Peter Tissen
c37905e465
initial start to eliminate static func init, not compilable atm
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move module initialization into a module manager, still has some issues like stopping not working and debug crashing
add #idef 0 to modules that aren't in the windows project
don't double initialize and don't de-initialize for now, since many modules don't expect it and it leads to many errors
remove duplicate module lists for empty modules and implemented ones, make Module non-copyable but movable
add secondary project, no real use for it now
add some memleak config to the emucore and add asmjit path to rpcs3
small rebase error fixed to get it to compile again
add filters for emucore
re-add the module manager and static file
WIP commit, linker errors abound
some more abstraction layer stuff
fix the remaining linker errors, re-enable platform specific mouse, pad and keyboard handlers
rebasing
fix memset undefined and re() usage of se_t before declaration
Add wxGUI define by default for cmake builds
fix copy constructors of Datetime header
fix copy constructors of other wx interface classes
remove static declarations of global variables
make wxGLCanvas constructor non-ambiguous even with wx2.8. compat mode, fix wrong std::exception constructor calls
remove duplicate definition for FromUTF8 and ToUTF8
temp changes
2014-06-08 23:16:06 +02:00
DH
3c8815cc06
Improved Vertex Shader Decompiler
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- Fixed condition register selection
- Implemented LIT
- Fixed RCP
2014-06-08 17:52:35 +03:00
DH
7bb966ba82
Improved PPU Interpreter
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- Fixed UpdateCR0
- Fixed XER.CA updating
2014-06-08 08:27:57 +03:00
DH
03d2798dba
Fragment Shader Decompiler: fixed condition registers.
2014-06-07 19:20:39 +03:00
DH
e0046671f1
Improved Fragment Shader Decompiler
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- Fixed KIL
- Added all regs to reg_table
2014-06-07 18:52:25 +03:00
DH
1b1ce85b32
Fixed small error in Fragment Shader Decompiler
2014-06-07 18:32:15 +03:00
DH
a4740d5f09
Improved unknown HLE functions logging
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Fixed Fragment Shader Decompiler
2014-06-07 18:08:14 +03:00
DH
f8e8e2f624
Improved Fragment Shader Decompiler
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- Implemented LIT, RFL, LIF, BRK, IF, LOOP, REP
- Fixed KIL, RCP, RSQ, DP2A
Implemented fmt::replace_first & fmt::replace_all
2014-06-07 17:15:49 +03:00
Alexandro Sánchez Bach
5e00dfb5c3
GcmZcullInfo::Pack and removed 32-bit OAL dll
2014-06-07 04:22:29 +02:00
Alexandro Sánchez Bach
4ac8061240
Merge pull request #315 from Bigpet/simplestdafx
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Reduce stdafx.h under Linux for better build-times
2014-06-06 04:17:15 +02:00
Peter Tissen
40add8f9a2
Seperate ConLog.h and ConLogFrame.h (for now only seperate headers)
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make precompiled header slimmer under Linux to increase CI and dev-machine build-times
make sure unused modules don't compile
add unused modules to the VS project to easier keep track of them
2014-06-06 02:50:22 +02:00
B1ackDaemon
283f290f47
Merge pull request #314 from raven02/patch-11
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cellGcmSys: fill out some stuffs for zCulling
2014-06-05 23:19:45 +03:00
raven02
b9a055f1c8
cellGcmSys: fill out some stuffs for zCulling
2014-06-06 01:50:48 +08:00
raven02
26fc29c1a9
cellResc : add those unimplemented and error logging
2014-06-06 00:19:23 +08:00
raven02
7c137cc482
Build fix
2014-06-05 00:53:37 +08:00
raven02
ba91345984
enum for vertex data type
2014-06-04 23:59:46 +08:00
raven02
1a37723a05
Add missing case 0x0d
2014-06-04 03:02:12 +08:00
raven02
59628960b6
Fix opcodes STR/SFL for both VP and FP
2014-06-04 02:53:06 +08:00
B1ackDaemon
4faa4d6ed9
Merge pull request #307 from raven02/patch-5
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RSX: Reorganize and group revelant NV4097 functions
2014-06-03 16:13:36 +03:00
raven02
8bb5da3b06
Speedup write color buffers
2014-06-03 18:32:27 +08:00
raven02
aac846ff74
Add NV4097_SET_FLIP
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It is custom naming
2014-06-03 06:18:33 +08:00
raven02
c4075f1592
RSX: Reorganize and group revelant NV4097 functions
2014-06-03 06:17:33 +08:00
raven02
16d909834f
Change to Error logging for null cmd
2014-06-02 02:32:00 +08:00
raven02
ceeff8ae81
Fragment decompiler change to async mode
2014-06-01 14:54:56 +08:00
raven02
1bff3ad6ff
Opcodo : Add DP2A and temporarily disable KIL
2014-06-01 07:12:31 +08:00
Hykem
1affafe5ea
Merge pull request #277 from aniruddh22/patch-1
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Add 1024x768 native resolution support
2014-05-31 16:11:15 +01:00
raven02
08c7ae64e3
Compact duplicate draw objects routine
2014-05-31 15:48:23 +08:00
Alexandro Sánchez Bach
a0cc3a0fb0
Merge pull request #286 from Nekotekina/master
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Some bugs fixed
2014-05-31 00:20:39 +02:00
Nekotekina
d5d4f88c17
Small RSX fix
2014-05-30 21:16:20 +04:00
raven02
bb64684be9
Fix spacing
2014-05-30 19:25:48 +08:00
raven02
323a48d14b
Cleanup and add point size/point sprite/specular
2014-05-30 19:19:26 +08:00
raven02
13d68cbeeb
Opcode : add STR/SFL and fix KIL (discard)
2014-05-28 11:32:56 +08:00
raven02
872cbec8ba
Opcode : add KIL & LRP
2014-05-28 08:03:57 +08:00
aniruddh
da77ed1de3
Update sysutil_video.h
2014-05-26 17:31:07 +05:30
Alexandro Sánchez Bach
40f0f80f5d
Minor changes
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Irrelevant modifications. None of this affects RPCS3 directly.
2014-05-25 22:31:40 +02:00
B1ackDaemon
948d4ef3a2
Merge pull request #274 from raven02/patch-22
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GLGSRender: re-enable glPrimitiveRestartIndex
2014-05-25 22:39:33 +03:00
raven02
fe31f1be61
Re-enable glPrimitiveRestartIndex
2014-05-26 00:50:43 +08:00
raven02
c096bfce7a
Add case_16(NV4097_SET_TEXTURE_FORMAT, 0x20)
2014-05-25 22:21:38 +08:00
raven02
5109065425
RSXThread: Add few more logging and comments
2014-05-25 22:08:45 +08:00
B1ackDaemon
0ec78e0d5e
Merge pull request #263 from raven02/patch-16
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Add 960x540 natvie resolution support
2014-05-23 19:02:40 +03:00
raven02
6520b8f06d
Add 960x540 natvie resolution support
2014-05-23 23:51:55 +08:00
raven02
a2af749e71
Replace slow glReadpixels routine with glBlitframebuffer for non-MRT
2014-05-23 22:22:32 +08:00
raven02
94393ff4ea
Re-enable glFrontFace with sanity check
2014-05-22 01:08:46 +08:00
raven02
3445f8a49f
There is no glEnable(GL_FRONT_FACE)
2014-05-22 00:48:49 +08:00
raven02
b95667563f
Code cleanup and added glPolygonOffset
2014-05-22 00:31:40 +08:00
B1ackDaemon
e569de73d6
Merge pull request #248 from ItzWarty/master
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virtual memory block reads/writes properly fail if address is out of bounds
2014-05-21 18:22:01 +03:00
raven02
967935d389
Enable GL_SCISSOR_TEST and add glLogicOp
2014-05-21 18:14:51 +08:00
raven02
e0f89beb7d
Set default polygon_mode as GL_FILL
2014-05-21 02:08:49 +08:00
raven02
f67d30571b
Add NV4097_SET_BACK_POLYGON_MODE
2014-05-20 22:10:14 +08:00
raven02
4f961c9e0b
Add comment for depth format 0
2014-05-19 21:14:30 +08:00
raven02
c2f3f04808
Add support for m_surface_depth_format 0
2014-05-19 15:43:41 +08:00
Michael Yu
9e791da7bd
virtual memory block reads/writes properly fail if address is out of bounds.
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Fixes Solar v2.1 http://puu.sh/8ScXK.jpg
2014-05-18 23:12:28 -07:00
Unknown W. Brackets
7948f376fb
GL: Fix the compressed R8B8 / B8R8 type formats.
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The not-swizzled bit is always set for them.
2014-05-18 15:24:12 -07:00
Unknown W. Brackets
612e515317
GL: Fix X16 / Y16_X16 texture formats.
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Per the rsx/texture_formats test. Not sure about pitch, may need to deal
with UNPACK_ROW_LENGTH...
2014-05-18 14:39:04 -07:00
Unknown W. Brackets
06c4c45200
GL: Fix half-float texture formats.
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This matches the ps3 output/channels for these textures per the
rsx/texture_formats test.
2014-05-18 14:22:05 -07:00
B1ackDaemon
9e7f8564b6
Merge pull request #244 from raven02/patch-6
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Fix wrong color effect in Disgaea 3
2014-05-18 11:08:17 +03:00
raven02
c8e52a78f9
Fix wrong color effect in Disgaea 3
2014-05-18 14:57:56 +08:00
Unknown W. Brackets
07505aa9e2
GL: Fix D1R5G5B5 texture R/B components as well.
2014-05-17 23:14:42 -07:00
Unknown W. Brackets
7992115f6c
GL: Swap R/B in A1R5G5B5 correctly.
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Fixes Terraria, thanks @raven02. How did I miss this, it was not passing
the test after all...
2014-05-17 23:06:26 -07:00
Unknown W. Brackets
c8dea6b931
Typo.
2014-05-17 15:38:13 -07:00
Unknown W. Brackets
28b10157ad
GL: Add Y16_X16 tex format (untested.)
2014-05-17 14:49:23 -07:00
Unknown W. Brackets
439dd9d8a3
GL: Add Y16_X16_FLOAT tex format (untested.)
2014-05-17 14:49:22 -07:00
Unknown W. Brackets
cf0e116a56
GL: Add R8B8_R8G8 / B8R8_G8R8 formats, tweak G8B8.
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Based on how the first two swizzle, most likely G8B8 works that way too.
2014-05-17 14:49:22 -07:00
Alexandro Sánchez Bach
921de12d93
Merge pull request #238 from unknownbrackets/texformats
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Correct various texture formats in OpenGL
2014-05-17 20:56:29 +02:00
Unknown W. Brackets
dbcee43567
Typo.
2014-05-17 11:32:18 -07:00
Unknown W. Brackets
b58320d7dc
GL: Small simplification.
2014-05-17 11:29:49 -07:00
Unknown W. Brackets
0978a1348e
GL: Correct byteswapping for 565 type textures.
2014-05-17 11:15:26 -07:00
Unknown W. Brackets
86d35d58df
GL: Add support for R6G5B5.
2014-05-17 11:15:26 -07:00
Unknown W. Brackets
2f8e31cddd
GL: support the G8B8 tex format.
2014-05-17 11:15:25 -07:00
Unknown W. Brackets
68bc41b436
GL: Correct texture reswizzling, fix A4R4G4B4.
2014-05-17 11:15:25 -07:00
raven02
ccc35176f6
Fix wrong type for DEPTH24_D8/DEPTH16
2014-05-18 00:52:48 +08:00
Alexandro Sánchez Bach
d745a7bb4e
Implemented CELL_GCM_TEXTURE_D1R5G5B5
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Same color issue as A1R5G5B5 though.
2014-05-17 17:17:41 +02:00
B1ackDaemon
1f465bc7d8
Merge pull request #235 from raven02/patch-4
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Implement CELL_GCM_TEXTURE_A1R5G5B5 & CELL_GCM_TEXTURE_A4R4G4B4
2014-05-17 12:22:58 +03:00
B1ackDaemon
389e3bbd91
Merge pull request #233 from raven02/patch-3
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Fix CELL_GCM_TEXTURE_B8 opengl error 0x0500
2014-05-17 12:22:45 +03:00
B1ackDaemon
a33e4c7346
Merge pull request #230 from raven02/master
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Use GL_BGRA for glReadPixels()
2014-05-17 12:22:12 +03:00
raven02
0d9de89a26
Implement CELL_GCM_TEXTURE_A1R5G5B5 & CELL_GCM_TEXTURE_A4R4G4B4
2014-05-17 17:00:25 +08:00
raven02
e7a4eac676
Typo fix
2014-05-17 01:44:13 +08:00
raven02
ca7c4e119e
Fix CELL_GCM_TEXTURE_B8 opengl error 0x0500
2014-05-17 01:27:55 +08:00
raven02
f5e1d9eab1
Use GL_BGRA for glReadPixels()
2014-05-16 15:13:34 +08:00
raven02
42434adfaf
Add few more texture formats and comments
2014-05-15 22:29:55 +08:00
raven02
f3c3bebd6e
Implement CELL_GCM_TEXTURE_R5G5B5A1/R5G6B5
2014-05-15 16:11:29 +08:00
Alexandro Sánchez Bach
38bd40891d
Fixed issue with RSX Reports
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Reports consist of 16 bytes (64-bit timestamp, 32-bit value and 32-bit
zero padding). This was found by @nohbdy some time ago.
2014-05-12 21:31:01 +02:00
Peter Tissen
0aa8a9f372
fix OpenGL includes for Win32
2014-05-01 19:29:28 +02:00
Andreas Schroeder
64cfab5b46
Mac OSX: fix includes & add missing functionality
2014-04-29 22:46:42 +02:00
Lioncash
b877879db6
Clean up UI code.
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- Use Bind instead of connect. It's recommended for anyone using wx 2.9+
- Remove AppConnector. All this did was destroy objects used in the UI. However, wxWidgets handles this. So it's redundant.
- Misc other unimportant changes.
2014-04-27 19:53:13 -04:00
Peter Tissen
4981c576d2
rename all the non-standard include file extensions to *.h
2014-04-27 19:28:03 +02:00
nohbdy
d136adc73f
RSX Bugfixes and plugging memory leaks
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BUGFIX: Add break after NV4097_SET_TEXTURE_BORDER_COLOR in RSXThread.cpp
BUGFIX: Fix parameters passed to RSXTexture::SetControl3 (they were being
passed in reverse order)
BUGFIX: Remove invalid, non-sensical call to glPixelStorei in GLGSRender.h
BUGFIX: Fix signed/unsigned comparison compiler warnings in GLGSRender.h
CHANGE: Make GLFragmentProgram::Decompiler synchronous by default
CHANGE: Update wxWidgets submodule to latest commit
BUGFIX: Fix several memory leaks
ADDED: Created a new MSVC debug configuration to output locations
of allocations that end up leaking after the program
is closed.
BUGFIX: Fix the stupid PadHandler crash due to the lack of a virtual d'tor
2014-04-17 15:15:43 -05:00
Peter Tissen
8ef9414406
try to reign in the vector<ptr> madness
2014-04-14 10:55:43 +02:00
Peter Tissen
552b71a378
fix not range-checked vector access
2014-04-14 09:01:31 +02:00
Bigpet
25c3aa8e19
fixes to get llvm to compile (excepti for utils.cpp, that'll get fixed
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later)
Eradicate the Array almost everywhere, some usages like Stack still
remains
2014-04-12 12:06:52 +02:00
lioncash
d0c9d7c0ae
Use spaces for vertical alignment
2014-04-04 09:25:38 -04:00
Alexandro Sánchez Bach
7093852fa0
lv2 sc_table edited & FP recompiler ddx/ddy fix
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* Replaced ddx/ddy with dFdx/dFdy in FP recompiler.
* SysCalls table edited. It should now be easier to read / edit. Tell me
if you disagree with this.
2014-04-03 04:20:12 +02:00
Alexandro Sánchez Bach
81cdaa883a
cellPngDec fixes and some rewritings
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* This commit solves the cellPngDec GetMemFromAddr(0x0) error when
loading PNGs from files.
* cellVideoOutGetResolution, cellRtc* syscalls rewritten to use the use
the mem*_t data types.
* Replaced int/uint with s32/u32 in some syscall arguments and structs.
2014-04-02 19:53:44 +02:00
Peter Tissen
8ac226ae69
replace all instances of wxString with std::string in all cases not
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directly involved in either the GUI or other wxWidget classes like wxFile
2014-04-01 16:23:03 +02:00
Alexandro Sánchez Bach
01dbb8eb9a
Merge pull request #145 from Nekotekina/master
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Fixed conflicts.
2014-03-31 12:04:34 +02:00
Ben Anderson
84c9323750
Fixes GL fix, which was broken. Added -g flag to cmake, so we can have debug builds.
2014-03-30 03:15:46 +13:00
Ben Anderson
e24027eccb
Added call to GlewInit() under *nix, should fix cairo display crashes.
2014-03-29 21:11:43 +13:00
Alexandro Sánchez Bach
1fd42c34c2
Minor fixes
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* Modified some .gitignore's
* Removed some #include <vector>'s
and other stuff...
2014-03-27 16:40:58 +01:00
Lioncash
2185465d34
Remove an unnecessary c_str call.
2014-03-26 19:54:09 -04:00
lioncash
4db1f49aaf
Remove redundant assignment in RSXThread.
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This is assigned the same value further down the function.
2014-03-24 08:53:34 -04:00