JohnHolmesII
7303f04bc5
Minor bugfix
2018-04-10 15:06:56 +03:00
Nekotekina
ea82b732a3
SPU: fix non-TSX path
2018-04-08 23:30:50 +03:00
Talkashie
64992f758d
Fix typos ( #4410 )
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* MASSIVE TYPO FIX part 1
* ANOTHER HUUUUGE TYPO FIX part 2
* thank you :hcorion: for all of your help. I could not have done this without you
2018-04-08 01:01:39 +01:00
GinkREAL
8a51af0b56
cellVdec: Do not decode next frame during end_sequence
2018-04-08 02:51:46 +04:00
Nekotekina
c77b310422
Implement sys_vm_invalidate
2018-04-07 21:18:34 +03:00
Nekotekina
0797164fac
SPU: fix possible livelock
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The bug affects TSX path
2018-04-07 20:51:21 +03:00
Nekotekina
3681507136
Rewrite vm::reservation
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Use flat virtual memory area
2018-04-07 20:51:21 +03:00
Nekotekina
2b5cf2455f
SPU: improve TSX usage
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Reduce transaction failure amount
Remove vm::try_to_lock
2018-04-06 21:47:54 +03:00
Nekotekina
d392379c7a
Use vm::passive_lock for SPU threads
2018-04-06 15:47:00 +03:00
Nekotekina
e88508b679
SPU: cache barrier/fence masks
2018-04-06 15:47:00 +03:00
kd-11
568118634e
vk: Squash some spec violations that went unnoticed
2018-04-05 01:06:50 +03:00
kd-11
cfd0b8a975
rsx: Fix alphakill
2018-04-05 01:06:50 +03:00
kd-11
93b2776604
rsx: Fix vertex input detection
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- Properly detect inline array registers vs constant value registers
- Silence needless spam, 306E is 2D surface engiine, the assumption that y is multiplied by 306E pitch is not crazy
2018-04-05 01:06:50 +03:00
kd-11
53f2533a08
rsx: Implement proper Z-order curve in 3 dimensions
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- Should fix garbage palette textures getting uploaded (LSD graphics)
2018-04-05 01:06:50 +03:00
kd-11
e291494282
rsx: Texture cache updates
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- Properly implement section gather for 3d and cubemaps
Implements render-to-3d and fixes some corner cases for render-to-cubemap
2018-04-05 01:06:50 +03:00
Nekotekina
da9baac842
Improve save data dialog
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Bug fix: don't display new data entry when not asked for
Use icon/title provided by the game for the new data entry
Display new data entry at the beginning of list when necessary
Minor cellSaveData cleanup
2018-04-02 16:27:28 +03:00
Nekotekina
0e74f2e340
Fix MMIO on SPU
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Thanks Digitaldude555 for reporting the bug and @elad335 for pinging me
2018-04-01 22:39:48 +03:00
Nekotekina
402ca480cd
Fix vm::check_addr usage
2018-04-01 22:39:48 +03:00
Nekotekina
d871675b3b
Process RawSPU MMIO in do_dma_transfer
2018-04-01 22:39:48 +03:00
Nekotekina
bb0cfe383d
Fix MFC_SYNC_CMD
2018-04-01 20:52:54 +03:00
scribam
717f2b0ac8
cellVdec: log error when using interlaced frame instead of throwing an exception
2018-04-01 03:36:22 +04:00
Megamouse
755ceb50a4
stub cellGem some more ( #4349 )
2018-04-01 02:03:37 +04:00
VelocityRa
706faa1d32
PPUTranslator: Ignore relative relocations
2018-04-01 01:32:08 +04:00
jjsat
4620fa8bd8
Return parameter error if the result of funcFixed is invalid.
2018-04-01 01:04:37 +04:00
jjsat
1dc87a0704
Corrected logic for handling number of returned save data list entries and total number of save entries.
2018-04-01 01:04:37 +04:00
jjsat
bba7184090
Handle some invalid save function parameters.
2018-04-01 01:04:37 +04:00
jjsat
d973337c4e
Calculate save data file size more accurately and return size in savedata_get_list_item if requested.
2018-04-01 01:04:37 +04:00
Nekotekina
898637f830
Remove mfc_thread
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Clear mfc_queue on reset
Improve MFC Proxy a bit
2018-03-31 21:13:12 +03:00
Nekotekina
78dbc4fb5f
RawSPU: reset status register on start
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Was proposed by @elad335
Implemented as atomic op
2018-03-31 20:35:30 +03:00
Nekotekina
a3db2774f1
[LLVM] Fix thread limiter
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Allow to apply max llvm threads setting as usual
2018-03-31 20:35:30 +03:00
Nekotekina
c3a5e3f491
[LLVM Cache] Minor workaround
2018-03-31 16:51:19 +03:00
VelocityRa
bca46e92d4
cellCamera: Implement cellCamera*NotifyEventQueue and do some refactoring
2018-03-30 20:50:31 +01:00
Jake
6d6d6fa827
dx12/vk/gl: implement use of vertex_data_base_index when calculating index
2018-03-30 13:30:04 +03:00
Megamouse
3e863f2189
remove redundant error messages in sceNpTrophy
2018-03-30 05:40:57 +04:00
Megamouse
2d68aed68f
improve sceNpTrophyGetTrophyInfo and sceNpTrophyGetGameInfo
2018-03-30 05:40:57 +04:00
kd-11
ee0fe28ddc
rsx: Fix copypasta
2018-03-29 13:52:11 +03:00
kd-11
7627ad04f1
rsx: Disable gamma control on WZYX textures
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- Gamma is seemingly used for (D/X/A)RGB only. Data textures are unaffected
2018-03-29 13:52:11 +03:00
kd-11
f559c088a1
rsx: Dubious fix for broken B8 swizzle remap
2018-03-29 13:52:11 +03:00
pauls-gh
a17025c465
Strict Rendering Mode (SRM) fix. Move old surface copy before texture upload.
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Fixes the following issues on Tales of Vesperia which requires SRM.
- Blacked out scene after the sleeping dog now renders correctly
- Ghosting effect. The ghosting was most noticeable as a delay between the character rendering and the cell shading around the character. This appears to be gone with this change.
2018-03-29 11:01:58 +03:00
kd-11
fca6c4fb7f
vk: Improve compatibility workarounds
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- Disable fence reset on gcn1 - gcn3
- Enable polaris+ workarounds on linux if proprietary driver is used
2018-03-28 11:30:11 +03:00
Kravickas
e6cb4df877
Fix a typo in gcm_enums.cpp ( #4333 )
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* Update gcm_enums.cpp
2018-03-27 18:43:38 +01:00
kd-11
5aac8aa424
rsx: Clamp negative fog distance
2018-03-25 16:02:47 +03:00
kd-11
887ea43e39
rsx: Fix some texture cache problems
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- gl/vk: Properly handle remapping temporary resources
2018-03-25 13:31:06 +03:00
kd-11
9fce5b0f7a
gl: Fix leaking occlusion queries
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- GL queries share the target binding (not asynchronous!)
- Discard active queries by closing them, leave closed queries alone (nothing to be done for discard op)
2018-03-25 13:31:06 +03:00
kd-11
22af70d0d0
gl: Always use indexed blend caps to avoid conflict with the state cache.
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- glEnable/glDisable should not be used with GL_BLEND as the main renderer uses the indexed variant
2018-03-25 13:31:06 +03:00
kd-11
321c360dcb
rsx: Overhaul rendertarget sampling/shuffles
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- Reimplements render target views used for sampling
- Optimizes access using an encoded control token
- Adds proper encoding for 24-bit textures (DRGB8 -> ORGB/OBGR)
- Adds proper encoding for ABGR textures (ABGR8 -> ARGB8)
- Silence some compiler warnings as well
- TODO: Real texture views for OGL current method is a hack
2018-03-25 13:31:06 +03:00
kd-11
9bb1ed78f9
gl: Implement video-out calibration for gamma and dynamic range
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- Seems to be of limited use but if it is determined to be useful, a vulkan implementation can be done
2018-03-25 13:31:06 +03:00
kd-11
9fc1740608
rsx/fp: Fragment program overhaul
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- Separate TXB from TXL: They are completely different!
- Properly perform TMU emulation in the fragment shader. Implemens SRGB conversion and alphakill at the moment
- Properly perform ROP emulation in the fragment shader. Implements FRAMEBUFFER_SRGB. While support on the chip looks to be incomplete (and wierd), it does work
- Document some more bits in SHADER_CONTROL register
2018-03-25 13:31:06 +03:00
kd-11
c6a2525c9b
video out: Set up video configuration options in fxm
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- TODO: Actually do something with the values
2018-03-25 13:31:06 +03:00
kd-11
aeebeed0f2
vk: Fix AMD primitive restart emulation when strict mode is active
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The restart emulation is there to keep the proprietary drivers from randomly crashing when using primitive restart
2018-03-25 13:31:06 +03:00