Alexandro Sánchez Bach
f07c35d9ae
Renamed Emu/GS -> Emu/RSX
2014-08-04 01:37:23 +02:00
Alexandro Sánchez Bach
3689560617
Minor fixes and changes
2014-07-23 20:36:57 +02:00
DHrpcs3
9c2fe3b25d
Revert "Regression fix #343 "
2014-07-21 09:57:07 +00:00
DH
68078427aa
Fixed LOOP & REP instructions in FragmentShaderDecompiler
2014-07-19 14:58:32 +03:00
raven02
1a36a2d759
Regression fix #2
2014-07-19 04:33:08 +08:00
raven02
4856066a81
Regression fix #1
2014-07-18 23:03:39 +08:00
SiPlus
bf8e6dbc8e
Change vec2(float, 0.0).xxxx to vec4(float) in FS
2014-07-07 10:57:03 +04:00
Peter Tissen
95f1a0e645
use only one set of logging macros instead of two and don't use free() as a function name
2014-06-27 15:28:17 +02:00
Peter Tissen
21da317453
Logging system rework
...
* use one central unified log with channels/priorities ad-hoc listener registration and de-registration
* disable buffering by default
* add multi-threaded ringbuffer implementation
* use buffered listener for the gui (using the ringbuffer)
2014-06-26 17:34:28 +02:00
raven02
f5813bf2cd
Paritally revert #359
2014-06-22 06:55:02 +08:00
raven02
2f2a0c8fbc
FP: flush m_code_level & check emptyness of m_end_offsets
2014-06-22 05:23:24 +08:00
Nekotekina
237e7989b4
Tried to avoid glDeleteShader crash
2014-06-20 00:34:09 +04:00
DH
3c8815cc06
Improved Vertex Shader Decompiler
...
- Fixed condition register selection
- Implemented LIT
- Fixed RCP
2014-06-08 17:52:35 +03:00
DH
7bb966ba82
Improved PPU Interpreter
...
- Fixed UpdateCR0
- Fixed XER.CA updating
2014-06-08 08:27:57 +03:00
DH
03d2798dba
Fragment Shader Decompiler: fixed condition registers.
2014-06-07 19:20:39 +03:00
DH
e0046671f1
Improved Fragment Shader Decompiler
...
- Fixed KIL
- Added all regs to reg_table
2014-06-07 18:52:25 +03:00
DH
1b1ce85b32
Fixed small error in Fragment Shader Decompiler
2014-06-07 18:32:15 +03:00
DH
a4740d5f09
Improved unknown HLE functions logging
...
Fixed Fragment Shader Decompiler
2014-06-07 18:08:14 +03:00
DH
f8e8e2f624
Improved Fragment Shader Decompiler
...
- Implemented LIT, RFL, LIF, BRK, IF, LOOP, REP
- Fixed KIL, RCP, RSQ, DP2A
Implemented fmt::replace_first & fmt::replace_all
2014-06-07 17:15:49 +03:00
Peter Tissen
40add8f9a2
Seperate ConLog.h and ConLogFrame.h (for now only seperate headers)
...
make precompiled header slimmer under Linux to increase CI and dev-machine build-times
make sure unused modules don't compile
add unused modules to the VS project to easier keep track of them
2014-06-06 02:50:22 +02:00
raven02
59628960b6
Fix opcodes STR/SFL for both VP and FP
2014-06-04 02:53:06 +08:00
raven02
1bff3ad6ff
Opcodo : Add DP2A and temporarily disable KIL
2014-06-01 07:12:31 +08:00
raven02
13d68cbeeb
Opcode : add STR/SFL and fix KIL (discard)
2014-05-28 11:32:56 +08:00
raven02
872cbec8ba
Opcode : add KIL & LRP
2014-05-28 08:03:57 +08:00
nohbdy
d136adc73f
RSX Bugfixes and plugging memory leaks
...
BUGFIX: Add break after NV4097_SET_TEXTURE_BORDER_COLOR in RSXThread.cpp
BUGFIX: Fix parameters passed to RSXTexture::SetControl3 (they were being
passed in reverse order)
BUGFIX: Remove invalid, non-sensical call to glPixelStorei in GLGSRender.h
BUGFIX: Fix signed/unsigned comparison compiler warnings in GLGSRender.h
CHANGE: Make GLFragmentProgram::Decompiler synchronous by default
CHANGE: Update wxWidgets submodule to latest commit
BUGFIX: Fix several memory leaks
ADDED: Created a new MSVC debug configuration to output locations
of allocations that end up leaking after the program
is closed.
BUGFIX: Fix the stupid PadHandler crash due to the lack of a virtual d'tor
2014-04-17 15:15:43 -05:00
Bigpet
25c3aa8e19
fixes to get llvm to compile (excepti for utils.cpp, that'll get fixed
...
later)
Eradicate the Array almost everywhere, some usages like Stack still
remains
2014-04-12 12:06:52 +02:00
Alexandro Sánchez Bach
7093852fa0
lv2 sc_table edited & FP recompiler ddx/ddy fix
...
* Replaced ddx/ddy with dFdx/dFdy in FP recompiler.
* SysCalls table edited. It should now be easier to read / edit. Tell me
if you disagree with this.
2014-04-03 04:20:12 +02:00
Peter Tissen
8ac226ae69
replace all instances of wxString with std::string in all cases not
...
directly involved in either the GUI or other wxWidget classes like wxFile
2014-04-01 16:23:03 +02:00
DH
0e437312ad
Improved OpenAL audio output
...
Implemented LDBRX PPU instruction
Enabled FRSQRTE PPU instruction
Improved Fragment Program Decompiler
Implemented Log lvl selection
2014-03-13 02:26:53 +02:00
Nekotekina
5a240c32a9
log fixes (to wx_str())
2014-02-13 20:59:13 +04:00
DH
beb19633e9
Implemented vfsLocalDir & vfsDirBase.
...
Improved ThreadBase.
Minor fixes.
2014-02-02 21:42:32 +02:00
elisha464
985b27daab
Merge branch 'master' of https://github.com/DHrpcs3/rpcs3
2014-02-01 00:02:10 +02:00
DH
d93ce95a36
Small fixes
2014-01-31 22:54:26 +02:00
elisha464
678e455b4f
fixed fragment decompiler
...
when adding a const, I added a check to see if it already exists
2014-01-31 22:44:35 +02:00
DH
4b8d6b6919
Improved ThreadBase.
...
Improved Vertex Shader Decompiler.
2014-01-31 20:40:18 +02:00
elisha464
057efb48fa
fix problem where there was black quads instead of text in fw samples
2014-01-26 23:08:09 +02:00
Sacha
6bcaf469e8
First stage of WX dependency removal.
2013-11-28 05:16:19 +10:00
DH
9ce30fdd74
Improved OpenGL renderer & RAW SPU
...
- Improved Fragment Shader Decompiler.
- Fixed NV308A_COLOR cmd.
- Fixed break points for RAW SPU Thread.
- Added cellMsgDialogOpen2 to cellSysutil module.
2013-11-26 06:34:19 +02:00
Mislav Blažević
d8bd34b57e
Start porting to GNU compiler
2013-11-23 23:27:58 +01:00
DH
9d5b13839b
- Fixed OpenGL renderer LoadVertexArray & DrawArray.
...
- Improved SPU SCs.
- Renamed mem_ptr_t -> mem_list_ptr_t, mem_struct_ptr_t -> mem_ptr_t.
2013-11-19 23:10:23 +02:00
DH
521244b0e0
Improved GS Renderer.
2013-11-09 23:29:49 +02:00