Vincent Lejeune
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a2997a1109
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d3d12: Avoid an extra vertex copy
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2015-10-15 17:13:43 +02:00 |
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Vincent Lejeune
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b0f8611f49
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Common/GL/D3D12: Fix int vector ctor in vertex shader and a compare opcode.
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2015-10-15 17:13:42 +02:00 |
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Vincent Lejeune
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de97d3a7aa
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d3d12: Zero vertex shader output.
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2015-10-15 17:13:42 +02:00 |
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Vincent Lejeune
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0e98da2306
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d3d12: Make descriptor heap a little more compact.
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2015-10-15 17:13:40 +02:00 |
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Vincent Lejeune
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5a064be490
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Fix d3d12 build.
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2015-10-15 17:05:56 +02:00 |
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Nekotekina
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a974ee009e
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vm::var improved, cleanup
Mostly vm::var initialization introduced.
Added vm::make_var function.
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2015-10-14 18:17:37 +03:00 |
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DH
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737080274a
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Improved NV4097_BACK_END_WRITE_SEMAPHORE_RELEASE and NV4097_TEXTURE_READ_SEMAPHORE_RELEASE commands handling
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2015-10-13 20:39:36 +03:00 |
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DH
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e4f6eb04e8
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Added new config system
Added emulator state class
Added emulator events
Minor improvements
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2015-10-13 20:32:08 +03:00 |
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Vincent Lejeune
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fc40b0ed6b
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RSX: Let backend customize semaphore_*_release
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2015-10-13 14:28:58 +02:00 |
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Vincent Lejeune
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a63fdf6c45
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Use files from master
- Drop smart vertex storage and use OpenGL's one instead.
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2015-10-13 14:27:17 +02:00 |
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Vincent Lejeune
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4154a1026f
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Rename RSXThread
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2015-10-13 00:04:19 +02:00 |
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Vincent Lejeune
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dd000caad7
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Remove context_dma*
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2015-10-13 00:04:18 +02:00 |
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Vincent Lejeune
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86fff9800f
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Remove base offset
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2015-10-13 00:04:16 +02:00 |
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Vincent Lejeune
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2679e4f526
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remove rsxtransformconstant
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2015-10-13 00:04:16 +02:00 |
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Vincent Lejeune
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1e431edf09
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Remove fragment program
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2015-10-13 00:04:15 +02:00 |
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Vincent Lejeune
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67f1f0fea3
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Remove fragment constants
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2015-10-13 00:04:15 +02:00 |
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Vincent Lejeune
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beabc88f79
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Remove transform constants
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2015-10-13 00:04:14 +02:00 |
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Vincent Lejeune
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e086b7a522
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Remove cull/front face
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2015-10-13 00:04:13 +02:00 |
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Vincent Lejeune
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dd1afe85ae
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Remove alpha func
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2015-10-13 00:04:13 +02:00 |
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Vincent Lejeune
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60bccf0f10
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Remove RSXVertexArray
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2015-10-13 00:04:12 +02:00 |
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Vincent Lejeune
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73535e0c04
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remove m_surface*
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2015-10-13 00:04:12 +02:00 |
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Vincent Lejeune
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537187687d
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Remove blend
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2015-10-13 00:04:10 +02:00 |
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Vincent Lejeune
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403f585a19
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Remove color mask
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2015-10-13 00:04:10 +02:00 |
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Vincent Lejeune
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8dd19d1446
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Remove color target
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2015-10-13 00:04:09 +02:00 |
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Vincent Lejeune
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71552f7ffe
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Remove logic Op
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2015-10-13 00:04:09 +02:00 |
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Vincent Lejeune
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b2a7f0fd11
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Remove stencil
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2015-10-13 00:04:08 +02:00 |
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Vincent Lejeune
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529efd6ac8
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Remove depth
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2015-10-13 00:04:07 +02:00 |
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Vincent Lejeune
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ed61023dd3
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Remove clear_surface_color
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2015-10-13 00:04:07 +02:00 |
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Vincent Lejeune
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28cdfa9feb
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Rename some methods.
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2015-10-13 00:04:06 +02:00 |
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Vincent Lejeune
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bf474f0cdb
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remove m_ for textures
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2015-10-13 00:04:06 +02:00 |
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Vincent Lejeune
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d27f6c8fa7
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Use rsx::limits values
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2015-10-13 00:04:05 +02:00 |
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Vincent Lejeune
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6f71d04aa4
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move linear to swizzle and get_size_type
symbol undef though
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2015-10-13 00:04:04 +02:00 |
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Vincent Lejeune
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3de47c201c
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RSX: Create a rsx namespace.
Put get_address inside.
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2015-10-13 00:04:04 +02:00 |
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Vincent Lejeune
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e3e5b46cbf
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Remove m_ prefix on some members of RSXThread
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2015-10-13 00:04:03 +02:00 |
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Vincent Lejeune
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4cd9e5754e
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d3d12: Fix build in debug
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2015-10-13 00:04:03 +02:00 |
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Vincent Lejeune
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ceab44b9ab
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d3d12: Remove D3DGSFrame
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2015-10-13 00:04:02 +02:00 |
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Vincent Lejeune
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0138a95567
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RSX: Remove using namespace ps3 in header
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2015-10-13 00:04:02 +02:00 |
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Vincent Lejeune
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f483c3b9ca
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Revert "Merge pull request #1245 from DHrpcs3/master"
This reverts commit 5feba39ff7, reversing
changes made to ebf28f8da0.
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2015-10-09 20:04:20 +02:00 |
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DH
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3721941ffb
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Fixed OpenGL renderer crash
Temporary downgraded OpenGL requirements to OpenGL 3.1 (GLSL 1.40)
Fixed some D3D12 Renderer compilation errors
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2015-10-05 18:40:22 +03:00 |
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DH
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4fdeeace66
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D3D12Renderer: fixed some compilation errors
Removed GSFrameBase2 and D3DGSFrame.
Added frame for NullRender.
Minor improvements and fixes
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2015-10-05 13:03:23 +03:00 |
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Vincent Lejeune
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2f211e4e5a
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d3d12: Move adapter's description to settings.
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2015-10-05 00:24:56 +02:00 |
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Vincent Lejeune
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a5ecbd0b2b
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d3d12: Do not regenerate RTTs if they didn't change between draw call.
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2015-10-05 00:24:56 +02:00 |
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Vincent Lejeune
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8d986e77d1
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d3d12: Reuse texture resources
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2015-10-05 00:24:55 +02:00 |
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Vincent Lejeune
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3d643fbc0b
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d3d12: Factorise texture cache management.
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2015-10-05 00:24:55 +02:00 |
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Vincent Lejeune
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81546d357c
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d3d12: Do not use atomic for heaps
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2015-10-03 18:25:28 +02:00 |
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Vincent Lejeune
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3acc900363
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d3d12: Clean dirty texture when releasing resource storage
When an app is exiting, remaining dirty texture could be left uncleant.
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2015-10-03 18:25:27 +02:00 |
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Vincent Lejeune
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6b0d29a72d
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d3d12: Measure flip duration
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2015-10-03 18:25:27 +02:00 |
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Vincent Lejeune
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442abcc6f1
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d3d12: Wrap D3D11On12CreateDevice to avoid linking against D3D12 dll
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2015-10-03 18:25:19 +02:00 |
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Vincent Lejeune
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c7b7d1f71f
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Common: Move generic vertex buffer code from d3d12 backend
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2015-10-03 18:25:19 +02:00 |
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Vincent Lejeune
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62d7bf2159
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Common: Move generic upload texture code from d3d12
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2015-10-03 18:25:18 +02:00 |
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