Danila Malyutin
11eeab0a1a
PPU/LLVM: Added noexcept and some fixes
2015-09-19 17:09:50 +03:00
Danila Malyutin
3208a7713f
PPU/LLVM: Fix for crashes on exit with jit
2015-09-19 17:09:49 +03:00
Vincent Lejeune
97f62571ff
d3d12: Properly clean protected page in dtor
2015-09-18 22:36:22 +02:00
Vincent Lejeune
c31c0c40a4
d3d12: Fix ARGB8 swizzle and support swizzling of rtts
...
Fix harem tengoku colors.
2015-09-18 22:36:21 +02:00
Vincent Lejeune
12f00a5e16
d3d12: Fix indexed triangle fan emulation.
2015-09-18 22:36:21 +02:00
Vincent Lejeune
0da893695e
d3d12: Fix buffer upload with a base vertex.
2015-09-18 22:36:20 +02:00
Vincent Lejeune
5f08cca849
d3d12: Do not init D2DStruct if uneeded
2015-09-18 22:36:19 +02:00
Vincent Lejeune
72e5578595
d3d12: Get rid of extra garbage collection off
2015-09-18 22:36:19 +02:00
Vincent Lejeune
bf04758285
d3d12: Submit command list every draw call in debug mode
2015-09-18 22:36:18 +02:00
Vincent Lejeune
7d15cc0dfd
d3d12: Build shader in debug mode if debug output is enabled.
2015-09-18 22:36:18 +02:00
Vincent Lejeune
05c5058dfd
PPU/LLVM: Remove useless call to NotifyBlockStart
...
Likely a rebase error, with this Metal Slug can run at 60 fps again.
2015-09-16 22:39:49 +02:00
Nekotekina
91c98a9533
Fix issue #1223
2015-09-16 21:31:41 +03:00
Vincent Lejeune
c407c786cc
PPU/LLVM: Do not notify already compiled block.
...
Also flush m_pending_address_start to avoid memory consumption
explosion.
2015-09-15 19:21:40 +02:00
Vincent Lejeune
ecb3d93918
PPU/LLVM: Remove lock in GetCompiledExecutableIfAvailable
...
This should increase performance a lot in some case.
2015-09-15 19:21:40 +02:00
Vincent Lejeune
667cb64c29
PPU/LLVM: Rename ProcessExecutionTrace to better reflect what it does.
2015-09-15 19:21:40 +02:00
Vincent Lejeune
359258c3d3
PPU/LLVM: Increase recompiler thread responsiveness.
2015-09-15 19:21:39 +02:00
Vincent Lejeune
9d18bba1df
PPU/LLVM: Propagate exceptions
...
It fixes a crash in Retro City Rampage with low (ie 10) llvm threshold.
2015-09-15 19:21:39 +02:00
Raul Tambre
8204737efa
Implement GetLicenseArea, category improvements
...
Also fixed newlines, CellSailEvent, fixed CellMusic changes, fixed
console_write, fixed L10n changes and removed the login dialog for now,
until a more proper implementation.
2015-09-13 10:26:01 +03:00
Raul Tambre
ea376e7751
Implement console_write and GetHomeDataExportPath
2015-09-12 14:11:26 +03:00
Raul Tambre
cd7fbae583
Implement NetStartDialogLoadAsync, L10N additions
...
Also improved cellPadPeriphGetInfo
2015-09-10 17:13:31 +03:00
Raul Tambre
f9731de777
HddGameCheck fix and Music/Avc2 improvements
2015-09-10 16:09:31 +03:00
Nekotekina
cbe83ad8dd
Various fixes
2015-09-08 13:47:00 +03:00
Raul Tambre
4666f190db
Fix BRI instruction, fixes #1165
2015-09-07 20:14:00 +03:00
Raul Tambre
de97c8e20f
Add RPCS3 version to logging
...
Also fixed the link pointing to the RPCS3 forum.
2015-09-07 20:13:42 +03:00
Raul Tambre
09673c928c
cellVideoOut accuracy improved, logging additions
...
Now basic settings are logged in the start of every log, to help devs in
determining possible problems, when users test or try to run certain
games.
2015-09-07 20:00:58 +03:00
Raul Tambre
c923cb54d3
cellGem and cellGameExec improvements
2015-09-07 20:00:33 +03:00
Raul Tambre
218e823fdc
More cellSailFuture/Player improvements
2015-09-07 19:54:03 +03:00
Raul Tambre
5a7327492a
Various cellSailPlayer improvements
...
Added default attributes, fixed a Travis error and added currently
broken player booting that I can't figure out.
2015-09-07 19:51:38 +03:00
Raul Tambre
c9f3871c68
cellSail improvements
2015-09-07 19:47:54 +03:00
Raul Tambre
ff3bfa1ca2
Implement cellVideoOutGetGamma/SetGamma
...
Also fixed settings window being too small and some minor formatting.
2015-09-07 16:33:25 +03:00
Nekotekina
7e01c81154
SPU Recompiler fixed
2015-09-07 00:36:32 +03:00
Nekotekina
817fec9684
SPU Cleanup
...
SPURecompiler improved
Old SPU decoder removed
SPU Interpreters merged
2015-09-02 00:38:44 +03:00
Vincent Lejeune
58181c5c17
PPU/LLVM: Remove indirect call completly
2015-09-01 18:58:14 +03:00
Vincent Lejeune
60d5dd40f7
PPU/LLVM: Fix unsigned/signed type comparaison warning
2015-09-01 18:58:12 +03:00
Vincent Lejeune
02a1bffc12
PPU/LLVM: Simplify trace management
2015-09-01 18:58:11 +03:00
Vincent Lejeune
f2c8db75bf
PPU/LLVM: Do not recompile blocks
2015-09-01 18:58:10 +03:00
potmdehex
665f316a3b
Replace sprintf with fmt::format
2015-08-30 20:26:16 -07:00
Vincent Lejeune
5fe3ea6440
PPU/LLVM: Use a big table instead of an unordered_map to get compilation result.
...
The hashmap overhead may be really big in some case.
2015-08-26 22:22:01 +02:00
Vincent Lejeune
942f26509b
Memory: Factorize virtual memory reservation/allocation code in function
2015-08-26 21:54:40 +02:00
Vincent Lejeune
241dedef4e
PPU/LLVM: Properly print verification string
2015-08-26 21:54:40 +02:00
Vincent Lejeune
eb90e509f9
PPU/LLVM: Avoid using an indirect call for function call
2015-08-26 21:54:39 +02:00
Vincent Lejeune
b2ca9edde2
PPU/LLVM: Use ExecuteFunction in ExecuteTillReturn
2015-08-26 21:54:39 +02:00
Vincent Lejeune
f81192373f
PPU/LLVM: Replace magic number with opcode enum in GetBranchTypeFromInstruction.
2015-08-26 21:54:39 +02:00
Vincent Lejeune
e0aa74d380
D3D12: Add CELL_GCM_ZERO case to comparaison function.
2015-08-26 18:45:57 +02:00
Vincent Lejeune
095c8fa19b
RSX/D3D12: Improve shader lookup performance
2015-08-26 18:45:57 +02:00
Vincent Lejeune
9c24bb9d75
RSX/D3D12/GL/Null: Notify backend of program/state change
2015-08-26 18:45:57 +02:00
Danila Malyutin
3468a7ebcf
PPU/LLVM: Add regression tests for SUBFIC
2015-08-26 14:39:50 +03:00
Danila Malyutin
8ea7da56ec
PPU/LLVM: Fix SUBFIC instruction
...
Fixes sprites in Disgaea 3
2015-08-26 14:39:48 +03:00
Danila Malyutin
4bf0deecb6
Fix zlib lib linking order.
...
It should be AFTER lib that requires it.
2015-08-26 14:32:09 +03:00
Nekotekina
e551e2bc5d
Bugfix
2015-08-24 21:22:49 +03:00
Nekotekina
5e14310071
noexcept usage fixed
...
thread_t renamed to named_thread_t
2015-08-24 21:22:48 +03:00
Nekotekina
168cd9bb7a
TLS for sys_net implemented
...
Method ptr for vm::ptr (renamed "of")
Method ref for vm::ptr (returns vm::ref)
Operator & for vm::ref (returns vm::ptr)
2015-08-24 21:22:46 +03:00
Nekotekina
6b6cd11fbe
cellSaveData fix
2015-08-24 21:22:45 +03:00
Nekotekina
fcd6b64f8f
vm::var rewritten
2015-08-24 21:22:44 +03:00
Nekotekina
9c8773252a
Minor style changes (sys_net)
2015-08-24 21:22:43 +03:00
Nekotekina
ce494f8847
fmt::by_value, fmt::Format removed
2015-08-24 21:22:42 +03:00
Nekotekina
15057ffc5e
wtf?
2015-08-24 21:22:40 +03:00
Nekotekina
73b108765e
fs:: const renaming, fs::g_tls_error stub
2015-08-24 21:22:39 +03:00
Nekotekina
c2897cddd6
id_traits, idm::get_last_id() added
...
id_traits for file/dir descriptors
idm::get_current_id() removed, thread-local last ID
2015-08-24 21:22:38 +03:00
Nekotekina
d9403c2ed2
thread_t cleanup
2015-08-24 21:22:37 +03:00
Nekotekina
be9a599beb
PPU Decoder Cache improved
2015-08-24 21:22:35 +03:00
Nekotekina
eb63558c6d
KernelExplorer improved
2015-08-24 21:22:34 +03:00
Nekotekina
e18db20630
VFS cleanup, some methods added
...
VFS::DeleteAll, VFS::GetDirSize, VFS::Exists, VFS::Rename
(VFS::RenameFile, VFS::RenameDir removed)
2015-08-24 21:22:33 +03:00
Nekotekina
db88c539fb
idm::get_type, sceKernelGetThreadmgrUIDClass
2015-08-24 21:22:32 +03:00
Nekotekina
c6bdedf3b0
sleep_queue_t moved to SleepQueue.cpp, cleanup
...
Used ARMv7Thread instead of ARMv7Context in PSV HLE functions and
callbacks. However, interpreter still uses ARMv7Context.
Various PSV functions partially implemented:
sceKernelCreateEventFlag
sceKernelDeleteEventFlag
sceKernelOpenEventFlag
sceKernelCloseEventFlag
sceKernelWaitEventFlag
sceKernelWaitEventFlagCB
sceKernelPollEventFlag
sceKernelSetEventFlag
sceKernelClearEventFlag
sceKernelCancelEventFlag
sceKernelGetEventFlagInfo
sceKernelCreateSema
sceKernelDeleteSema
sceKernelCreateMutex
sceKernelDeleteMutex
sceKernelCreateCond
sceKernelDeleteCond
2015-08-24 21:22:30 +03:00
Nekotekina
94d1488259
IdManager funcs added: idm::import, idm::withdraw
2015-08-24 21:22:29 +03:00
Nekotekina
8b3c250702
PKG decryption without the intermediate
2015-08-24 21:22:28 +03:00
Nekotekina
07b9379a7c
New u128 type stub
2015-08-24 21:22:27 +03:00
Nekotekina
8d758b9088
alignas() used instead of set_alignment macro
2015-08-24 21:22:25 +03:00
Nekotekina
544fe531a3
Added fxm::withdraw, cellGame improved
2015-08-24 21:22:24 +03:00
Nekotekina
6f3c50eba2
u128 renamed to v128
...
Since it's vector union type
2015-08-24 21:22:23 +03:00
Nekotekina
f8afee3325
Fixed Object Manager (detached)
2015-08-24 21:22:22 +03:00
Nekotekina
9923f96431
Added PSP PKG support
2015-08-24 21:22:21 +03:00
Nekotekina
dd665e7363
ID manager simplified
...
ID manager refactoring, redundant "type" information removed
2015-08-24 21:22:19 +03:00
Nekotekina
da8883d5d3
cellSaveData definitions shortened
2015-08-24 21:22:18 +03:00
Nekotekina
2113fce2fb
cellFont, cellRudp cleanup
2015-08-24 21:22:17 +03:00
Nekotekina
9e5daa1737
IdManager improved, added Fixed ID mechanism
...
Fixed UB in get_current_id()
2015-08-24 21:22:15 +03:00
Nekotekina
c7ee8cadde
cellFont, cellFs, cellGcmSys funcs added, minor cleanup
2015-08-24 21:22:14 +03:00
O1L
c0b90d01bd
Add LLVM Debug / Release configurations for gui solution. Disable some DX12-only options on non-DX12 builds
2015-08-24 20:54:35 +03:00
O1L
6ae7f450f1
Compilation fix
2015-08-24 00:23:31 +03:00
O1L
3c27bf0a6a
Gui: separate 'Settings' code from MainFrame.cpp, minor cleanup
2015-08-24 00:23:30 +03:00
Danila Malyutin
b01583f54b
Some fixes for possible *nix compiler errors
2015-08-24 00:20:06 +03:00
Danila Malyutin
d0283265cc
Improve clock_gettime on osx
...
and some clean up
2015-08-24 00:20:02 +03:00
Danila Malyutin
009370f73c
Fix some compiling problems on OSX
...
and enable osx builds on travis
2015-08-24 00:20:01 +03:00
Vincent Lejeune
1ee749a9a8
d3d12: Fix blend alpha mode
...
Follow GL spec.
2015-08-17 22:12:58 +02:00
Vincent Lejeune
592543c47f
d3d12: Fix wrong index being used for sampler descriptor heap
...
Fix a crash in Disgaea 3 with debug output enabled.
2015-08-17 00:12:30 +02:00
Vincent Lejeune
be1511bd7a
d3d12: Add a d2d overlay to display debug text
2015-08-16 23:00:55 +02:00
Vincent Lejeune
fcd579a7b5
d3d12: Record draw call count and duration instead of vertex/texture upload
2015-08-16 23:00:46 +02:00
Vincent Lejeune
0e733b20de
Lower minidx9/Include priority
2015-08-16 23:00:35 +02:00
Vincent Lejeune
80c25b8ced
d3d12: Reuse the same command list until flip or semaphoreRelease
2015-08-16 23:00:27 +02:00
Vincent Lejeune
a93a81997f
d3d12: Remove preventive "waitForCompletion" after a flip.
2015-08-16 23:45:56 +03:00
Vincent Lejeune
a852d5caca
d3d12: Disable openMP
...
It actually decreases performance.
2015-08-16 23:45:54 +03:00
Vincent Lejeune
06532e3263
d3d12: Do not invalidate surface texture if they are not set.
...
Fix hang with depth read texture and color buffer enabled.
2015-08-16 23:45:52 +03:00
Vincent Lejeune
63a54dd70d
d3d12: Rewrite per frame resource cleaning function.
2015-08-16 23:45:51 +03:00
Vincent Lejeune
c2430d3af1
d3d12: Use ComPtr for some others member.
2015-08-16 23:45:49 +03:00
Vincent Lejeune
b54adebfc7
d3d12: Do not recreate fence/event each frame.
2015-08-16 23:45:47 +03:00
Danila Malyutin
7460d215fd
Fix travis OoM crash with gcc and -O3
...
Until with move to containers.
2015-08-16 23:40:09 +03:00
Danila Malyutin
5bf6c25652
Remove unneeded code (fixes flag "conflicts")
...
cmake should add appropriate flags depending on build type automatically
2015-08-16 23:40:07 +03:00
Danila Malyutin
0fb8ad8c5a
Update Cotire to 1.7.3
...
It fixes some bugs. Also use add_compile_options instead of add_defenitions where necessary
2015-08-16 23:40:05 +03:00
Danila Malyutin
aeee0758c2
Ignore warnings in VS from llvm headers
2015-08-16 23:40:03 +03:00
Danila Malyutin
83b77ced9e
Fix openal lib name in debug-memleak
...
is this config even working?
2015-08-16 23:40:01 +03:00
Nekotekina
405d7cb70c
Revert "RSX: Fix NV3089"
...
This reverts commit a86e44deb4 .
Reasons: it's broken and not strictly related with d3d12 PR.
2015-08-16 18:37:20 +03:00
Raul Tambre
0ce4930c0f
Merge pull request #1177 from Zangetsu38/Getsuga
...
Fix correct size setting windows.
2015-08-15 10:38:29 +03:00
Raul Tambre
a3dc623270
Merge pull request #1181 from vlj/d3d12
...
D3d12: Fixes
2015-08-15 10:31:35 +03:00
Vincent Lejeune
3b0afe92e3
d3d12: Add a dummy D3D12Lib struct that load/unload d3d12.dll
...
It allows to unload the lib after everything else has been released, it
fixes a crash when leaving an app with d3d12 backend.
2015-08-14 23:39:38 +02:00
Vincent Lejeune
09cc127dd9
d3d12: Use ComPtr<> instead of manually releasing some structures
2015-08-14 23:39:37 +02:00
Vincent Lejeune
9cb88b3a8d
d3d12: Use ThrowIfFailed instead of check to be inline with DX12 Samples
2015-08-14 23:39:37 +02:00
KaOs1
f3d7c5da9d
sys_mempool implementation fixes
2015-08-14 22:44:41 +03:00
KaOs1
bc13128afe
sys_mempool implemented
2015-08-14 22:44:39 +03:00
Vincent Lejeune
befe93784f
d3d12: Do not create/submit an extra command list for texture upload/rtt state change
2015-08-14 21:23:30 +02:00
Zangetsu38
732eef6c02
Update with master and Fixed Conflict
2015-08-14 19:35:58 +02:00
Vincent Lejeune
4185fcb6cd
d3d12: Do not output scale if there is no rtt available
...
Fix crash in Disgaea 3
2015-08-14 17:03:16 +02:00
Raul Tambre
850416d530
Merge pull request #1169 from vlj/d3d12
...
Implement a d3d12 backend
2015-08-14 17:44:27 +03:00
Vincent Lejeune
abee3539b8
d3d12: Fix non dx12 build config
2015-08-14 00:29:22 +02:00
Raul Tambre
07f33a3809
Merge pull request #1178 from danilaml/appveyor-llvm-dx12
...
Add llvm build to appveyor and fix wrong xaudio lib with cmake
2015-08-13 09:31:42 +03:00
Danila Malyutin
99156c61e4
Fix wrong XAudio lib being linked
2015-08-13 01:12:15 +03:00
Vincent Lejeune
9cb7339067
d3d12: Do not detach garbage collection thread
...
Thanks Neko for the tips.
2015-08-12 22:59:15 +02:00
Zangetsu38
5e9eb9c3bb
Fix correct size setting windows.
...
And other small change
2015-08-12 17:41:46 +02:00
Raul Tambre
a775b428f4
Merge pull request #1173 from vlj/llvm36-debug
...
Add debug options for llvm compiler
2015-08-12 17:53:49 +03:00
Vincent Lejeune
cf1c86bb2f
d3d12: Signal thread termination request + use a producer/consumer pattern closer to other ones in rpcs3.
2015-08-12 00:28:38 +02:00
Vincent Lejeune
7843b23ee1
Move DX12_SUPPORT before ($preprocessor defenitions)
2015-08-12 00:28:38 +02:00
Zangetsu38
f0a5641cf0
Fix file not found
2015-08-12 00:28:37 +02:00
Vincent Lejeune
3fe90d9e8d
Add DX12 variant of debug/release with and without llvm
2015-08-12 00:28:37 +02:00
Vincent Lejeune
3d486a8ba9
d3d12: Reset gfxHandler in dtor
2015-08-12 00:28:36 +02:00
Vincent Lejeune
11980346c9
Clean an useless added line
2015-08-12 00:28:36 +02:00
vlj
6a408301d7
d3d12: Another fix
2015-08-12 00:28:35 +02:00
vlj
9b10895c38
d3d12: Fix build with latest master
2015-08-12 00:28:35 +02:00
vlj
6fcd0e0421
d3d12: Add semaphorePGRAPHTextureRead
2015-08-12 00:28:34 +02:00
vlj
37cc5e5c11
d3d12: Fix D3D12GSRender member name
2015-08-12 00:28:34 +02:00
vlj
38a809b483
d3d12: Use another sampler heap when using more than 2048 samplers
2015-08-12 00:28:34 +02:00
vlj
d2edeafffe
d3d12: Remove extra ,
2015-08-12 00:28:33 +02:00
vlj
b839b86895
d3d12: Fix color for target_none
2015-08-12 00:28:33 +02:00
vlj
af181395fc
d3d12: Fix warning
2015-08-12 00:28:32 +02:00
vlj
265331117e
d3d12: Support targetless flip
...
Fix PS3Doom
2015-08-12 00:28:32 +02:00
vlj
725b0c606d
d3d12: Add some doc
2015-08-12 00:28:31 +02:00
vlj
0e6cd8cd0e
d3d12: Fix warnings
2015-08-12 00:28:31 +02:00
vlj
ff219c6035
d3d12: Factorise sampler desc creation in a separate function
2015-08-12 00:28:30 +02:00
vlj
612d169b78
d3d12: Add some comments
2015-08-12 00:28:30 +02:00
vlj
8801abb93a
d3d12: Refactor index management
...
Separates it from vertex management and move all the logic (forced
indexing, index count calculation...) outside of GSRender.
2015-08-12 00:28:29 +02:00
vlj
1f3fbe91e2
d3d12: Don't call GetAddress if context_dma is not set
2015-08-12 00:28:29 +02:00
vlj
91809c09d4
d3d12: use memcpy instead of streamToBuffer for alpha settings
...
streamToBuffer doesn't work well for data < 128 bits
2015-08-12 00:28:28 +02:00
vlj
bf394d4f56
d3d12: Support triangle fan
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Fix missing character members in the guided fate paradox
2015-08-12 00:28:28 +02:00
vlj
6f0c74cf76
d3d12: Fix crash with write color/depth buffer enabled
2015-08-12 00:28:27 +02:00
vlj
428d66598d
d3d12: Move util shader creation in another file
2015-08-12 00:28:27 +02:00
vlj
2cd035d530
d3d12: Fix A1R5G5B5 endianness
...
Fix color in Retro city rampage
2015-08-12 00:28:27 +02:00
vlj
cb0ebad210
d3d12: Fix binding of tex/sampler
2015-08-12 00:28:26 +02:00
vlj
3cc3974466
d3d12: Fix m_ctrl not being properly passed to fragement decompiler
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Fix Retro City Rampage
2015-08-12 00:28:26 +02:00
vlj
45b7da6666
d3d12: Mipmap offset is 512byte aligned
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Fix retro city rampage crash at startup
2015-08-12 00:28:25 +02:00
vlj
6cb00e681b
d3d12: support swizzled CELL_GCM_TEXTURE_A4R4G4B4
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Fix terraria menu
2015-08-12 00:28:25 +02:00
vlj
40a3b5c918
d3d12: Mark semaphore location as volatile
2015-08-12 00:28:24 +02:00