Vincent Lejeune
0138a95567
RSX: Remove using namespace ps3 in header
2015-10-13 00:04:02 +02:00
Vincent Lejeune
d86469c2f5
Add Utilities/types.h
2015-10-13 00:04:01 +02:00
Zangetsu38
97a67746f1
Fix Compilation error with Release/Debug on LLVM
2015-10-12 12:10:22 +02:00
DH
fd6295c2f5
Added glm library
2015-10-09 20:06:28 +02:00
Vincent Lejeune
f483c3b9ca
Revert "Merge pull request #1245 from DHrpcs3/master"
...
This reverts commit 5feba39ff7 , reversing
changes made to ebf28f8da0 .
2015-10-09 20:04:20 +02:00
DH
98943fc9e8
Added @vlj to developers list (AboutDialog)
2015-10-09 12:29:24 +03:00
DH
e11e67df28
Try to avoid internal gcc error
2015-10-08 01:30:03 +03:00
DH
6cb036d35f
Fix for gcc/clang build
2015-10-08 00:05:04 +03:00
DH
cc0c3fc98d
Implemented fragment constants loading (OpenGL renderer)
...
Fixed nv308a::color
Minor improvements
2015-10-07 17:36:26 +03:00
DH
86720f90cd
rsx: 🧵 initialize flip_status
...
Fixed clear_surface (OpenGL)
Enabled some RSXDebugger features (disasm and textures/buffers view)
Minor improvements
2015-10-06 01:22:21 +03:00
DH
3721941ffb
Fixed OpenGL renderer crash
...
Temporary downgraded OpenGL requirements to OpenGL 3.1 (GLSL 1.40)
Fixed some D3D12 Renderer compilation errors
2015-10-05 18:40:22 +03:00
DH
4fdeeace66
D3D12Renderer: fixed some compilation errors
...
Removed GSFrameBase2 and D3DGSFrame.
Added frame for NullRender.
Minor improvements and fixes
2015-10-05 13:03:23 +03:00
DH
1c890f85c5
OpenGL: do not align buffers
2015-10-05 12:56:05 +03:00
DH
6cd62a9fd0
OpenGL: fixed nv4097_clear_surface implementation
...
minor improvements
2015-10-05 12:56:05 +03:00
DH
1e7ded2163
rsx::thread moved from rsx2 branch
...
TODO: cellResc module & RsxDebugger disabled, DX12 renderer not compilable
2015-10-05 12:56:05 +03:00
DH
a7262d34f0
Added glm library
2015-10-05 12:56:05 +03:00
Vincent Lejeune
d511153836
Common: Fix element count computation if addr is null (RSXVertexData)
2015-10-05 01:57:57 +02:00
Vincent Lejeune
2f211e4e5a
d3d12: Move adapter's description to settings.
2015-10-05 00:24:56 +02:00
Vincent Lejeune
a5ecbd0b2b
d3d12: Do not regenerate RTTs if they didn't change between draw call.
2015-10-05 00:24:56 +02:00
Vincent Lejeune
8d986e77d1
d3d12: Reuse texture resources
2015-10-05 00:24:55 +02:00
Vincent Lejeune
3d643fbc0b
d3d12: Factorise texture cache management.
2015-10-05 00:24:55 +02:00
Nekotekina
cd71125277
Git version fixed
2015-10-04 23:05:46 +03:00
Vincent Lejeune
81546d357c
d3d12: Do not use atomic for heaps
2015-10-03 18:25:28 +02:00
Vincent Lejeune
3acc900363
d3d12: Clean dirty texture when releasing resource storage
...
When an app is exiting, remaining dirty texture could be left uncleant.
2015-10-03 18:25:27 +02:00
Vincent Lejeune
6b0d29a72d
d3d12: Measure flip duration
2015-10-03 18:25:27 +02:00
Vincent Lejeune
442abcc6f1
d3d12: Wrap D3D11On12CreateDevice to avoid linking against D3D12 dll
2015-10-03 18:25:19 +02:00
Vincent Lejeune
c7b7d1f71f
Common: Move generic vertex buffer code from d3d12 backend
2015-10-03 18:25:19 +02:00
Vincent Lejeune
62d7bf2159
Common: Move generic upload texture code from d3d12
2015-10-03 18:25:18 +02:00
Vincent Lejeune
07e13b8613
d3d12: Suballocate from big buffer for texture upload too
2015-10-03 18:25:17 +02:00
Vincent Lejeune
f1f31e22f9
d3d12: Use d3dx12 structs for Root signature declarations
2015-10-03 18:25:17 +02:00
Vincent Lejeune
9a0232bc87
d3d12: Use d3dx12.h defined structs for constant buffers code
2015-10-03 18:25:16 +02:00
Vincent Lejeune
8e83ad7b65
d3d12: Fix sampler descriptor stride in UploadTextures.
2015-10-03 18:25:16 +02:00
Vincent Lejeune
703b1636c8
d3d12: Do not use array size to get vertex buffer element count.
2015-10-03 18:25:15 +02:00
Raul Tambre
455d07e05b
Bump version to 0.0.0.6
2015-10-02 21:43:13 +03:00
Zangetsu38
893a4e34a1
Little fix correct path for Game Data
2015-09-28 19:11:17 +02:00
Zangetsu38
f27e77c7e0
Adding the icon on window GL and DX12
2015-09-27 00:36:44 +02:00
Vincent Lejeune
37721d6b8a
d3d12: Use big buffer instead of placed resource for vertex index storage
...
Increase perf in Disgaea 3
2015-09-25 22:35:22 +02:00
Vincent Lejeune
8ba74a7f7d
d3d12: Add some more counter to debug overlay
2015-09-25 22:35:21 +02:00
Vincent Lejeune
506fdec6df
d3d12: Copy vertexbuffer in vram for output scaling pass.
2015-09-25 22:35:21 +02:00
Vincent Lejeune
de5a3451cd
d3d12: Force command queue completion
2015-09-25 22:35:20 +02:00
Vincent Lejeune
23bd197bd4
d3d12: clean code
2015-09-25 22:35:19 +02:00
Vincent Lejeune
f10c812301
d3d12: Use d3dx12.h defined struct.
2015-09-25 22:34:34 +02:00
Vincent Lejeune
ae51ce2349
d3d12: Fix a comment
2015-09-25 16:24:45 +02:00
Vincent Lejeune
fa6e2bfe02
d3d12: Add d3dx12.h from DX sample on github
2015-09-25 16:23:03 +02:00
Nekotekina
8ae3401ffa
Some things improved
...
shared_mutex_t implemented
GUI Emu Callbacks rewritten
fxm::import, fxm::import_always implemented
cellMsgDialog rewritten
Emu.CallAfter improved (returns std::future)
2015-09-22 16:48:21 +03:00
Nekotekina
9d68c16c62
be_t (se_t) optimizations
2015-09-22 13:28:35 +03:00
Nekotekina
59f1077a36
Cleanup, be_t fixed
...
Some functions renamed:
get_ps3_function_name
execute_syscall_by_index
2015-09-22 13:28:34 +03:00
Nekotekina
4e62ec7458
PKG Installer fixed, u128 improved
2015-09-22 13:28:32 +03:00
Nekotekina
12f36cf31f
Experimental class template Module<T>
...
Allocates ps3 memory for specific instance T
2015-09-22 13:28:31 +03:00
Nekotekina
093ecc0a02
CALL_FUNC macro fixed
...
Now it can call any HLE function, possibly using LLE if available.
2015-09-22 13:28:29 +03:00
Danila Malyutin
11eeab0a1a
PPU/LLVM: Added noexcept and some fixes
2015-09-19 17:09:50 +03:00
Danila Malyutin
3208a7713f
PPU/LLVM: Fix for crashes on exit with jit
2015-09-19 17:09:49 +03:00
Vincent Lejeune
97f62571ff
d3d12: Properly clean protected page in dtor
2015-09-18 22:36:22 +02:00
Vincent Lejeune
c31c0c40a4
d3d12: Fix ARGB8 swizzle and support swizzling of rtts
...
Fix harem tengoku colors.
2015-09-18 22:36:21 +02:00
Vincent Lejeune
12f00a5e16
d3d12: Fix indexed triangle fan emulation.
2015-09-18 22:36:21 +02:00
Vincent Lejeune
0da893695e
d3d12: Fix buffer upload with a base vertex.
2015-09-18 22:36:20 +02:00
Vincent Lejeune
5f08cca849
d3d12: Do not init D2DStruct if uneeded
2015-09-18 22:36:19 +02:00
Vincent Lejeune
72e5578595
d3d12: Get rid of extra garbage collection off
2015-09-18 22:36:19 +02:00
Vincent Lejeune
bf04758285
d3d12: Submit command list every draw call in debug mode
2015-09-18 22:36:18 +02:00
Vincent Lejeune
7d15cc0dfd
d3d12: Build shader in debug mode if debug output is enabled.
2015-09-18 22:36:18 +02:00
Vincent Lejeune
05c5058dfd
PPU/LLVM: Remove useless call to NotifyBlockStart
...
Likely a rebase error, with this Metal Slug can run at 60 fps again.
2015-09-16 22:39:49 +02:00
Nekotekina
91c98a9533
Fix issue #1223
2015-09-16 21:31:41 +03:00
Vincent Lejeune
c407c786cc
PPU/LLVM: Do not notify already compiled block.
...
Also flush m_pending_address_start to avoid memory consumption
explosion.
2015-09-15 19:21:40 +02:00
Vincent Lejeune
ecb3d93918
PPU/LLVM: Remove lock in GetCompiledExecutableIfAvailable
...
This should increase performance a lot in some case.
2015-09-15 19:21:40 +02:00
Vincent Lejeune
667cb64c29
PPU/LLVM: Rename ProcessExecutionTrace to better reflect what it does.
2015-09-15 19:21:40 +02:00
Vincent Lejeune
359258c3d3
PPU/LLVM: Increase recompiler thread responsiveness.
2015-09-15 19:21:39 +02:00
Vincent Lejeune
9d18bba1df
PPU/LLVM: Propagate exceptions
...
It fixes a crash in Retro City Rampage with low (ie 10) llvm threshold.
2015-09-15 19:21:39 +02:00
Raul Tambre
8204737efa
Implement GetLicenseArea, category improvements
...
Also fixed newlines, CellSailEvent, fixed CellMusic changes, fixed
console_write, fixed L10n changes and removed the login dialog for now,
until a more proper implementation.
2015-09-13 10:26:01 +03:00
Raul Tambre
ea376e7751
Implement console_write and GetHomeDataExportPath
2015-09-12 14:11:26 +03:00
Raul Tambre
cd7fbae583
Implement NetStartDialogLoadAsync, L10N additions
...
Also improved cellPadPeriphGetInfo
2015-09-10 17:13:31 +03:00
Raul Tambre
f9731de777
HddGameCheck fix and Music/Avc2 improvements
2015-09-10 16:09:31 +03:00
Nekotekina
cbe83ad8dd
Various fixes
2015-09-08 13:47:00 +03:00
Raul Tambre
4666f190db
Fix BRI instruction, fixes #1165
2015-09-07 20:14:00 +03:00
Raul Tambre
de97c8e20f
Add RPCS3 version to logging
...
Also fixed the link pointing to the RPCS3 forum.
2015-09-07 20:13:42 +03:00
Raul Tambre
09673c928c
cellVideoOut accuracy improved, logging additions
...
Now basic settings are logged in the start of every log, to help devs in
determining possible problems, when users test or try to run certain
games.
2015-09-07 20:00:58 +03:00
Raul Tambre
c923cb54d3
cellGem and cellGameExec improvements
2015-09-07 20:00:33 +03:00
Raul Tambre
218e823fdc
More cellSailFuture/Player improvements
2015-09-07 19:54:03 +03:00
Raul Tambre
5a7327492a
Various cellSailPlayer improvements
...
Added default attributes, fixed a Travis error and added currently
broken player booting that I can't figure out.
2015-09-07 19:51:38 +03:00
Raul Tambre
c9f3871c68
cellSail improvements
2015-09-07 19:47:54 +03:00
Raul Tambre
ff3bfa1ca2
Implement cellVideoOutGetGamma/SetGamma
...
Also fixed settings window being too small and some minor formatting.
2015-09-07 16:33:25 +03:00
Nekotekina
7e01c81154
SPU Recompiler fixed
2015-09-07 00:36:32 +03:00
Nekotekina
817fec9684
SPU Cleanup
...
SPURecompiler improved
Old SPU decoder removed
SPU Interpreters merged
2015-09-02 00:38:44 +03:00
Vincent Lejeune
58181c5c17
PPU/LLVM: Remove indirect call completly
2015-09-01 18:58:14 +03:00
Vincent Lejeune
60d5dd40f7
PPU/LLVM: Fix unsigned/signed type comparaison warning
2015-09-01 18:58:12 +03:00
Vincent Lejeune
02a1bffc12
PPU/LLVM: Simplify trace management
2015-09-01 18:58:11 +03:00
Vincent Lejeune
f2c8db75bf
PPU/LLVM: Do not recompile blocks
2015-09-01 18:58:10 +03:00
potmdehex
665f316a3b
Replace sprintf with fmt::format
2015-08-30 20:26:16 -07:00
Vincent Lejeune
5fe3ea6440
PPU/LLVM: Use a big table instead of an unordered_map to get compilation result.
...
The hashmap overhead may be really big in some case.
2015-08-26 22:22:01 +02:00
Vincent Lejeune
942f26509b
Memory: Factorize virtual memory reservation/allocation code in function
2015-08-26 21:54:40 +02:00
Vincent Lejeune
241dedef4e
PPU/LLVM: Properly print verification string
2015-08-26 21:54:40 +02:00
Vincent Lejeune
eb90e509f9
PPU/LLVM: Avoid using an indirect call for function call
2015-08-26 21:54:39 +02:00
Vincent Lejeune
b2ca9edde2
PPU/LLVM: Use ExecuteFunction in ExecuteTillReturn
2015-08-26 21:54:39 +02:00
Vincent Lejeune
f81192373f
PPU/LLVM: Replace magic number with opcode enum in GetBranchTypeFromInstruction.
2015-08-26 21:54:39 +02:00
Vincent Lejeune
e0aa74d380
D3D12: Add CELL_GCM_ZERO case to comparaison function.
2015-08-26 18:45:57 +02:00
Vincent Lejeune
095c8fa19b
RSX/D3D12: Improve shader lookup performance
2015-08-26 18:45:57 +02:00
Vincent Lejeune
9c24bb9d75
RSX/D3D12/GL/Null: Notify backend of program/state change
2015-08-26 18:45:57 +02:00
Danila Malyutin
3468a7ebcf
PPU/LLVM: Add regression tests for SUBFIC
2015-08-26 14:39:50 +03:00
Danila Malyutin
8ea7da56ec
PPU/LLVM: Fix SUBFIC instruction
...
Fixes sprites in Disgaea 3
2015-08-26 14:39:48 +03:00
Danila Malyutin
4bf0deecb6
Fix zlib lib linking order.
...
It should be AFTER lib that requires it.
2015-08-26 14:32:09 +03:00
Nekotekina
e551e2bc5d
Bugfix
2015-08-24 21:22:49 +03:00