Commit graph

13700 commits

Author SHA1 Message Date
Megamouse a4011376e0 Qt: only allow double leftclick in screenshot manager 2023-12-05 08:37:34 +01:00
Eladash 69ef9c8a6a PPU/sys_dbg: Implement self-modifying code 2023-12-03 12:57:21 +02:00
Megamouse 8ef844ca53 Qt: Remove default "Unknown" in GameInfo struct
There is no need to initialize these anymore.
The game list already uses its own fallback string constants if needed.
2023-12-03 01:05:28 +01:00
Megamouse a97bad97ae Qt: Properly use ICON1.PAM from game data dir if available
Fixes hover movie for disc games that have game data installed.
2023-12-03 01:05:28 +01:00
Megamouse c245637c38 Qt: force hover event handling for flow widget items
Fixes hover movies for stylesheets that didn't have a game grid item style set for the hover state.
2023-11-30 22:10:32 +01:00
Megamouse 4a4f537ee8 recording: Implement audio recording for rsx audio 2023-11-30 09:55:36 +01:00
Megamouse 44585b98cc audio: fix time stretching regression 2023-11-30 00:34:32 +01:00
Megamouse 4520f7646f recording: use scoped_lock 2023-11-30 00:34:32 +01:00
Megamouse bebac4773a cellRec: only access global video provider if necessary
We do not necessarily use the video provider object in cellRec...
2023-11-30 00:34:32 +01:00
Megamouse 9e76e14a79 recording: optimize access to video recorder
Use separate locks for audio and video
Fix audio mutex usage in cellRec.
Removes can_consume_sample, since we don't do any processing
between can_consume_sample and present_samples.
Use get_system_time for consistency.
Move pts reset to set_video_sink.
Make start time atomic.
Remove frame and sample counts.
Use m_active to early out to reduce mutex locks.
Do not try to present samples if the recording mode is stopped anyway.
2023-11-30 00:34:32 +01:00
Megamouse 4dfda3240c Qt: implement hover pam in game list 2023-11-29 20:11:45 +01:00
Megamouse aae155e954 Qt: use vector for camera video sink buffer 2023-11-29 20:11:45 +01:00
oltolm fdcb481f07 fix Clang warnings 2023-11-29 19:02:34 +01:00
kd-11 1c78584f41 rsx: Remove unnecessary "else" clauses 2023-11-29 19:52:16 +03:00
kd-11 685b3ee41b rsx: Code quality and readability improvements 2023-11-29 19:52:16 +03:00
Eladash b674e332fc SPU: Fixup SPU Cache progress in first game boot 2023-11-29 10:51:32 +02:00
Megamouse 57324f1703 Qt: notify progress dialog cancelation when closing the game window 2023-11-29 00:46:20 +01:00
Megamouse ac869ec855 Qt: fix random segfaults when canceling batch operations
It occasionally happened that the progress_dialog object was deleted before we reached the end of the function.
2023-11-29 00:46:20 +01:00
Eladash b774ba9888 serialization.hpp: Fix some warning 2023-11-28 21:18:18 +02:00
Eladash 54a6f2f51b SPU LLVM: Do not wait for Progress Dialog to clear before starting 2023-11-28 21:18:18 +02:00
Eladash d449420a45 PPU Progress Dialog: Add "Applying PPU Code" stage 2023-11-28 21:18:18 +02:00
Eladash 3bd27d5695 TAR: Improve logging 2023-11-28 16:46:44 +02:00
Eladash 0416f6361c Fix file_view::read_at and file_view::get_stat 2023-11-28 16:46:44 +02:00
Eladash 9abf0b7176 Savestates: Asynchronous compression 2023-11-28 16:46:44 +02:00
Eladash aaf776ddc9 Fixup Firmware install 2023-11-28 16:46:44 +02:00
Eladash 79465334fe Savestates: Add basic statistics in log 2023-11-28 16:46:44 +02:00
Eladash f8ca5cdf56 vm: Minor optimization for memory serialization 2023-11-28 16:46:44 +02:00
Eladash ac19a50f5f Rewrite global zipping buffer function
Take advantage of the new method, remove a method that is not recommended for use.
2023-11-28 16:46:44 +02:00
Eladash fdb2fecd45 Savestates: Add errored state for compressed stream 2023-11-27 12:36:17 +02:00
Eladash a0b521ba8e Savestates: Add TAR and VM assert 2023-11-27 12:36:17 +02:00
Eladash 5dbeb68ed2 Savestates: Fix optional_savestate_state use 2023-11-27 12:36:17 +02:00
Eladash c7c2baae03 Savestates: Implement 'autostart off' mode for debugging 2023-11-27 12:36:17 +02:00
Eladash f60bdbaece Savestates: Compressed state files 2023-11-27 12:36:17 +02:00
Darkhost1999 91dbd92193 Change PPU/SPU Cache
Enable minimizing the LLVM batch creation window and keep modal permissions
2023-11-25 03:20:57 +01:00
Megamouse 099ec16403 Qt: add trophy count column to trophy manager game list 2023-11-25 01:47:32 +01:00
Megamouse 23316d4e1e cellRec: fix pausing and resuming 2023-11-23 21:19:31 +01:00
Megamouse 966def13c5 cellRec: fix downmix 2023-11-23 21:19:31 +01:00
Megamouse 0899723510 recording: add h264/aac, better logging of output formats 2023-11-23 21:19:31 +01:00
Megamouse 434a63a98a recording: rename audio_sample to audio_frame 2023-11-23 21:19:31 +01:00
Megamouse d27d021913 recording: fix subsequent recordings, reset sample counter to 0 2023-11-23 21:19:31 +01:00
Megamouse a84c261ff3 cellRec: fix member reset between recordings 2023-11-23 21:19:31 +01:00
Megamouse ff434f9d38 recording: cleanup audio config members
and fix some annyoing msvc warnings
2023-11-23 21:19:31 +01:00
Megamouse 49f910a56b recording: improve pts accuracy and consistency
Also clean up some logging
2023-11-23 21:19:31 +01:00
Megamouse 90846013c2 cellRec: fix internal video frame ringbuffer pts 2023-11-23 21:19:31 +01:00
Megamouse b2d9da0b4b recording: Fix flush. We want to clear the whole queue... 2023-11-23 21:19:31 +01:00
Megamouse 3cec3b866d cellRec: implement audio mixing 2023-11-23 21:19:31 +01:00
Megamouse 6ba204a259 recording: decrease log spam 2023-11-23 21:19:31 +01:00
Megamouse 51d0df97d3 cellRec: implement audio encoding (no mixing yet) 2023-11-23 21:19:31 +01:00
Megamouse 4c14290694 cellRec: Don't present frames/samples if external audio/video is used 2023-11-23 21:19:31 +01:00
Megamouse 5fa77b04ea recording: remove unused duration member variable 2023-11-23 21:19:31 +01:00
Megamouse dbbf318e1c recording: fix warning 2023-11-23 21:19:31 +01:00
Megamouse 9e3763e6e5 recording: use av_interleaved_write_frame 2023-11-23 21:19:31 +01:00
Megamouse 42cd7df813 recording: fix default sample rate 2023-11-23 21:19:31 +01:00
Megamouse 64529cefa5 cellRec: use constant for block samples 2023-11-23 21:19:31 +01:00
Megamouse 70c35642a4 recording: initial audio recording 2023-11-23 21:19:31 +01:00
kd-11 ebf48800e6 rsx: Always enable ROP output rounding if shader precision is higher than low
- Hardware behavior is inconsistent so let's just emulate this when possible
2023-11-21 13:49:16 +03:00
kd-11 673660d362 gl: Fix static sampler bindings
- VS states come before FS mirrors
2023-11-21 13:49:16 +03:00
kd-11 ab8a12e211 rsx: Fix vertex input validation failure
- We switched from a allocate-per-draw-call to reusing the vertex input data. We need to make sure previous state does not affect validation results.
- Memcpy is too slow at this level of frequency, so just reset the attributes you're using before using them.
- Also changes the validation routine to only check attributes we're actually using.
2023-11-15 20:15:03 +03:00
oltolm 8c0debfe65
Fix file_view::read_at 2023-11-10 18:40:17 +02:00
Megamouse 71f497947e Don't close moved file 2023-11-10 12:58:38 +02:00
Megamouse 06bdaf1fb1 rsx: fix reading zipped captures 2023-11-10 12:58:38 +02:00
Megamouse 840455b872 rsx: zip and unzip rsx captures 2023-11-10 09:05:16 +01:00
Eladash 66d01b688c Savestates: Implement initial RAM ventilation system 2023-11-10 08:45:49 +02:00
Eladash 2db607c716 Replace some fmt::format with fmt::append 2023-11-10 08:45:49 +02:00
kd-11 c41130080d rsx/vp: Emit more efficient code
- Applies more aggressive DCE in the analyser. Dead-code in tails could happen before in some cases.
2023-11-09 21:05:54 +03:00
kd-11 85cefec5a3 rsx: Fix vertex program analyser bug 2023-11-09 21:05:54 +03:00
Megamouse 648bf25557 Midi: improve error handling 2023-11-08 17:10:57 +01:00
Megamouse e26d4e1762 sys_net: fix some warnings
move some data to heap
2023-10-31 15:11:43 +02:00
oltolm b7fe35a2af fix Clang compilation warnings 2023-10-26 09:29:32 +03:00
Megamouse 3c93509471 fix deprecation warning 2023-10-25 21:44:31 +02:00
Megamouse f11c1613bd fix unused parameter warning 2023-10-25 21:44:31 +02:00
Megamouse ecfa77f6e7 unzip: check deflateInit and inflateInit results 2023-10-25 21:44:31 +02:00
kd-11 dfa83314df vk: Add chip detection for INTEL DG2 cards
- No specific optimizations yet, but they're becoming more popular so that may be necessary soon.
2023-10-25 20:06:04 +03:00
kd-11 867153c5ea vk: Drop obsolete ANV workaround 2023-10-25 20:06:04 +03:00
kd-11 0612b52881 rsx: Add note explaining padding behavior in linear-swizzle conversion fallback code. 2023-10-25 20:06:04 +03:00
Megamouse a4d8091625 Reduce log level for missing gamecontrollerdb.txt to warning 2023-10-25 07:13:12 +02:00
Megamouse aa9f364dc6 cellPhotoImport: better log channel name for string search in logs 2023-10-25 07:13:12 +02:00
Megamouse 7cb4521082 overlays/media_list_dialog: Fix path logging 2023-10-25 07:13:12 +02:00
Megamouse 07da8d5e36 cellPhotoDecodeFromFile: allow decoding files inside dev_hdd1 2023-10-25 07:13:12 +02:00
Eladash eb407e3b5c SPU/MFC: Add block has to command history 2023-10-24 22:14:12 +03:00
brian218 23cb67e0a1 [Bugfix] USIO: Fixed switch-kind buttons got released when game window lost focus 2023-10-21 02:24:16 +02:00
Megamouse b3864f2d10 cellSaveData: Fix SAVEDATA_OP_LIST_DELETE
- The savedata parameter checks were missing conditions for SAVEDATA_OP_LIST_DELETE (and the unimplemented import/export functions)
- This caused the 'delete savedata' menu entry in Bonk's Adventure to be inaccessible since we always returned an error no matter the arguments.
- Additionally, the game uses an asterisk as prefix to load the savedata list, which is actually a valid thing to do based on the disassembly for this exact function (and maybe others?). I only report the savedata for the current title ID for now though, since I fear I'll accidentally delete some other savedata.
2023-10-16 21:19:44 +02:00
Elad Ashkenazi 927685fd63 VFS: fix rename 2023-10-16 14:47:50 +03:00
oltolm 50df01d00e llvm: add support for LLVM 17 2023-10-13 14:27:48 +02:00
Megamouse 7bb94227be Qt: allow to use zipped logs in config checker 2023-10-13 09:30:42 +02:00
Megamouse 76629e1b52 Qt: Allow to use .gz files in Log viewer
Log viewer can open .gz files
Log viewer can save log as .gz
Refactored most instances of zip and unzip code to seperate functions
2023-10-13 07:45:16 +02:00
kd-11 e95cff0bde rsx: Detiler improvements
- Detile on blit src read
- Improve blit engine integration
2023-10-12 15:25:47 +03:00
Elad Ashkenazi 9dca70ec9e PPU Loader: Fix relocation offset verification
Kernel aligns segment memory to 256 bytes internally.
2023-10-12 13:53:30 +03:00
Megamouse 982e09a486 Qt: Remember last game window position and visibility
- Remembers the last game window geometry and tries to apply it on boot
- Remembers the last minimized/maximized/windowed/fullscreen state and tries to apply it on boot
- All existing game window settings keep priority
- Should work with multi-monitor setups as well
- Ignored if the user forced a different screen with cli commands
2023-10-09 11:20:21 +02:00
Megamouse 2a0fa53c0d GL: check QOpenGlContext::create result 2023-10-06 08:42:26 +02:00
Megamouse 9fce70809e Input: Fix "," key in keyboard pad handler 2023-10-06 03:12:16 +02:00
Eladash d335d356ca IdManager.h: Savestate fix part 2 2023-10-05 05:07:46 +03:00
Eladash b2e969eb8f Savestates: Fix rsxaudio 2023-10-05 05:07:46 +03:00
Eladash 6db8b84048 Improve savestate version mismatch message 2023-10-05 05:07:46 +03:00
Eladash 0240a7d43d sys_fs: Savestate fixup 2023-10-05 05:07:46 +03:00
Eladash c3f1d39563 Improve vfs::host::rename 2023-10-03 15:50:46 +03:00
Eladash ce3d7f90fd VFS: Fix recursive locking 2023-10-03 05:32:39 +03:00
Eladash 4b827a8d9c sys_fs: Optimize concurrent file reads 2023-10-02 21:18:08 +03:00
Eladash f07e17f6aa sceNp: Cut inactive time of DrmIsAvailable in half 2023-10-02 21:18:08 +03:00
Eladash 257b0f0d69 Improve lv2_file::file_view::read 2023-10-02 15:38:58 +03:00