Commit graph

360 commits

Author SHA1 Message Date
Megamouse e58a89af2d Qt: Enable game window shortcuts 2024-09-27 17:57:49 +02:00
Megamouse 18a99a7d8f input: use static hid singleton for init and exit 2024-09-23 21:59:01 +02:00
Megamouse e5a526e4d6 input: enable squircle settings in keyboard pad handler
Clamp squircled values to radius 1.
Also set kb and evdev default to 8000 as the others
2024-09-14 17:20:07 +02:00
552eden b4ff988bd8 Add support for SHRED dongle
changed support from ride dongle to ride + shred dongle
2024-09-05 18:23:51 +02:00
Megamouse fd6ebe2895 Qt/input: Don't report two direction trigger values unless actually requested
Fixes a bug where you could map LT- even if you weren't pressing ALT before.
2024-08-18 10:49:26 +02:00
Megamouse 08f81160cc Input: Abbreviate some variable names and add min output interval
The abbreviation allows for easier diff between handlers.
2024-08-18 10:49:26 +02:00
Megamouse 9a071746ed input: log send_output_report hid error
Maybe helps to figure out some issues
2024-08-18 10:49:26 +02:00
RipleyTom 50446e425d evdev: don't warn on disabled motion device 2024-08-15 08:58:09 +03:00
Megamouse 4d5897d519 keyboard: only map single buttons
key combos are not really supported at the moment
2024-08-13 20:58:04 +02:00
Megamouse 93c21103aa xinput: allow to map triggers as positive or negative 2024-08-13 20:14:30 +02:00
Megamouse ff6a4bb72d Qt/input: add shortcut for toggling emulated mouse and keyboard 2024-08-12 23:19:23 +02:00
Megamouse cb122819ae evdev: try to fix first call behaviour
We don't have all the events in the first call to get_next_button_press.
So we have to set all the buttons to max on the first call.
We also have to make sure that we don't manipulate the values if we just
want to know the connection status.
2024-08-11 00:56:07 +02:00
Megamouse f2ef0966eb input: add analog limiter 2024-08-10 12:07:57 +02:00
Megamouse 2806348f73 evdev: simplify get_next_button_press 2024-08-09 20:01:50 +02:00
Megamouse b95aa7a28c mmjoy: simplify get_next_button_press 2024-08-09 20:01:50 +02:00
Megamouse 326375ad9a Qt/input: clear min_button_values if we want to get the blacklist 2024-08-09 20:01:50 +02:00
Megamouse 16a6915525 Qt/input: ignore button press values unless they increase 2024-08-09 20:01:50 +02:00
Megamouse 28781d9bfb Qt/input: move preview_values into callback 2024-08-09 20:01:50 +02:00
Megamouse 60b90075ac input: ignore mouse handler events until initialized
And revert the now obsolete reload requests
2024-08-08 22:34:20 +02:00
Megamouse bc23615508 Input: fix initial mouse config reload 2024-08-08 22:34:20 +02:00
Megamouse 548cc074f4 input: log all config file content if used 2024-08-08 22:34:20 +02:00
Megamouse 56b6b7e732 raw_mouse: Fix button map out of bounds access
- Reload the mouse config when the index changes.
- Clear the button map before reloading the config.
- Check if the button really is in the map.
2024-08-01 01:17:01 +02:00
Megamouse 30f49a61df DS4/DualSense/SDL: add touchpad support 2024-07-31 08:45:25 +02:00
Megamouse 34506daff6 input: log used pad config 2024-07-22 22:44:42 +02:00
Florin9doi 33d2b27b91 USB: Top Shot Fearmaster device emulation 2024-07-19 22:10:11 +02:00
Florin9doi 088b594fa8 USB: Top Shot Elite device emulation 2024-07-19 22:10:11 +02:00
Florin9doi a1a38b7b39 USB: Move uDraw GameTablet config from IO to Pads 2024-07-19 22:10:11 +02:00
Florin9doi a1d2a72a78 USB: GunCon3 updates
-Process the mouse buttons even when x/y_max aren't yet determined.
 -Allows to start the calibration without shaking the mouse before.
-Extend support to 4 players. The games can't use more than 2, but it
allows more flexibility to mix DS3 and GC3.
-Avoid OOB for unsupported Pads
2024-07-07 18:34:52 +02:00
Florin9doi 58d27a9438 Pad: Simplify is_fake_pad logic 2024-07-07 18:34:52 +02:00
Megamouse f0713c8940 Input/Overlays: show pressure intensity toggle hint 2024-07-06 19:58:53 +02:00
Megamouse d23ac6f598 input: move player_id to pad struct 2024-07-06 19:58:53 +02:00
Megamouse 20f906bf9b input: add battery LED flag and some getters 2024-07-06 18:55:48 +02:00
Megamouse 1a61a7a39f input: allow running pad thread without emulation 2024-07-06 18:55:48 +02:00
Megamouse 289b70d276 input: implement HidDevice::close
Preparing for further ps move additions down the line.
2024-06-30 12:51:24 +02:00
Megamouse d5923ef808 Fix weird new gcc namespace warning 2024-06-28 00:24:07 +02:00
Megamouse e790842007 input: allow dynamic change of mouse configs 2024-06-27 19:12:34 +02:00
Megamouse df6bec236f input: Use same dualsense gyro values as linux kernel 2024-06-27 01:15:23 +02:00
Megamouse 78cb7963fb input: invalidate ds4/dualsense calibration instead of disabling the controller 2024-06-27 01:15:23 +02:00
Megamouse 8050e1f853 input: fix ds3 gyro offset 2024-06-26 17:19:06 +02:00
Megamouse 945bfaf0ea input: differentiate between left and right modifier keys 2024-06-23 15:54:13 +02:00
Megamouse 1cef7df006 input: add missing control key to basic keyboard
The meta key logic changed, so we now have to add it.
2024-06-23 15:54:13 +02:00
Megamouse 7e27e1420e input: try to fix macOS SDL crash 2024-06-23 09:31:48 +02:00
Elad Ashkenazi bceaf46e2f Savestates/Mouse: Fix Mouse handler use 2024-06-20 20:25:07 +03:00
Megamouse b8452d29d6 input: move pad_state_notify_state_change to pad_thread 2024-06-12 08:24:12 +02:00
Megamouse 244e9c96ad ds3: use input_report struct 2024-06-11 00:09:38 +02:00
Megamouse 645621b243 Dualsense/DS4: Replace buffers with human readable structs
Also don't turn off the lights when the game closes.
2024-06-11 00:09:38 +02:00
Elad Ashkenazi 0b22423ab8 Minor fs::file usage fixes
Do not crash on file creation failure. Make some config writes atomic.
2024-06-10 13:45:23 +03:00
Megamouse c15121377f Input: Implement anti deadzone 2024-06-07 21:18:37 +02:00
Megamouse a3457c29cb Overlays: allow ldd input even if len is 0
Rock Band 3 doesn't seem to care about the len. It's always 0.
2024-05-26 10:54:12 +02:00
Megamouse 21c03b74b6 input: only unregister devices if there is no other handler registered
Also center mouse if a new device was added
2024-05-25 00:51:05 +02:00