Nekotekina
f3b61f58ef
Fixed conflicts
2014-07-01 17:29:47 +04:00
B1ackDaemon
f0468a145f
Merge pull request #380 from raven02/patch-6
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cellResc : few more stuff init and cleanup
2014-07-01 05:51:12 +03:00
raven02
a7bac1f084
cellResc : few more stuff init and cleanup
2014-07-01 10:20:30 +08:00
raven02
8d1d227dac
Cross-check and validate all NV0406E/4097/3089/3062/308A functions with gcm_method.h
2014-07-01 07:57:49 +08:00
Nekotekina
017e44cf4d
Merge branch 'master' of https://github.com/DHrpcs3/rpcs3
2014-07-01 02:54:36 +04:00
raven02
0f1606fbd3
Build fix
2014-06-30 10:38:24 +08:00
raven02
347f6f20b7
Implement cellRescCreateInterlaceTable()
2014-06-30 06:11:00 +08:00
Nekotekina
cf98ddf979
Small fixes
2014-06-30 01:08:56 +04:00
raven02
26c77fbaa0
cellResc : InitMembers , InitSurfaces and few stuffs for InitRSXContext
2014-06-30 03:15:37 +08:00
Nekotekina
6f1efc851f
Merge branch 'master' of https://github.com/DHrpcs3/rpcs3
2014-06-29 07:22:39 +04:00
Nekotekina
8987350b5b
Small changes 2
2014-06-29 07:21:57 +04:00
raven02
382af8437c
Fix texture MAG filter and add max anisotropy
2014-06-28 21:12:14 +08:00
Nekotekina
b11e086589
Small changes
2014-06-28 05:19:44 +04:00
raven02
a1db96d70d
Fix CELL_GCM_TEXTURE_DEPTH24_D8 and detail trace for GLTexture::Init()
2014-06-28 07:30:12 +08:00
Peter Tissen
95f1a0e645
use only one set of logging macros instead of two and don't use free() as a function name
2014-06-27 15:28:17 +02:00
Peter Tissen
21da317453
Logging system rework
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* use one central unified log with channels/priorities ad-hoc listener registration and de-registration
* disable buffering by default
* add multi-threaded ringbuffer implementation
* use buffered listener for the gui (using the ringbuffer)
2014-06-26 17:34:28 +02:00
Nekotekina
eca7339a67
Some freezing fixed
2014-06-26 01:59:23 +04:00
raven02
677bc4c553
RSX: Use blit for MRT as well
2014-06-24 00:42:57 +08:00
raven02
fe74f97d44
RSX : delete PBO when exit thread
2014-06-23 03:45:32 +08:00
B1ackDaemon
77e11d670a
Merge pull request #361 from raven02/patch-4
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RSX: asynchronous glReadPixels with PBO for writing color/depth buffers
2014-06-22 19:27:59 +03:00
Alexandro Sánchez Bach
5a1d702e3d
Merge pull request #362 from Nekotekina/master
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rCriticalSection & rSemaphore removed
2014-06-22 13:23:37 +02:00
Nekotekina
30b8e51234
rCriticalSection & rSemaphore removed
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SC_Semaphore errors fixed
Room for interrupt threads
2014-06-22 14:59:28 +04:00
raven02
a99061127f
RSX: asynchronous glReadPixels with PBO for writing color/depth buffers
2014-06-22 18:44:22 +08:00
raven02
f5813bf2cd
Paritally revert #359
2014-06-22 06:55:02 +08:00
raven02
2f2a0c8fbc
FP: flush m_code_level & check emptyness of m_end_offsets
2014-06-22 05:23:24 +08:00
raven02
4e55e6abbd
Set rendering width/height to buffer width/height
2014-06-21 18:04:59 +08:00
raven02
c3960b7f43
Misc thread started/ended/aborted aligment
2014-06-21 12:29:17 +08:00
raven02
12f217aba9
RSX: matrix offset fix and use original buffer width for writing color/depth
2014-06-21 12:02:11 +08:00
Nekotekina
1c4ae999d6
SSemaphore basic implementation
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Set for RSX
2014-06-20 23:56:19 +04:00
raven02
fda97f25a0
Downscale small bug fix
2014-06-21 02:25:32 +08:00
Hykem
9048bab305
Merge pull request #350 from Nekotekina/master
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Some crash avoidance
2014-06-20 14:47:59 +01:00
Nekotekina
568e99d4d3
Merge branch 'master' of https://github.com/DHrpcs3/rpcs3
2014-06-20 17:13:51 +04:00
raven02
efffc7e6bc
Option allow downscaling 720p/1080p to 480p
2014-06-20 17:49:22 +08:00
Nekotekina
237e7989b4
Tried to avoid glDeleteShader crash
2014-06-20 00:34:09 +04:00
Alexandro Sánchez Bach
f131f134a5
Minor changes
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* Removed old lv2Process* functions
* Function name is displayed again in unimplemented syscalls
* Minor changes that won't affect the emulator.
2014-06-19 20:15:53 +02:00
Nekotekina
ccfaabd1d7
Defined thread_local for MSVC
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Updated asmjit project
Tried to fix crash on exit
Fixed hypothetical issue when pausing already stopped emulator
2014-06-19 17:50:18 +04:00
raven02
07006fd093
Add comment
2014-06-19 05:20:27 +08:00
raven02
4f4ab4c81a
Fix 1024x768 resolution not being saved
2014-06-19 05:02:04 +08:00
raven02
79d34afb96
Remove glDetachShader for vp and fp
2014-06-18 00:21:40 +08:00
raven02
0541482ee4
Drop off glEnable(GL_SCISSOR_TEST)
2014-06-16 06:32:11 +08:00
raven02
ee58ba9fd9
Paritally fix depth read elf
2014-06-16 03:05:28 +08:00
raven02
64044173c6
set default m_line_stipple_pattern as 0xffff
2014-06-15 12:25:09 +08:00
raven02
76c8eedb25
RSX : implement line stipple
2014-06-15 05:53:26 +08:00
raven02
44dd770cec
RSX: fix line width
2014-06-15 02:29:27 +08:00
raven02
5007d62e27
Regresion fix : restore point size functionality
2014-06-15 00:59:16 +08:00
raven02
bf456d5d16
Build fix
2014-06-14 04:44:53 +08:00
raven02
469faf43aa
Fix line width conversion and comment out point size which already done in vertex shader
2014-06-14 04:14:04 +08:00
raven02
8112440a27
Fix point size/line_width/poly_offset_scale_factor/bias
2014-06-13 02:18:12 +08:00
raven02
70f6871363
Fix vertex program decompile function
2014-06-12 04:22:32 +08:00
Peter Tissen
e85abdeb2c
remove unexplained commented out code that I added myself with the last PR
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* remove unexplained commented out code that I added myself
* revert asmjit settings change that was meant to only be local for me
2014-06-09 02:55:16 +02:00