..
glutils
gl: Refactor image and command-context handling
2022-06-04 14:02:33 +03:00
GLCommonDecompiler.cpp
Remove HERE macro
2020-12-10 12:30:22 +03:00
GLCommonDecompiler.h
gl/vk: Add constexpr to varying_registers and sync functions between the two backends
2019-06-12 10:59:31 +01:00
GLCompute.cpp
gl: Implement fast texture readback for D24X8 and RGBA8/BGRA8
2022-06-03 11:54:09 +03:00
GLCompute.h
gl: Fix copypasta
2022-06-03 11:54:09 +03:00
GLDraw.cpp
gl: Properly preserve texture state
2022-05-31 23:34:14 +03:00
GLFragmentProgram.cpp
rsx: Round up 8-bit ROP output on NVIDIA cards
2022-01-17 10:28:23 +03:00
GLFragmentProgram.h
rsx: Refactor program texture state handling to be persistent across shader swaps
2021-05-15 23:51:12 +03:00
GLGSRender.cpp
gl: Refactor image and command-context handling
2022-06-04 14:02:33 +03:00
GLGSRender.h
gl: Refactor buffer object code
2022-06-03 11:54:09 +03:00
GLHelpers.cpp
gl: Refactor image and command-context handling
2022-06-04 14:02:33 +03:00
GLHelpers.h
gl: Refactor image and command-context handling
2022-06-04 14:02:33 +03:00
GLOverlays.cpp
gl: Refactor buffer object code
2022-06-03 11:54:09 +03:00
GLOverlays.h
gl: Implement on-chip buffer-to-d24x8 conversion
2022-05-31 23:34:14 +03:00
GLPipelineCompiler.cpp
Fix most of "[x] thread is too sleepy" at Emu.Stop() ( #9813 )
2021-02-21 16:43:02 +03:00
GLPipelineCompiler.h
GL: resharper findings (too lazy for const functions)
2021-04-30 08:23:16 +02:00
GLPresent.cpp
gl: Commit to a consistent global state
2022-05-31 23:34:14 +03:00
GLProcTable.h
gl: Use DSA for compressed texture upload
2022-05-31 23:34:14 +03:00
GLProgramBuffer.h
rsx: Minor optimization; avoid preparing unused vertex streams
2021-09-28 17:43:15 +03:00
GLRenderTargets.cpp
gl: Commit to a consistent global state
2022-05-31 23:34:14 +03:00
GLRenderTargets.h
rsx/vk: Rework MSAA implementation
2022-03-17 22:02:20 +03:00
GLShaderInterpreter.cpp
Fix interpreter
2022-03-26 16:10:18 +03:00
GLShaderInterpreter.h
rsx: Refactor program texture state handling to be persistent across shader swaps
2021-05-15 23:51:12 +03:00
GLTextOut.h
gl: Deswizzle textures on the GPU
2022-05-31 23:34:14 +03:00
GLTexture.cpp
gl: Fix data pointer on the optimized AMD path
2022-06-03 11:54:09 +03:00
GLTexture.h
gl: Use new scratch buffer system
2022-06-03 11:54:09 +03:00
GLTextureCache.cpp
gl: Commit to a consistent global state
2022-05-31 23:34:14 +03:00
GLTextureCache.h
gl: Use new scratch buffer system
2022-06-03 11:54:09 +03:00
GLVertexBuffers.cpp
types.hpp: implement min_v<>, max_v<>, SignedInt, UnsignedInt, FPInt concepts
2021-05-23 19:43:51 +03:00
GLVertexProgram.cpp
rsx: Improve lowered precision comparison emulation
2022-04-28 01:31:07 +03:00
GLVertexProgram.h
rsx: Relocatable transform constants
2022-03-26 16:10:18 +03:00
OpenGL.cpp
Modernize RSX logging (rsx_log variable)
2020-02-01 11:52:22 +03:00
OpenGL.h
rsx: Make X11 optional on Linux
2019-12-20 10:48:03 +00:00