Bevan Weiss
9a51f22265
Remove call to start m_mousehide_timer in gs_frame constructor
2020-08-29 16:14:11 +02:00
Bevan Weiss
144b185802
Woops... premature commit/push.
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Fixed up the usage of connect
2020-08-29 16:14:11 +02:00
Bevan Weiss
3c0f6a2919
Used new Qt connect syntax
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Fixed indenting
Renamed click callback argument from 'val'->'checked'
Converted m_gui re-usage to just reference ui
Removed implicit capture from spinbox lambda
Corrected millisecond acronym from mS->ms
Removed superfluous QTimer include in gs_frame.cpp
2020-08-29 16:14:11 +02:00
Bevan Weiss
22c33d4fb4
Added settings and logic for auto-hide of mouse cursor.
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In line with the Show Cursor in Fullscreen settings, these settings are only updated when the render window is first launched, and not during the game.
This could be revised (along with the Fullscreen Cursor) if it's more desired.
2020-08-29 16:14:11 +02:00
kd-11
fd2607ad52
rsx: Fix XBGR vs XRGB screenshots
2020-08-12 20:19:19 +03:00
Megamouse
c495ef10b0
Qt: fix random QWinTaskbarProgress crashes
2020-07-02 20:22:58 +02:00
Megamouse
b5f01372ee
Windows: distinguish left and right modifiers
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This is just some workaround until we either use a different input api for keyboards or until we refactor the keyboard_pad_handler to use Qt with native scan codes
2020-07-02 12:55:27 +02:00
Megamouse
bec6bde919
Qt/Input: update keyboard_pad_handler shortcuts
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This is just some patchwork before the shortcuts get refactored eventually
2020-07-02 12:55:27 +02:00
Megamouse
eb5ec211c2
Input: remember registered ldd controllers
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- Don't reset ldd pads when saving a pad config
- Prevent configuration of registered ldd pads in the gui while ingame
2020-05-13 11:17:58 +02:00
Pavel
9a4c26dc8c
Qt: Option to disable keyboard hotkeys
2020-05-04 01:10:44 +03:00
Megamouse
2b69a68ef6
Qt: show mouse in fullscreen
2020-05-02 09:27:54 +02:00
Megamouse
f27de28ee9
Qt: add open file location to screenshot preview
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Remove duplicate slash from screenshot path
2020-03-25 11:50:06 +01:00
Megamouse
f7666f44da
Untangle GUI and input includes
2020-02-24 16:31:01 +01:00
Megamouse
ee54ba970a
GUI: add custom title format to settings dialog
2020-02-15 20:33:02 +01:00
Nekotekina
0d7aa5e310
GUI: implement custom title format
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New option "Window Title Format" in Misc.
Backward compatible with FPS disabler.
Make rpcs3:::get_branch() return string_view.
2020-02-13 21:24:52 +03:00
Nekotekina
4bc431ec31
Silence deprecation warning (implicit capture of this on [=])
2020-02-10 14:47:12 +03:00
Megamouse
901fc87bca
Only start the playtime clock if it makes sense
2020-02-08 07:13:29 +01:00
Nekotekina
d9a0619ddd
Remove legacy GENERAL log channel
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Add some more log channels instead.
2020-02-01 07:49:38 +03:00
Silent
9f678cc47a
Fix code relying on initialization order
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Allows Debug - LLVM to boot
2020-01-31 11:23:55 +03:00
Eladash
48a847d1b6
Qt: Bugfixes regarding usage of ShowConfirmationBox
2020-01-30 21:49:08 +01:00
Emmanuel Gil Peyrot
e30173a835
rsx: Make X11 optional on Linux
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This makes it possible to build rpcs3 on a pure Wayland system, without
the Xlib installed.
2019-12-20 10:48:03 +00:00
Zangetsu38
af8ebc76e2
Modules/cellGem: Implement pos, quat and handle_pos in Gemstate for mouse.
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Modules/cellGem: Fix name for gem_image_state.
Modules/cellGem: Implement projectiion(x/y) in gem_image_State for mouse.
Modules/cellGem: Add cross, triangle, circle and start with use middle click for mouse.
Modules/cellGem: Refactor global code.
Modules/cellGem: fix some warning with initializing value.
2019-12-10 23:20:13 +01:00
Nekotekina
835892aa51
C-style cast cleanup VII
2019-12-05 02:10:15 +03:00
Megamouse
0bad56da67
cellScreenshot: initial implementation
2019-10-17 21:24:25 +02:00
Markus Stockhausen
2850d0c6bc
avoid update of window title
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only update title if user really wants to display the FPS during gameplay.
2019-10-17 21:15:14 +02:00
Megamouse
19e0d099b6
config: dynamically show_fps_in_title
2019-09-29 21:00:17 +02:00
RipleyTom
87bf0386c4
Screenshot function
2019-08-14 19:24:42 +02:00
Megamouse
b44b44b3c4
Qt: cleanup some comments
2019-07-25 08:53:07 +02:00
kd-11
d361eedbec
rsx: Clean up window management code
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- Removes a lot of wm_event code that was used to perform window management and is no longer needed.
- Significantly simplifies the vulkan code.
- Implements resource management when vulkan window is minimized to allow resources to be freed.
2019-06-10 14:57:03 +03:00
scribam
bf557ea6e6
Use the more efficient character literal overload for find_first_of/find_last_of
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Recommendation from Clang-Tidy: https://clang.llvm.org/extra/clang-tidy/checks/performance-faster-string-find.html
2019-06-01 22:59:23 +03:00
Megamouse
bb0609372d
Qt: go out of fullsceen if exit game pop up is triggered
2019-04-24 21:48:36 +02:00
kd-11
3bfa564ef8
vk/windows: Try to keep msq thread from ever stopping
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- NVIDIA drivers hook into the msq before our nativeEvent handler. This means NV is aware of events before rpcs3 is aware of them and sometimes stops until a new event is triggered.
If rpcs3 is inside a driver call at this time, the system will deadlock since the driver waits for msq which waits for the renderer which waits for the driver.
- Use explicit hook management to control window events
- Add fence timeout to attempt detection of surface loss events
2019-01-31 21:53:02 +03:00
Megamouse
5f9b441dd7
Qt: spawn Confirmation Dialog on exit
2019-01-05 01:50:42 +01:00
Megamouse
e80574cbd2
RSX/Qt: set min gs_frame size to 160x90 to prevent stupid new Vulkan bug
2018-12-22 23:10:34 +01:00
Megamouse
79003cd089
Qt/windows: use Qt's high dpi scaling
2018-12-22 23:10:34 +01:00
RipleyTom
7f3eaed435
Fullscreen fix
2018-12-03 14:16:47 +03:00
RipleyTom
25414953e0
Fixes maximize window to properly update the render surface in Vulkan
2018-12-01 22:20:59 +03:00
kd-11
f505ac7b63
qt/gs_frame: Hotfix
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- Dynamically check the loaded QT library version in case of mismatch
- Fixes using 5.11.1 builds with non-buggy libraries and vice versa
2018-11-22 10:21:13 +03:00
Zion Nimchuk
db40cbda58
Qt: set Vulkan surface in gs_frame
2018-10-20 18:49:04 +02:00
Nekotekina
ca5158a03e
Cleanup semaphore<> (sema.h) and mutex.h (shared_mutex)
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Remove semaphore_lock and writer_lock classes, replace with std::lock_guard
Change semaphore<> interface to Lockable (+ exotic try_unlock method)
2018-09-03 23:00:36 +03:00
Dzmitry Malyshau
c452b43ebc
Basic support for Vulkan Portability on OSX
2018-08-28 21:20:11 +03:00
Megamouse
de693b0da1
Qt: handle upstream trolling
2018-07-15 20:29:14 +04:00
Megamouse
0ffaf6c1ce
Qt/RSX: reset gs_frame taskbar progr. when closing native progr. dialogs
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I forgot that the gs_frame's taskbar progress will stay unchanged due to its persistence, unlike the msgdialog.
2018-06-19 21:58:09 +03:00
Megamouse
2b8cab906c
Qt: clamp progress bar values
2018-06-11 22:41:38 +03:00
Megamouse
17250bc2d4
Qt: set up taskbar progress for the gs_frame
2018-06-08 23:41:56 +03:00
TGEnigma
f6b0b31e8b
Fix gs_frame spawning on monitor other than the one the main window is on ( #4029 )
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* Fix gs_frame spawning on a screen other than the one the RPCS3 window is on for multi-monitor setups
* Cleaned up code & refactored it into a utility function for reuse
* Qt: take gs_frame's framemargins into account by using showEvent
2018-02-03 19:50:48 +00:00
elad
ff26bf411b
[GUI] add commit hash to game panel if not master
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also cleaned up game id
2018-01-17 14:16:13 +00:00
kd-11
5959411aeb
Fix windows build
2018-01-11 12:26:41 +03:00
Greg V
fbceec47b8
Add support for Vulkan on Wayland
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The variable VK_USE_PLATFORM_WAYLAND_KHR is actually used by the Vulkan
header, so use it here too.
2018-01-11 12:26:41 +03:00
Nekotekina
af3e1fc580
Improve Restart function
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Don't erase boot args
Should now work correctly with game launchers
2018-01-03 01:04:04 +03:00