kd-11
c9058280e0
vk: Fix a potential deadlock
2022-07-25 21:05:31 +03:00
kd-11
5af50cfd55
vk: Handle corner cases
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- Fix up flush sequence in DMA handling (WCB)
- Do not request resource sharing if queue family is not different!
2022-07-25 21:05:31 +03:00
kd-11
d846142f0c
vk: Reimplement compliant async texture streaming
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- Use CONCURRENT queue access instead of fighting with queue acquire/release via submit chains.
The minor benefits of forcing EXCLUSIVE mode are buried under the huge penalty of multiple vkQueueSubmit.
Batching submits does not help alleviate this situation. We simply must avoid interrupting execution.
2022-07-25 21:05:31 +03:00
kd-11
bec3e156fb
vk: Disable robust buffer access for ANV
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- Robust access is nice, but we don't actually need it
2022-07-21 22:29:40 +03:00
Nekotekina
4b787b22c8
Implement FN (lambda shortener)
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Useful for some higher order functions.
Allows to make short lambdas even shorter.
2022-07-08 14:47:41 +03:00
Elad Ashkenazi
fcd297ffb2
Savestates Support For PS3 Emulation ( #10478 )
2022-07-04 16:02:17 +03:00
kd-11
7530b3c971
vk: Fix image view search and destroy
2022-06-09 02:13:55 +03:00
kd-11
60a2a39e88
gl: Deswizzle textures on the GPU
2022-05-31 23:34:14 +03:00
kd-11
9c824aa0b5
vk: Enable event scope hack for INTEL proprietary drivers
2022-05-24 20:11:31 +03:00
kd-11
efff2a78c8
vk: Restructure how the conditional render evaluation is done ( #12071 )
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Fixes conditional render fast-path
2022-05-24 11:11:21 +03:00
kd-11
ec2d529832
rsx: Separate loop interrupts from graphics state
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- The interrupts are for multithreaded signals andmake the main loop run more aggressively for the next cycle
2022-05-20 16:29:27 +03:00
kd-11
e368453751
rsx: Rework loop interrupts a bit
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- Reset backend interrupt in core handler
- Separate memory config interrupt from regular backend interrupt
2022-05-20 16:29:27 +03:00
kd-11
d0dc095c84
rsx: Silence some log spam
2022-05-20 16:29:27 +03:00
kd-11
360fdca5ac
vk: Avoid multimap when handling image views
2022-05-20 16:29:27 +03:00
kd-11
d2de560060
rsx: Improve sync_hint callback interface
2022-05-20 16:29:27 +03:00
kd-11
5315eb546f
rsx: Stop spamming ZCULL update method
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- This has a negative impact when ZCULL is active due to spamming __rdtsc
- While the method is fast, it is not free and some checks are done before the instruction can be emitted
Let's use the saved time to actually get something useful done
2022-05-20 16:29:27 +03:00
kd-11
7fa521a046
rsx/vk: Redesign how conditional rendering hints work
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- Pass a sync address to the backend
- Ignore the hint if the query is running in lazy mode
- Do not submit CBs too close to each other. Submits are expensive
2022-05-20 16:29:27 +03:00
kd-11
9a1e6cc3e8
rsx: Implement RSX reports area access detection and optimize around it
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- If nobody is reading RSX reports, do not be in a hurry to write them
- Requires HLE of some methods (cellGcmGetTimestamp) to function correctly
2022-05-20 16:29:27 +03:00
kd-11
f0135a02f5
vk: Unconditionally enable hw acceleration for conditional evaluation
2022-05-20 16:29:27 +03:00
kd-11
0b7e013fbe
rsx: Simplify ZCULL logic a bit
2022-05-20 16:29:27 +03:00
kd-11
e236ba4daf
rsx: Improve lowered precision comparison emulation
2022-04-28 01:31:07 +03:00
Eladash
7329fa9cf5
TRPLoader: Use std::string_view
2022-04-25 20:15:10 +02:00
nastys
f21b298e5e
Make MSL Fast Math and software vkSemaphore optional
2022-04-24 09:25:13 +02:00
sguo35
e761b3235c
macos: fix build for arm64
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Adds arm64 branches to some x86 specific code and modifies some casting
logic to make Clang happy
2022-04-18 17:53:54 +03:00
kd-11
e037b5c438
rsx: Handle in-place image swaps when locking data for WCB/WDB
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- Rare, but possible if a surface address is switched from color to depth usage
- In such a case, deref the old image and ref the new one to avoid leaks
2022-03-29 12:35:32 +03:00
kd-11
f45343a345
rsx: Handle DMA block init where empty pages exist in the range
2022-03-29 12:35:32 +03:00
kd-11
d98d152d23
rsx: Fix leaking surface cache refs from texture cache
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- Lock surfaces in use by texture cache to prevent complete deletion
- Remove discarded surfaces from the reprotect cache to avoid uaf
2022-03-28 19:55:34 +03:00
kd-11
b645a7faf5
vk: Rebuild swapchain in case of unexpected errors during present
2022-03-28 19:55:34 +03:00
kd-11
ffa841e7c1
vk: Force resolve explicitly for transfer operations
2022-03-28 19:55:34 +03:00
kd-11
e66d6a9399
Fix interpreter
2022-03-26 16:10:18 +03:00
kd-11
ef65c47592
vk: Restore UBO alignment
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- NV requires some very large alignment thresholds
2022-03-26 16:10:18 +03:00
kd-11
1592ecdc55
rsx: Invalidate transform block on program change
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- Since each program now does a remap of the outputs, we need to reupload the constants
- This is not a loss, constants are almost always changing between draw calls anyway
2022-03-26 16:10:18 +03:00
kd-11
de0e660d28
rsx: Handle vertex shaders with no constant references
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- If no vc[] refs exist, do not upload anything!
2022-03-26 16:10:18 +03:00
kd-11
d057ffe80f
rsx: Fix program generation and compact referenced data blocks
2022-03-26 16:10:18 +03:00
kd-11
9a2d4fe46b
rsx: Relocatable transform constants
2022-03-26 16:10:18 +03:00
RipleyTom
a4d715e25d
Warning Fixes
2022-03-23 19:35:10 +01:00
kd-11
af0e1f609e
Fix vulkan compilation warnings
2022-03-23 11:26:06 +03:00
kd-11
35ec4de776
rsx: Optimize surface store for faster scanning
2022-03-23 11:26:06 +03:00
kd-11
bc7ed8eaab
rsx/vk: Rework MSAA implementation
2022-03-17 22:02:20 +03:00
kd-11
1943d9819f
rsx: Clean up surface cache routines around RTT invalidate
2022-03-10 20:43:58 +03:00
kd-11
cfecbb24ca
rsx: Avoid calling slow functions every draw call
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- Use TSC for timing where interval duration matters.
- Use atomic counter for ordering timestamps otherwise.
2022-03-08 22:06:26 +03:00
kd-11
0df903090d
rsx: Optimize metrics a bit
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- For some reason this has a massive impact on performance above some arbitrary threshold of calls
Shows up under surface_cache::get_merged_memory_region when doing gathers.
2022-03-08 22:06:26 +03:00
kd-11
6812fa4764
rsx: Fix surface write coherency when MSAA is active
2022-03-08 22:06:26 +03:00
kd-11
0dbfe314a3
vk: Encode image type when caching resources
2022-03-01 21:51:55 +03:00
kd-11
00a1864a95
Revert "rsx: Downgrade depth-1 3D images to 2D ( #11593 )"
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This reverts commit 6c096b72b5 .
2022-03-01 21:51:55 +03:00
kd-11
6c096b72b5
rsx: Downgrade depth-1 3D images to 2D ( #11593 )
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- Fixes problems with implicit view types derived from dimensions.
2022-03-01 10:45:50 +03:00
kd-11
e035000864
vk: Do not enable passthrough DMA unconditionally (yet)
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- There are still some kinks to work out. Host labels do not fix all the bugs which means I missed something.
2022-02-26 10:28:46 +03:00
kd-11
f3823232e0
Disable passthrough DMA for proprietary intel driver
2022-02-23 21:15:08 +03:00
kd-11
6b8b23c401
vk: Drain the label queue before using the CPU fallback to avoid out-of-order signals
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- This avoids crashes in some game engines which expect RSX semaphores to signal in the order they are submitted.
2022-02-23 12:57:04 +03:00
kd-11
6fd2a9b677
rsx: Remove leftover dprints
2022-02-23 12:57:04 +03:00