oltolm
0c94606fcf
Make compile with msvc, clang and gcc on Windows
2023-07-11 21:40:30 +03:00
Vestral
a1f9ff0aaa
Cubeb: rewrite locking
2022-10-21 22:15:49 +02:00
Vestrel
98b730c806
Audio: device switching and channel count detection ( #12246 )
2022-07-08 17:13:38 +02:00
Vestrel
d1e468fefb
sys_rsxaudio: Initial implementation ( #11907 )
2022-05-05 15:47:44 +02:00
Vestral
7977fbb9c5
Audio: prevent click at play/pause
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Cubeb uses internal rate resampler and it's not being flushed during call to stream_stop.
This results in noticeable click when emulator is unpaused.
Reset last sample buffer on pause for all backends.
2022-01-31 21:20:57 +01:00
Vestral
681bab558b
XAudio: fix deinitialization order
2022-01-31 21:20:57 +01:00
Vestral
107107107c
SoundTouch resampler integration
2022-01-31 21:20:57 +01:00
Megamouse
f48c535802
cellAudio: Recover XAudio on failed initialization
2021-12-09 01:46:44 +01:00
Megamouse
68466f05b6
cellAudio: move some stuff to cpp
2021-12-09 01:46:44 +01:00
Vestrel
37a722cc1d
Audio backend improvements
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Callback based audio update.
Upgraded common backend interface.
Added Cubeb backend.
Support multiple audio providers.
Dropped pulse, alsa, openal backends.
2021-11-24 19:41:05 +01:00
Megamouse
72f0637efe
Windows/Audio: add listener for device change
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For some reason XAudio2 doesn't automatically change the device anymore.
So let's just listen for the OnDefaultDeviceChanged event and update the cell audio thread if necessary.
2021-08-25 22:44:16 +02:00
Megamouse
50354253c8
replace some random Emu.Pause with fatal errors
2021-07-20 19:47:00 +02:00
Megamouse
a16d8ba3ea
More random changes
2021-04-11 14:01:51 +03:00
Nekotekina
b7bf316c1a
Don't randomly include "stdafx.h"
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It's file for precompiled headers.
Include what is used, don't rely on transitive includes.
2020-12-22 14:32:30 +03:00
RipleyTom
af8c661a64
Remove BOM markers
2020-12-06 15:30:12 +03:00
Megamouse
20d6664dc1
Try to make most audio configs dynamic
2020-07-08 21:11:23 +02:00
Megamouse
8ee953ef8e
XAudio2: Call CoInitializeEx to prevent errors
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I could not properly reset the audio backend and call CreateMasteringVoice without getting errors
2020-07-08 21:11:23 +02:00
Megamouse
5b7ee43352
XAudio2: print readable errors
2020-07-08 21:11:23 +02:00
Megamouse
bb0aaea92d
cellAudio: implement downmix to 5.1
2020-07-08 21:11:23 +02:00
Megamouse
66d13da2ac
XAudio2: remove nasty 4x volume factor
2020-06-01 19:05:48 +03:00
Nekotekina
e4a81b1d13
Move Log.h to util/logs.hpp
2020-03-07 12:29:23 +03:00
Silent
e005581dda
Gracefully fall back to a null renderer if XAudio2 fails to Init
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This can happen as a non-error condition if user has no output
audio devices enabled.
2020-02-20 23:33:09 +03:00
Silent
312fc94daa
Replace XAudio2 implementation with an unified Xaudio2Redist
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This removes dual implementation for 2.7 and 2.8/2.9 interfaces
and also removes reliance on DirectX End User Runtimes for Windows 7.
2020-02-20 23:33:09 +03:00
Nekotekina
67075dfc6c
logs: cleanup for audio backends
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In process of removing GENERAL log channel.
2020-01-31 16:44:48 +03:00
Eladash
232c6c3aaf
Qt: Display "Reboot With Custom/Global config" on running game
2020-01-30 21:49:08 +01:00
Emmanuel Gil Peyrot
9253f7d645
Audio: don’t build XAudio2 backend on Linux
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The files already had a #ifdef _WIN32, but this avoid even trying to
compile their translation unit.
I was surprised to see XAudio2 being mentioned on Linux, this makes sure
no one else will get this surprise.
2019-10-24 14:16:29 +03:00
Rui Pinheiro
1e4513e2e3
Fixups in audio backend
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Removes 's_' prefix from variables that are no longer static and
thread_local. Removes superfluous comments left behind due to copy-paste
mistakes.
2019-01-12 21:29:56 +03:00
Rui Pinheiro
67f9397746
Various fixes
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In addition, linux builds (and ALSA/PA) now work again
2019-01-12 21:29:56 +03:00
Rui Pinheiro
4f39457858
Rewrite OpenAL backend to support new features
2019-01-12 21:29:56 +03:00
Rui Pinheiro
892deb1552
Implement basic time stretching + Tweaks
2019-01-12 21:29:56 +03:00
Rui Pinheiro
5159d3559e
Implement Audio Backend Capabilities querying
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Also renames "AudioThread" to "AudioBackend". The new name is more
descriptive of what the class really is responsible for, since the
backends are not responsible for managing the audio thread.
NOTE: Right now only XAudio2 is supported
2019-01-12 21:29:56 +03:00