
Don't check for TSX path.
2020-11-16 12:46:15 +03:00
Nekotekina
eaf0bbc108
SPU: don't allocate SPU LS in vm::main
...
Create its own shared memory object.
Use vm::spu to allocate all SPU types.
Use vm::writer_lock for shm::map_critical.
2020-11-16 12:46:15 +03:00
Eladash
b1710bb712
SPU Debugger: Implement float registers view + General debugger fixes ( #9265 )
...
* SPU Debugger: Fix try_get_insert_mask_info
* Debugger: Always update thread state on context's data change
No longer needing to press on thread's instructions for actions to work!
2020-11-15 08:45:28 +03:00
Nekotekina
dfae7bd073
SPU: Fix some stat printing
2020-11-15 04:41:16 +03:00
Nekotekina
badb3dc2dd
atomic.cpp/threads: remove old wait callback
...
Add new wait callback which simply collects statistics.
Shift workarounds towards actual problem detection.
2020-11-14 18:16:27 +03:00
Nekotekina
71ca413067
Don't add lonely cpu_flag::memory on TSX path (bug)
2020-11-14 09:03:33 +03:00
RipleyTom
debfae06a8
Improve disconnected state handling of dns queries
2020-11-13 07:05:06 +03:00
RipleyTom
e6f2f8ad0d
Add some error checking in sceNp2.cpp
2020-11-13 05:28:00 +03:00
Eladash
fefab50e06
Fix vm::range_lock, imporve vm::check_addr
2020-11-11 10:30:09 +03:00
Eladash
74274f6d77
Debugger: Improve SPU/PPU vector registers
2020-11-11 10:27:45 +03:00
Eladash
52fa69d93d
SPU Debugger: Improve registers panel
2020-11-10 22:51:52 +03:00
RipleyTom
a83df01bfd
rpcn 0.3.5 ( #9227 )
2020-11-10 08:55:49 +00:00
Nekotekina
cdaa8cb5c4
CPU: Improve suspend_all g_suspend_counter handling
...
Increase in two stages, giving more chances to use it.
Second stage is when all wait flags have been seen.
2020-11-09 23:54:36 +03:00
Nekotekina
083397a555
vm: lock memory under "sudo" addr
...
Remove memory touching from transactions.
2020-11-09 23:54:36 +03:00
Nekotekina
bc61835d97
CPU: use unsigned (u8) priority in suspend_all
2020-11-09 22:57:36 +03:00
Nekotekina
733b46d51a
sys_semaphore: add state check to sys_semaphore_get_value
...
Also to sys_semaphore_create, although we don't do it.
2020-11-08 19:03:41 +03:00
Nekotekina
8bc9868c1f
SPU/vm: Improve vm::range_lock a bit
...
Use some prefetching
Use optimistic locking
2020-11-08 17:23:17 +03:00
Nekotekina
3507cd0a37
SPU: improve spu_thread::reservation_check
...
Use optimistic locking and optimistic loop (expecting 1 iteration).
2020-11-08 16:43:15 +03:00
Nekotekina
1c99a2e7fb
vm: add map_self() method to utils::shm
...
Add complementary unmap_self() method.
Move VirtualMemory to util/vm.hpp
Minor associated include cleanup.
Move asm.h to util/asm.hpp
2020-11-08 16:43:15 +03:00
Nekotekina
b68bdafadc
vm: refactor vm::range_lock again
...
Move bits to the highest, set RWX order.
Use only one reserved value (W = locked).
Assume lock size 128 for range_locked.
Add new "Size" template argument that replaces normal argument.
2020-11-08 16:43:15 +03:00
Eladash
bacfa9be19
Debugger fixups ( #9226 )
...
Fix logic error in callstacks handling code, always set first to false after first iteration.
Add explicit check for zero return addresses. Current code validity checks may not check for it properly when it sits on interrupt handler entry point (which may contain valid code).
Do not allow 0x3FFF0 to be a back chain address because it needs space for LR save area, only 0x3FFE0 and below satisfy this criteria.
2020-11-08 16:42:20 +03:00
Eladash
516da4ecdd
Debugger: Improve SPU/PPU callstack handling
2020-11-08 09:17:13 +03:00
Eladash
3cb5fd8ebc
Debugger: Implement SPU callstack, fix PPU callstack
2020-11-07 20:45:57 +03:00
Eladash
6dcd482dd0
SPU reservations: Do not illegally dereference reservation data
2020-11-07 14:03:09 +03:00
Morgan Creekmore
a28ab0a408
Set AccountAge to 18 to fix age restriction checks, fix incorrect logged function name ( #9218 )
2020-11-07 09:47:44 +00:00
Megamouse
a3eb5c2d63
More Header cleanup
2020-11-06 22:14:05 +01:00
Nekotekina
34fa010601
Improve cond_var notifiers
...
But nobody uses it anyway, so clean up includes.
2020-11-06 00:10:16 +03:00
Nekotekina
5248240e10
atomic.cpp: improvements.
...
Reduced static memory amount for waitable atomics.
Allow notifier to skip notifications if wait/notify masks don't overlap.
Improve raw_notify to wake up the thread by its id, add thread_id arg.
Add optional mask argument to notify_one() and notify_all().
2020-11-05 05:51:43 +03:00
Nekotekina
ba5ed5f380
Fix vm::lock_range wrong check
...
Minor header refactoring.
2020-11-04 14:59:26 +03:00
Nekotekina
d022e7cd27
sys_prx: add cpu_flag::wait
2020-11-04 14:59:26 +03:00
Nekotekina
9b595c68a5
Fix some switch warnings
2020-11-04 14:59:25 +03:00
Nekotekina
1b8bf081b5
Upgrade to LLVM 11 Stable
2020-11-02 21:23:25 +03:00
Nekotekina
06ecc2ae68
vm::range_lock cleanup and minor optimization
...
Removed unused arg.
Linearized some branches.
2020-11-01 23:29:33 +03:00
Nekotekina
46d3066c62
Optimize vm::range_lock
...
Only test address on `range_locked`
Don't check current transaction
Remove vm::clear_range_locks completely
2020-11-01 16:46:06 +03:00
Nekotekina
8d12816001
TSX: fix transaction limit settings
2020-11-01 14:58:04 +03:00
Nekotekina
fe03b55046
TSX: tiny optimization of transaction functions
...
Because new memory manager puts them in first 2G.
2020-11-01 14:44:59 +03:00
Eladash
3c639ff8e1
SPU: Fix Accurate DMA edge case
2020-11-01 00:35:48 +03:00
Nekotekina
78c986b5dd
Improve vm::range_lock
...
Not sure how it ever worked
Clear redundant vm::clear_range_lock usage
2020-10-31 23:53:14 +03:00
Eladash
c2c559f8d9
Disasm: do not allow to access previous instructions in non-interpreter mode
2020-10-31 17:15:47 +03:00
Eladash
5e8419af0d
SPU Debugger: SHUFB insertion patterns
2020-10-31 17:15:47 +03:00
Nekotekina
86fc842c89
TSX: new fallback method (time-based)
...
Basically, using timestamp counter.
Rewritten vm::reservation_op with the same principle.
Rewritten another transaction helper.
Add two new settings for configuring fallbacks.
Two limits are specified in nanoseconds (first and second).
Fix PUTLLC reload logic (prevent reusing garbage).
2020-10-31 15:34:14 +03:00
Nekotekina
ba26e16411
Rename vm::reservation_light_op -> light_op
...
Rename vm::reservation_peek_op -> peek_op
Also remove overkill assertion for cpu_flag::temp.
2020-10-31 15:08:49 +03:00
Megamouse
2cee26c3e7
Cleanup some includes
2020-10-31 11:53:46 +01:00
Megamouse
5d55e509ec
cellSubDisplay: Add some constants ( #9178 )
2020-10-31 01:40:38 +00:00
Megamouse
4984e87776
implement interception for cellKb and cellMouse
...
this needs to be tested
2020-10-31 02:11:27 +03:00
Megamouse
c65b7d0aea
HLE: Add some constants
2020-10-31 02:11:27 +03:00
Megamouse
54fd224fd8
Add License Area Setting
2020-10-31 02:10:30 +03:00