Commit graph

15 commits

Author SHA1 Message Date
DHrpcs3 1bf9e41c26 Forgot this one 2015-01-18 13:16:24 +02:00
DHrpcs3 482d470bf2 Small RSX fixes
- Fixed constants offset in FP decompiler.
- Fixed vertex textures initialization.
2015-01-18 12:51:30 +02:00
raven02 fffadb975b RSX : inline fragment naming as vertex shader 2015-01-02 08:06:42 +08:00
raven02 06907cb942 format fix 2014-12-29 06:37:32 +08:00
raven02 4907dedf69 RSX: Implement LIT instruction 2014-12-29 06:21:34 +08:00
Raul Tambre 108e879266 Fragment Program improvements and additions
+ Added TODOs for REFL, LIT, LRP, BEM, TEXBEM and TXPBEM
- Removed the warning message about TEX_SRB texture projection being
used
* Implemented packSnorm2x16, unpackSnorm2x16, packSnorm4x8 and
unpackSnorm4x8. All need more testing to be confirmed as working
2014-12-28 09:53:01 +02:00
Raul Tambre 240c209360 Fix TXB instruction 2014-12-27 11:00:44 +02:00
Raul Tambre 1bde52623b Fragment Program improvements
* Implement TXP (Needs testing)
* Implement TXB
* Implement TXL
2014-12-26 17:56:55 +02:00
DHrpcs3 e1ea7a28c3 Fixed condition decompilation in vertex & fragment shaders
Added 30 & 60 modes to frame limiter
2014-12-22 01:10:22 +02:00
raven02 3fc471eb32 RSX: shaders fix and vertex texture implementation 2014-12-17 22:01:59 +08:00
raven02 c0b4bf2f94 log error for unimplmented fpcode 2014-12-14 23:21:41 +08:00
Raul Tambre 9e5403aeb3 Remove unneeded be_t 2014-10-11 20:20:01 +03:00
Nekotekina a8cfefac07 vm::ptr for u8/char types, mem_list_ptr_t removed 2014-08-31 19:01:48 +04:00
Alexandro Sánchez Bach cf9769fe65 Fragment Shader recompiler comments
Don't expect changes due to this commit.
2014-08-18 22:07:52 +02:00
Alexandro Sánchez Bach f07c35d9ae Renamed Emu/GS -> Emu/RSX 2014-08-04 01:37:23 +02:00
Renamed from rpcs3/Emu/GS/GL/GLFragmentProgram.cpp (Browse further)