Commit graph

1177 commits

Author SHA1 Message Date
kd-11
cdef752a9c gl: Fix 2D->3D splat in CopyBufferToImage 2022-07-13 02:09:58 +03:00
kd-11
1483941bea gl: Implement row alignment in CopyBufferToImage routines 2022-07-13 02:09:58 +03:00
kd-11
453e1bfaec gl: Silence compiler warning 2022-07-13 02:09:58 +03:00
kd-11
82439327fa gl: Support loading data from SSBO using compute shaders
- Gives better performance than using raw draw calls.
- Does not work with all formats. The draw call version is still used when needed.
2022-07-13 02:09:58 +03:00
kd-11
f60002e87d gl: Optimize memory barriers a bit
- Move waits to server side
- Increase the scratch buffer size to avoid waiting on barriers
2022-07-13 02:09:58 +03:00
kd-11
9fc6382909 gl: Finalize BGRA storage format internals
- Performance is terrible but it works properly now
2022-07-13 02:09:58 +03:00
kd-11
ebad08aa97 gl: Fix image creation for virtual formats 2022-07-13 02:09:58 +03:00
kd-11
599f1dd157 gl: Properly match BGRA RTT formats 2022-07-13 02:09:58 +03:00
kd-11
bb5ce67d57 gl: Handle corner cases for CopyBufferToImage
- Handle 3D textures and cubemaps
- Handle writing to mip > 0
2022-07-13 02:09:58 +03:00
kd-11
f948ce399e gl: Implement CopyBufferToImage in software
- Overrides the drivers CopyBufferToImage handling where possible
2022-07-13 02:09:58 +03:00
kd-11
954c60947d gl: Avoid calling gl functions without a context even if the object is GL_NONE
- While calling glDestroyXXXX with GL_NONE is a no-op, calling it without a context will crash some drivers.
2022-07-13 02:09:58 +03:00
kd-11
98b6783c05 gl: Fix image views broken after refactor 2022-07-13 02:09:58 +03:00
kd-11
0894d2886a Fix build 2022-07-13 02:09:58 +03:00
kd-11
4995b4abe3 gl: Do not use raw GL image copy command for RSX data 2022-07-13 02:09:58 +03:00
kd-11
35ef19cfc8 gl: Refactor the rest of GLHelpers 2022-07-13 02:09:58 +03:00
kd-11
09824a718f gl: Separate BGRA8 storage from RGBA8 2022-07-13 02:09:58 +03:00
Elad Ashkenazi
fcd297ffb2
Savestates Support For PS3 Emulation (#10478) 2022-07-04 16:02:17 +03:00
kd-11
6c315e8aee gl: Disallow overlapping binding points 2022-06-05 10:13:41 +03:00
kd-11
f0a02e0d9d gl: Fix leaking texture views 2022-06-04 14:02:33 +03:00
kd-11
8185bfe893 gl: Track image destruction and remove handles from state tracker
- Handles are reused for different resources which can cause problems
2022-06-04 14:02:33 +03:00
kd-11
d577cebd89 gl: Refactor image and command-context handling
- Move texture object code out of the monolithic header
- All texture binds go through the shared state
- Transient texture binds use a dedicated temp image slot shared with native UI
2022-06-04 14:02:33 +03:00
kd-11
b8b0ecabd8 gl: Fix data pointer on the optimized AMD path 2022-06-03 11:54:09 +03:00
kd-11
bb05de2e80 gl: Fix copypasta 2022-06-03 11:54:09 +03:00
kd-11
7890e87234 gl: Fix warning 2022-06-03 11:54:09 +03:00
kd-11
25c05867d6 gl: Fix ring buffer remove() function
- Fixes crash on running a second game in the same session
2022-06-03 11:54:09 +03:00
kd-11
a421270c19 gl: Use new scratch buffer system 2022-06-03 11:54:09 +03:00
kd-11
764fb57fdc gl: Implement scratch ring buffer with memory barriers 2022-06-03 11:54:09 +03:00
kd-11
3fd846687e gl: Refactor buffer object code 2022-06-03 11:54:09 +03:00
kd-11
ff9c939720 gl: Assume decode buffer is to be used as SSBO as this seems to be a hint to the driver about where to put the buffer
Part of OpenGL's achilles' heel - the API does not distinguish between VRAM and SYSTEM memory at all and relies on developers wrestling with the driver's heurestic algorithm for this.
2022-06-03 11:54:09 +03:00
kd-11
234db2be3f gl: Fix texture binding in overlay renderer 2022-06-03 11:54:09 +03:00
kd-11
fc44d53bb0 gl: Reset buffer size on destroying the GPU handle 2022-06-03 11:54:09 +03:00
kd-11
555a4b5f5c gl: Suggest readback buffer as ssbo if it is not provided
- We're likely to jump into a compute or readback pass anyway.
2022-06-03 11:54:09 +03:00
kd-11
a6e6df1445 gl: Implement fast texture readback for D24X8 and RGBA8/BGRA8 2022-06-03 11:54:09 +03:00
kd-11
d167582f6b gl: Implement on-chip buffer-to-d24x8 conversion 2022-05-31 23:34:14 +03:00
kd-11
dd6cb054a7 gl: Add missing viewport save 2022-05-31 23:34:14 +03:00
kd-11
b97557ce7b gl: Use DSA for compressed texture upload 2022-05-31 23:34:14 +03:00
kd-11
964fd1095e gl: Properly preserve texture state
- Remove rogue glBindTexture calls and use gl commandstate object instead
2022-05-31 23:34:14 +03:00
kd-11
fcc6c2384b Fix linux build 2022-05-31 23:34:14 +03:00
kd-11
a5d73f41b5 gl: Remove debug message 2022-05-31 23:34:14 +03:00
kd-11
1b305bf789 gl: Workaround for poor AMD OpenGL performance
- Turns out the AMD driver really hates it if you render with a mapped index buffer.
  The driver internally seems to make a copy of the consumed indices and uses that. Very slow.
  I was able to isolate this after observing that glDrawArrays is not entirely shit, but glDrawElements duration scaled linearly with the number of vertices.
2022-05-31 23:34:14 +03:00
kd-11
943752db30 gl: Compute optimizations
- Keep buffers around longer to allow driver heurestics to work
- Properly initialize the shaders to allow optimal workgroup dispatch size
2022-05-31 23:34:14 +03:00
kd-11
60a2a39e88 gl: Deswizzle textures on the GPU 2022-05-31 23:34:14 +03:00
kd-11
532563e861 gl: Update some more buffer-object functions 2022-05-31 23:34:14 +03:00
kd-11
3ee27bd434 gl: Optimize consumption of buffer objects when uploading textures 2022-05-31 23:34:14 +03:00
kd-11
55e68441cb gl: Commit to bindless framebuffer object management 2022-05-31 23:34:14 +03:00
kd-11
129e947720 gl: Improve CS throughput
- Avoids making too many invocations, especially given the 1D nature of some GPU dispatch handlers
2022-05-31 23:34:14 +03:00
kd-11
e964060a6a gl: Handle texture binding using the global state tracker 2022-05-31 23:34:14 +03:00
kd-11
74696d2e44 gl: Commit to a consistent global state 2022-05-31 23:34:14 +03:00
kd-11
78746fdb6f gl: Commit to using DSA for internal buffer management
- Gets rid of spammy BindBuffer calls on every draw
2022-05-31 23:34:14 +03:00
kd-11
ed2068fb03 gl: Rewrite buffer mapping 2022-05-31 23:34:14 +03:00