Commit graph

5258 commits

Author SHA1 Message Date
Megamouse 19d181fa4c Qt: implement simple find dialog for logs (#3941) 2018-01-05 03:41:10 +04:00
Nekotekina 83b541ea9d SPU: rewrite ROTH (AVX-512) 2018-01-03 01:04:04 +03:00
Nekotekina af3e1fc580 Improve Restart function
Don't erase boot args
Should now work correctly with game launchers
2018-01-03 01:04:04 +03:00
Nekotekina 7050575fdb Add Start Threshold parameter (ALSA) 2018-01-03 01:04:04 +03:00
kd-11 ee009ec99c rsx: Robustness fixes
- Track last working state and reset to it if RSX starts to desync
-- This is especially useful when running vulkan since the renderer will easily outpace the rest of the system when merely recording draw commands
- Ignore empty sets
-- Mark empty/invalid IB sets as having 0 element counts.
2018-01-02 21:17:56 +03:00
Nekotekina 198e9dce1d Fix #4005 regression
Delay unregister EH frames (Linux)
2018-01-01 10:41:07 +03:00
VelocityRa 383c501a35 [gui] Show total number of llvm compilation dialogs
- Doesn't account for dynamic libraries loaded after the fact,
  but usually good enough since
  1) Those aren't even present in some games
  2) They usually only have about 1 or 2 fragments (dialogs) each.
2017-12-31 22:08:17 +03:00
VelocityRa 7c64c2f703 MsgDialog: Add SetMsg() for changing main text 2017-12-31 22:08:17 +03:00
lewmpk d64e79bd9f fix clang warning: logical-op-parentheses 2017-12-31 22:08:17 +03:00
VelocityRa 489ded43b1 Trophy: Return correct disk space requirements
Closes #3763
2017-12-31 22:08:17 +03:00
Nekotekina d40aaf0391 PPU: use shared jit_compiler instance
(Linux) Fix deregisterEHFrames error message
2017-12-31 22:08:17 +03:00
kd-11 1ea5e7404a rsx: Workaround for nvidia linux
- For some reason, using 1.E-x notation does not work on nvidia linux. Could be a bug in spir-v generator or the driver itself
2017-12-31 12:43:40 +03:00
kd-11 55c324e062 rsx: Invalidate surface configuration if stencil state is changed
- Stencil state afects validity of a depth/stencil surface same as depth state
2017-12-31 12:43:40 +03:00
kd-11 d496dbecad rsx: Implement depth clamping 2017-12-31 12:43:40 +03:00
kd-11 4872be9de3 rsx/vk: Synchronize access to queue submit calls
- Should prevent concurrent access on the present/graphics queue
2017-12-31 12:43:40 +03:00
kd-11 688569e5c8 gl: Remove flag test optimization as it does not work properly
- Most texture cache operations will break sampler state and the extra complexity is not worth the very small speed bump
2017-12-31 12:43:40 +03:00
Megamouse 90f825aa49 Qt: fix compat list sort (#4003) 2017-12-31 01:43:56 +00:00
Nekotekina 78f7020ce6 Warn about corrupted PARAM.SFO 2017-12-29 20:05:06 +03:00
Nekotekina a92bf39efa Trophy: check both bdvd and hdd locations 2017-12-29 20:04:40 +03:00
Nekotekina e836c33f37 cellGame: don't write empty TITLE_IDs in PARAM.SFO 2017-12-29 20:04:10 +03:00
Nekotekina f271b650da SPU: minor addition for CFLTU, CUFLT 2017-12-29 03:09:35 +03:00
Nekotekina 14929a1497 Fix game category issues
Fix cellGameDataCheckCreate2 PARAM.SFO
Fix trophy initialization for gamedata (game patch)
Implement psf::assign
Potentially fix cellGameSetParamString
2017-12-29 03:09:35 +03:00
Nekotekina e768bdc80f Remove /app_home/ dependency
Should also fix exitspawn
2017-12-27 02:51:58 +03:00
Nekotekina a605919729 Fix lv2_socket id_base 2017-12-27 02:51:58 +03:00
Nekotekina 39a3ed2d03 SPU: minor additions for AVX2+ 2017-12-27 02:51:58 +03:00
Nekotekina 0a89f1db39 Fix primary stack size 2017-12-25 21:08:15 +03:00
Ofek 3cf0fb60a4 Set lv2_socket id_base (#3983) 2017-12-25 15:47:28 +04:00
Megamouse fc2ef5529d Fix cellPadSetPortSetting (#3980)
* Don't skip setting port settings when no controller is connected
* DS4: fix error message
2017-12-24 14:47:36 +00:00
Unknown 8a3759f479 Input: evdev: add positive axis list yml to handle 0+ range sticks 2017-12-24 00:27:52 +04:00
Ofek a6208d2bd7 Reset initial seek position in MSELF files (#3977) 2017-12-23 23:18:55 +04:00
Unknown 58d8d12665 Qt/Input: fix numpad (regression) 2017-12-23 02:01:37 +04:00
kd-11 8b31a9448a vulkan: Tweaks to sampler state fallback paths
- Make all texture access on non-existent textures return 0
- If border color is closer to 0, then set alpha to 0 as well (might break some corner cases with alpha test)
- Zero initialize null sampler
2017-12-22 20:08:14 +03:00
kd-11 4819847c46 rsx: Modify semaphore_acquire timeout detection
- Take paused state into account
- Make timeout configurable
2017-12-22 20:08:14 +03:00
kd-11 d6bc6ec2c1 rsx: fix initial swizzle ordering for render target data 2017-12-22 20:08:14 +03:00
kd-11 320fb5f94c rsx/fp: Fix alphakill 2017-12-22 20:08:14 +03:00
kd-11 4a0c4259f0 c++ is hard
- Remove unnecessary const definitions
2017-12-22 20:08:14 +03:00
Unknown e9364bd87b Input: fix initial DS4 connection (regression) 2017-12-22 01:26:31 +04:00
Ani 5e04a5f21d
_sys_process_exit: Fix logging (#3963) 2017-12-21 19:48:21 +00:00
Unknown 106de04485 Input: Fix connection count
and some minor commenting
2017-12-21 18:42:53 +04:00
Unknown 8eb8755aea Input: fix evdev directions, sticks and rumble
minor style fix
2017-12-21 18:42:53 +04:00
Unknown 1b13b94095 Qt: Fix icon size actions 2017-12-21 18:42:53 +04:00
Unknown 69283accd0 Qt/Input: implement mouse button mapping / improve keyboard 2017-12-21 18:42:53 +04:00
Unknown 2dd8a1afdb Input: evdev fixes and first rumble implementation 2017-12-21 18:42:53 +04:00
Unknown 114dd2a723 Input: improve evdev settings dialog / change threshold behaviour 2017-12-21 18:42:53 +04:00
Unknown 6891371a79 Input: improve MMJOY settings dialog / change threshold behaviour 2017-12-21 18:42:53 +04:00
Nekotekina a285409f59 Fix travis 2017-12-21 00:40:28 +03:00
Nekotekina f24491de84 SPU: fixes 2017-12-20 01:21:59 +03:00
Nekotekina 83da7f9b63 PPU: remove SSSE3 dependency 2017-12-20 01:21:15 +03:00
Nekotekina 1ae8850b3f PPU: rewrite VMHRADDSHS without SSSE3 2017-12-20 00:04:09 +03:00
Nekotekina 140a581d23 PPU: redesign LVSL, LVSR instructions 2017-12-20 00:04:09 +03:00
Nekotekina d3198ddf60 SPU: reorder some instructions for better throughput 2017-12-20 00:04:09 +03:00
Nekotekina 6d34dcd75f SPU: add some AVX-512 variants 2017-12-20 00:04:09 +03:00
Nekotekina 4aee4ed6d7 SPU: remove SSSE3 dependency 2017-12-20 00:04:08 +03:00
Nekotekina 61de20a633 RSX: remove SSSE3 dependency 2017-12-20 00:04:08 +03:00
kd-11 de5dab35e0 rsx: Raise semaphore timeout duration bacause some games are very slow 2017-12-18 10:45:37 +03:00
kd-11 47060cdc5f rsx/fp: Fix typo 2017-12-18 10:45:37 +03:00
kd-11 7dd349ae8e Update FragmentProgramDecompiler.cpp 2017-12-18 10:45:37 +03:00
kd-11 4e80858bed rsx/fp: Hotfix for TEXBEM/TXPBEM 2017-12-18 10:45:37 +03:00
kd-11 e89a035e8b rsx/fp: Implement TXPBEM 2017-12-18 10:45:37 +03:00
kd-11 f7c52d3bb7 rsx/fp: Implement TEXBEM (untested) 2017-12-18 10:45:37 +03:00
kd-11 6f8dd20f03 rsx/fp: Stuff
- Implement BEM
- Add LG2 to special instructions
2017-12-18 10:45:37 +03:00
kd-11 b1a1c0251f rsx: Implement variable point size 2017-12-18 10:45:37 +03:00
kd-11 0d0821e914 rsx: Pause FIFO queue when changing ctrl registers 2017-12-18 10:45:37 +03:00
kd-11 6891323c18 rsx: framebuffer textures do not have mipmaps!
- Force mipmap count to 1 if sampling from an RTV/DSV
- TODO: Better wcb flush detection, it should be better to re-upload the texture after it has been dwnloaded if expected mipmaps are > 1
2017-12-18 10:45:37 +03:00
kd-11 71c8885678 rsx/cfg: Lower the default scaling threshold to 16x16 2017-12-18 10:45:37 +03:00
kd-11 7c7cd4153e rsx: Framebuffer setup fixes
- Sometimes square renders are done to surfaces with pitch=64 and re-uploaded with swizzle scanning
-- This setup avoids discarding targets if they are square and pitch == 64
2017-12-18 10:45:37 +03:00
kd-11 ff0f1510e5 rsx: Minor fixes
- Abort nv406e semaphore acquire if the rsx thread stalls/crashes
- Fix texture size approximation to take mipmaps into account. Fixes some games hanging with WCB
2017-12-18 10:45:37 +03:00
kd-11 3338fdb936 rsx: Fix RGB565 blits. Data is byteswapped on input
- Fixes messed up BG on retroarch glyphs
2017-12-18 10:45:37 +03:00
kd-11 6dfe32c6d2 fix linux builds 2017-12-18 10:45:37 +03:00
kd-11 95966a467e rsx: Texture cache fixes
- Handle blit resources in a more consistent way
- TODO: Handle some corner cases (piyotama)
2017-12-18 10:45:37 +03:00
kd-11 ac0022483a rsx: Implement delayed swizzle remap for blit engine resources
- Fixes remap vectors for memory copied via blit engine as it has no context
2017-12-18 10:45:37 +03:00
Zion 17bfb3beaf various memory access violation fixes (and friends) (#3930)
* various memory access violation fixes

* Another fix, for motorstorm demo

* Better stub cellGameUpdateCheckStartAsync and FinishAsync, Fixes #3934
2017-12-16 04:03:49 +04:00
scribam 6e9b064a0f Add new functions to cellSysutil 2017-12-11 01:36:22 +04:00
scribam 50f2be57f7 Spaces to tabs 2017-12-10 16:48:33 +04:00
scribam b4a97c99d8 Add const and ref for loops 2017-12-10 16:48:33 +04:00
elad335 3aefd14b3d disasm: display db[x]cyc 2017-12-10 16:19:36 +04:00
Ani 60f5929f81
Hotfix #3919 (#3920)
* Restore GIT_BRANCH
Removed by mistake on previous commit

* Fix commit count on AppVeyor builds
2017-12-08 23:53:05 +00:00
Ani 6b323d7e2e Version adjustments 2017-12-08 22:46:19 +00:00
Jake d7881c6714 ds4: fix led on bluetooth 2017-12-08 15:19:17 +04:00
Jake d0013679c0 rsx: fix image_in swizzled texture crash 2017-12-08 15:19:17 +04:00
kd-11 0b3fbf1d4c rsx: Narrow the race condition window further
- Needs aliased paging to be implemented to fix properly or a re-entrant global IO lock
2017-12-06 12:55:49 +03:00
kd-11 69eb483089 rsx: Framebuffer setup fix
- Stencil flag is meaningless if surface does not support stencil
2017-12-06 12:55:49 +03:00
kd-11 a2b4cf22b5 rsx: Reimplement invalidate_range_base_impl
- Avoid unprotecting memory until just before we have to write the data
- Avoids race conditions where the caller thread takes too long to enter the second phase and another thread accesses the "bad" memory
2017-12-06 12:55:49 +03:00
Nekotekina d8ae94df5b savedata: avoid passing vm memory to fs::file 2017-12-05 15:55:10 +03:00
Unknown 03814e8d02 Qt: implement compatibility column 2017-12-05 16:53:14 +04:00
kd-11 970d2a06e0 rsx: Properly fix DATA3F_M register alignment 2017-12-04 18:22:18 +03:00
kd-11 9853027f72 rsx/vp: Decide default return values in case of undefined attributes based on location ID
- Different default values should be returned for different attributes
2017-12-04 18:22:18 +03:00
kd-11 90c2324e47 rsx: Program cache fixes
- Reorganize storage hash vs ucode hash
- Scan for actual fragment program start in case leading NOPed code precedes the actual instructions
-- e.g FEAR2 Demo has over 32k of padding before actual program code that messes up hashes
2017-12-04 18:22:18 +03:00
kd-11 f5145943b2 d3d12: Fix fragment shader compile 2017-12-04 18:22:18 +03:00
kd-11 960f26f84e rsx:: fixes for framebuffer setup
- provide a DSV if depth and/or stencil testing is enabled
2017-12-04 18:22:18 +03:00
kd-11 cdd4fd9867 rsx/fp: Explicitly insert global functions.
- Functions such as pack/unpack ops must exist before the shared gather functions are declared
2017-12-04 18:22:18 +03:00
Nekotekina bfb3144f34 sys_net: Force AF_INET 2017-12-02 12:36:05 +03:00
Unknown 8f314c5101 Input: handle MMJOY reconnection (pad still needs to be online on start) 2017-12-01 20:28:06 +00:00
Unknown 2ec4f66427 Input: improve evdev and mmjoy stick input 2017-12-01 20:28:06 +00:00
Unknown 7165001b68 Qt: Fix SettingsDialog crash introduced by removal of groupboxes 2017-12-01 20:28:06 +00:00
Unknown c077426e95 Input: Fix filter button for evdev and DS4 2017-12-01 20:28:06 +00:00
Unknown c870bbb885 Input/MMJOY: handle Axis and POV capabilities 2017-12-01 20:28:06 +00:00
kd-11 3fbc960c44 gl/vk: Better handling of inter-format data copies
- RGBA8->RG16 does not require special instructions so the overlay pass is disabled for OGL
2017-12-01 21:00:50 +03:00
kd-11 896c8991de rsx/fp: Properly implement PK/UP instructions based on NV_fragment_program documentation 2017-12-01 21:00:50 +03:00
kd-11 bec6c1a939 gl: Implement rgba8 -> fp16 casting pass
-- Is this actually necessary? The two format are binary compatible
2017-12-01 21:00:50 +03:00
kd-11 fe9090bd39 rsx/fp: Implement register gather (only for UP(X) instructions)
- Workaround for temp register aliasing between H and R variants
- TODO: Implement temp regs as 128 bit-blocks with r/w as pack/unpack
2017-12-01 21:00:50 +03:00
kd-11 44e34064de vulkan: Do not clear non-existent surfaces 2017-12-01 21:00:50 +03:00
kd-11 a18ae0f6ac rsx/fp: Reimplement PK(X) and UP(X) opcodes. The read back values are obviously in normalized range
- Confirmed with a GOW shader which writes result of UP8 to BGRA8 output
2017-12-01 21:00:50 +03:00
kd-11 08b829dc22 rsx: wcb scaling fixes 2017-12-01 21:00:50 +03:00
kd-11 9d27ac359b gl: Minor wcb tweaks 2017-12-01 21:00:50 +03:00
kd-11 6c9c300fe0 rsx: Fix texture cache memory usage statistics 2017-12-01 21:00:50 +03:00
kd-11 17340c44cc rsx: method register fixes
- Fix VERTEX_DATA_3F_M element alignment (its 16 bytes per attribute)
- Fix DATA_2S_X interpretation type. Its signed 16-bit unnormalized (s32k) and not signed normalized (s1)
2017-12-01 21:00:50 +03:00
kd-11 90a3f3af30 rsx: Discard queue if RET is found without CALL 2017-12-01 21:00:50 +03:00
kd-11 da1e97618b rsx: Changes to surface pitch handling
- Zeta pitch is ignored by real HW for some reason
- Monitor ptch value changes as well since they may affect disabled surfaces
- TODO: Verify if MRT pitch is really taken into consideration
2017-12-01 21:00:50 +03:00
kd-11 89bc333295 vk: Compliance fixes; vkCmd state affects currently bound descriptor set! 2017-12-01 21:00:50 +03:00
kd-11 3350e7ee55 rsx: Fixes for framebuffer setup code 2017-12-01 21:00:50 +03:00
kd-11 ddebc334bf rsx: Fixes
- Discard intentionally invalidated framebuffer resources. These are created after a flush has happened, forcing reupload since contents cannot be guaranteed (strict mode only)
- Fix for blits using vulkan; dont use the copy method if formats do not match, use generic blit instead
2017-12-01 21:00:50 +03:00
kd-11 145ecb00fc rsx: Texture cache hotfixes 2017-12-01 21:00:50 +03:00
kd-11 75d0ff177d gl: Avoid null deref 2017-12-01 21:00:50 +03:00
kd-11 4d75e98647 rsx/fp: Do not apply input mods to all types of inputs
- Temp registers are confirmed to be affected
- Const registers are confirmed to be unaffected
- Varying inputs are not confirmed yet
2017-12-01 21:00:50 +03:00
kd-11 3bfdcf698d rsx: More tuning for depth/color buffer selection 2017-12-01 21:00:50 +03:00
kd-11 51891039dd rsx: improve depth/color contested memory allocation heuristics
- Needs more tests to prove correct behaviour
2017-12-01 21:00:50 +03:00
kd-11 07fe5f87ae gl: Fix face winding
- Face winding is always calculated based off the top left corner
2017-12-01 21:00:50 +03:00
kd-11 de5a4fe083 rsx: Reimplement depth <-> RGBA reinterpretation code
- Implements proper channel order for fp24-ARGB8 conversion
- Takes swizzle remap into account when reconstructing source bytes
2017-12-01 21:00:50 +03:00
kd-11 5cf2d774f3 fp32 precision on GPUs is embarassing
- Division seems to suffer from drift easily on GPUs due to limited precision
2017-12-01 21:00:50 +03:00
kd-11 ccc0383f75 vulkan: Implement overlay shader passes
- Implements vk::overlay_pass and vk::depth_convert_pass
- Also added a sanity check in RSX core for depth replace shaders
2017-12-01 21:00:50 +03:00
kd-11 680ca1d12a rsx: Zcull refactoring and vulkan implementation 2017-12-01 21:00:50 +03:00
kd-11 c926868758 vk: Dont always assume framebuffers exist
- TODO: Use temporary renderbuffers for these outputs
2017-12-01 21:00:50 +03:00
kd-11 30269e5bad rsx/gl: Use strict method of gathering the depth buffer bits
- Performance difference on modern GPUs is negligible
2017-12-01 21:00:50 +03:00
kd-11 07f61db24a rsx: Try to take the context for the surface creation into account 2017-12-01 21:00:50 +03:00
kd-11 63f261a66d rsx: Improve framebuffer check heuristics for contested memory buffers 2017-12-01 21:00:50 +03:00
kd-11 33f3a3e014 rsx: Major fixes
- Handle aliased depth + color target by disabling depth writes. This looks to be the correct way
- Add support for generic passes that cannot be done using general imaging operations. Lays the framework for tons of features and effects
- Implement RGBA->D24D8 casting. Sometimes games will split depth texture into RGBA8 then use the new RGBA8 as a depth texture directly
-- This happens alot in ps3 games and I'm not sure why. Its likely the ps3 did not sample fp values with linear filtering so this is a workaround
-- Only implemented for openGL at the moment
-- Requires a workaround for an AMD driver bug
2017-12-01 21:00:50 +03:00
kd-11 8646f51fa3 rsx: Add more validation to framebuffer setups. Game devs sometimes do crazy things 2017-12-01 21:00:50 +03:00
kd-11 0aaae000b3 rsx: Minor improvements 2017-12-01 21:00:50 +03:00
kd-11 db58cd7513 rsx: Invalidate both depth and color surfaces when binding a new surface 2017-12-01 21:00:50 +03:00
Jake d17093e65b spu: Fix interrupt jump check - also change interrupt variable to atomic bool for ease of setting/checking 2017-12-01 20:29:59 +03:00
Jake 34e01ba3d8 mfc: Fix support for list transfer stall bit with partial support for out of order execution - Also give Sync commands a size so they are properly detected by queue checks 2017-12-01 20:29:59 +03:00
Jake 8b476b5bfa spu: Recompiler Interrupt optimizations - Pigeonhole optimize for branching pattern that is used to enable and disable interrupts used in code, this should lower amount of blocks that are compiled and avoid falling out of a block - Recompiled interupt check in some cases to stay in block instead of falling out to dispatcher 2017-12-01 20:29:59 +03:00
Jake ad97780c4f spu: Implement DFCMGT for interpreter and recompiler 2017-12-01 20:29:59 +03:00
Jake 17cf24d0ed sys_memory: Lower maximum size for memory block to fake OS size - Report available memory minus another fake block that can be used for the OS 2017-12-01 20:29:59 +03:00
Zion Nimchuk c424652b43 Silence warnings in misc files (gui, psp2, mfc, mouse) 2017-11-30 18:07:19 +03:00
Zion Nimchuk 3a9ae2df9e silence warnings in RSX stuff 2017-11-30 18:07:19 +03:00
Zion Nimchuk 8276d29d4f Silence warnings in lv2/Modules 2017-11-30 18:07:19 +03:00
Zion Nimchuk b9b06143d2 Silence some warnings in some files in Utilities 2017-11-30 18:07:19 +03:00
Unknown 853c3f9e39 Qt/Input: implement blacklist to Filter Noise in pad dialog 2017-11-30 19:06:54 +04:00
Unknown c04c23f33d Input/MMJOY: use provided min and max. Move info and caps to MMJOYDevice 2017-11-30 19:06:54 +04:00
Unknown 25a1d86986 Qt/Input: Remove unsupported groupboxes from pad dialog and shorten text 2017-11-30 19:06:54 +04:00
Unknown c2379b8337 Qt/Input: disable config button when device combobox is empty 2017-11-30 19:06:54 +04:00
elad 91fd1465f2 SPU MFC: Clamp tag and size (#3803) 2017-11-29 16:28:41 +04:00
Unknown a4de495093 Qt/Input: Implement GetModifierCode to improve keyevents 2017-11-29 15:57:29 +04:00
Unknown 2cd551a222 Qt/Input: disable TabFocus while mapping buttons in order to map Tab key 2017-11-29 15:57:29 +04:00
Unknown dd4ccb059e Input: MMJOY prioritize button presses due to constant axis events 2017-11-29 15:57:29 +04:00
Unknown 5810b29298 Input: Fallback in FindKeyCode to prevent crashes on incompatible config 2017-11-29 05:09:41 +04:00
Peter Mcteague 6702c14b88 Added installation for additional packages to game boot 2017-11-28 22:22:37 +03:00
scribam 8901cc9ae6 Update Qt to 5.9.3 2017-11-28 15:22:47 +04:00