kd-11
a917f55ef8
vk/sdk: Sync with vulkan SDK v148 ( #8814 )
...
- Sync with vulkan SDK 148
- glslang library was split into several smaller libraries
- HLSL is no longer needed
2020-09-01 00:57:38 +03:00
kd-11
af9e217fa4
vk: Improve D16F handling
...
- Adds upload and download routines. Mostly untested, which is why the error message exists
2020-08-30 09:26:37 +03:00
kd-11
e9cdb248a0
glsl: Properly implement shadow filtering when running emulated shadow compare
...
- Previous code was completely borked
2020-08-29 02:03:09 +01:00
kd-11
e8274d5a59
vk: Fix depth format mismatch detection in copy_image
2020-08-29 02:03:09 +01:00
Eladash
6952be5ce4
Debugger: Replace SPU register perefix '$' with 'r'
2020-08-28 20:44:13 +02:00
RipleyTom
4317291827
tcp_timeout_monitor deadlock fix ( #8783 )
2020-08-28 01:06:01 +01:00
Nekotekina
bd40430d2b
Fix some warnng in lv2.cpp
2020-08-28 01:54:39 +03:00
Nekotekina
ebc4a0188a
Restore some code
2020-08-28 01:54:39 +03:00
Nekotekina
bfa4fcf584
Use g_fxo for progress_dialog_server
2020-08-28 01:54:39 +03:00
Eladash
48f70fbf10
Fix UB in Emulator::Load
2020-08-27 23:52:37 +01:00
Eladash
019d2d5dcf
Implement HLE cellSpursAddUrgentCommand
2020-08-27 23:52:37 +01:00
Eladash
17f7f329a8
Log PRX segment end for usage with kernel explorer
2020-08-27 23:52:37 +01:00
Eladash
933737e8f0
PPU: log LR in HLE functions
2020-08-27 23:52:37 +01:00
Eladash
47b545282e
SPU: Fix events ACK, minor optimizations ( #8771 )
2020-08-27 21:36:54 +01:00
RipleyTom
190822c2b2
RPCN Client ( #8663 )
2020-08-27 20:47:04 +01:00
kd-11
d000d648b0
vk: Fix some minor spec violation
...
- Stencil clear pass does not consume an image, do not bind one.
- Add push_barrier to allow push-pop semantics for texture barrier insert.
2020-08-27 12:52:28 +03:00
kd-11
d257ba5156
vk: Add some more diagnostic messages for unoptimized image transfer setups
2020-08-27 12:52:28 +03:00
kd-11
9828d6146b
rsx: Fix format matching when aggregating textures
...
- When copying depth-depth, prefer own format over depth int format
2020-08-27 12:52:28 +03:00
kd-11
9e4bec8cec
vk: Fix some missing render target declarations
2020-08-27 12:52:28 +03:00
kd-11
65ead08880
rsx: Refactor and improve image memory manipulation routines
2020-08-27 12:52:28 +03:00
kd-11
f6c6c04648
vk: Implement transport for D24S8_FLOAT data
2020-08-27 12:52:28 +03:00
kd-11
794378d5e9
rsx: Do not create depth textures as blit engine targets.
2020-08-27 12:52:28 +03:00
kd-11
a5ac5a9861
rsx: Separate uint depth formats from float depth formats
2020-08-27 12:52:28 +03:00
kd-11
faaf28b41d
rsx: Basic support for creating depth float formats
2020-08-27 12:52:28 +03:00
Eladash
c099bb817f
Debugger: Disable PPU address redirection
...
It causes more confusion than it helps.
2020-08-25 17:43:07 +02:00
Eladash
7fe98d8d66
Debugger: Add missing PPU stack register checks
2020-08-25 17:43:07 +02:00
Eladash
3ce7fd7894
Debugger: Fix instructions editor
2020-08-25 17:43:07 +02:00
Eladash
c5aebe4564
Debugger: Implement PPU SLWI, SRWI, SLDI mnemonics
2020-08-24 02:10:51 +03:00
Eladash
841b8fad38
SPU: Fix timer events
2020-08-24 01:57:32 +03:00
Bevan Weiss
ab0df0a0f5
Support for Namco GCon3 gun ( #8757 )
...
This gun now works (passes calibration) in Time Crisis 4.
2020-08-22 15:41:08 +02:00
Eladash
27e3317449
[HOTFIX] Fix UB in Emu/System.cpp
2020-08-22 11:55:08 +02:00
Eladash
edc09e22b4
PSF: Avoid redundent string copies in psf::array/string/get_string ( #8707 )
2020-08-21 23:55:17 +01:00
Eladash
4a40ef6a19
Debugger: Use Signed Hexadecimal formatting ( #8751 )
2020-08-20 22:07:31 +01:00
Eladash
bcddbc15f0
Debugger: Fix PPU stepping on non-TSX
2020-08-19 19:48:35 +01:00
Eladash
19500ac9ad
Fix truncation warning in sys_cond.cpp
2020-08-17 17:36:27 +01:00
Eladash
ee953f7953
Fix vm::reservation_update
2020-08-16 22:58:49 +03:00
Eladash
853e2b90a3
rsx: Minor rsx::ceil_log2 bugfix
2020-08-15 20:39:21 +03:00
Eladash
995cb8125e
SPU LLVM: Improve approx FCGT ( #8728 )
2020-08-14 19:33:35 +01:00
Whatcookie
9e4f43f4d1
SPU LLVM: Add icelake optimized paths for SHUFB ( #8712 )
2020-08-13 15:00:56 +01:00
Eladash
8cdfe5952a
SPU/PPU LLVM: Improve 0 addend FMA detection ( #8709 )
2020-08-13 04:13:08 +03:00
Eladash
0f8ca1f7c5
SPU: Implement RSX accurate reservations on TSX ( #8721 )
2020-08-13 00:00:37 +01:00
kd-11
fd2607ad52
rsx: Fix XBGR vs XRGB screenshots
2020-08-12 20:19:19 +03:00
kd-11
7e1b24224d
rsx: Support XBGR flip image load from Cell memory
2020-08-12 20:19:19 +03:00
kd-11
56c63170b9
vk: Warn if GPU does not support RGBA8 natively
2020-08-12 20:19:19 +03:00
kd-11
b41349546c
rsx: Proper support for typeless transform of ABGR framebuffers using the RGBA8 format
2020-08-12 20:19:19 +03:00
kd-11
6850533b50
rsx: Unify composite texture creation and management
...
- Some texture accesses require image compositing steps to assemble the requested image from existing subresources.
Handle all the common routines in a unified manner to avoid having one broken path (e.g mipmap gather not supporting bitcast operations)
2020-08-10 13:31:22 +03:00
Whatcookie
4ce2ad54a8
PPU LLVM: Use VPERM2B to emulate VPERM ( #8704 )
...
- The VPERM2B instructions are a match of VPERM's behavior, besides operating in reverse byte order
2020-08-09 01:50:26 +01:00
Eladash
0c85d4c0d0
cellSaveData: Fix loss of "BLIST" and files' information in PARAM.SFO ( #8706 )
2020-08-08 23:40:47 +01:00
Eladash
57471f8c94
SPU LLVM: Fix signed zeroes handling on Accurate xfloat
2020-08-08 22:21:22 +01:00
Eladash
7e11855330
SPU/PPU LLVM: Fix FMA signed zeroes handling
2020-08-08 22:21:22 +01:00