Commit graph

417 commits

Author SHA1 Message Date
Vincent Lejeune
a2997a1109 d3d12: Avoid an extra vertex copy 2015-10-15 17:13:43 +02:00
Vincent Lejeune
b0f8611f49 Common/GL/D3D12: Fix int vector ctor in vertex shader and a compare opcode. 2015-10-15 17:13:42 +02:00
Vincent Lejeune
de97d3a7aa d3d12: Zero vertex shader output. 2015-10-15 17:13:42 +02:00
Vincent Lejeune
0e98da2306 d3d12: Make descriptor heap a little more compact. 2015-10-15 17:13:40 +02:00
Vincent Lejeune
5a064be490 Fix d3d12 build. 2015-10-15 17:05:56 +02:00
Nekotekina
a974ee009e vm::var improved, cleanup
Mostly vm::var initialization introduced.
Added vm::make_var function.
2015-10-14 18:17:37 +03:00
DH
737080274a Improved NV4097_BACK_END_WRITE_SEMAPHORE_RELEASE and NV4097_TEXTURE_READ_SEMAPHORE_RELEASE commands handling 2015-10-13 20:39:36 +03:00
DH
e4f6eb04e8 Added new config system
Added emulator state class
Added emulator events
Minor improvements
2015-10-13 20:32:08 +03:00
Vincent Lejeune
fc40b0ed6b RSX: Let backend customize semaphore_*_release 2015-10-13 14:28:58 +02:00
Vincent Lejeune
a63fdf6c45 Use files from master
- Drop smart vertex storage and use OpenGL's one instead.
2015-10-13 14:27:17 +02:00
Vincent Lejeune
4154a1026f Rename RSXThread 2015-10-13 00:04:19 +02:00
Vincent Lejeune
dd000caad7 Remove context_dma* 2015-10-13 00:04:18 +02:00
Vincent Lejeune
86fff9800f Remove base offset 2015-10-13 00:04:16 +02:00
Vincent Lejeune
2679e4f526 remove rsxtransformconstant 2015-10-13 00:04:16 +02:00
Vincent Lejeune
1e431edf09 Remove fragment program 2015-10-13 00:04:15 +02:00
Vincent Lejeune
67f1f0fea3 Remove fragment constants 2015-10-13 00:04:15 +02:00
Vincent Lejeune
beabc88f79 Remove transform constants 2015-10-13 00:04:14 +02:00
Vincent Lejeune
e086b7a522 Remove cull/front face 2015-10-13 00:04:13 +02:00
Vincent Lejeune
dd1afe85ae Remove alpha func 2015-10-13 00:04:13 +02:00
Vincent Lejeune
60bccf0f10 Remove RSXVertexArray 2015-10-13 00:04:12 +02:00
Vincent Lejeune
73535e0c04 remove m_surface* 2015-10-13 00:04:12 +02:00
Vincent Lejeune
537187687d Remove blend 2015-10-13 00:04:10 +02:00
Vincent Lejeune
403f585a19 Remove color mask 2015-10-13 00:04:10 +02:00
Vincent Lejeune
8dd19d1446 Remove color target 2015-10-13 00:04:09 +02:00
Vincent Lejeune
71552f7ffe Remove logic Op 2015-10-13 00:04:09 +02:00
Vincent Lejeune
b2a7f0fd11 Remove stencil 2015-10-13 00:04:08 +02:00
Vincent Lejeune
529efd6ac8 Remove depth 2015-10-13 00:04:07 +02:00
Vincent Lejeune
ed61023dd3 Remove clear_surface_color 2015-10-13 00:04:07 +02:00
Vincent Lejeune
28cdfa9feb Rename some methods. 2015-10-13 00:04:06 +02:00
Vincent Lejeune
bf474f0cdb remove m_ for textures 2015-10-13 00:04:06 +02:00
Vincent Lejeune
d27f6c8fa7 Use rsx::limits values 2015-10-13 00:04:05 +02:00
Vincent Lejeune
6f71d04aa4 move linear to swizzle and get_size_type
symbol undef though
2015-10-13 00:04:04 +02:00
Vincent Lejeune
3de47c201c RSX: Create a rsx namespace.
Put get_address inside.
2015-10-13 00:04:04 +02:00
Vincent Lejeune
e3e5b46cbf Remove m_ prefix on some members of RSXThread 2015-10-13 00:04:03 +02:00
Vincent Lejeune
4cd9e5754e d3d12: Fix build in debug 2015-10-13 00:04:03 +02:00
Vincent Lejeune
ceab44b9ab d3d12: Remove D3DGSFrame 2015-10-13 00:04:02 +02:00
Vincent Lejeune
0138a95567 RSX: Remove using namespace ps3 in header 2015-10-13 00:04:02 +02:00
Vincent Lejeune
f483c3b9ca Revert "Merge pull request #1245 from DHrpcs3/master"
This reverts commit 5feba39ff7, reversing
changes made to ebf28f8da0.
2015-10-09 20:04:20 +02:00
DH
3721941ffb Fixed OpenGL renderer crash
Temporary downgraded OpenGL requirements to OpenGL 3.1 (GLSL 1.40)
Fixed some D3D12 Renderer compilation errors
2015-10-05 18:40:22 +03:00
DH
4fdeeace66 D3D12Renderer: fixed some compilation errors
Removed GSFrameBase2 and D3DGSFrame.
Added frame for NullRender.
Minor improvements and fixes
2015-10-05 13:03:23 +03:00
Vincent Lejeune
2f211e4e5a d3d12: Move adapter's description to settings. 2015-10-05 00:24:56 +02:00
Vincent Lejeune
a5ecbd0b2b d3d12: Do not regenerate RTTs if they didn't change between draw call. 2015-10-05 00:24:56 +02:00
Vincent Lejeune
8d986e77d1 d3d12: Reuse texture resources 2015-10-05 00:24:55 +02:00
Vincent Lejeune
3d643fbc0b d3d12: Factorise texture cache management. 2015-10-05 00:24:55 +02:00
Vincent Lejeune
81546d357c d3d12: Do not use atomic for heaps 2015-10-03 18:25:28 +02:00
Vincent Lejeune
3acc900363 d3d12: Clean dirty texture when releasing resource storage
When an app is exiting, remaining dirty texture could be left uncleant.
2015-10-03 18:25:27 +02:00
Vincent Lejeune
6b0d29a72d d3d12: Measure flip duration 2015-10-03 18:25:27 +02:00
Vincent Lejeune
442abcc6f1 d3d12: Wrap D3D11On12CreateDevice to avoid linking against D3D12 dll 2015-10-03 18:25:19 +02:00
Vincent Lejeune
c7b7d1f71f Common: Move generic vertex buffer code from d3d12 backend 2015-10-03 18:25:19 +02:00
Vincent Lejeune
62d7bf2159 Common: Move generic upload texture code from d3d12 2015-10-03 18:25:18 +02:00