raven02
208f4c3e27
vk: front_diff_color typo fix ( #2016 )
...
* vk: typo fix
* continue in for loop
2016-08-02 23:54:49 +08:00
raven02
61c6f82f74
Regression fix #1995 ( #2014 )
2016-08-01 19:47:14 +08:00
Nekotekina
e6bd91ada0
id_manager: embedded RTTI
2016-08-01 12:51:47 +03:00
Nekotekina
e585939ac2
id_manager::id_key implemented
2016-08-01 01:35:53 +03:00
Nekotekina
3576e13e9a
emucore.vcxproj fix
2016-08-01 01:35:37 +03:00
Vincent Lejeune
9e7902455d
rsx: Fix warning because of unused arguments
2016-07-31 19:19:21 +02:00
Nekotekina
68cf570b58
Implemented rsx::invalid_method
2016-07-31 18:16:51 +03:00
Nekotekina
1c69eb2b73
rsx_method_t extended
...
rsx_methods.cpp cleanup
2016-07-31 18:16:49 +03:00
Nekotekina
6a9f3040e1
rsx_methods.cpp fix
2016-07-31 18:16:48 +03:00
Vincent Lejeune
22a89a272e
Move all gcm enums into separate header/cpp.
2016-07-31 17:04:30 +02:00
Vincent Lejeune
4c46bde315
rsx: Inline rsx_state and texture constructors.
2016-07-31 16:48:09 +02:00
Nekotekina
0578430fd0
XAudio2 version priority
2016-07-30 20:25:46 +03:00
Vincent Lejeune
b9f4c15ec0
vm: Add missing headers.
...
vm.h relies on memory (std::shared_ptr) and functionnal (std::function).
2016-07-30 18:39:26 +02:00
Vincent Lejeune
15500d4ee9
rsx: implement serialization of rsx states.
2016-07-30 18:39:26 +02:00
Vincent Lejeune
2528fc4555
Add cereal dependency
2016-07-30 18:39:26 +02:00
Nekotekina
f8719c1230
PPUThread refactoring
...
`CallbackManager` removed, added _gcm_intr_thread for cellGcmSys
`PPUThread` renamed to `ppu_thread`, inheritance allowed
Added lightweight command queue for `ppu_thread`
Implemented call stack dump for PPU
`get_current_thread_mutex` removed
`thread_ctrl::spawn`: minor initialization fix
`thread_ctrl::wait_for` added
`named_thread`: some methods added
`cpu_thread::run` added
Some bugs fixes, including SPU channels
2016-07-30 16:35:02 +03:00
kd-11
33c59fa51b
vk: optionally center/offset images when scaling ( #1998 )
2016-07-30 10:07:39 +08:00
Vincent Lejeune
ac771f951d
rsx: Copy state in capture frame call
2016-07-27 20:20:35 +02:00
Vincent Lejeune
8b12379eb3
rsx: Use bitfield template to decode values.
2016-07-27 18:38:36 +02:00
jypem
2064f1cb80
Handle error when loading game icon ( #1687 )
2016-07-26 14:39:12 +03:00
Lena
e377199e41
Ensure the 'shaderlog' directory exists ( #1986 )
...
Should fix #1984
2016-07-26 00:15:14 +03:00
Nekotekina
a8f977ed9e
XAudio 2.8 test fix
2016-07-25 19:30:21 +03:00
Nekotekina
44bee7d0ba
LLVM: Use small code model
...
Global variables modified:
__mptr: pointer to memory base addr
__cptr: pointer to function map addr
Use 32 bit pointers in function map
2016-07-25 18:26:02 +03:00
raven02
1672c93a2d
Revert "Audio : allow XAudio2 to run its own thread" ( #1988 )
2016-07-25 09:09:14 +08:00
raven02
2a3029a62c
PPU: register undocumented functions in cellSysmodule ( #1987 )
2016-07-25 08:43:02 +08:00
raven02
53b2e19d96
Audio : allow XAudio2 to run its own thread ( #1980 )
2016-07-25 08:25:02 +08:00
Nekotekina
5c9f83c3a8
PPU LLVM: New "stack" strategy
...
Minor pessimization: all memory accesses are volatile
Special handling of prologues and epilogues
Minor optimizing assumption for SP
2016-07-24 21:47:45 +03:00
Nekotekina
712c04b2ad
PPU Analyser update
...
WIP, nothing changed
2016-07-24 21:06:10 +03:00
Nekotekina
39dadad534
PPU executable memory protection
...
Experimental commit, not improved for PRX
Also fixed minor bug in PRX loader
2016-07-24 21:06:09 +03:00
Nekotekina
a026d35c97
sys_interrupt_thread_eoi fixed
...
thread_ctrl::interrupt improved
BIND_FUNC improved: preparations
2016-07-24 21:06:07 +03:00
Nekotekina
7ccdea7822
Removed std::enable_shared_from_this
...
Minor ID manager refactoring
2016-07-24 21:06:05 +03:00
kd-11
09ae45c566
vk: Conform to current spec ( #1981 )
...
* vk: define rtt images with transfer_dst set
* vk: Bind a buffer view for attribs with undefined data
* vk: Properly define renderpass clip region to fit the framebuffer
* vk: respect type bits from returned memory requirements
2016-07-25 00:28:49 +08:00
Nekotekina
deeb4acbe5
Partial revert of 6ae54ae27b
2016-07-22 19:26:58 +03:00
Nekotekina
5eb98b745f
cellVdec fixed (requires LLE dmux)
...
Basic MPEG2 support
2016-07-22 18:29:05 +03:00
kd-11
74fec275c7
gl: Clear depth surfaces before use; Vulkan cleanup ( #1957 )
...
* vk: Clean up a few trap messages
vk: silence a few compile errors
* gl: Clear new depth surfaces to max_depth
gl: use glClear to clear depth buffers
2016-07-22 07:31:58 +08:00
Nekotekina
a0c0df6e9d
Dynamic XAudio version detection
2016-07-21 17:46:46 +03:00
raven02
0ae8cc4467
D3D12: revert heap size back to 896M ( #1960 )
...
* D3D12: revert heap size back to 896M
* Update D3D12GSRender.h
2016-07-21 14:50:06 +08:00
raven02
f36f478281
vk: refactor compare_op ( #1959 )
2016-07-21 13:35:06 +08:00
Nekotekina
0227c03366
GUI logging improved
...
logs::listener resurrected
rpcs3 version: constexpr
2016-07-21 01:54:39 +03:00
raven02
8157e7cac8
Obsolete 3D monitor ( #1955 )
2016-07-20 23:45:26 +08:00
Nekotekina
ae634bb87e
RSX exception fix
...
VBlank thread management fix
2016-07-20 15:16:19 +03:00
Vincent Lejeune
e9bee80f4b
rsx: Use register_decoder for vertex attributes.
2016-07-19 20:28:32 +02:00
kd-11
854bc1db60
dx12: simplify constant color blend equation/algorithm checks
2016-07-19 19:20:57 +03:00
kd-11
d3837de571
dx12: Constant color/alpha blending
2016-07-19 19:20:57 +03:00
raven02
e1ff3f4674
rsx: use fragment_textures_count ( #1948 )
...
* rsx: use fragment_textures_count
* Typo: unknow -> unknown
2016-07-19 22:50:40 +08:00
Nekotekina
ceb4cb59ac
Typo fix: comparaison->comparison
2016-07-19 14:17:25 +03:00
Nekotekina
fc9fdca3f6
Make TLS great again
...
And clean System.h a bit
2016-07-19 14:06:39 +03:00
raven02
6296453ef3
D3D12: inline stencil test as GL and Vulkan backend ( #1945 )
2016-07-19 16:52:14 +08:00
Nekotekina
04926374f7
PKG installer fix
2016-07-18 21:28:58 +03:00
raven02
7ac9d3b679
D3D12/Vulkan : swizzle texture format G8B8 ( #1931 )
...
* D3D12: swizzle texture format G8B8
* Vulkan: swizzle texture format G8B8
2016-07-18 20:16:11 +08:00
kd-11
2e5b01faca
vk: Fix vertex winding ( #1934 )
...
* vk: do not flip face winding based on shader origin
* vk: disable face culling
2016-07-17 22:55:59 +03:00
kd-11
2337bf204c
vk/dx12: Enable/fix separate back and front lighting ( #1927 )
...
* vk: separate specular color
rsx: separate front color output from back color output
re-enable front-back diffuse lighting
vk: fix front face selection and actually enable face culling
* dx12: Hide constant-key blended visuals (by common use of factor, 1-factor)
* dx12: Fix 2 sided lighting when the shader does not compute both outputs
* vk/dx12: confirm that src register exists before copying for 2-sided lighting
2016-07-18 00:57:50 +08:00
Vincent Lejeune
c6ed5a8e6b
gl: Fix direct call to rsx::method_registers array.
2016-07-17 17:31:53 +02:00
Vincent Lejeune
d97cdb9fbf
rsx: Gather most rsx commands pretty printing and state modification function in a single file.
...
rsx_decode.h implements a "rsx_decoders" template class that is specialized for most GCM command
found in rsx command buffer. 3 static members are defined : a "decode" function that turns command
value into a more meaninfull type if applicable (for instance bool for _enabled* command, surface
formats for set_surface_format command...), a "commit_rsx_state" that modifies a given rsx_state
structure when the command is parsed, and a "dump" function used in rsx_debugger for pretty printing.
Hopefully having the 3 functions in a single place for every command will act as a self documenting
list of rsx command buffer opcode.
rsx_state is also expanded into several explicit variables instead of being stored into a u32 array.
This should makes debugging easier (Visual Studio will display the exact value of these member for instance)
as well as preparing rsx_state for serialisation/deserialisation.
The vertex array and textures opcode are not concerned atm for bisecting purpose.
2016-07-17 17:31:53 +02:00
Nekotekina
692d9dd4ae
NV0039_OFFSET_IN fix
2016-07-17 15:03:13 +03:00
Nekotekina
438e057dc8
Partial commit: sys_fs
2016-07-17 02:27:52 +03:00
Nekotekina
96728a83f6
Partial commit: sys_memory, sys_mmapper
2016-07-16 14:46:01 +03:00
Nekotekina
f5e65e4ad9
Partial commit: sys_tty
2016-07-16 14:45:59 +03:00
Nekotekina
c95f6c8c56
Partial commit: sys_vm
2016-07-16 14:45:58 +03:00
Nekotekina
73c2115968
BEType: explicit alignment specifier
2016-07-16 14:45:57 +03:00
raven02
2085d318bb
rsx: typo fix ( #1921 )
2016-07-15 20:19:15 +03:00
Nekotekina
c77dec6d6a
PPU Analyser improved
...
Fix for old homebrews
2016-07-15 13:42:22 +03:00
AnnieL
dc34d5b350
cell: add several error (return) codes and definitions ( #1914 )
...
* cellHttp: add error codes
Adds error codes for cellHttp and cellHttps
* libDaisy: adds error codes and definitions
Adds error codes, assertations and definitions for cellDaisy.
* cellHttpUtil: add error codes
Adds error codes for cellHttpUtil.
* cellCelp8Enc: moves error codes, adds definitions
Moves error codes to cellCelp8Enc.h, adds some definitions.
* cellCelpEnc: moves error codes, adds definitions
* cellJpgEnc: adds error codes and definitions
Moves the existant error codes to cellJpgEnc.h and adds more error codes
/ definitions.
* cellVoice: moves error codes, adds definitions
Moves error codes to cellVoice.h, adds most cellVoice definitions
* Fix typos
2016-07-15 00:02:07 +03:00
AnnieL
ca835ba68a
cellGame: unknown category temporary fix (hack) ( #1909 )
...
All the games I've been trying to load from outside RPCS3's bin directory are returning me empty directories
```
{PPU[0x3] Thread (main_thread) [0x011223d8]} class fmt::exception thrown: cellGameBootCheck(): Unknown CATEGORY:
```
This is a hack for when the category is empty or unknown.
We assume it's a disk game and proceed with the emulation.
2016-07-14 23:12:26 +03:00
kd-11
ce56351554
gl: Fix fragment constants streaming ( #1907 )
2016-07-15 02:25:38 +08:00
raven02
d60b292ef1
Modules: savedata fix ( #1910 )
2016-07-15 00:28:26 +08:00
Nekotekina
eb377f425c
PPU LLVM: Analyser fix
...
ppu_branch_target removed
2016-07-14 16:27:14 +03:00
kd-11
6401eefb26
gl: reset texture scaling factor during bind
...
reset vertex textures as well
2016-07-13 21:01:16 +03:00
kd-11
ea6f3ff5ed
gl: Properly determine front face winding
2016-07-13 21:01:16 +03:00
kd-11
97581d8635
gl: Fix primitive type checks
2016-07-13 21:01:16 +03:00
Nekotekina
0a5b518aea
PPU Analyser fix
2016-07-13 02:54:34 +03:00
Nekotekina
94da0dbd4d
PPU LLVM improvements
...
Removed interpreter dependencies
Reciprocal instructions improved
2016-07-12 17:33:13 +03:00
raven02
87e38118a5
Ignore clear if surface target is set to CELL_GCM_SURFACE_TARGET_NONE ( #1898 )
2016-07-12 21:52:11 +08:00
Nekotekina
ba8fd825ec
fs::get_data_dir implemented
2016-07-11 22:12:39 +03:00
kd-11
2c981cf940
rsx: mark register access with divider op enabled and frequency 1 ( #1892 )
2016-07-12 02:53:52 +08:00
Nekotekina
11f7b167ae
Update Vulkan submodules
...
Temporarily disabled Vulkan build for Linux
2016-07-11 19:27:50 +03:00
Nekotekina
06c6c8212d
Minor fixes
...
elf_object
Loader fix
Analyser fix
2016-07-11 16:30:11 +03:00
raven02
b89961f01d
rsx: set frame limiter before rsx->flip() ( #1885 )
2016-07-11 21:00:04 +08:00
kd-11
59df7e7104
glsl: not all shaders write to col0 ( #1884 )
...
fix typo
2016-07-11 09:05:13 +08:00
kd-11
bbf7e6332c
glsl; dump shaderlog ( #1883 )
...
fix typo
2016-07-11 01:16:31 +08:00
Lena
8c3b3f7ab4
CMake: improve compiler checks ( #1847 )
...
Moves the compiler check out of rpcs3/CMakeLists.txt and adds them
into rpcs3/cmake_modules/ConfigureCompiler.cmake
Add better compiler checks and eliminate a TODO
2016-07-10 16:15:56 +08:00
raven02
47987efb75
rsx: add default case for to_front_face() ( #1879 )
2016-07-10 08:33:20 +08:00
raven02
ed8ebda804
vk: add missing compare func not_equal ( #1876 )
2016-07-10 04:32:09 +08:00
raven02
d4da0e052d
sys_net: add few socket options ( #1874 )
2016-07-10 02:30:56 +08:00
kd-11
6705a6ecc9
rsx: properly check for inlined array before discarding draw ( #1877 )
2016-07-09 22:54:44 +08:00
raven02
dfa968863a
DX12: get_scissor() fix ( #1868 )
2016-07-09 01:00:15 +08:00
raven02
70885ada67
RSX: throw exception removal for user_command() ( #1872 )
2016-07-09 00:22:10 +08:00
raven02
1f4ebf1501
RSX: check vertex_draw_count
2016-07-08 16:56:12 +08:00
Vincent Lejeune
772706ca4c
Factorize rsx state
2016-07-07 21:38:57 +02:00
Ivan
77594dc66c
PPU LLVM: New analyser ( #1858 )
...
Minor fixes
VEX prefix support
2016-07-07 21:42:39 +03:00
GhettoGirl
758897a929
GUI: add prx library search functionality in settings dialog
...
Add the possibility too lookup specific libraries in the settings dialog.
2016-07-05 20:46:51 +02:00
GhettoGirl
5c4af45bf5
GUI: improve prx library selection
...
Sorts the libraries in the settings dialog alphabetically, so they are easier to find.
Sorts selected and unselected modules alphabetically seperatly.
2016-07-05 00:00:46 +02:00
raven02
effd379c25
Vulkan/DX12 : refactor cull face code ( #1849 )
...
* Vulkan/DX12 : refactor cull face code
1
* Add optimal build options to CMakeLists (#1841 )
Provides two options when building RPCS3
USE_SYSTEM_FFMPEG BOOL (default: OFF)
USE_SYSTEM_LIBPNG BOOL (default: OFF)
These options lets the user select between the system provided and builtin libraries of ffmpeg and libpng to overcome possible system issues.
Also adds support for older libpng releases if the user doesn't have libpng 1.5 or higher.
* DX12: depth buffer compare should perform only if depth testing is enabled (#1848 )
* GL: front face regression fix (#1854 )
* GUI: Add bulk decryption of LLE modules (#1845 )
Adds a new menu to "Tools" called "&Decrypt SPRX libraries" which opens a dialog to select
multiple *.sprx files, which are than decrypted all at once.
This speeds up the LLE module decryption and saves users a lot of time.
The output path is the same where the input module resides and the extension is changed
to *.prx
* vk: Avoid double-copy for vertex attributes (#1852 )
* vk: Avoid double-copy for vertex attributes
fix buffer overflow
vk: Fix vertex attrib offset_in_dst for batched draw calls
* whitespace fix only
2016-07-03 10:35:51 +08:00
kd-11
a6b7c9c309
vk: Avoid double-copy for vertex attributes ( #1852 )
...
* vk: Avoid double-copy for vertex attributes
fix buffer overflow
vk: Fix vertex attrib offset_in_dst for batched draw calls
* whitespace fix only
2016-07-02 22:27:53 +08:00
Lena
85c4392b34
GUI: Add bulk decryption of LLE modules ( #1845 )
...
Adds a new menu to "Tools" called "&Decrypt SPRX libraries" which opens a dialog to select
multiple *.sprx files, which are than decrypted all at once.
This speeds up the LLE module decryption and saves users a lot of time.
The output path is the same where the input module resides and the extension is changed
to *.prx
2016-07-02 19:19:32 +08:00
raven02
c3bac7c92b
GL: front face regression fix ( #1854 )
2016-07-01 20:47:56 +08:00
raven02
45d41267f5
DX12: depth buffer compare should perform only if depth testing is enabled ( #1848 )
2016-07-01 15:02:40 +08:00
Lena
869e10027d
Add optimal build options to CMakeLists ( #1841 )
...
Provides two options when building RPCS3
USE_SYSTEM_FFMPEG BOOL (default: OFF)
USE_SYSTEM_LIBPNG BOOL (default: OFF)
These options lets the user select between the system provided and builtin libraries of ffmpeg and libpng to overcome possible system issues.
Also adds support for older libpng releases if the user doesn't have libpng 1.5 or higher.
2016-07-01 12:07:16 +08:00
raven02
246b593783
Vulkan/GL: add default case for front face in case of garbage value ( #1844 )
2016-06-30 12:46:25 +08:00
raven02
d22017bfca
DX12: using better approximation for constant color/alpha blending ( #1839 )
...
* DX12: using better approximation for constant color/alpha blending
* typo fix
* Comment updated.
2016-06-28 20:19:04 +08:00
DH
989f954432
Added WIP vertex textures support
2016-06-28 12:58:44 +03:00
DH
4d88296485
RSX shaders cache: group programs by indexes
2016-06-28 12:54:08 +03:00
DH
086e1c34dd
RSX: added hack to the nv3089::image_in
...
Remove it when textures cache will be implemented properly
2016-06-28 12:52:10 +03:00
DH
e6c6a7fb8b
RSX: added proper nv0039::buffer_notify implementation from rsx_cache branch
2016-06-28 12:48:45 +03:00
DH
32830d45ff
Improved shaders cache
2016-06-27 21:53:56 +03:00
Nekotekina
0ea0c21fed
LLVM: Indirect call map
2016-06-27 19:34:14 +03:00
Nekotekina
7a921cbdf9
cpu_thread compressed
2016-06-27 16:43:57 +03:00
Nekotekina
9db7de29fb
Syscall analysis implemented
2016-06-27 16:43:56 +03:00
Nekotekina
a19b721c26
LLVM: Added JIT.cpp
...
Refactoring, used -fno-rtti option
2016-06-27 16:43:53 +03:00
Nekotekina
73ea020525
PPU LLVM: Thread context argument
2016-06-27 16:43:50 +03:00
raven02
2c10348408
DX12 : add remaining constant color/alpha blending ( #1834 )
2016-06-27 20:40:53 +08:00
DH
67a341fded
Fixed _var_base move ctor
2016-06-27 03:22:22 +03:00
DH
44879dd9f3
Implemented alpha kill and fog
2016-06-27 01:52:08 +03:00
DH
6ae54ae27b
RSX: Added legacy non-array vertex attributes support (if count of elements > 1)
...
Fixed ps1ght games
2016-06-26 21:32:50 +03:00
DH
bf8a20c4b9
Avoid using flip hack if it's possible
...
Also added some documentation about it
2016-06-26 21:32:49 +03:00
DH
55bc9eda9a
Do not throw exception if cellDiscGame* executed
...
That not a critical situation, simple message in the log should be a good enough
2016-06-26 21:32:48 +03:00
DH
e296f81a37
Shaders decompiler: support non 2D textures
...
Do not validate programs with undefined textures uniforms
Minor fix
2016-06-26 21:32:48 +03:00
raven02
d69a4173fa
vk: push back border color to sampler ( #1832 )
...
* vk: push back border color to sampler
* use approximate color
* Add TODO for VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK
2016-06-26 21:25:25 +08:00
raven02
4a08e8cd0b
sys_ppu_thread_create break fix ( #1824 )
2016-06-25 22:36:48 +08:00
raven02
7779742ac1
GL: fix few texture swizzle remap ( #1823 )
...
* GL: fix few texture swizzle remap
* GL: add texture format HILO8 & HILO_S8
* VK: add mapping for X32_FLOAT
2016-06-25 20:15:10 +08:00
raven02
091b6711ae
sys_net: set other options using setockopt() ( #1815 )
...
* sys_net: set other options using setockopt()
* typo fix
* Typo fix #2
2016-06-23 09:54:46 +08:00
DH
714e07b1dc
OpenGL rendered: use textures cache
2016-06-23 01:01:29 +03:00
DH
001ab05f1a
Fixed LLVM & MemLeak builds
2016-06-22 23:03:46 +03:00
DH
f30d71da6c
OpenGL renderer: improved vertex attributes setup
...
Minor fixes
2016-06-22 22:46:47 +03:00
DHrpcs3
cbf880fb71
OpenGL renderer: Proper clipping implementation
2016-06-21 19:56:07 +03:00
DHrpcs3
8fd3064905
OpenGL renderer: check for gl errors in release builds.
...
Ignore null-sized textures
Cleanup
2016-06-21 19:56:06 +03:00
DHrpcs3
e83c387ebe
OpenGL renderer: Fixed texture bias setup.
2016-06-21 19:56:05 +03:00
DHrpcs3
3b5cd4845e
OpenGL renderer: use correct MVP matrix. Cleanup
...
Simplified gl::ring_buffer helper
2016-06-21 19:56:05 +03:00
DHrpcs3
c0487a634e
Added rsx_program_decompiler to the CMakeLists
2016-06-21 19:56:04 +03:00
O1L
67fe5e1107
Fill fragment constants
2016-06-21 19:56:02 +03:00
O1L
1778113b71
Use sampler buffers in vertex shaders
2016-06-21 19:56:01 +03:00
O1L
8637754d6a
Missed changes
2016-06-21 19:56:00 +03:00
O1L
083c4fc855
Try to use new shaders decompiler in OpenGL backend
2016-06-21 19:56:00 +03:00
Nekotekina
251fb86ab0
PPU LLVM: Some instructions simplified
2016-06-21 18:08:21 +03:00
Lena
5853332db7
Fixed the frame icon ( #1811 )
...
There was a tiny duplicate of the icon itself in the left upper corner.
2016-06-21 17:03:07 +03:00
Nekotekina
860926d731
File op buffer
2016-06-21 13:22:07 +03:00
Nekotekina
eb889920e6
IdManager fix
...
Debug build fixed
Allowed get/remove with forward declarations
2016-06-21 12:23:28 +03:00
raven02
c96057296a
Fix invalid map<K, T> key error ( #1801 )
2016-06-20 06:43:13 +08:00
Nekotekina
a8bebcba55
LLVM AOT
2016-06-19 21:29:48 +03:00
Nekotekina
6fa5e2cc7c
PPUAnalyser.h added
2016-06-19 20:50:21 +03:00
raven02
298c9fea22
vk: Better VRAM heap selection by memory properties (AMD)
2016-06-19 13:49:25 +08:00
raven02
244f3dfb89
DX12: set the heap size based on available vram ( #1786 )
2016-06-19 11:01:11 +08:00
raven02
28366d35d2
VK: add cull mode and front face ( #1789 )
2016-06-19 09:53:49 +08:00
raven02
f6b5f02501
Merge branch 'master' into gl-flip
2016-06-19 00:28:02 +08:00
kd-11
833c100850
vk: Properly enable window resizing
2016-06-18 15:39:07 +03:00
DHrpcs3
bc63eaea48
Added rpcs3 api (dynamic library)
2016-06-17 21:26:06 +03:00
DHrpcs3
795170635f
Added dynamic_library utility
2016-06-17 21:26:05 +03:00
DHrpcs3
b52e885cde
Added rpcs3 version object
...
Removed _PRGVER_ macros
2016-06-17 21:26:04 +03:00
raven02
079411eee8
Texture format W16_Z16_Y16_X16_FLOAT fix ( #1777 )
2016-06-17 09:32:07 +03:00
raven02
9f1ee5bd28
OGL: disable pixel processing test before flip
2016-06-15 21:51:51 +08:00
kd-11
3a63b62486
gl: dynamically determine texture buffer offset alignment
...
fix alignment issues for gpus where align < 16 is ok
2016-06-14 00:08:23 +03:00
kd-11
28a5d4d4f0
Add a workaround for a khronos spec bug
2016-06-14 00:08:23 +03:00
kd-11
6761d4a30c
gl: use streaming buffers for uniform & elem buffer as well
...
gl: stream uniform data using stream buffer
gl: vertex streaming improvements and bugfixes
gl: add basic timing info check for profiling
gl: ebo streaming fixes and enhancements
2016-06-14 00:08:23 +03:00
kd-11
ed94626411
gl: use unsynchronized buffer streaming for attribs
...
fix linux build
2016-06-14 00:08:23 +03:00
kd-11
40a598b0ab
gl/vk: Quickly ignore access violations outside cache range
2016-06-14 00:08:23 +03:00
raven02
ea528a1ced
Write shader log in seperate directory ( #1755 )
...
Write shader log in separate directory
2016-06-13 19:53:50 +03:00
raven02
caf5894152
Vulkan: add two sided stencil/logic op/depth bounds test support ( #1767 )
...
* Vulkan: add two sided stencil support
* Vulkan: add logic op support
* Vulkan: add depth bound test support
* Drop off wrong case
* Minor fixes
2016-06-13 14:10:59 +03:00
kd-11
3956b21cb7
vk/gl/dx12: Dynamic cb flush for vulkan; fix glsl/hlsl vertex shader generation for some games; dx12: ignore fbo textures during flip if no surface target is set ( #1766 )
...
* gl/vk/dx12: Fix vertex shader code generation for buggy games
dx12: revert vsh attribute changes
* vk: dynamically flush command buffers if we exceed available resources
* dx12: do not prepare flip texture if it has not been initialized
2016-06-11 16:24:27 +03:00
kd-11
35ab3b0cd8
gl/vk/dx12: re-implement pack/unpack operations ( #1764 )
...
dx12: implement pack/unpack operations
dx12: Fix shader compilation when pack/unpack is used
dx12: pk16/up16 - relax half-float range to more realistic values
2016-06-10 14:42:48 +03:00
raven02
db27ea923d
VP: add few opcodes comment for vec/sca ( #1750 )
2016-06-10 01:03:43 +03:00
kd-11
4260f68f85
gl/vk: Fix ub256 and s32k vertex attributes; silence some unnecessary debug errors ( #1757 )
...
* gl/vk: Sample integer attribs with integer samplers
* gl: silence useless DPRINTs where behaviour has already proven correct
2016-06-08 12:39:08 +03:00
kd-11
c4102f3b18
vk/gl: Enable alpha test in shaders ( #1743 )
2016-06-05 20:31:23 +03:00
raven02
9710044134
Remap color component depends on RTT or RSX memory ( #1744 )
2016-06-05 11:11:58 +03:00
raven02
39767b8d46
Texture bias minor fix ( #1745 )
2016-06-04 19:12:14 +03:00
raven02
e5a792515e
GL: set texture bias ( #1742 )
2016-06-04 14:41:53 +03:00
raven02
8f67c910ab
FP: Implement REFL and LRP ( #1712 )
2016-06-04 10:23:45 +03:00
kd-11
6b3c47a42a
vk: change default border color to black; fix GEQUAL compare op
2016-06-03 17:07:48 +03:00
kd-11
60a7f9b3f2
vk: Fix rtt formats and component sampling
...
vk: Fix for rtt image sampling
2016-06-03 17:07:48 +03:00
kd-11
d22672b156
vk: Disable user clip planes
...
Use // for comments as requested
2016-06-03 17:07:48 +03:00
kd-11
dc970c513a
gl: Respect more requested surface format configurations
2016-06-03 17:07:48 +03:00
kd-11
2bcc755fca
Ignore clear if surface target is set to CELL_GCM_SURFACE_TARGET_NONE
2016-06-03 17:07:48 +03:00
Raul Tambre
92446de9d9
Change "start after boot" default value to true
2016-06-03 08:56:37 +03:00
Raul Tambre
2e5d20c315
sys_net: Use IDM, initialize networking on startup
2016-06-03 08:56:37 +03:00
Raul Tambre
31ec26a7a1
Big sys_net improvements and fixes
...
* Error codes are now properly handled
* Couple more functions implemented
* Support for setting certain socket information
* socketselect() handles Unix waiting behaviour on Windows
* accept() fixed
2016-06-03 08:56:37 +03:00
Raul Tambre
8d2b6f6054
Implement sceNpUtilCmpNpId
...
Will need a full implementation of emulated network to be "fully"
implemented.
2016-06-03 08:56:37 +03:00
Raul Tambre
b073ead988
cellUserInfo: Cleanup, notify about errors
2016-06-03 08:56:37 +03:00
Raul Tambre
97083ebba4
Implement cellFsAllocateFileAreaWithoutZeroFill
...
And a couple minor null pointer checks in sys_fs.
2016-06-03 08:56:37 +03:00
raven02
ee645d054d
GL/Vulkan: Implement DP2A ( #1708 )
2016-06-02 13:07:43 +03:00
raven02
df6ee9c29d
DX12: fix for surface color format ( #1709 )
...
#1652
#1594
2016-05-30 00:53:28 +03:00
raven02
fc1408e643
FP: Implement texture lookup with explicit gradients ( #1706 )
2016-05-29 18:33:41 +03:00
raven02
214d3d0f1a
GL/Vulkan: write shader program log as .glsl and .spirv ( #1720 )
...
* GL: write shader program log as .glsl
* VK: write shader program log as .spirv
2016-05-26 21:47:37 +03:00
Ivan
edc92843a7
Hotfix ( #1705 )
2016-05-24 01:59:39 +03:00
Nekotekina
266db1336d
The rest
2016-05-23 16:22:25 +03:00
Nekotekina
e2d82394f6
Cell
2016-05-23 16:22:23 +03:00
Nekotekina
38c444cfa1
PSP2
2016-05-23 16:22:22 +03:00
raven02
5c52521a0a
Display render on title frame ( #1701 )
...
* Display render on title frame
* Fix few typo
* fix wrong condition
2016-05-23 13:08:34 +03:00
raven02
42423588c8
Use native function for OP_CODE_PK2/UK2 and UP2/UK2
2016-05-21 22:08:34 +08:00
John
ce3fdeda5e
Replace math macros by function calls from cmath. ( #1695 )
2016-05-19 19:15:56 +03:00
Josh Pruim
805c778f91
Added confirm to delete ( #1698 )
2016-05-16 21:42:35 +03:00
Ivan
aafcf44581
Header optimizations ( #1684 )
...
Shouldn't break anything. I hope.
2016-04-27 01:27:24 +03:00
Ivan
da7472fe81
Optimizations ( #1680 )
...
* Optimizations
1) Some headers simplified for better compilation time
2) Some templates simplified for smaller executable size
3) Eliminate std::future to fix compilation for mingw64
4) PKG installation can be cancelled now
5) cellGame fixes
6) XAudio2 fix for mingw64
7) PPUInterpreter bug fixed (Clang)
* any_pod<> implemented
Aliases: any16, any32, any64
rsx::make_command fixed
2016-04-25 13:49:12 +03:00
Ivan
75fe95eeb1
GSL moved from stdafx.h ( #1676 )
...
Added GSL.h helper for correct including
2016-04-20 02:32:27 +03:00
Ivan
efc8779275
SPU channel optimization ( #1675 )
2016-04-19 16:04:02 +03:00
Nekotekina
f63ec52479
D3D12 Adapter setting fix
2016-04-16 00:45:58 +03:00
Nekotekina
6312bf5323
rpcs3.rc recreated as rpcs3_.rc
...
I have no idea why it didn't compile.
Also recreated without UTF-16 BOM.
2016-04-15 20:19:28 +03:00
Nekotekina
f8f067ca7c
Partial commit: Emu (the rest)
2016-04-15 19:22:49 +03:00
Nekotekina
c7738b8b37
Partial commit: Gui
2016-04-15 19:22:46 +03:00
Nekotekina
643c15c4e9
Partial commit: ARMv7
2016-04-15 19:22:44 +03:00
Nekotekina
0c7f763889
Partial commit: Memory
2016-04-15 19:22:43 +03:00
Nekotekina
b85fc50854
Partial commit: Crypto
2016-04-15 19:22:41 +03:00
Nekotekina
edd0965c1a
Partial commit: Audio
2016-04-15 19:22:40 +03:00
Nekotekina
766f1b2b01
Partial commit: IO
2016-04-15 19:22:39 +03:00
Nekotekina
984aa44220
Partial commit: FS
2016-04-15 19:22:38 +03:00
Nekotekina
b85a68e8a1
Partial commit: RSX
2016-04-15 19:22:36 +03:00
Nekotekina
4cf41305e0
Partial commit: Cell (deletions)
2016-04-15 19:22:35 +03:00
Nekotekina
c4e99dbdb2
Partial commit: Cell
2016-04-15 19:22:34 +03:00
Nekotekina
42e1d4d752
Partial commit: Syscalls
2016-04-15 19:22:30 +03:00
Nekotekina
5637c22363
Partial commit: Modules (cell)
2016-04-15 19:22:29 +03:00
Nekotekina
7e30a0f464
Partial commit: Modules
2016-04-15 19:22:25 +03:00
Nekotekina
2553e45d76
Partial commit: Loader
2016-04-15 19:22:22 +03:00
Nekotekina
5fc6f59821
Partial commit: Preview
2016-04-15 19:22:15 +03:00
Raul Tambre
7c1ab47262
Fix OpenGL crash ( #1668 )
2016-04-08 22:18:46 +03:00
Danila Malyutin
6b5ee57718
rXml: use pugixml in header-only mode ( #1665 )
...
Fixes compilation in VS
2016-04-08 21:17:24 +03:00
Vincent Lejeune
3a3d264cb5
rsx/common/d3d12/gl/vulkan: Set dst stride in write_vertex_array_data_to_buffer.
2016-04-07 22:17:28 +02:00
Vincent Lejeune
2ae5a7ff39
rsx/common/d3d12/gl/vulkan: Use single overload for write_index_array_data_to_buffer.
2016-04-07 22:17:28 +02:00
Vincent Lejeune
2e17ea1490
rsx/common/d3d12/vulkan: Factorise data_heap between vulkan and d3d12.
2016-04-07 22:17:28 +02:00
Vincent Lejeune
cbe119b457
rsx/common: Remove MIN2/MAX2 macro.
2016-04-07 22:17:28 +02:00
Raul Tambre
5ad060f150
Vulkan/DX12: Texture format fixes
...
DX12 also had a couple fixes
2016-04-07 21:34:32 +03:00
Raul Tambre
1ff4f77eaf
Fix jstrchk to be TODO
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It's actually not implemented properly...
2016-04-07 21:34:32 +03:00
Raul Tambre
a8e15ce18a
Fix forced_unit for unimplemented instructions
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For SCT and SCB, the forced unit is always set to FORCE_NONE before
handling of the instruction. This makes the error for unimplemented
instructions' forced unit be incorrect. This fixes that.
2016-04-07 21:34:32 +03:00
Raul Tambre
3ee56627eb
DX12 texture format fixes and improvements
2016-04-07 21:34:32 +03:00
Raul Tambre
cedc023922
HLE: Implement RGBA->GA support, minor fixes
2016-04-07 21:34:32 +03:00
mpm11011
b57daef75a
Pugixml to replace wx/xml in rXML
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Pugixml to replace wx/xml in rXML
Change reinterpret cast to static cast.
Pass name in pred by reference
2016-04-06 17:35:06 -04:00
kd-11
dab1dda903
Specify buffers to read when blitting output to backbuffer
2016-04-06 11:16:49 +03:00
kd-11
1a61ef0440
Remove deprecated features from core profile
2016-04-06 11:16:49 +03:00
kd-11
e9766f1b76
Properly handle ssa input type (non-varying)
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Properly handle ssa input as local (non-varying)
2016-04-06 01:22:01 +03:00
Vincent Lejeune
99717b7902
gl: Fix vertex buffer size.
2016-04-02 18:27:49 +02:00
Vincent Lejeune
bad2d7f121
gl: Move vertex setting in a separate file.
2016-04-02 18:27:49 +02:00
Vincent Lejeune
d59486295d
gl: Supports 1D and 3D textures.
2016-04-01 00:52:51 +02:00
Vincent Lejeune
69d08b6691
vulkan: Support cube and 1D/3D textures.
2016-03-31 23:50:14 +02:00
Vincent Lejeune
c95c4c32e6
vulkan: Always map at least 1 byte.
2016-03-31 23:50:14 +02:00
Vincent Lejeune
5a3cf5d9ac
rsx/common: Remove extra "-2" in get_exact_mipmap_count non compressed format.
2016-03-31 20:40:19 +02:00
Vincent Lejeune
ce072f25e2
d3d12: Move sampler DescriptorHeap selection in D3D12GSRender
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Avoid sampler descriptor being stored on 2 heaps inside a single draw
call. Fix somes crashes.
2016-03-31 17:56:30 +02:00
Vincent Lejeune
4c0b5bbc62
gl: Correctly upload cubemap texture.
2016-03-31 00:15:19 +02:00
Vincent Lejeune
51a6862bf4
gl: Use right texture target.
2016-03-31 00:15:17 +02:00
Vincent Lejeune
b6c827b17a
gl: Fix r5g6b5 format.
2016-03-31 00:12:41 +02:00
Vincent Lejeune
17c4b2387e
gl: Fix unnormalized coord sampling.
2016-03-31 00:12:41 +02:00
Vincent Lejeune
91d0229bc5
rsx/common: Use an help texture_dimension_extended to handle cubemap more cleanly.
2016-03-30 22:19:29 +02:00
Vincent Lejeune
b7c539ad7a
rsx/common: Make get_exact_mipmap_count take compressed format into account
2016-03-30 22:19:29 +02:00
Vincent Lejeune
77674be1c1
vulkan: Fix all warnings in VKGSRender project.
2016-03-30 21:16:53 +02:00
Vincent Lejeune
70903d46e6
vulkan: Reset command buffer after framebuffer flushing.
...
Fix a (false positive ?) layer error report about comand being called
before vkBeginCommandBuffer has been called.
2016-03-30 21:16:53 +02:00
Vincent Lejeune
f86c079acf
vulkan: Do not acquireNextImage twice when no rtt is present.
2016-03-30 21:16:53 +02:00
Vincent Lejeune
38d57eb02c
vulkan: Remove unneeded dirty_frame boolean.
2016-03-30 21:16:53 +02:00
Vincent Lejeune
d5e44f6224
vulkan: Fix stencil aspect mask sometimes missing.
2016-03-30 21:16:53 +02:00
Zangetsu38
3fbc3a3f00
vulkan: Add instruction for Persona 4 : Arena
2016-03-30 21:16:53 +02:00
Vincent Lejeune
73233fd347
rsx/common: Use typed class for texture filters.
2016-03-30 20:03:50 +02:00
Vincent Lejeune
d971c4e0f6
rsx/common: Use typed enum for max anisotropy.
2016-03-30 20:03:50 +02:00
Vincent Lejeune
7f25720bd3
rsx/common: Use a typed enum for texture wrap mode.
2016-03-30 20:03:50 +02:00
Vincent Lejeune
f2c82d3cf4
rsx/common: Use a typed class for texture dimension.
2016-03-30 20:03:50 +02:00
Vincent Lejeune
08b47616b6
d3d12: Fix updated texture state
2016-03-30 18:01:54 +02:00
AnnieL
96329a6e29
Making sure the right file is included
2016-03-29 18:59:50 +01:00
AnnieL
9f257ee9f8
Slims down minidx9 to XAudio2_7
...
Removes minidx9 as a submodule
Slims down minidx9 to have only the files XAudio2 (2.7) needs.
The other dx9 related files weren't being used.
2016-03-29 18:51:54 +01:00
Vincent Lejeune
aa3c97f918
vulkan: Only submit command buffer at flip and avoid extra sync.
2016-03-28 19:54:50 +02:00
Vincent Lejeune
7a988c73a6
Vulkan: Alloc a descriptor set at every draw call.
2016-03-28 19:54:50 +02:00
Vincent Lejeune
855d6935d9
gl: Enable core context and debug output.
2016-03-27 03:45:30 +02:00
Vincent Lejeune
21e7206f7a
vulkan: Do not purge texture before flip
2016-03-26 17:46:43 +01:00
Vincent Lejeune
1b33abf287
vulkan: Clear framebuffer after flip.
2016-03-26 17:45:00 +01:00
Vincent Lejeune
9485fe2693
rsx/common/gl/d3d12/vulkan: Use exact mimap counts.
...
Fix invalid textures in gl backend.
2016-03-25 21:37:53 +01:00
kd-11
0327e76320
Fix quad strip triangle winding
2016-03-24 10:52:35 +03:00
kd-11
a120414d32
Set render target textures to clamp to border by default
2016-03-24 10:52:35 +03:00
Vincent Lejeune
36aace57ca
vulkan: Use simpler texture object
2016-03-23 21:09:30 +01:00
Vincent Lejeune
23a0116975
gl: Expand index for quads/quad_strip/triangle_fan
2016-03-22 21:39:00 +01:00
Vincent Lejeune
b00acff9dd
rsx/common: Turn alignment constraints in textureUtils to multiple_of constraints.
2016-03-22 19:06:09 +01:00
Vincent Lejeune
284d2c43f9
rsx/common: Use protected instead of private for surface_store content.
2016-03-22 19:06:09 +01:00
Vincent Lejeune
4f2bda26fc
vulkan: Simplify framebuffer class and release them at frame flip
2016-03-21 22:56:07 +01:00
Vincent Lejeune
a14dd8ea51
vulkan: Move sampler object outside of texture.
2016-03-21 22:10:36 +01:00
Vincent Lejeune
6f9f5f7918
vulkan: Create program in program_state_cache<>::build_pipeline
2016-03-21 22:10:34 +01:00
Vincent Lejeune
34eb85683c
vulkan: Remove buffer_deprecated completly.
...
attrib_buffer now use the simpler buffer struct.
2016-03-21 00:03:28 +01:00
AnnieL
38f93461d1
Moves glm, GSL and libpng to 3rdparty
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Moves glm and GSL to 3rdparty
Moves libpng to 3rdparty
2016-03-20 22:24:21 +00:00
AnnieL
6182f5346d
Moves ffmpeg and minidx9 to 3rdparty
2016-03-20 22:21:35 +00:00
AnnieL
afefecf1f0
Moves GL, minidx12, OpenAL, stblib to 3rdparty
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Moves GL, minidx12, OpenAL, stblib to 3rdparty
Fixes AppVeyor and CMakeLists (travis-ci.yml doesn't need any changes)
Points directories in the VS solution files to the new ones on the
externals directory
Includes stuff with the < > syntax instead of " "
2016-03-20 22:20:23 +00:00
mpm11011
617a488a0a
Change size to u64
2016-03-19 21:48:56 -04:00
mpm11011
854919b5e2
Merge remote-tracking branch 'refs/remotes/RPCS3/master'
2016-03-19 13:51:44 -04:00
Vincent Lejeune
6078f25aa7
vulkan: Split get_compatible_sampler_format in two
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Component mapping is not a sampler parameter.
2016-03-19 18:23:26 +01:00
Vincent Lejeune
4484e8c3f0
vulkan: Move vk_wrap_mode and max_aniso to vkFormat
2016-03-19 18:12:43 +01:00
Vincent Lejeune
b6bcdade81
vulkan: Do not copy texture inside a render pass
2016-03-19 18:07:27 +01:00
mpm11011
6adf086ed1
Adding zlib to rpcs3/CMakeLists.txt
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Fix zlib location in cmakelists
Potential fix to zlib include dir(s)
2016-03-19 12:47:07 -04:00
mpm11011
e7fc5228d5
MakeELF: Replaced wx streams with zlib functions
2016-03-18 23:36:08 -04:00
Vincent Lejeune
e083c1471c
vulkan: Fix crash at exit
2016-03-19 00:17:00 +01:00
Vincent Lejeune
d9eba43360
vulkan: Do not create empty render pass.
...
Fix a crash with radeon crimson drivers.
2016-03-19 00:16:59 +01:00
Vincent Lejeune
24eb544046
vulkan: Move descriptor sets and layout in VKGSRender class
...
They're now shared between all programs.
2016-03-18 00:08:28 +01:00
Vincent Lejeune
6a1f0aed36
vulkan: Precompute all possibles render pass
2016-03-18 00:08:28 +01:00
Vincent Lejeune
6229733fbb
vulkan: Use a shared pipeline layout
2016-03-17 20:03:09 +01:00
Vincent Lejeune
7e971eb032
vulkan: Fix for get_memory_mapping
2016-03-17 20:03:09 +01:00
AnnieL
212fd4b340
Adds the stb_truetype Mac OSX fix from 64cfab5
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Adds the stb_truetype Mac OSX fix from 64cfab5
Removes stb_image.c from the Visual Studio Project files since it got
deleted in previous commit
2016-03-17 18:03:59 +00:00
AnnieL
659f3d856a
Update stb_truetype from 0.7 to 1.09
...
Updates stb_truetype.h from 0.7 to 1.09
Fixes '>=' signed/unsigned mismatch at cellFont.cpp lines 328 and 333 by
making both values unsigned (u32)
2016-03-17 18:03:59 +00:00
AnnieL
8cded28c45
Updates stb_image from 1.33 to 2.10
...
Updates stb_image from 1.33 to 2.10 which deprecates stb_image.c and
uses only stb_image.h
2016-03-17 18:03:59 +00:00
kd-11
26738762ea
vk: Indexing into mipmap lod is scalor not vector
2016-03-17 19:43:41 +03:00
AnnieL
5250911a40
Fixes #1584
...
When DirectX 12 is missing, the emulator thinks Vulkan = DirectX 12 because Vulkan takes DX12's place in the box (id=2), and therefore runs DX12 when Vulkan is selected, crashing the emulator with an unhandled exception.
Fixes it by translating renderer string value to the respective enum class before sending the value to config.h instead of just relying on the box's selected id -> cbox_gs_render->GetSelection()
Also changes the order of the renderers (for convinience, now DX12 is id=3) from
Null, OpenGL, DirectX 12, Vulkan
to
Null, OpenGL, Vulkan, DirectX 12
2016-03-17 10:04:03 +00:00
kd-11
15901589a5
Explicitly declare context attributes for GL canvas
2016-03-16 08:35:19 +03:00
Vincent Lejeune
61de5e8835
vulkan: Clear swapchain before usage.
...
Fix VkQueuePresentKHR error messages
2016-03-15 22:03:24 +01:00
Vincent Lejeune
3b3fffa962
vulkan: Remove redundant texture::create/init overloads
2016-03-15 22:03:24 +01:00
Vincent Lejeune
63ad2cce72
vulkan: Use ring allocation for uniform/index buffers by using simpler memory_block and buffer class.
2016-03-15 22:03:24 +01:00
Vincent Lejeune
da2caa0881
vulkan: precompute memory type mapping.
2016-03-15 22:02:30 +01:00
kd-11
f2d5542e66
Re-enable fog parameters for vulkan
2016-03-15 22:32:32 +03:00
AnnieL
9fd244cf9c
Set Write/Read Color/Depth Buffers to false by default
...
Since they're not working properly right now, there's no reason for them to be enabled by default.
2016-03-14 19:06:20 +00:00
Vincent Lejeune
5de70628d7
rsx/common/d3d12/gl/vulkan: Unify texture upload code.
2016-03-14 19:10:51 +01:00
kd-11
d9dbb1565a
Immutable textures cannot be reused!
2016-03-14 18:14:06 +03:00
kd-11
34992d8a8f
vk: Add some more blend ops
2016-03-14 18:14:06 +03:00
Nekotekina
702193a6c7
Build fixed
2016-03-13 19:39:54 +02:00
Vincent Lejeune
70a80b84d7
vulkan: Zero initialize as much structure info as possible.
...
This fixes a crash with nvidia driver in present call (likely because of
some uninitialized member)
2016-03-12 22:22:28 +01:00
Vincent Lejeune
8604f5a02f
vulkan: Use d24_u8 or d32_u8 depending on hw support.
2016-03-12 15:56:23 +01:00
Vincent Lejeune
26ff4fd6b7
vulkan: Uses debug output setting to enable debug layers.
2016-03-12 15:23:39 +01:00
kd-11
82bc41f4ad
rsx: support for more formats
...
rsx: support R5G5B5A1 textures
2016-03-11 18:02:29 +03:00
kd-11
cc713a0091
vk: Release dirty resources to prevent mem leak
2016-03-10 23:55:25 +03:00
kd-11
93032be4ab
Move waiting for submit fence to the right place (nvidia crash)
2016-03-10 23:55:25 +03:00
kd-11
26964efa7e
Support stencil formats
...
Fix appveyor build
2016-03-10 23:55:25 +03:00
kd-11
f0ded46753
Fix apple build by excluding vk project
2016-03-10 23:55:25 +03:00
kd-11
47d251a818
Change render target layout before clearing
...
Use LAYOUT_GENERAL during clear; move renderpass begin to draw call end
2016-03-10 23:55:25 +03:00
kd-11
b018c91135
Make render-targets GPU resident
...
Fix minor regressions that occured during merge
2016-03-10 23:55:25 +03:00
kd-11
d910d2c572
Fix vulkan swap modes for nvidia
...
CMakeLists edits
Check for linear tiling support for all usage attributes
2016-03-10 23:55:25 +03:00
kd-11
f384d87044
Fix build dependancies and fix gcc build
...
Factor out _aligned_malloc functions to WIN32 only
Attempt to fix CmakeLists error
More CMakeLists fixes (glslang)
Add OSDependent libs
Add OGLCompiler and SPIRV as well
2016-03-10 23:55:25 +03:00
kd-11
bd52bcf8d4
Fix nvidia crash (API version). Fix linux builds
...
Properly set up vulkan API version when creating instance
Fix gcc error about passing function result by reference
Fix alot of warnings in VKGSRender project
More fixes for gcc
Fix texture create function
2016-03-10 23:55:25 +03:00
kd-11
d58bd1c916
Exclude apple from vulkan windowing stuff as it is not supported
2016-03-10 23:55:25 +03:00
kd-11
22d49ae96a
Fix build for non-WIN32 platforms
...
Link explicitly against vkstatic.1.lib
fix linux path for vulkan glsl compiler
Restore wxWidgets version
2016-03-10 23:55:25 +03:00
kd-11
3b6e3fb3b4
Rework vertex upload code and fix indexed renders
...
Rebase on current master; Refactor vertex upload code
Fix build; Minor fixes
Start preparations for merge
Fix generic indexed drawing bugs
Define WIN32_KHR only for windows
Remove linking against vulkan-1.lib
2016-03-10 23:55:25 +03:00
kd-11
d287ba44ce
Add vulkan GS backend to project
2016-03-10 23:55:25 +03:00
kd-11
ee0eb70de4
Clean up invalidated resources
2016-03-09 21:11:22 +03:00
Vincent Lejeune
9e01f2817f
gl: Use less costly glTexStorage2D instead of glTexImage2D.
2016-03-05 22:04:28 +01:00
Vincent Lejeune
8831bd0918
gl: Factorize code in rsx_gl_texture.cpp
2016-03-05 22:04:28 +01:00
kd-11
a880ce89d1
Checks for texture completeness, remove legacy GL_GENERATE_MIPMAP used wrongfully
2016-03-05 22:19:33 +03:00
Vincent Lejeune
4d71df70db
rsx-debug: Record and display index buffer content.
2016-03-05 18:48:30 +01:00
Vincent Lejeune
1dcc6858b4
d3d12/gl: Separate fog distance and fog frag in fogc input.
2016-03-05 18:25:31 +01:00
Vincent Lejeune
52e2800fb5
rsx: Reset fog mode/param to linear/1.;
...
Fix After Burner Climax fog
2016-03-05 18:25:31 +01:00
kd-11
2ae687cf00
Properly compute texture size
2016-03-05 18:54:06 +03:00
Vincent Lejeune
81fcadac38
gl: Use shared surface store (updated)
...
Update surface cache optimization to master; minor fixes
Fix mixed EOL
Remove unused include; change null bindings to 0
2016-03-05 12:21:45 +03:00
kd-11
8d3235cd7c
Properly set up fog parameters for openGL
2016-03-03 01:07:53 +03:00
kd-11
094c4057be
The lod parameter is a single float value
2016-03-02 18:34:13 +03:00
Vincent Lejeune
72375d9e3d
build: Add a separate project for ppu llvm recompiler
...
Fix some defect found by static analysis.
2016-03-02 14:53:14 +01:00
kd-11
7eb5da73fe
Allow attrib padding for types that require expansion
2016-03-02 01:09:51 +03:00
Vincent Lejeune
0ed770633b
gl: Add texture3d sampling function
2016-02-29 19:47:06 +01:00
Vincent Lejeune
32434dd848
rsx/common/d3d12/gl: Support for fog mode.
...
Fix hitman 2
2016-02-29 16:31:18 +01:00
Vincent Lejeune
9cdb74efc7
rsx/common: Add supports for quads strip
...
Used in Hitman 2
2016-02-27 19:38:16 +01:00
Vincent Lejeune
35db227af4
rsx/common/d3d12: Separate int type buffer from float type buffer.
2016-02-27 00:21:14 +01:00
Vincent Lejeune
a6ba47265f
rsx/common/gl: s32k is actually signed short unormalized.
...
gl fix
2016-02-27 00:21:12 +01:00
Vincent Lejeune
62246f75c8
d3d12/gl: Supports SSA in Fragment Shader.
2016-02-27 00:21:10 +01:00
Vincent Lejeune
a6d8d1144c
rsx/common: Supports D24X8 texture format when copying
...
Some app uses this type before setting proper depth surface
2016-02-27 00:21:08 +01:00
Vincent Lejeune
5ef7f8bf3e
rsx/common: Fix handling of UB256
2016-02-27 00:21:06 +01:00
Vincent Lejeune
a78ba8a271
d3d12: Remove depth conversion shader
...
It's actually not needed, raw depth data should be sampled as RGBA8.
2016-02-25 23:29:44 +01:00
Vincent Lejeune
263e5beb26
d3d12: Copy descriptors when reused instead of recreating them.
...
Thanks Matías N. Goldberg for the tip !
2016-02-25 23:29:43 +01:00
Vincent Lejeune
7ae680d9d1
d3d12: Avoid uploading constant buffer every draw call
2016-02-25 23:29:41 +01:00
kd-11
c5b3359c4b
Remove normalization for natively normalized formats; fix cmp attribute type
2016-02-25 17:41:03 +03:00
Raul Tambre
047d59df0c
Implement UTF8stoUTF16s, minor cellPngDec fixes
...
Need to find games to test the case, when fixed alpha isn't specified.
2016-02-25 07:58:21 +02:00
Raul Tambre
41687af077
Implement _sys_memmove
2016-02-25 07:58:21 +02:00
kd-11
974ea68cf9
Always bind null for unused shader inputs
...
Properly rename index offsets to improve readability
Handle indexed and other array cases
2016-02-25 02:29:35 +03:00
kd-11
8a3d15d4fe
Handle swizzled CELL_GCM_B8 textures
...
Properly handle swizzled single-channel textures
2016-02-24 17:44:24 +03:00
Vincent Lejeune
5a14644cd4
rsx/common/d3d12/gl: Use span in vertex upload function.
2016-02-22 20:22:47 +01:00
Vincent Lejeune
79dc835378
rsx/common: Track transform constant update.
2016-02-21 21:29:44 +01:00
Vincent Lejeune
9ef24509cb
d3d12: Use a shared root signature and add more slots
...
This allows for finer grained rebinding later.
2016-02-21 17:55:34 +01:00
Vincent Lejeune
4b54d7ece1
d3d12: Pretty printing of error messages.
2016-02-21 17:11:54 +01:00
Vincent Lejeune
c0423d513d
vulkan: Add relevant libs.
2016-02-19 20:03:30 +01:00
kd-11
a451bb574e
Enable texture and render target caching for OpenGL
2016-02-17 16:00:23 +03:00
Vincent Lejeune
1675a82efd
rsx/common/d3d12/gl: Use gsl::span in TextureUtils.cpp
...
* get_placed_texture_storage_size returns more accurate result (fix crash in Outrun)
* Factors lot of code and use integer type more carrefully
* Treat warning as error in TextureUtils.cpp
2016-02-16 18:08:22 +01:00
kd-11
3813c09be6
Properly handle inlined vertex data
...
Fix initial array offsets for dx12
2016-02-16 15:39:18 +03:00
kd-11
2230975e55
Speed up program constants upload by switching to glBufferSubData over glMapBuffer
...
Fix initialization for fragment constants buffer
Orphan buffers before update. Remove redundant binding
2016-02-15 12:53:55 +03:00
kd-11
7d70be42af
Correctly fetch correct pitch and depth for textures from RSX
...
Include vertex textures too
Set correct stride for vertex texture params
Change references to gl_Position in D3D12FragmentProgramDecompiler
Revert bad commit
2016-02-15 11:15:51 +03:00
Raul Tambre
9452c6b08c
Fix CMake libpng linking
2016-02-14 19:50:36 +02:00
Vincent Lejeune
837e06e85b
rsx/common/d3d12: Support non default alpha function
...
Fix After burner climax cloud effects.
2016-02-13 17:07:12 +01:00
kd-11
843d0ed298
Fragment position is given as gl_FragCoord not gl_Position
...
Fix references to gl_Position in Dx12
2016-02-12 18:34:41 +03:00
Raul Tambre
1072540e3e
Fix compiling
2016-02-08 19:12:30 +02:00
Raul Tambre
0c8c13b8b7
Rewrite cellPngDec to use libpng
...
Improvements made:
* Supports tEXt chunks
* Supports chunk information
* Supports 16-bit depth image packing (fixes #1127 )
* Supports fixed alpha values
* And more.
2016-02-08 19:12:29 +02:00
Vincent Lejeune
f0dc38cadd
rsx/common/d3d12: Support back spec/diffuse color.
...
Fix green car in Outrun.
2016-02-08 17:35:52 +01:00
Vincent Lejeune
4efa2266e6
rsx/common/d3d12: Use m_texture_dirty[i] to signal texture state change and avoid unecessary bind operation.
2016-02-08 17:35:50 +01:00
Vincent Lejeune
1f7a1e4078
rsx/common/d3d12/gl: Fix lit and rsq behavior near 0 in vertex shaders.
2016-02-08 17:35:49 +01:00
kd-11
ddf5b52360
Implement rectangle textures natively on OpenGL
2016-02-07 08:57:04 +03:00
kd-11
d3405da5c4
Fix LLVM build by changing variable to appropriate type
2016-02-05 18:57:57 +03:00
kd-11
137821c866
Move program validation from link-time to draw-time to compy with spec
2016-02-04 11:19:13 +03:00
kd-11
7b889a10cc
Add vertex texture buffers for VS input
...
Support vertex instancing in vertex shader using VertexID
Relax OpenGL requirements by removing 4.5 features
Use EXT version of TexBufferRange; Implement buffer copy using TexBuffer
Apply travis workaround by danilaml
Fix vertex upload in in case of inlined array
2016-02-03 13:38:23 +03:00
kd-11
660f491310
Rework OGL texture swizzles;
...
Decode textures using TextureUtils
Shut compiler up about missing return value (unsure)
Revert "Shut compiler up about missing return value (unsure)"
This reverts commit db43ba448776e6c0d6c90909b4037b6f698a545c.
Change some functions in rsx::gl::texture to static.
Replace large switch block in gl::textures::mandates_expansion with simple if tests
2016-02-01 20:11:33 +03:00
Vincent Lejeune
3d960064ef
d3d12: Use unnormalized_coords info in RSXFragment
2016-01-30 22:04:36 +01:00
Vincent Lejeune
f6d2409b20
rsx/common/d3d12: Support for shader window setting.
2016-01-30 21:58:12 +01:00
Vincent Lejeune
5f35f2ac7d
rsx/common/d3d12: Support for texture 1d too.
...
They are used in after burner climax
2016-01-30 01:13:15 +01:00
Vincent Lejeune
d19d9ccd0b
d3d12: Fix for #1459
2016-01-29 20:18:52 +01:00
Vincent Lejeune
149fa9d750
rsx/common: Make RSXFragmentProgram key and not just pointer.
2016-01-27 23:16:06 +01:00
Vincent Lejeune
3bd2114815
rsx-debug: Dump windows origin/pixel center.
2016-01-27 22:41:19 +01:00
Vincent Lejeune
acd384ae2d
rsx/common: Base offset is actually correctly supported.
...
Outrun uses it and cars are correctly displayed.
2016-01-27 22:05:43 +01:00
Nekotekina
b77666cbba
cellGame fix
2016-01-27 19:39:31 +03:00
Nekotekina
128ee67bba
PSF Loader simplified
2016-01-27 19:17:01 +03:00
Nekotekina
7417033d7f
GLGSRender fix
2016-01-27 18:14:39 +03:00
DHrpcs3
e8a940172c
fixed GameViewer crash if entry not exists
...
fixed psf::entry::as_string & psf::entry::value(string)
2016-01-27 18:14:38 +03:00
DHrpcs3
290bdc4566
added psf::object::get
2016-01-27 18:14:36 +03:00
DHrpcs3
220aab1fd0
Reimplemented psf loader
2016-01-27 18:14:35 +03:00
Vincent Lejeune
aa450b56f1
d3d12: Make some memory helper structure uncopyable/unmovable.
2016-01-26 23:20:23 +01:00
Vincent Lejeune
6d70f3c237
d3d12: Compare mipmap/depth count when checking texture compatibility.
...
d3d12: Check for depth in texture cache.
Fix Resogun crash when loading a level.
2016-01-26 23:13:30 +01:00
Vincent Lejeune
6384541345
d3d12: Store vertex attributes as SRV and disable Input_layout.
2016-01-26 23:13:29 +01:00
Vincent Lejeune
3c3f92f29b
rsx/common/d3d12: Support 3d textures
2016-01-26 17:56:02 +01:00
Vincent Lejeune
24255f7883
rsx/common/d3d12/gl: Add some texture info to RSXFragmentProgram
2016-01-26 17:56:01 +01:00
Vincent Lejeune
b71caa94ac
rsx-debug: Print number of vertex draw again.
2016-01-25 18:48:53 +01:00
Vincent Lejeune
9b8522e734
rsx/common: Div is vector over scalar division
...
According to investigation on Resogun.
2016-01-24 00:13:17 +01:00
Vincent Lejeune
4ce4cf5242
rsx: Add vertex input and output in RSXVertexProgram.
2016-01-22 01:24:54 +01:00
DHrpcs3
19ce0cdc09
rsx methods constants moved to rsx namespace
...
minor fix
2016-01-20 20:12:48 +03:00
DHrpcs3
2e58f312d5
rsx: implemented internal tasks queue (WIP)
2016-01-20 17:12:49 +03:00
DHrpcs3
7523d01e0f
Code style fixes #2
2016-01-20 16:39:06 +03:00
DHrpcs3
7972cb5bdc
Code style fixes #1
2016-01-20 16:23:25 +03:00
DHrpcs3
685d5d3ea3
Access violation handled by rsx::thread
...
gfxHandler -> rsx::g_access_violation_handler
2016-01-20 15:46:58 +03:00
Vincent Lejeune
f453194e32
rsx: Fix int type not big enough
...
Fix glitch in After Burner Climax
2016-01-19 23:24:39 +01:00
Vincent Lejeune
440c637b1f
rsx/common/d3d12: Move surface_store in common
2016-01-19 22:49:10 +01:00
Vincent Lejeune
6aac972bda
d3d12/gl: Use r1 as depth output.
...
The "Output_from_h0" flag seems to concern color output.
There might be another flag for depth from half float value.
2016-01-19 00:45:26 +01:00
Vincent Lejeune
1ce49b60d9
rsx-debug/d3d12: Support all rtt formats.
2016-01-17 20:02:30 +01:00
Vincent Lejeune
26f329d186
d3d12: Fix dsv increment size
...
Typo.
2016-01-16 18:25:20 +01:00
Vincent Lejeune
5ace4438e2
d3d12: Fix texture proj
...
I misinterpreted "last component" from glsl doc... it's w, not z.
2016-01-16 18:25:19 +01:00
Vincent Lejeune
b8e10225f9
d3d12: Use first color output for alpha discard instead of 0.
...
Fix Naruto 2 shader miscompilation.
2016-01-16 18:25:18 +01:00
Vincent Lejeune
224facf3ba
d3d12: Never pass nullptr as render target descriptor, even if unused.
...
Function interface doesn't allow this.
2016-01-16 18:25:16 +01:00
Vincent Lejeune
3b4339c8e0
rsx: Use enum class for surface related regs
2016-01-15 23:44:27 +01:00
Nekotekina
efe1678088
"Build Solution" fix
2016-01-14 20:41:36 +03:00
Nekotekina
2f5be3559e
Hotfix
2016-01-14 20:13:41 +03:00
Nekotekina
960668ecf1
For #1355
...
offsetof() eliminated
OFFSET_32, SIZE_32, ALIGN_32 used
2016-01-14 19:07:27 +03:00
Nekotekina
83084467c6
For #1356
2016-01-14 19:07:26 +03:00
Nekotekina
8464ab6a23
Fixes ( #1432 )
...
/dev_bdvd/, rap file loading fix
2016-01-14 19:07:24 +03:00
raven02
74ec128e62
Use CELL_GCM_TEXTURE_CONVOLUTION_MAG for Mag 4
2016-01-14 19:00:16 +03:00
Vincent Lejeune
69272edba6
gl: Fix warnings and enable trat warning as error.
2016-01-13 23:53:11 +01:00
Nekotekina
38531459df
Logging system rewritten
...
GUI doesn't freeze anymore
Some things simplified
2016-01-13 18:54:57 +03:00
Nekotekina
b3e3c68f15
File utility improved
...
+ minor fixes
2016-01-13 14:12:04 +03:00
Vincent Lejeune
689dee9944
rsx/common/d3d12: Consider separate index range as a whole.
...
Fix Wolf of the Battlefield 3
2016-01-13 00:28:48 +01:00
Vincent Lejeune
08622a41b4
d3d12: Use CHECK_HRESULT in D3D12Utils.cpp
2016-01-11 21:17:33 +01:00
Vincent Lejeune
669a3277ff
d3d12: Support mag filter 4
2016-01-11 21:17:32 +01:00
Vincent Lejeune
e6bd681227
d3d12: factorize render_target code in a template class to be shared with others backends.
2016-01-11 20:47:01 +01:00
Vincent Lejeune
0c5cfdddba
d3d12: Gather constant and vtx/idx heap and turn readback heap to buffer
2016-01-11 20:46:58 +01:00
Vincent Lejeune
bab52c132d
rsx/common/d3d12/gl: Clean ProgramStateCache
...
Use a_b_c format.
Use using =
Use tuple as output
Use RAII to delete program safely
Ensure const correctness.
2016-01-11 19:21:57 +01:00
DHrpcs3
8297d963bf
d3d12 texture cache: align to bottom texture address
2016-01-10 23:28:30 +02:00
DHrpcs3
a17c41b4e1
nv4097::get_report: use DMA
2016-01-10 23:22:55 +02:00
Vincent Lejeune
4ef76866a5
rsx/common/d3d12/gl: Support texture lod sampling.
2016-01-10 00:16:26 +01:00
Vincent Lejeune
675ccd4510
rsx/common/d3d12/gl: Mimic divsq and rsq fragment instruction behaviour with 0.
...
Fix Super Puzzle Turbo HD 2 and SH3 HD
2016-01-09 23:18:05 +01:00
Vincent Lejeune
31a925b4f0
rsx: reenable frame capture
...
Likely commented out by accident.
2016-01-09 23:18:04 +01:00
Vincent Lejeune
d153575e59
rsx/common/d3d12/gl: Support for CMP/non pow of 2 size vertex formats.
...
Also use class enum for base_vertex_type everywhere.
Fix Bomberman Ultra color and Cubixx HD geometry.
2016-01-09 23:18:03 +01:00
Raul Tambre
3afc62e525
Fix #1368
2016-01-08 08:39:34 +02:00
Raul Tambre
f8446b227b
Implement inet_ntop and CELL_NET_CTL_INFO_LINK
...
Also fixed the default address not being set for all cases. Also tried
to fix the Win32 version of CELL_NET_CTL_INFO_IP_ADDRESS failing the
first time around.
2016-01-08 08:39:34 +02:00
Raul Tambre
8f937bda0f
Various minor logging improvements
...
Also changed the default connection state, because chances are, that
you're connected to Internet.
2016-01-08 08:39:33 +02:00
Vincent Lejeune
e7591439f4
Add Guidelines Support Library
2016-01-08 00:59:08 +01:00
DHrpcs3
f97d791fe8
PSF loader: implemented 0x0004 entry format
2016-01-07 21:22:36 +02:00
DHrpcs3
657a6c9511
elf64 loader: fixed too small primary stack size usage
2016-01-07 18:14:15 +02:00
DHrpcs3
e9560da4e2
nv3089::image_in: use in_x/in_y & out_x/out_y
2016-01-06 13:47:05 +02:00
DHrpcs3
6406cece57
nv3089::image_in: fixed reading from tiled regions
2016-01-06 13:30:26 +02:00
DHrpcs3
f7e787958e
fixed nv3089::image_in scale value
2016-01-06 13:30:25 +02:00
DHrpcs3
8912b9880e
rsx: initialize vertex textures on reset
2016-01-06 13:30:25 +02:00
DHrpcs3
3ac9e0933f
gl: fixed nv4097_clear_surface & front face selection
...
added window shader and clip plane constants to GCM.h
2016-01-06 13:30:25 +02:00
DHrpcs3
c1be0cf3bf
Added missed files
2016-01-06 13:30:24 +02:00
DHrpcs3
48919330d7
rsx methods moved from rsx thread
2016-01-06 13:30:24 +02:00
DHrpcs3
ba12c489ec
gl: using tiled region for read/write color buffers and flip
...
gl: fixed flip buffer row length
compilation fixes
2016-01-06 13:30:23 +02:00
DHrpcs3
dbccf5fbad
gl: fixed multiple textures binding
2016-01-06 13:30:23 +02:00
DHrpcs3
509bbddac1
OpenGL renderer: use pitch as image row length
...
Fixed rsx_utils code style
2016-01-06 13:30:23 +02:00
DHrpcs3
11ccc498fd
Reimplemented nv3089::image_in
2016-01-06 13:30:22 +02:00
DHrpcs3
836d14c8af
rsx::pad_texture & rsx::convert_linear_swizzle moved to rsx_utils
...
Added rsx::convert_scale_image & rsx::clip_image to rsx_utils
2016-01-06 13:30:22 +02:00
DHrpcs3
5a4babb0fd
Implemented basic tiled regions support
2016-01-06 13:30:22 +02:00
Vincent Lejeune
cae2d929ab
rsx/common/d3d12/gl: Implement draw inline array support
2016-01-05 00:31:47 +01:00
Vincent Lejeune
f38d0e92e7
d3d12: Avoid implicit cast from int to bool in CHECK_HRESULT macro
2016-01-03 21:51:39 +01:00
Vincent Lejeune
854365e6ce
d3d12: Reenable missing case for CELL_GCM_PRIMITIVE_LINE_LOOP
2016-01-03 21:51:38 +01:00
Zangetsu38
3529554c88
d3d12: Fix Super Dub 'a' Dub
2016-01-03 21:51:37 +01:00
Zangetsu38
2a1f19b776
d3d12: Fix for BIT.TRIP Runner2
2016-01-03 21:51:35 +01:00
Vincent Lejeune
324b2da3ec
d3d12: Recreate RTTs if size doesn't match.
...
Fix Bomberman Ultra
2016-01-03 21:51:34 +01:00
Vincent Lejeune
07f6896622
d3d12: Throw if program failed to build.
2016-01-03 21:51:33 +01:00
Vincent Lejeune
8417e21e8d
d3d12: Set command heap only when necessary.
2016-01-03 21:51:31 +01:00
Vincent Lejeune
02473324f4
Put XAudio and OpenAL files in separate projects.
2016-01-03 21:01:11 +01:00
Vincent Lejeune
bc3065939f
rsx-debug: dump anti aliasing control
2016-01-03 19:16:50 +01:00
Vincent Lejeune
d1e91433ad
rsx-debug: Dump anti aliasing mode.
2016-01-03 19:16:49 +01:00
Vincent Lejeune
4e7e895822
rsx-debug: Dump some more opcodes.
2016-01-03 19:16:48 +01:00
Vincent Lejeune
3586c7613a
rsx/common: Fix program state cache Shader program comparaison.
...
Comparaison was not taking the last instruction of shader into account.
Also remove "constant masking" since it wasn't actually usefull.
Fix DBZ: Burst Limits, SH3 and likely much more games.
2016-01-02 00:47:51 +01:00
Andrew Church
5a18c3f8ea
Allow a null destination pointer for cellL10n functions.
2015-12-31 19:12:32 +09:00
Andrew Church
3055de0444
cellL10n: Implement SJIS<->Unicode conversions.
2015-12-31 19:12:32 +09:00
Vincent Lejeune
5f12a4f7b5
rsx/common/d3d12/gl: Use separate vertex array/vertex register states.
2015-12-30 17:04:34 +01:00
Vincent Lejeune
082815f93e
llvm: Implement trap instructions
2015-12-29 22:25:19 +01:00
Vincent Lejeune
969e2d8c57
rsx/common: Support RSX_FP_OPCODE_DIV for scb
...
Fix glitches in dbz
2015-12-29 17:08:01 +01:00
Vincent Lejeune
44840dbbcf
d3d12: Support early return in fragment shaders.
2015-12-28 00:19:37 +01:00
Vincent Lejeune
d6b2230b92
d3d12: Revert some value in get_blend_factor_alpha
...
fix crash in SH3
2015-12-28 00:19:35 +01:00
Chaoren Lin
d917cfa43f
Create config file if it doesn't exist.
2015-12-24 10:58:28 -05:00
Vincent Lejeune
c4b3b967d9
d3d12: Fix warnings andnable warnings as errors.
2015-12-23 22:26:23 +01:00
Vincent Lejeune
b41fcf3734
d3d12: name rtts/ds/texture for debugging purpose
2015-12-23 22:26:22 +01:00
Vincent Lejeune
ecad586739
d3d12: Names PSO for debug purpose.
2015-12-23 22:26:20 +01:00
Zangetsu38
64036e0478
d3d12: fix return correct value in d3d12format
2015-12-23 22:26:19 +01:00
Vincent Lejeune
9c6539ea2d
rsx/common/d3d12: Force depth to be at least 1.
2015-12-23 22:26:18 +01:00
Vincent Lejeune
a97dc349b7
rsx/common: If swizzle bit is not set then there is no padding, even for dxtc textures.
...
Fixes some textures in dbz and after burner climax.
2015-12-23 22:26:16 +01:00
Vincent Lejeune
243bc0d06e
PPU/LLVM: Use interp version of some instruction for debugging purpose.
2015-12-23 17:03:01 +01:00
Vincent Lejeune
e7df81ade0
PPU/LLVM: Call fast_stop when function returns and PC corresponds
2015-12-23 17:02:56 +01:00
Vincent Lejeune
743f5f07cb
llvm: Reenable debug info dump
2015-12-23 17:02:51 +01:00
Nekotekina
3ed603074c
Changes done by [DH] rewritten
...
Added rsx_program_decompiler submodule
Added fs::dir iterator
Added fmt::match
2015-12-22 23:11:20 +03:00
DHrpcs3
3ca634138d
Fixed conflict with X11
...
Added tmp folder to gitignore
2015-12-21 08:48:33 +02:00
DHrpcs3
d8bef46c2a
Do not use global static variables in headers
2015-12-21 05:35:56 +02:00
DHrpcs3
ae83ab5436
GLTexture excluded from GLGSRender and renamed to rsx::gl::texture
2015-12-21 04:14:56 +02:00
DHrpcs3
a00111a863
Do not mix projects temporaries
2015-12-21 03:55:55 +02:00
DHrpcs3
7416fe91fc
Fixed crash on start if config does not exists
...
Cleanup OpenGL renerer
2015-12-21 03:28:07 +02:00
Nekotekina
f2df9b469a
ThrowIfFailed replaced with CHECK_HRESULT macro
2015-12-20 15:41:11 +03:00
Nekotekina
4b7f9c38a6
rMsgBox eliminated
2015-12-20 15:41:10 +03:00
Nekotekina
a666318b95
Error messages improved
2015-12-20 15:41:09 +03:00
Nekotekina
aa811b6eef
Cleanup (noexcept, unreachable)
...
%x formatting fixes
2015-12-20 15:41:07 +03:00
Nekotekina
321e6d3a86
fs::get_config_dir, fs::get_executable_dir
2015-12-20 15:41:06 +03:00
DHrpcs3
8a21e0fcb8
Implemented some cellSaveData functions
...
Implemented cellSaveDataListSave, cellSaveDataListLoad,
cellSaveDataFixedSave, cellSaveDataFixedLoad, cellSaveDataAutoSave,
cellSaveDataAutoLoad
2015-12-20 10:39:07 +02:00
DHrpcs3
408581b7bc
sys_mmapper improvements
...
sys_mmapper_allocate_address: always set default value if aligment is 0
sys_mmapper_map_memory: don't fire exception if memory already mapped
2015-12-20 10:28:25 +02:00
DHrpcs3
416d66a438
Ignore SPU sync channels
2015-12-20 10:16:31 +02:00
Raul Tambre
5672ba887b
Fix #1343
2015-12-17 13:41:36 +02:00
Vincent Lejeune
69b3828086
rsx/common: Vertex program condition swizzle should apply to cc0, not float4(0.)
2015-12-16 20:36:50 +01:00
Zangetsu38
a44c54b428
d3d12: Fix error Last commit
2015-12-16 20:36:48 +01:00
Zangetsu38
dc5a439ec9
d3d12: Code style fix for function return
2015-12-16 20:36:46 +01:00
Zangetsu38
81f05daff2
d3d12: Add more log callback for support dev
2015-12-16 20:36:45 +01:00
Vincent Lejeune
456f83671a
d3d12: Add formatting abilities to unreachable macro
2015-12-16 20:36:43 +01:00
Vincent Lejeune
d7b4b2fd49
d3d12: Support surface format R5G6B5
2015-12-16 20:36:41 +01:00
Vincent Lejeune
27807f3a61
d3d12: D8R8G8B8 and A8R8G8B8 are essentially the same.
2015-12-16 20:36:39 +01:00
Vincent Lejeune
fcf7751008
d3d12: Fix handling of disabled texture
...
Fix After Burner Climax textures.
2015-12-16 20:36:38 +01:00
Vincent Lejeune
1cda2977bb
common/d3d12: emulate polygon mode
2015-12-16 20:36:36 +01:00
Vincent Lejeune
6221fecf3b
common/d3d12/gl: Start implementing cubemap sampling
2015-12-16 20:36:34 +01:00
Vincent Lejeune
80dc122742
common/d3d12: Clean texture upload code.
...
Some typos are fixed in the process
2015-12-16 20:36:32 +01:00
Vincent Lejeune
929f518ef3
rsx/d3d12/gl: Make output write backend dependent.
2015-12-16 20:36:31 +01:00
Vincent Lejeune
6fae5863cf
common/d3d12/gl: Add support for textureProj
2015-12-16 20:36:29 +01:00
Jake
266504a0ac
CellUser: Fix cellUserInfoGetStat for 'userid_current'
2015-12-14 19:16:15 -06:00
Jake
08d05e245d
sys_mmapper: Allow 0 alignment to mapping to fix Psl1ght homebrew booting
2015-12-14 19:16:14 -06:00
Jake
6f584049a2
rsx: NV3089_image_in: Fix braid and Jet Set Radio
2015-12-14 19:16:12 -06:00
Zangetsu38
27ad98ee98
Fix for Shovel Knight
2015-12-12 23:21:24 +01:00
Nekotekina
d90850e697
GLGSRender.vcxproj added
2015-12-08 20:02:33 +03:00
Nekotekina
8e4ad3dfcb
Property sheets, configuration simplified
...
MemLeak build fixed
2015-12-08 20:02:30 +03:00
Vincent Lejeune
0e27b68ba7
System: Add a test mode that fakes running emulator.
2015-12-06 23:51:52 +01:00
Vincent Lejeune
6c01658d37
system: Do not send dbg command if dbg hook is not present.
2015-12-06 23:51:51 +01:00
Vincent Lejeune
8e451126ac
llvm: Make Compiler class a module builder only class.
2015-12-06 23:51:50 +01:00
Vincent Lejeune
7ae1b51753
llvm: Remove PPULLVMRecompilerTests.cpp
2015-12-05 22:17:28 +01:00
Danila Malyutin
0d6297fef0
GUI: Fix wx assert on first right-click in game list
...
Don't know why it was working before.
Anyway, it seems ugly and it probably should be handled differently (the
whole function, or whole GUI ;P).
2015-12-05 19:54:23 +03:00
Danila Malyutin
d01235ce2d
GUI: Fix removing game from game list
...
Fixes #1326
2015-12-05 19:45:58 +03:00
Raul Tambre
efe430733b
Fix cellGcmSetTile(Info)
...
I didn't specifically write a test for it, but I did at some point
modify a couple samples to try and use 2048 and 2047. Anything above
2047 didn't work.
2015-12-05 14:22:51 +02:00
Nekotekina
3465106456
Shared PCH (experimental)
...
"Rebuild" is broken though.
2015-12-04 23:37:44 +03:00
Nekotekina
24128ba450
Optimization
2015-12-04 23:37:42 +03:00
Nekotekina
298eb46a31
AutoPauseManager, SaveDataUtility fix
...
Redundant stringstream removed
2015-12-04 23:37:41 +03:00
Nekotekina
f245799479
Custom hashers for ID manager
2015-12-04 23:37:40 +03:00
Nekotekina
82cb8fe5bd
SharedMutex improved
2015-12-04 23:37:39 +03:00
Nekotekina
b18e337781
GUI fixes
2015-12-04 23:37:37 +03:00
Nekotekina
f3311bb5e5
GL render crash fix
2015-12-04 23:37:36 +03:00
Nekotekina
8a1ce6ba64
MINGW64 fix
2015-12-04 23:37:35 +03:00
Nekotekina
ca6783ba9a
Threads improved, ID manager improved
2015-12-04 23:37:34 +03:00
Jake
52be47ca89
rsx: Style changes
2015-12-02 07:06:40 -06:00
Jake
19cf749944
rsx: fix convert_linear_swizzle converting backwards
2015-12-02 04:22:19 -06:00
Jake
178bcfc8df
rsx: Improve NV3089_IMAGE_IN_SIZE and use faster loop for swizzle conversions
2015-12-02 04:22:18 -06:00
Jake
83cb137721
rsx: add missing transfer enums
2015-12-02 04:22:17 -06:00
Jake
8edf35a9e3
gl: remove incorrect/unneeded glenable enum
2015-12-02 04:22:16 -06:00
Zangetsu38
450c8245ed
Fix Jet Set Radio
2015-12-01 23:18:29 +01:00
Vincent Lejeune
88d7feda5c
d3d12: Support unormalized texture coordinates
2015-12-01 23:18:27 +01:00
Vincent Lejeune
c9c436e6fc
d3d12: In case of non supported rtt fallback to R8G8B8A8 format.
2015-12-01 22:42:36 +01:00
Vincent Lejeune
f4091b1027
d3d12: Fix fragment shader accessing to gl_Position
2015-12-01 22:42:34 +01:00
Vincent Lejeune
174fb97172
d3d12: Fix for case where fragment shaders samples textures starting from non first unit.
2015-12-01 22:42:33 +01:00
Vincent Lejeune
377bdae6a9
rsx-debug: Move pretty_printing code to GCM.cpp and support transform constants and some texture opcodes
2015-11-30 19:09:45 +01:00
Vincent Lejeune
3d2386f903
rsx-debug: Display color buffer content in separate frame.
2015-11-30 19:09:44 +01:00
Vincent Lejeune
a21c9f9861
rsx: Avoid mixing float4 and int4 in declaration of AddrReg.
2015-11-30 17:35:51 +01:00
Vincent Lejeune
1e9d1c1dd9
gl: Uncomment viewport setting code
2015-11-29 18:22:53 +01:00
Vincent Lejeune
399478c2cd
gl: Use const and ref for loops in GLFragmentProgram.cpp
2015-11-29 18:20:43 +01:00
Vincent Lejeune
c86cfef58e
rsx/common: Remove getFragmentConstantOffsetsCache
2015-11-28 20:58:00 +01:00
Vincent Lejeune
7a996648bb
gl: Use fill_gragment_constans_buffer
2015-11-28 20:41:30 +01:00
Danila Malyutin
8d5d545f3f
Some dependency info updated
2015-11-28 00:08:38 +03:00
Vincent Lejeune
a19a9b5585
d3d12: fallback to linear filter when mag filter is not known.
2015-11-26 20:21:26 +01:00
Vincent Lejeune
f3dd9596cf
d3d12: Use address instead of context_dma value to determine whether to write buffers
...
Fixed depth read test when write color buffer is enabled
2015-11-26 18:10:21 +01:00
Vincent Lejeune
115255c162
d3d12: Fallback to bilinear filtering if convolution min one is used.
2015-11-26 18:05:27 +01:00
Vincent Lejeune
984f5c6914
d3d12: Fix depth readback format
2015-11-26 18:05:26 +01:00
Vincent Lejeune
fa845fa5c0
d3d12: Add support for F_X32 surface format
2015-11-26 18:05:25 +01:00
Vincent Lejeune
579096c6a8
d3d12: Discard rtt if format has changed.
2015-11-26 18:05:23 +01:00
Vincent Lejeune
7e938b2363
d3d12: Use INCR for stencil op when an unknow op is used.
...
Fixes shadows in Jet Set Radio.
2015-11-26 18:04:53 +01:00
Vincent Lejeune
0d2c4c24b4
d3d12: Use a single big buffer to store readback data
2015-11-25 17:54:58 +01:00
Vincent Lejeune
d15300a549
rsx: Display programs associated with selected draw calls in debugger
2015-11-24 23:34:04 +01:00
Vincent Lejeune
b9d8d9383a
rsx/d3d12: dump program content when capturing frame
2015-11-24 23:34:03 +01:00
Vincent Lejeune
85cf918aeb
rsx: Add none target to gcm pretty printing
2015-11-24 23:14:07 +01:00
Vincent Lejeune
b5add0f027
rsx: better naming for draw calls
2015-11-24 23:14:05 +01:00
Vincent Lejeune
b238107a99
rsx: Dump captured commands to file
2015-11-24 23:14:04 +01:00
Vincent Lejeune
5447521ce5
gl: Use uniform buffer for transform constants.
2015-11-19 20:26:14 +01:00
Vincent Lejeune
3e5f0e5c37
rsx: Add missing SCB DIVSQ opcode support
...
Fix a lot of gfx glitches in SH3 HD
2015-11-19 19:24:58 +01:00
Vincent Lejeune
9fdc458d69
rsx: Make SCT/SCB/TEX SRB function complete member of FragmentProgram
2015-11-19 19:24:57 +01:00
Nekotekina
4a669fd86e
DX12 dependencies fix
2015-11-17 21:00:59 +03:00
Vincent Lejeune
307015382d
d3d12: Support default value for stencil op
...
Requested by Jet Set Radio.
2015-11-16 23:32:38 +01:00
Vincent Lejeune
471e807ea2
d3d12: Fix some typo in render target code
...
Should bring performances back
2015-11-16 23:32:37 +01:00
Vincent Lejeune
bb4b12f253
d3d12: Texcoord9 is actually stored in register 6.
...
Fix shadow mapping in SH3 HD.
2015-11-16 23:32:35 +01:00
Vincent Lejeune
432bca26ae
d3d12: Add support for reading depth texture
2015-11-16 23:32:34 +01:00
Nekotekina
5f6caf33f0
MINGW64: Compilation fix
2015-11-16 19:12:51 +03:00
Vincent Lejeune
e2d0a63b98
gl: Use factored scale offset function call
2015-11-15 22:52:39 +01:00
Vincent Lejeune
570ca1c87f
d3d12: Use a_b_c style for D3D12GSRender.h members
2015-11-15 20:21:44 +01:00
Vincent Lejeune
2ac47548b0
rsx: Set registers individually
...
Not all games set registers up to the third subcomponent. Fixes SH 3 HD
textures.
2015-11-15 17:20:43 +01:00
Vincent Lejeune
a79ffdb485
rsx/common: Fix ARL register type and write function in vtx shader
2015-11-15 17:20:41 +01:00
Vincent Lejeune
daf2d3a02e
rsx: Suppress cellResc function that modifies method_registers
2015-11-15 17:20:21 +01:00
Vincent Lejeune
e9d9bad643
rsx: reset register after each flip
...
Some overlay operation are executed when a flip is requested, it may
change register states. Fix depth buffer in SH3
2015-11-15 17:20:20 +01:00
O1L
f34bd724e3
SimpleIni removed
2015-11-15 13:05:25 +04:00
O1L
fd13a495de
Replace remained old ini-manager calls
2015-11-14 23:59:46 +04:00
Nekotekina
7dfe9415c4
PKG Installer fix
2015-11-14 20:26:42 +03:00
Nekotekina
080e503954
Compilation fix
2015-11-14 20:26:41 +03:00
Nekotekina
a4db58f5f2
Added fs::file_ptr, fom::rewrite, cleanup
2015-11-14 20:26:40 +03:00
Danila Malyutin
009aa3dcb9
Fix crash on exit in some tests
...
It started occurring recently though the problem seems to be old.
Only KeyboardHandlerBase is the fix, the MouseHandler one is to be safe.
2015-11-14 19:34:20 +03:00
Vincent Lejeune
039e729881
d3d12: Fix scissor
2015-11-12 18:29:04 +01:00
Vincent Lejeune
c152c20d70
d3d12: Fix wrong front_face_ccw value for Disgaea 3
2015-11-12 18:29:03 +01:00
Vincent Lejeune
917f08c534
d3d12: Fix depth range
2015-11-12 18:29:02 +01:00
Vincent Lejeune
ae5d95d462
rsx/common: Take primitive restart index in account and turns it into -1.
2015-11-12 18:29:01 +01:00
Vincent Lejeune
925d6889a6
d3d12: Use ring buffer like rtv/dsv descriptor heap
2015-11-12 18:29:00 +01:00
Raul Tambre
5d5a4f804b
Replace most returns with CHECK_ASSERTION
...
Also fix some Seek methods return types being unsigned, while returning
negative errors.
Added the CHECK_ASSERTION macro checks in a couple more places.
Simplified CHECK_ASSERTION macro usage.
2015-11-09 07:42:04 +02:00
Raul Tambre
9c2f48cd1d
More defect fixes, added some error codes
2015-11-09 07:39:50 +02:00
Raul Tambre
fac9d74344
Lots of defect fixes
2015-11-09 07:39:50 +02:00
Vincent Lejeune
660bc34157
rsx: Add gui element to enable capture frame
2015-11-08 19:34:20 +01:00
Vincent Lejeune
70b9271cd8
rsx/d3d12: Record frame buffer content per draw call.
2015-11-08 19:34:18 +01:00
Vincent Lejeune
8da7361794
rsx: Expand some rsx register disasm.
2015-11-08 19:12:27 +01:00
Vincent Lejeune
0cc4b555d1
d3d12: Comment out LLVM_BUILTIN_UNREACHABLE and display error msg in log
2015-11-07 22:52:13 +01:00
Vincent Lejeune
e76abf875f
d3d12: Clean rtt related code
2015-11-07 22:52:12 +01:00
Vincent Lejeune
2a9895b7f0
rsx/d3d12: Move fragment constants filling code to ProgramStateCache
2015-11-06 20:08:45 +01:00
Vincent Lejeune
2ad7051746
rsx/d3d12: Move vertex constants filling code to RSXThread
2015-11-06 20:08:41 +01:00
Vincent Lejeune
02ce78482c
rsx/d3d12: Move scale offset buffer setting to RSXThread
2015-11-06 20:08:17 +01:00
Zangetsu38
61755ed017
Fix Full screen in DX12
2015-11-04 15:32:44 +01:00
Vincent Lejeune
449c41aca2
d3d12: Support size changing depth buffer
2015-10-30 18:28:27 +01:00
Vincent Lejeune
2043181501
d3d12: Suppress a warning if no rtt is bound
...
Rendering depth only is legal.
2015-10-30 18:10:41 +01:00
Vincent Lejeune
a2f7f371dc
d3d12: Add an extra varying.
...
This fixes shader compilation for SH3 HD.
2015-10-30 00:04:10 +01:00
Vincent Lejeune
29cde1a618
d3d12: Clean Overlay code
2015-10-30 00:04:09 +01:00
Vincent Lejeune
c570d60f45
d3d12: Add newline at the end of every file
2015-10-29 19:12:46 +01:00
Vincent Lejeune
893175f511
d3d12: Include some headers in stdafx_d3d12.h to speed up compilation
2015-10-29 19:11:25 +01:00
Vincent Lejeune
c197b54774
d3d12: Rename D3D12GSRender function
...
Match a_b_c coding style.
2015-10-29 18:48:53 +01:00
Vincent Lejeune
124d0de325
d3d12: Move storage helpers to their dedicated files.
2015-10-29 18:48:52 +01:00
Vincent Lejeune
fdae12c52e
d3d12: Move empty texture slot filling code to D3D12Texture.
2015-10-29 18:48:52 +01:00
Vincent Lejeune
59c549ac86
d3d12: Clean D3D12GSRender
...
* Use anonymous namespace
* Use a_b_c code style
* Fix static analysis warning.
2015-10-29 18:48:51 +01:00
Vincent Lejeune
1ec18bdf64
RSX/common: Clean BufferUtils code
...
* Add noexcept
* Use a_b_c code style
* Use anonymous namespace
2015-10-29 18:48:50 +01:00
Vincent Lejeune
42467ba40f
RSX/common: Clean TextureUtils code.
...
* Use a_b_c code style
* Add noexcept
* Use anonymous namespace
2015-10-29 18:48:50 +01:00
Vincent Lejeune
8f84fca0f2
d3d12: Fix some unintialised value warning.
2015-10-29 18:48:49 +01:00
Vincent Lejeune
0e3ab35e32
d3d12: Fix sampler border color
2015-10-29 18:48:48 +01:00
Vincent Lejeune
119126c60c
d3d12: Move enum conversion to a separate files.
...
* Add noexcept
* Use unreachable
* Use a_b_c style
2015-10-29 18:48:48 +01:00
Vincent Lejeune
5c42a3cbc4
d3d12: Add a unreachable function used as debug/optimisation hint
2015-10-29 18:48:47 +01:00
Vincent Lejeune
6133590903
d3d12: Rename d3d12.h to avoid conflicts
2015-10-29 18:48:46 +01:00
Vincent Lejeune
8afa6e59b2
RSX: Returns texture bias as a float, considering the stored value is a half float.
2015-10-27 01:24:04 +01:00
Vincent Lejeune
9f49232cac
d3d12: Avoid copying index data and use correct index range.
...
This fixes Braid.
2015-10-27 01:24:04 +01:00
Vincent Lejeune
bc7e30517b
d3d12: Add support for primitive restart.
2015-10-27 01:24:03 +01:00
Vincent Lejeune
fe902cbb13
d3d12: Use provided constants to set alignments
2015-10-27 01:24:03 +01:00
Vincent Lejeune
42f3296791
d3d12: Try to support undef vertex input
2015-10-27 01:24:02 +01:00
O1L
f842c206f3
Removed unneeded config saves and misprints
2015-10-27 01:41:12 +04:00
O1L
c0255208cc
Old ini-manager only partially used in VFS. Global configuration used as defualt.
2015-10-27 01:09:31 +04:00
O1L
e8ebb005fd
Again
2015-10-25 19:06:01 +04:00
O1L
c64bbcf87a
Oops
2015-10-25 18:55:56 +04:00
O1L
89f14ec5ac
Ported more options in new ini-manager. Use later.
2015-10-25 18:44:49 +04:00
O1L
1673ba217c
Do not try to change default config, use state configs.
2015-10-24 22:48:07 +04:00
O1L
a273768c4d
Compilation fix 2
2015-10-24 16:18:40 +04:00
O1L
bc8b71cbc1
Compilation fix
2015-10-24 15:46:31 +04:00
O1L
9d6df238d5
Use custom configurations
2015-10-24 14:38:24 +04:00
Nekotekina
fd628d8345
Minor changes
2015-10-22 22:38:34 +03:00
Nekotekina
d4e0da3f80
DX12 fix + rpcs3-tests project
2015-10-21 13:31:29 +03:00
Nekotekina
8cfabf0ead
Fixes
2015-10-20 18:55:34 +03:00
Raul Tambre
6f8544281a
Fix a savedata access violation
2015-10-20 12:34:54 +03:00
Vincent Lejeune
a462b4518c
d3d12: Move d3d12 files to separate solution.
...
It simplify solution configurations.
2015-10-17 04:15:58 +02:00
Nekotekina
77bf86eaa5
Bugfix
2015-10-16 03:25:39 +03:00
Vincent Lejeune
f5bd044096
d3d12: Lower alignement constraint for vertex index
2015-10-15 17:13:43 +02:00
Vincent Lejeune
a2997a1109
d3d12: Avoid an extra vertex copy
2015-10-15 17:13:43 +02:00
Vincent Lejeune
b0f8611f49
Common/GL/D3D12: Fix int vector ctor in vertex shader and a compare opcode.
2015-10-15 17:13:42 +02:00
Vincent Lejeune
de97d3a7aa
d3d12: Zero vertex shader output.
2015-10-15 17:13:42 +02:00
Vincent Lejeune
0e98da2306
d3d12: Make descriptor heap a little more compact.
2015-10-15 17:13:40 +02:00
Vincent Lejeune
5a064be490
Fix d3d12 build.
2015-10-15 17:05:56 +02:00
Nekotekina
ec0005195d
RSX fix
2015-10-14 22:51:27 +03:00
Nekotekina
a974ee009e
vm::var improved, cleanup
...
Mostly vm::var initialization introduced.
Added vm::make_var function.
2015-10-14 18:17:37 +03:00
DH
a443682aaf
OpenGL renderer fixes
...
Fixed attributes loading
Fixed scale-offset matrix
Fixed attribute debug option
2015-10-14 14:34:55 +03:00
DH
4a55ba3067
OpenGL renderer improvements
...
Flush program cache at thread exit
Use cached locations
2015-10-14 03:16:39 +03:00
DH
37a3800597
rsx: 🧵 disable all vertex data at end command
...
Fixed OpenGL program attributes cache flush
2015-10-14 01:49:47 +03:00
Danila Malyutin
92e90101e2
Fix clang compiling
2015-10-13 23:32:25 +03:00
DH
5de1ea3fd4
Fixed bind rsx method to range implementation
2015-10-13 22:59:25 +03:00
DH
9136cbfcf2
Fixed compilation errors
2015-10-13 22:47:17 +03:00
DH
07b3897499
Trying do not use macro for methods binding to range
2015-10-13 20:44:58 +03:00
DH
737080274a
Improved NV4097_BACK_END_WRITE_SEMAPHORE_RELEASE and NV4097_TEXTURE_READ_SEMAPHORE_RELEASE commands handling
2015-10-13 20:39:36 +03:00
DH
e4f6eb04e8
Added new config system
...
Added emulator state class
Added emulator events
Minor improvements
2015-10-13 20:32:08 +03:00
Vincent Lejeune
ff01e26c5c
RSX: Fix immediate vertex values
2015-10-13 14:29:38 +02:00
Vincent Lejeune
2b60de32f9
fix dbg
2015-10-13 14:29:28 +02:00
Vincent Lejeune
3449bd3842
RSX: Fix debugger disasm.
2015-10-13 14:29:12 +02:00
Vincent Lejeune
fc40b0ed6b
RSX: Let backend customize semaphore_*_release
2015-10-13 14:28:58 +02:00
Vincent Lejeune
426c69710c
Merge branch 'master' of https://github.com/RPCS3/rpcs3 into d3d12-fix
2015-10-13 14:28:11 +02:00
Vincent Lejeune
a63fdf6c45
Use files from master
...
- Drop smart vertex storage and use OpenGL's one instead.
2015-10-13 14:27:17 +02:00
Vincent Lejeune
4154a1026f
Rename RSXThread
2015-10-13 00:04:19 +02:00
Vincent Lejeune
b5127e68de
Remove m_ prefix
2015-10-13 00:04:18 +02:00
Vincent Lejeune
dd000caad7
Remove context_dma*
2015-10-13 00:04:18 +02:00
Vincent Lejeune
86fff9800f
Remove base offset
2015-10-13 00:04:16 +02:00
Vincent Lejeune
2679e4f526
remove rsxtransformconstant
2015-10-13 00:04:16 +02:00
Vincent Lejeune
1e431edf09
Remove fragment program
2015-10-13 00:04:15 +02:00
Vincent Lejeune
67f1f0fea3
Remove fragment constants
2015-10-13 00:04:15 +02:00
Vincent Lejeune
beabc88f79
Remove transform constants
2015-10-13 00:04:14 +02:00
Vincent Lejeune
e086b7a522
Remove cull/front face
2015-10-13 00:04:13 +02:00
Vincent Lejeune
dd1afe85ae
Remove alpha func
2015-10-13 00:04:13 +02:00
Vincent Lejeune
60bccf0f10
Remove RSXVertexArray
2015-10-13 00:04:12 +02:00
Vincent Lejeune
73535e0c04
remove m_surface*
2015-10-13 00:04:12 +02:00
Vincent Lejeune
16311b36b0
Remove viewport clip
2015-10-13 00:04:11 +02:00
Vincent Lejeune
537187687d
Remove blend
2015-10-13 00:04:10 +02:00
Vincent Lejeune
403f585a19
Remove color mask
2015-10-13 00:04:10 +02:00
Vincent Lejeune
8dd19d1446
Remove color target
2015-10-13 00:04:09 +02:00
Vincent Lejeune
71552f7ffe
Remove logic Op
2015-10-13 00:04:09 +02:00
Vincent Lejeune
b2a7f0fd11
Remove stencil
2015-10-13 00:04:08 +02:00
Vincent Lejeune
529efd6ac8
Remove depth
2015-10-13 00:04:07 +02:00
Vincent Lejeune
ed61023dd3
Remove clear_surface_color
2015-10-13 00:04:07 +02:00
Vincent Lejeune
28cdfa9feb
Rename some methods.
2015-10-13 00:04:06 +02:00
Vincent Lejeune
bf474f0cdb
remove m_ for textures
2015-10-13 00:04:06 +02:00
Vincent Lejeune
d27f6c8fa7
Use rsx::limits values
2015-10-13 00:04:05 +02:00
Vincent Lejeune
6f71d04aa4
move linear to swizzle and get_size_type
...
symbol undef though
2015-10-13 00:04:04 +02:00
Vincent Lejeune
3de47c201c
RSX: Create a rsx namespace.
...
Put get_address inside.
2015-10-13 00:04:04 +02:00
Vincent Lejeune
e3e5b46cbf
Remove m_ prefix on some members of RSXThread
2015-10-13 00:04:03 +02:00
Vincent Lejeune
4cd9e5754e
d3d12: Fix build in debug
2015-10-13 00:04:03 +02:00
Vincent Lejeune
ceab44b9ab
d3d12: Remove D3DGSFrame
2015-10-13 00:04:02 +02:00
Vincent Lejeune
0138a95567
RSX: Remove using namespace ps3 in header
2015-10-13 00:04:02 +02:00
Vincent Lejeune
d86469c2f5
Add Utilities/types.h
2015-10-13 00:04:01 +02:00
Zangetsu38
97a67746f1
Fix Compilation error with Release/Debug on LLVM
2015-10-12 12:10:22 +02:00
DH
fd6295c2f5
Added glm library
2015-10-09 20:06:28 +02:00
Vincent Lejeune
f483c3b9ca
Revert "Merge pull request #1245 from DHrpcs3/master"
...
This reverts commit 5feba39ff7 , reversing
changes made to ebf28f8da0 .
2015-10-09 20:04:20 +02:00
DH
98943fc9e8
Added @vlj to developers list (AboutDialog)
2015-10-09 12:29:24 +03:00
DH
e11e67df28
Try to avoid internal gcc error
2015-10-08 01:30:03 +03:00
DH
6cb036d35f
Fix for gcc/clang build
2015-10-08 00:05:04 +03:00
DH
cc0c3fc98d
Implemented fragment constants loading (OpenGL renderer)
...
Fixed nv308a::color
Minor improvements
2015-10-07 17:36:26 +03:00
DH
86720f90cd
rsx: 🧵 initialize flip_status
...
Fixed clear_surface (OpenGL)
Enabled some RSXDebugger features (disasm and textures/buffers view)
Minor improvements
2015-10-06 01:22:21 +03:00
DH
3721941ffb
Fixed OpenGL renderer crash
...
Temporary downgraded OpenGL requirements to OpenGL 3.1 (GLSL 1.40)
Fixed some D3D12 Renderer compilation errors
2015-10-05 18:40:22 +03:00
DH
4fdeeace66
D3D12Renderer: fixed some compilation errors
...
Removed GSFrameBase2 and D3DGSFrame.
Added frame for NullRender.
Minor improvements and fixes
2015-10-05 13:03:23 +03:00
DH
1c890f85c5
OpenGL: do not align buffers
2015-10-05 12:56:05 +03:00
DH
6cd62a9fd0
OpenGL: fixed nv4097_clear_surface implementation
...
minor improvements
2015-10-05 12:56:05 +03:00
DH
1e7ded2163
rsx::thread moved from rsx2 branch
...
TODO: cellResc module & RsxDebugger disabled, DX12 renderer not compilable
2015-10-05 12:56:05 +03:00
DH
a7262d34f0
Added glm library
2015-10-05 12:56:05 +03:00
Vincent Lejeune
d511153836
Common: Fix element count computation if addr is null (RSXVertexData)
2015-10-05 01:57:57 +02:00
Vincent Lejeune
2f211e4e5a
d3d12: Move adapter's description to settings.
2015-10-05 00:24:56 +02:00
Vincent Lejeune
a5ecbd0b2b
d3d12: Do not regenerate RTTs if they didn't change between draw call.
2015-10-05 00:24:56 +02:00
Vincent Lejeune
8d986e77d1
d3d12: Reuse texture resources
2015-10-05 00:24:55 +02:00
Vincent Lejeune
3d643fbc0b
d3d12: Factorise texture cache management.
2015-10-05 00:24:55 +02:00
Nekotekina
cd71125277
Git version fixed
2015-10-04 23:05:46 +03:00
Vincent Lejeune
81546d357c
d3d12: Do not use atomic for heaps
2015-10-03 18:25:28 +02:00
Vincent Lejeune
3acc900363
d3d12: Clean dirty texture when releasing resource storage
...
When an app is exiting, remaining dirty texture could be left uncleant.
2015-10-03 18:25:27 +02:00
Vincent Lejeune
6b0d29a72d
d3d12: Measure flip duration
2015-10-03 18:25:27 +02:00
Vincent Lejeune
442abcc6f1
d3d12: Wrap D3D11On12CreateDevice to avoid linking against D3D12 dll
2015-10-03 18:25:19 +02:00
Vincent Lejeune
c7b7d1f71f
Common: Move generic vertex buffer code from d3d12 backend
2015-10-03 18:25:19 +02:00
Vincent Lejeune
62d7bf2159
Common: Move generic upload texture code from d3d12
2015-10-03 18:25:18 +02:00
Vincent Lejeune
07e13b8613
d3d12: Suballocate from big buffer for texture upload too
2015-10-03 18:25:17 +02:00
Vincent Lejeune
f1f31e22f9
d3d12: Use d3dx12 structs for Root signature declarations
2015-10-03 18:25:17 +02:00
Vincent Lejeune
9a0232bc87
d3d12: Use d3dx12.h defined structs for constant buffers code
2015-10-03 18:25:16 +02:00
Vincent Lejeune
8e83ad7b65
d3d12: Fix sampler descriptor stride in UploadTextures.
2015-10-03 18:25:16 +02:00
Vincent Lejeune
703b1636c8
d3d12: Do not use array size to get vertex buffer element count.
2015-10-03 18:25:15 +02:00
Raul Tambre
455d07e05b
Bump version to 0.0.0.6
2015-10-02 21:43:13 +03:00
Zangetsu38
893a4e34a1
Little fix correct path for Game Data
2015-09-28 19:11:17 +02:00
Zangetsu38
f27e77c7e0
Adding the icon on window GL and DX12
2015-09-27 00:36:44 +02:00
Vincent Lejeune
37721d6b8a
d3d12: Use big buffer instead of placed resource for vertex index storage
...
Increase perf in Disgaea 3
2015-09-25 22:35:22 +02:00
Vincent Lejeune
8ba74a7f7d
d3d12: Add some more counter to debug overlay
2015-09-25 22:35:21 +02:00
Vincent Lejeune
506fdec6df
d3d12: Copy vertexbuffer in vram for output scaling pass.
2015-09-25 22:35:21 +02:00
Vincent Lejeune
de5a3451cd
d3d12: Force command queue completion
2015-09-25 22:35:20 +02:00
Vincent Lejeune
23bd197bd4
d3d12: clean code
2015-09-25 22:35:19 +02:00
Vincent Lejeune
f10c812301
d3d12: Use d3dx12.h defined struct.
2015-09-25 22:34:34 +02:00
Vincent Lejeune
ae51ce2349
d3d12: Fix a comment
2015-09-25 16:24:45 +02:00
Vincent Lejeune
fa6e2bfe02
d3d12: Add d3dx12.h from DX sample on github
2015-09-25 16:23:03 +02:00
Nekotekina
8ae3401ffa
Some things improved
...
shared_mutex_t implemented
GUI Emu Callbacks rewritten
fxm::import, fxm::import_always implemented
cellMsgDialog rewritten
Emu.CallAfter improved (returns std::future)
2015-09-22 16:48:21 +03:00
Nekotekina
9d68c16c62
be_t (se_t) optimizations
2015-09-22 13:28:35 +03:00
Nekotekina
59f1077a36
Cleanup, be_t fixed
...
Some functions renamed:
get_ps3_function_name
execute_syscall_by_index
2015-09-22 13:28:34 +03:00
Nekotekina
4e62ec7458
PKG Installer fixed, u128 improved
2015-09-22 13:28:32 +03:00
Nekotekina
12f36cf31f
Experimental class template Module<T>
...
Allocates ps3 memory for specific instance T
2015-09-22 13:28:31 +03:00
Nekotekina
093ecc0a02
CALL_FUNC macro fixed
...
Now it can call any HLE function, possibly using LLE if available.
2015-09-22 13:28:29 +03:00
Danila Malyutin
11eeab0a1a
PPU/LLVM: Added noexcept and some fixes
2015-09-19 17:09:50 +03:00
Danila Malyutin
3208a7713f
PPU/LLVM: Fix for crashes on exit with jit
2015-09-19 17:09:49 +03:00
Vincent Lejeune
97f62571ff
d3d12: Properly clean protected page in dtor
2015-09-18 22:36:22 +02:00
Vincent Lejeune
c31c0c40a4
d3d12: Fix ARGB8 swizzle and support swizzling of rtts
...
Fix harem tengoku colors.
2015-09-18 22:36:21 +02:00
Vincent Lejeune
12f00a5e16
d3d12: Fix indexed triangle fan emulation.
2015-09-18 22:36:21 +02:00
Vincent Lejeune
0da893695e
d3d12: Fix buffer upload with a base vertex.
2015-09-18 22:36:20 +02:00
Vincent Lejeune
5f08cca849
d3d12: Do not init D2DStruct if uneeded
2015-09-18 22:36:19 +02:00
Vincent Lejeune
72e5578595
d3d12: Get rid of extra garbage collection off
2015-09-18 22:36:19 +02:00
Vincent Lejeune
bf04758285
d3d12: Submit command list every draw call in debug mode
2015-09-18 22:36:18 +02:00
Vincent Lejeune
7d15cc0dfd
d3d12: Build shader in debug mode if debug output is enabled.
2015-09-18 22:36:18 +02:00
Vincent Lejeune
05c5058dfd
PPU/LLVM: Remove useless call to NotifyBlockStart
...
Likely a rebase error, with this Metal Slug can run at 60 fps again.
2015-09-16 22:39:49 +02:00
Nekotekina
91c98a9533
Fix issue #1223
2015-09-16 21:31:41 +03:00
Vincent Lejeune
c407c786cc
PPU/LLVM: Do not notify already compiled block.
...
Also flush m_pending_address_start to avoid memory consumption
explosion.
2015-09-15 19:21:40 +02:00
Vincent Lejeune
ecb3d93918
PPU/LLVM: Remove lock in GetCompiledExecutableIfAvailable
...
This should increase performance a lot in some case.
2015-09-15 19:21:40 +02:00
Vincent Lejeune
667cb64c29
PPU/LLVM: Rename ProcessExecutionTrace to better reflect what it does.
2015-09-15 19:21:40 +02:00
Vincent Lejeune
359258c3d3
PPU/LLVM: Increase recompiler thread responsiveness.
2015-09-15 19:21:39 +02:00
Vincent Lejeune
9d18bba1df
PPU/LLVM: Propagate exceptions
...
It fixes a crash in Retro City Rampage with low (ie 10) llvm threshold.
2015-09-15 19:21:39 +02:00
Raul Tambre
8204737efa
Implement GetLicenseArea, category improvements
...
Also fixed newlines, CellSailEvent, fixed CellMusic changes, fixed
console_write, fixed L10n changes and removed the login dialog for now,
until a more proper implementation.
2015-09-13 10:26:01 +03:00
Raul Tambre
ea376e7751
Implement console_write and GetHomeDataExportPath
2015-09-12 14:11:26 +03:00
Raul Tambre
cd7fbae583
Implement NetStartDialogLoadAsync, L10N additions
...
Also improved cellPadPeriphGetInfo
2015-09-10 17:13:31 +03:00
Raul Tambre
f9731de777
HddGameCheck fix and Music/Avc2 improvements
2015-09-10 16:09:31 +03:00
Nekotekina
cbe83ad8dd
Various fixes
2015-09-08 13:47:00 +03:00
Raul Tambre
4666f190db
Fix BRI instruction, fixes #1165
2015-09-07 20:14:00 +03:00
Raul Tambre
de97c8e20f
Add RPCS3 version to logging
...
Also fixed the link pointing to the RPCS3 forum.
2015-09-07 20:13:42 +03:00
Raul Tambre
09673c928c
cellVideoOut accuracy improved, logging additions
...
Now basic settings are logged in the start of every log, to help devs in
determining possible problems, when users test or try to run certain
games.
2015-09-07 20:00:58 +03:00
Raul Tambre
c923cb54d3
cellGem and cellGameExec improvements
2015-09-07 20:00:33 +03:00
Raul Tambre
218e823fdc
More cellSailFuture/Player improvements
2015-09-07 19:54:03 +03:00
Raul Tambre
5a7327492a
Various cellSailPlayer improvements
...
Added default attributes, fixed a Travis error and added currently
broken player booting that I can't figure out.
2015-09-07 19:51:38 +03:00
Raul Tambre
c9f3871c68
cellSail improvements
2015-09-07 19:47:54 +03:00
Raul Tambre
ff3bfa1ca2
Implement cellVideoOutGetGamma/SetGamma
...
Also fixed settings window being too small and some minor formatting.
2015-09-07 16:33:25 +03:00
Nekotekina
7e01c81154
SPU Recompiler fixed
2015-09-07 00:36:32 +03:00
Nekotekina
817fec9684
SPU Cleanup
...
SPURecompiler improved
Old SPU decoder removed
SPU Interpreters merged
2015-09-02 00:38:44 +03:00
Vincent Lejeune
58181c5c17
PPU/LLVM: Remove indirect call completly
2015-09-01 18:58:14 +03:00
Vincent Lejeune
60d5dd40f7
PPU/LLVM: Fix unsigned/signed type comparaison warning
2015-09-01 18:58:12 +03:00
Vincent Lejeune
02a1bffc12
PPU/LLVM: Simplify trace management
2015-09-01 18:58:11 +03:00
Vincent Lejeune
f2c8db75bf
PPU/LLVM: Do not recompile blocks
2015-09-01 18:58:10 +03:00
potmdehex
665f316a3b
Replace sprintf with fmt::format
2015-08-30 20:26:16 -07:00
Vincent Lejeune
5fe3ea6440
PPU/LLVM: Use a big table instead of an unordered_map to get compilation result.
...
The hashmap overhead may be really big in some case.
2015-08-26 22:22:01 +02:00
Vincent Lejeune
942f26509b
Memory: Factorize virtual memory reservation/allocation code in function
2015-08-26 21:54:40 +02:00
Vincent Lejeune
241dedef4e
PPU/LLVM: Properly print verification string
2015-08-26 21:54:40 +02:00
Vincent Lejeune
eb90e509f9
PPU/LLVM: Avoid using an indirect call for function call
2015-08-26 21:54:39 +02:00
Vincent Lejeune
b2ca9edde2
PPU/LLVM: Use ExecuteFunction in ExecuteTillReturn
2015-08-26 21:54:39 +02:00
Vincent Lejeune
f81192373f
PPU/LLVM: Replace magic number with opcode enum in GetBranchTypeFromInstruction.
2015-08-26 21:54:39 +02:00
Vincent Lejeune
e0aa74d380
D3D12: Add CELL_GCM_ZERO case to comparaison function.
2015-08-26 18:45:57 +02:00
Vincent Lejeune
095c8fa19b
RSX/D3D12: Improve shader lookup performance
2015-08-26 18:45:57 +02:00
Vincent Lejeune
9c24bb9d75
RSX/D3D12/GL/Null: Notify backend of program/state change
2015-08-26 18:45:57 +02:00
Danila Malyutin
3468a7ebcf
PPU/LLVM: Add regression tests for SUBFIC
2015-08-26 14:39:50 +03:00
Danila Malyutin
8ea7da56ec
PPU/LLVM: Fix SUBFIC instruction
...
Fixes sprites in Disgaea 3
2015-08-26 14:39:48 +03:00
Danila Malyutin
4bf0deecb6
Fix zlib lib linking order.
...
It should be AFTER lib that requires it.
2015-08-26 14:32:09 +03:00
Nekotekina
e551e2bc5d
Bugfix
2015-08-24 21:22:49 +03:00
Nekotekina
5e14310071
noexcept usage fixed
...
thread_t renamed to named_thread_t
2015-08-24 21:22:48 +03:00
Nekotekina
168cd9bb7a
TLS for sys_net implemented
...
Method ptr for vm::ptr (renamed "of")
Method ref for vm::ptr (returns vm::ref)
Operator & for vm::ref (returns vm::ptr)
2015-08-24 21:22:46 +03:00
Nekotekina
6b6cd11fbe
cellSaveData fix
2015-08-24 21:22:45 +03:00
Nekotekina
fcd6b64f8f
vm::var rewritten
2015-08-24 21:22:44 +03:00
Nekotekina
9c8773252a
Minor style changes (sys_net)
2015-08-24 21:22:43 +03:00
Nekotekina
ce494f8847
fmt::by_value, fmt::Format removed
2015-08-24 21:22:42 +03:00
Nekotekina
15057ffc5e
wtf?
2015-08-24 21:22:40 +03:00
Nekotekina
73b108765e
fs:: const renaming, fs::g_tls_error stub
2015-08-24 21:22:39 +03:00
Nekotekina
c2897cddd6
id_traits, idm::get_last_id() added
...
id_traits for file/dir descriptors
idm::get_current_id() removed, thread-local last ID
2015-08-24 21:22:38 +03:00
Nekotekina
d9403c2ed2
thread_t cleanup
2015-08-24 21:22:37 +03:00
Nekotekina
be9a599beb
PPU Decoder Cache improved
2015-08-24 21:22:35 +03:00
Nekotekina
eb63558c6d
KernelExplorer improved
2015-08-24 21:22:34 +03:00
Nekotekina
e18db20630
VFS cleanup, some methods added
...
VFS::DeleteAll, VFS::GetDirSize, VFS::Exists, VFS::Rename
(VFS::RenameFile, VFS::RenameDir removed)
2015-08-24 21:22:33 +03:00
Nekotekina
db88c539fb
idm::get_type, sceKernelGetThreadmgrUIDClass
2015-08-24 21:22:32 +03:00
Nekotekina
c6bdedf3b0
sleep_queue_t moved to SleepQueue.cpp, cleanup
...
Used ARMv7Thread instead of ARMv7Context in PSV HLE functions and
callbacks. However, interpreter still uses ARMv7Context.
Various PSV functions partially implemented:
sceKernelCreateEventFlag
sceKernelDeleteEventFlag
sceKernelOpenEventFlag
sceKernelCloseEventFlag
sceKernelWaitEventFlag
sceKernelWaitEventFlagCB
sceKernelPollEventFlag
sceKernelSetEventFlag
sceKernelClearEventFlag
sceKernelCancelEventFlag
sceKernelGetEventFlagInfo
sceKernelCreateSema
sceKernelDeleteSema
sceKernelCreateMutex
sceKernelDeleteMutex
sceKernelCreateCond
sceKernelDeleteCond
2015-08-24 21:22:30 +03:00
Nekotekina
94d1488259
IdManager funcs added: idm::import, idm::withdraw
2015-08-24 21:22:29 +03:00
Nekotekina
8b3c250702
PKG decryption without the intermediate
2015-08-24 21:22:28 +03:00
Nekotekina
07b9379a7c
New u128 type stub
2015-08-24 21:22:27 +03:00
Nekotekina
8d758b9088
alignas() used instead of set_alignment macro
2015-08-24 21:22:25 +03:00
Nekotekina
544fe531a3
Added fxm::withdraw, cellGame improved
2015-08-24 21:22:24 +03:00
Nekotekina
6f3c50eba2
u128 renamed to v128
...
Since it's vector union type
2015-08-24 21:22:23 +03:00
Nekotekina
f8afee3325
Fixed Object Manager (detached)
2015-08-24 21:22:22 +03:00
Nekotekina
9923f96431
Added PSP PKG support
2015-08-24 21:22:21 +03:00
Nekotekina
dd665e7363
ID manager simplified
...
ID manager refactoring, redundant "type" information removed
2015-08-24 21:22:19 +03:00
Nekotekina
da8883d5d3
cellSaveData definitions shortened
2015-08-24 21:22:18 +03:00
Nekotekina
2113fce2fb
cellFont, cellRudp cleanup
2015-08-24 21:22:17 +03:00
Nekotekina
9e5daa1737
IdManager improved, added Fixed ID mechanism
...
Fixed UB in get_current_id()
2015-08-24 21:22:15 +03:00
Nekotekina
c7ee8cadde
cellFont, cellFs, cellGcmSys funcs added, minor cleanup
2015-08-24 21:22:14 +03:00
O1L
c0b90d01bd
Add LLVM Debug / Release configurations for gui solution. Disable some DX12-only options on non-DX12 builds
2015-08-24 20:54:35 +03:00
O1L
6ae7f450f1
Compilation fix
2015-08-24 00:23:31 +03:00
O1L
3c27bf0a6a
Gui: separate 'Settings' code from MainFrame.cpp, minor cleanup
2015-08-24 00:23:30 +03:00
Danila Malyutin
b01583f54b
Some fixes for possible *nix compiler errors
2015-08-24 00:20:06 +03:00
Danila Malyutin
d0283265cc
Improve clock_gettime on osx
...
and some clean up
2015-08-24 00:20:02 +03:00
Danila Malyutin
009370f73c
Fix some compiling problems on OSX
...
and enable osx builds on travis
2015-08-24 00:20:01 +03:00
Vincent Lejeune
1ee749a9a8
d3d12: Fix blend alpha mode
...
Follow GL spec.
2015-08-17 22:12:58 +02:00
Vincent Lejeune
592543c47f
d3d12: Fix wrong index being used for sampler descriptor heap
...
Fix a crash in Disgaea 3 with debug output enabled.
2015-08-17 00:12:30 +02:00
Vincent Lejeune
be1511bd7a
d3d12: Add a d2d overlay to display debug text
2015-08-16 23:00:55 +02:00
Vincent Lejeune
fcd579a7b5
d3d12: Record draw call count and duration instead of vertex/texture upload
2015-08-16 23:00:46 +02:00
Vincent Lejeune
0e733b20de
Lower minidx9/Include priority
2015-08-16 23:00:35 +02:00
Vincent Lejeune
80c25b8ced
d3d12: Reuse the same command list until flip or semaphoreRelease
2015-08-16 23:00:27 +02:00
Vincent Lejeune
a93a81997f
d3d12: Remove preventive "waitForCompletion" after a flip.
2015-08-16 23:45:56 +03:00
Vincent Lejeune
a852d5caca
d3d12: Disable openMP
...
It actually decreases performance.
2015-08-16 23:45:54 +03:00
Vincent Lejeune
06532e3263
d3d12: Do not invalidate surface texture if they are not set.
...
Fix hang with depth read texture and color buffer enabled.
2015-08-16 23:45:52 +03:00
Vincent Lejeune
63a54dd70d
d3d12: Rewrite per frame resource cleaning function.
2015-08-16 23:45:51 +03:00
Vincent Lejeune
c2430d3af1
d3d12: Use ComPtr for some others member.
2015-08-16 23:45:49 +03:00
Vincent Lejeune
b54adebfc7
d3d12: Do not recreate fence/event each frame.
2015-08-16 23:45:47 +03:00
Danila Malyutin
7460d215fd
Fix travis OoM crash with gcc and -O3
...
Until with move to containers.
2015-08-16 23:40:09 +03:00
Danila Malyutin
5bf6c25652
Remove unneeded code (fixes flag "conflicts")
...
cmake should add appropriate flags depending on build type automatically
2015-08-16 23:40:07 +03:00
Danila Malyutin
0fb8ad8c5a
Update Cotire to 1.7.3
...
It fixes some bugs. Also use add_compile_options instead of add_defenitions where necessary
2015-08-16 23:40:05 +03:00
Danila Malyutin
aeee0758c2
Ignore warnings in VS from llvm headers
2015-08-16 23:40:03 +03:00
Danila Malyutin
83b77ced9e
Fix openal lib name in debug-memleak
...
is this config even working?
2015-08-16 23:40:01 +03:00
Nekotekina
405d7cb70c
Revert "RSX: Fix NV3089"
...
This reverts commit a86e44deb4 .
Reasons: it's broken and not strictly related with d3d12 PR.
2015-08-16 18:37:20 +03:00
Raul Tambre
0ce4930c0f
Merge pull request #1177 from Zangetsu38/Getsuga
...
Fix correct size setting windows.
2015-08-15 10:38:29 +03:00
Raul Tambre
a3dc623270
Merge pull request #1181 from vlj/d3d12
...
D3d12: Fixes
2015-08-15 10:31:35 +03:00
Vincent Lejeune
3b0afe92e3
d3d12: Add a dummy D3D12Lib struct that load/unload d3d12.dll
...
It allows to unload the lib after everything else has been released, it
fixes a crash when leaving an app with d3d12 backend.
2015-08-14 23:39:38 +02:00
Vincent Lejeune
09cc127dd9
d3d12: Use ComPtr<> instead of manually releasing some structures
2015-08-14 23:39:37 +02:00
Vincent Lejeune
9cb88b3a8d
d3d12: Use ThrowIfFailed instead of check to be inline with DX12 Samples
2015-08-14 23:39:37 +02:00
KaOs1
f3d7c5da9d
sys_mempool implementation fixes
2015-08-14 22:44:41 +03:00
KaOs1
bc13128afe
sys_mempool implemented
2015-08-14 22:44:39 +03:00
Vincent Lejeune
befe93784f
d3d12: Do not create/submit an extra command list for texture upload/rtt state change
2015-08-14 21:23:30 +02:00
Zangetsu38
732eef6c02
Update with master and Fixed Conflict
2015-08-14 19:35:58 +02:00
Vincent Lejeune
4185fcb6cd
d3d12: Do not output scale if there is no rtt available
...
Fix crash in Disgaea 3
2015-08-14 17:03:16 +02:00
Raul Tambre
850416d530
Merge pull request #1169 from vlj/d3d12
...
Implement a d3d12 backend
2015-08-14 17:44:27 +03:00
Vincent Lejeune
abee3539b8
d3d12: Fix non dx12 build config
2015-08-14 00:29:22 +02:00
Raul Tambre
07f33a3809
Merge pull request #1178 from danilaml/appveyor-llvm-dx12
...
Add llvm build to appveyor and fix wrong xaudio lib with cmake
2015-08-13 09:31:42 +03:00
Danila Malyutin
99156c61e4
Fix wrong XAudio lib being linked
2015-08-13 01:12:15 +03:00
Vincent Lejeune
9cb7339067
d3d12: Do not detach garbage collection thread
...
Thanks Neko for the tips.
2015-08-12 22:59:15 +02:00
Zangetsu38
5e9eb9c3bb
Fix correct size setting windows.
...
And other small change
2015-08-12 17:41:46 +02:00
Raul Tambre
a775b428f4
Merge pull request #1173 from vlj/llvm36-debug
...
Add debug options for llvm compiler
2015-08-12 17:53:49 +03:00
Vincent Lejeune
cf1c86bb2f
d3d12: Signal thread termination request + use a producer/consumer pattern closer to other ones in rpcs3.
2015-08-12 00:28:38 +02:00
Vincent Lejeune
7843b23ee1
Move DX12_SUPPORT before ($preprocessor defenitions)
2015-08-12 00:28:38 +02:00
Zangetsu38
f0a5641cf0
Fix file not found
2015-08-12 00:28:37 +02:00
Vincent Lejeune
3fe90d9e8d
Add DX12 variant of debug/release with and without llvm
2015-08-12 00:28:37 +02:00
Vincent Lejeune
3d486a8ba9
d3d12: Reset gfxHandler in dtor
2015-08-12 00:28:36 +02:00
Vincent Lejeune
11980346c9
Clean an useless added line
2015-08-12 00:28:36 +02:00
vlj
6a408301d7
d3d12: Another fix
2015-08-12 00:28:35 +02:00
vlj
9b10895c38
d3d12: Fix build with latest master
2015-08-12 00:28:35 +02:00
vlj
6fcd0e0421
d3d12: Add semaphorePGRAPHTextureRead
2015-08-12 00:28:34 +02:00
vlj
37cc5e5c11
d3d12: Fix D3D12GSRender member name
2015-08-12 00:28:34 +02:00
vlj
38a809b483
d3d12: Use another sampler heap when using more than 2048 samplers
2015-08-12 00:28:34 +02:00
vlj
d2edeafffe
d3d12: Remove extra ,
2015-08-12 00:28:33 +02:00
vlj
b839b86895
d3d12: Fix color for target_none
2015-08-12 00:28:33 +02:00
vlj
af181395fc
d3d12: Fix warning
2015-08-12 00:28:32 +02:00
vlj
265331117e
d3d12: Support targetless flip
...
Fix PS3Doom
2015-08-12 00:28:32 +02:00
vlj
725b0c606d
d3d12: Add some doc
2015-08-12 00:28:31 +02:00
vlj
0e6cd8cd0e
d3d12: Fix warnings
2015-08-12 00:28:31 +02:00
vlj
ff219c6035
d3d12: Factorise sampler desc creation in a separate function
2015-08-12 00:28:30 +02:00
vlj
612d169b78
d3d12: Add some comments
2015-08-12 00:28:30 +02:00
vlj
8801abb93a
d3d12: Refactor index management
...
Separates it from vertex management and move all the logic (forced
indexing, index count calculation...) outside of GSRender.
2015-08-12 00:28:29 +02:00
vlj
1f3fbe91e2
d3d12: Don't call GetAddress if context_dma is not set
2015-08-12 00:28:29 +02:00
vlj
91809c09d4
d3d12: use memcpy instead of streamToBuffer for alpha settings
...
streamToBuffer doesn't work well for data < 128 bits
2015-08-12 00:28:28 +02:00
vlj
bf394d4f56
d3d12: Support triangle fan
...
Fix missing character members in the guided fate paradox
2015-08-12 00:28:28 +02:00
vlj
6f0c74cf76
d3d12: Fix crash with write color/depth buffer enabled
2015-08-12 00:28:27 +02:00
vlj
428d66598d
d3d12: Move util shader creation in another file
2015-08-12 00:28:27 +02:00
vlj
2cd035d530
d3d12: Fix A1R5G5B5 endianness
...
Fix color in Retro city rampage
2015-08-12 00:28:27 +02:00
vlj
cb0ebad210
d3d12: Fix binding of tex/sampler
2015-08-12 00:28:26 +02:00
vlj
3cc3974466
d3d12: Fix m_ctrl not being properly passed to fragement decompiler
...
Fix Retro City Rampage
2015-08-12 00:28:26 +02:00
vlj
45b7da6666
d3d12: Mipmap offset is 512byte aligned
...
Fix retro city rampage crash at startup
2015-08-12 00:28:25 +02:00
vlj
6cb00e681b
d3d12: support swizzled CELL_GCM_TEXTURE_A4R4G4B4
...
Fix terraria menu
2015-08-12 00:28:25 +02:00
vlj
40a3b5c918
d3d12: Mark semaphore location as volatile
2015-08-12 00:28:24 +02:00
vlj
a519aa8350
d3d12: Add a (ugly) fix because of some race condition somewhere
2015-08-12 00:28:24 +02:00
vlj
8cf6255d5d
d3d12: Fix unneeeded vectors
2015-08-12 00:28:23 +02:00
vlj
fc65f181a7
d3d12: Fix a potential crash in GC thread
2015-08-12 00:28:23 +02:00
vlj
16fa3697db
d3d12: Use atomic for data heap
2015-08-12 00:28:22 +02:00
vlj
de55d64781
d3d12: Make canAlloc function const
2015-08-12 00:28:22 +02:00
vlj
fd269f3adc
d3d12: Fix alloc function
...
It may generate wrong result in very rare circumstance, although I never
experienced it.
2015-08-12 00:28:21 +02:00
vlj
3472f75ae0
d3d12: Fix uninitialized variables
2015-08-12 00:28:21 +02:00
vlj
d4b83bcf6f
d3d12: Try to factorise CPU/GPU descriptor handle gen
...
I'm still not satisfied with it but I didn't find another way to make it
compact and readable.
2015-08-12 00:28:20 +02:00
vlj
1c7bff4d36
d3d12: Use align instead of powerOf2Align
2015-08-12 00:28:20 +02:00
vlj
5e33d5535d
d3d12: Add a TODO notice at the beginning
2015-08-12 00:28:19 +02:00
vlj
141c7ef340
d3d12: Do not cache non buffer vertex attribute
...
Fix dice test
2015-08-12 00:28:19 +02:00
vlj
73aeda1507
d3d12: Use stream to buffer to upload vertex constants
2015-08-12 00:28:19 +02:00
vlj
2c802735bd
d3d12: Fix crash + use ref instead of copying in some for loops
2015-08-12 00:28:18 +02:00
vlj
865445e29b
d3d12: Remove m_textureData heap since it wasn't used
...
Free 512 mb
2015-08-12 00:28:18 +02:00
vlj
8f31211557
d3d12: Avoid copying 8k of constant data per draw call
2015-08-12 00:28:17 +02:00
vlj
d88d078f4a
d3d12: Fix left over commented code
2015-08-12 00:28:17 +02:00
vlj
5102241ac2
d3d12: Compute texture size in host mem
2015-08-12 00:28:16 +02:00
vlj
4ee66a2680
d3d12: Implement intraframe vertex caching
2015-08-12 00:28:16 +02:00
vlj
294d649012
d3d12: Fix a type warning
2015-08-12 00:28:15 +02:00
vlj
d29b82566e
d3d12: Fix memleak
2015-08-12 00:28:15 +02:00
vlj
c6a5e905bc
d3d12: enable texture caching
...
Bring a little more perf in arkedo 2
2015-08-12 00:28:14 +02:00
vlj
8cc9642b96
Completly unclean way to track texture modification between frames
2015-08-12 00:28:14 +02:00
vlj
03a84cb208
d3d12: Measure time spent uploading texture and vertex
2015-08-12 00:28:13 +02:00
vlj
3f495689c0
d3d12: Ignore texture with 0 width/height
...
Fix crash in voodoo chronicles.
2015-08-12 00:28:13 +02:00
vlj
ad3e50f90f
d3d12: Do not guess texture size but use actual value
2015-08-12 00:28:12 +02:00
vlj
628acbf0b4
d3d12: Do not reserve a lot more than necessary.
2015-08-12 00:28:12 +02:00
vlj
dbcddcf5e2
d3d12: Clean up texture upload code
...
Should be easier to read code (and spot bugs).
Fix crash with mipmap and DXTCn texture format.
2015-08-12 00:28:11 +02:00
vlj
eda3c9084e
d3d12: Fix mipmap data
2015-08-12 00:28:11 +02:00
vlj
178d0e0e85
d3d12: Try implement mipmap
...
The mipmap level below 0 are currently wrong, find out why
2015-08-12 00:28:11 +02:00
vlj
d23cf861f1
d3d12: Factorize ring buffer like code to depth/color buffer migration
2015-08-12 00:28:10 +02:00
vlj
dca9ae6ab5
d3d12: Factorize cleaning function for heaps
2015-08-12 00:28:10 +02:00
vlj
aa66ddcd86
d3d12: Add some code documentation + rename some functions
2015-08-12 00:28:09 +02:00
vlj
f2d39d0e82
d3d12: Use fixed width/height scale and use surface_clip info for scaleOffset matrix
...
Thanks to raven02 for the patch.
2015-08-12 00:28:09 +02:00
vlj
f59bc86ac5
d3d12: Fix scaling for terraria/Voodoo chronicles
...
It break render_to_target test but it looks like an issue with
scale/offset buffer rather than viewport/scissor
2015-08-12 00:28:08 +02:00
vlj
09ccd7e436
d3d12: Fix crash with W16Z16Y16X16 texture format
2015-08-12 00:28:08 +02:00
vlj
2310ba137f
d3d12: Fix crash with rescaling pass
2015-08-12 00:28:07 +02:00
vlj
9fdb6f0dad
d3d12: Fix color of scaling output
2015-08-12 00:28:07 +02:00
vlj
281f8be76f
d3d12: Enable scaling pass
...
The output is black and white, need to find out why.
2015-08-12 00:28:06 +02:00
vlj
224bae383c
d3d12: Add some code that will scale final render target
2015-08-12 00:28:06 +02:00
vlj
f55bb7165c
d3d12: Load dll at runtime
2015-08-12 00:28:05 +02:00
vlj
006d989304
d3d12: Uncomment code that shouldn't have been commented out
2015-08-12 00:28:05 +02:00
raven02
00c975b469
d3d12: use gcm buffer width and height for copy texture region
...
It fixes crash in Voodoo Chronicles and Terraria
2015-08-12 00:28:04 +02:00
vlj
e36c4f75e0
d3d12; Fix swizzle for B8 texture format
...
Fix menu in guided fate paradox for WARP
2015-08-12 00:28:04 +02:00
vlj
41577b5018
d3d12: Fix some warnings
2015-08-12 00:28:03 +02:00
vlj
17e169e652
d3d12: Fix crash at exit + tweak heap sizes to make dice test working
2015-08-12 00:28:03 +02:00
vlj
75a52219e0
d3d12: Rewind constant buffers get value
2015-08-12 00:28:03 +02:00
vlj
c53828787a
d3d12: Emit an error if waiting for too long for semaphore
2015-08-12 00:28:02 +02:00
vlj
d2c13bc4c1
d3d12: Use a commited resource for constant buffer
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Since we rarely use more than 1k of constant data we waste space due to
alignment requirement with heap so use a commited resource instead.
2015-08-12 00:28:02 +02:00
vlj
2f54482592
d3d12: Make depth test optionnal and use (0,0,0,0) when texture unit is disabled
2015-08-12 00:28:01 +02:00
raven02
482a371bb0
d3d12: set max_depth_value based on depth format
2015-08-12 00:26:54 +02:00
raven02
da923f8a3d
d3d12: declare bufferSize for allocation
2015-08-12 00:26:53 +02:00
raven02
cf27d4c2ca
d3d12: Fix pitch in COMPRESSED_DXT23/DXT45
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Make pm_zcull.ppu.elf renders correctly.
2015-08-12 00:26:53 +02:00
vlj
24c23dc5f6
d3d12: Use dummy texture to fill empty texture slot
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vertex attribute test has a shader that reads a texture, but rpcs3
doesn't provide the texture ; this makes WARP crash.
2015-08-12 00:26:52 +02:00
vlj
cfde5698c7
d3d12: Fix swizzling for D8R8G8B8
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Fix human.ppu.elf demo
2015-08-12 00:26:52 +02:00
vlj
70b537c8c2
d3d12: Implement discard
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Should make alpha test kill test almost working as it should.
2015-08-12 00:26:51 +02:00
vlj
dc1a57e71c
d3d12: Fix color masking
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Wasn't using the correct PSO state variable
2015-08-12 00:26:51 +02:00
raven02
724159c8b4
d3d12: warning log fix
2015-08-12 00:26:50 +02:00
raven02
a86e44deb4
RSX: Fix NV3089
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Make convert_swizzle.elf works
2015-08-12 00:26:50 +02:00
vlj
93e20c0853
d3d12: Fix index count
2015-08-12 00:26:49 +02:00
vlj
8b631d486c
d3d12: Fix build
2015-08-12 00:26:49 +02:00
raven02
48e6db3a2f
d3d12: use CELL_GCM suffix for filter
2015-08-12 00:26:48 +02:00
vlj
224503d2dc
d3d12: Move program related code out of D3D12GSRender and some get* format functions
2015-08-12 00:26:48 +02:00
vlj
ad55cced13
d3d12: Fix vertex buffer sometimes incomplete.
2015-08-12 00:26:47 +02:00
vlj
e55949dbfa
d3d12: Use h0 in fragment decompiler when there is no r0
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Partially fix alpha kill test.
2015-08-12 00:26:47 +02:00
vlj
8669dac5e7
d3d12: Implement sampler filters properly
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Fix menu in the guided fate paradox
2015-08-12 00:26:46 +02:00
vlj
2d0dbf4949
d3d12: Async semaphore leads to deadlock, make it sync, but do resource garbage collection async
2015-08-12 00:26:46 +02:00
vlj
10b92d45d1
d3d12: Use RSXThread width height for viewport
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Thanks to raven02 for finding this, it fixes render to texture test
2015-08-12 00:26:45 +02:00
vlj
4966ab565a
d3d12; Clean resource sooner and fix crash with VS debugger.
2015-08-12 00:26:45 +02:00
raven02
1837f40ed4
d3d12: Factorize common use functions among frag and vertex decompiler
2015-08-12 00:26:44 +02:00