kd-11
65d20f2d08
gl: Add mesa support for polygon offset
2022-10-11 14:00:34 +03:00
kd-11
a229e30b08
rsx: Implement RSX-compliant polygon offset
2022-10-11 14:00:34 +03:00
kd-11
d246a37b11
rsx: Move fp16 toggle to a global shader precision option
2022-10-11 14:00:34 +03:00
Elad Ashkenazi
92b08a4faf
rsx: Fixup a bug after mfc list optimization ( #12782 )
2022-10-10 04:04:41 +03:00
Eladash
a6dfc3be2f
SPU: Enable the MFC list optimization for Atomic RSX FIFO
2022-10-09 19:27:46 +03:00
kd-11
d6d7ade6e3
vk: Reload state on dynamic state changed
2022-10-09 03:00:39 +03:00
Elad Ashkenazi
e0df2c584f
rsx: Attempt to fix frame limiter
2022-10-09 01:33:40 +03:00
kd-11
3c88477270
Fixup for scissor/viewport invalidation rules
2022-10-07 15:27:54 +03:00
kd-11
df46e5137c
gl: Fix texture reconstruction logic
...
- Use correct target types
- Fix key generation to apply differently for each target type
2022-10-07 11:53:34 +03:00
kd-11
ffe8133865
vk: Avoid unnecessary dynamic state updates
2022-10-07 11:53:34 +03:00
kd-11
7140e82189
rsx: Fix program invalidation rules
2022-10-07 11:53:34 +03:00
kd-11
87411da95f
gl: Explicitly declare gl_Position as invariant when using MESA
2022-10-06 06:41:24 +03:00
Eladash
9b5cc7cda7
System.cpp: Fix RSX thread abort
2022-10-04 14:14:38 +03:00
kd-11
73784b9e12
Fix GCC build
2022-10-03 12:57:16 +03:00
kd-11
533f960854
rsx: Handle some more corner cases
2022-10-03 12:57:16 +03:00
kd-11
765208a181
rsx: Avoid clobbering CELL memory when splitting fbos
2022-10-03 12:57:16 +03:00
kd-11
4417701ea7
rsx: Track orphaned surfaces' parent addresses
2022-10-03 12:57:16 +03:00
kd-11
f66eaf8f44
rsx: Add some handy util functions to simple_array
2022-10-03 12:57:16 +03:00
kd-11
a0e2a3db1d
Fix underflow in ZCULL sync
2022-09-30 23:44:37 +03:00
kd-11
102d30db2d
vk: Update support for framebuffer loops to comply with current spec
2022-09-28 12:55:31 +03:00
kd-11
5281a85b67
rsx: Fix compiler warnings
2022-09-28 12:55:31 +03:00
kd-11
de28c812e8
rsx: Re-evaluate color MRT setup when the surface target type changes
2022-09-28 12:55:31 +03:00
kd-11
67c02e3522
vk: Bump compute descriptor pool size to 8k
...
- TODO: This should be dynamic.
2022-09-27 14:58:47 +03:00
kd-11
19dd2a693b
gl: Fix transform job assert
2022-09-27 14:58:47 +03:00
Nekotekina
6ff6a4989a
Implement at32() util
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Works like .at() but uses source location for "exception".
2022-09-26 18:04:15 +03:00
kd-11
dd8a337b14
rsx: Fix some more warnings
2022-09-22 23:46:48 +03:00
kd-11
0572d44996
gl: Fix enum collision
2022-09-22 23:46:48 +03:00
kd-11
38aa116c59
Fix build
2022-09-22 23:46:48 +03:00
kd-11
61666bae69
rsx: Fix hardware deswizzle not getting used when hardware deswizzle flag is not set
2022-09-22 23:46:48 +03:00
kd-11
362a26a404
gl: Fix D24X8 accelerated encode/decode
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- PS3 D24X8 is swapped as a full word, unlike PC.
- Add missing paths to handle custom swap behavior.
2022-09-22 23:46:48 +03:00
kd-11
81fa3da101
gl: Minor optimization around test..set patterns in the state tracker
2022-09-22 23:46:48 +03:00
nastys
acc2fea7e3
Update MoltenVK to 250e1f9 and single queue ( #12620 )
2022-09-20 11:12:27 +03:00
kd-11
3dc7b64fa1
rsx: Fix initialization of null cubemap resources
2022-09-19 19:13:46 +03:00
kd-11
79f2c21dfb
gl: Restrict compute image bindings to [0-8]
...
NVIDIA only supports 8 compute image slots even on modern GPUs.
2022-09-19 01:37:10 +03:00
kd-11
df36c44bc2
gl: Avoid UBO/SSBO binding index collisions
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- Some drivers don't like this. Actually only RADV.
- Almost all GPUs going back 15 years have a large number of UBO slots but limited SSBO slots.
Move UBO slots up as we have tons more headroom there.
2022-09-19 01:37:10 +03:00
Nekotekina
c4db65cc08
Fix one more warning
2022-09-18 18:35:17 +03:00
Nekotekina
b49a1f27eb
Warning fixes
2022-09-17 16:35:02 +03:00
Eladash
c8199de188
CPU preemption control: Improve stutter elimination
2022-09-16 18:57:55 +03:00
Eladash
2e9ee81dcd
CPU preemption control: Improve analysis
2022-09-16 18:57:55 +03:00
Eladash
cf4da5c4d1
CPU preemption control: bugfixes
2022-09-16 18:57:55 +03:00
Eladash
9c5108c1ca
CPU preemption control: Add one more debug variable
2022-09-16 18:57:55 +03:00
Eladash
ec7b18dab5
Implement independent CPU preemptions
2022-09-13 19:28:20 +03:00
kd-11
572a2a06d1
rsx: Properly reset occlusion counters even when the register is not in use.
2022-09-12 17:15:06 +03:00
kd-11
d686b48f65
rsx: Simplify FIFO concurrent access.
2022-09-09 23:17:27 +03:00
kd-11
f319362e35
vk: Fix queue concurrency behavior for images
2022-09-09 23:17:27 +03:00
kd-11
940e726754
rsx: Minor FIFO cleanup
2022-09-09 23:17:27 +03:00
kd-11
f43824762a
rsx: Get rid of an allocation in analyse_vertex_data that adds about 5% overhead.
...
This method is called many thousands of times per frame and that single allocation introduces a small perf hit.
Just get rid of it, it doesn't improve anything to have it there.
2022-09-09 23:17:27 +03:00
kd-11
cd53bb7eff
rsx: Avoid on-the-fly ZCULL allocations with unordered_map
2022-09-09 23:17:27 +03:00
Eladash
274386a078
rsx: Add some debugging information
2022-09-07 18:39:32 +03:00
Nekotekina
5985f0eefa
BufferUtils: cleanup regarding ARM64
2022-09-07 17:59:07 +03:00