kd-11
98f534b1bd
vk: Rewrite partial clear shader
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- Completely removes the feedback loop and replaces with hardware channel masking
2021-06-01 12:54:10 +03:00
kd-11
f85881c18c
vk: Enable use of input attachments
2021-06-01 12:54:10 +03:00
kd-11
4a32b70aec
vk: Validate pipeline state before compiling in case of shader cache moved between GPUs/drivers
2021-05-30 22:35:34 +03:00
kd-11
9199b1b1d8
vk: Improve compatibility with sub-par drivers and hardware
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- Adds workarounds for INTEL + MSAA
- Adds support for younger drivers where all features may not be
implemented.
Things that won't out-right break the emulation can be
disabled.
2021-05-30 22:35:34 +03:00
Ani
a49446c9e9
Replace gsl::span for std::span (c++20) ( #7531 )
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* Replace gsl::span for std::span (c++20)
* Replace gsl::byte with std::byte
Co-authored-by: Bevan Weiss <bevan.weiss@gmail.com>
2021-05-30 17:10:46 +03:00
Megamouse
f18e80e899
fix some warning spam
2021-05-29 08:17:30 +02:00
kd-11
9e62e98f79
rsx: Minor refactoring ( #10358 )
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- Fix some misnomers.
- Allow finer grained control over texture section creation routines.
2021-05-27 23:44:07 +01:00
kd-11
763828837b
vk: Forcefully unmap DMA blocks before destroying them ( #10359 )
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- While the vulkan spec explicitly allows destroying mapped blocks, GPUOpen vma_alloc does not.
- Strangely, this issue does not afflict linux users, only windows.
2021-05-27 23:03:46 +01:00
kd-11
f9d9d12f11
vk: Fix slow bo upload + copy when using RADV
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- This reverts commit dbcf1b5a03bfef18f404aa6827515af319abd744.
- Avoid unmapping buffers used for GPU upload/download. It is very slow
on some platforms.
2021-05-27 22:49:13 +03:00
kd-11
56f7359da4
vk: Workaround for slow bo transfer (pinned<->VRAM) when using RADV
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- perf shows extremely high number of cycles wasted in memmove glibc method
2021-05-27 01:27:15 +03:00
Megamouse
83d3658ef0
scale debug overlay based on current dpi settings
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Depending on the dpi settings, the debug overlay was almost unreadable.
I also took the liberty to refactor some redundant client size calls and to add some margin to the left of the debug text.
2021-05-26 20:31:29 +02:00
kd-11
338dc62474
vk: Fixup on linux + RADV combo ( #10341 )
2021-05-25 20:40:53 +01:00
kd-11
a736350859
rsx/vk: Use backend configuration to track options that can be modified on a per-device basis
2021-05-25 20:54:17 +03:00
kd-11
156b092dc9
vk: Lock passthrough DMA behind the async streaming option
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- Without async streaming this option can introduce artifacts.
The correct fix for it is to use async streaming which allows the GPU to process texture data in parallel with rendering.
Without streaming enabled the GPU can sometimes pull stale data via DMA when rendering and find the CPU has modified it.
2021-05-25 20:54:17 +03:00
kd-11
122bb4d829
vk: Avoid repeated chip_class lookup by using generic global function
2021-05-25 20:54:17 +03:00
kd-11
7508949ca8
vk: Add workarounds to disable incompatible options
2021-05-25 20:54:17 +03:00
Nekotekina
2491aad6f2
types.hpp: implement min_v<>, max_v<>, SignedInt, UnsignedInt, FPInt concepts
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Restrict smax to only work with signed values for consistency.
Cleanup <climits> includes.
Cleanup <limits> includes.
2021-05-23 19:43:51 +03:00
Nekotekina
04cac6cd33
logs.hpp: refactoring (logs::message)
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Make .error/.warning/... callable objects which can be pointed to.
Make .always() more hard to access.
Memory layout optimizations.
2021-05-20 01:08:32 +03:00
kd-11
c5a06dab0a
rsx: Refactor program texture state handling to be persistent across shader swaps
2021-05-15 23:51:12 +03:00
kd-11
675c9a7945
vk: Ensure MSAA surfaces are in RW state before attempting to transfer data.
2021-05-12 13:04:09 +03:00
kd-11
1a73b0a0da
rsx: Fix transfer barriers not triggering resolve target initialization
2021-05-12 12:32:24 +03:00
kd-11
a4f4b81e6b
vk: Add some more debugging utils for RDC captures
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- Labels make life so much easier
2021-05-09 13:07:47 +03:00
kd-11
0b18ec8208
vk: Allow flipping without wait
2021-05-09 13:07:47 +03:00
kd-11
e3944bc67f
rsx: Handle transfer_read differently from transfer_write
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- Transfer writes are expected to clobber surface cache contents. Do NOT reload from CPU memory for writes.
- TODO: During transfer write to surface cache objects, lock memory if it was unlocked to avoid silly problems.
2021-05-09 13:07:47 +03:00
David Carlier
b09970f159
couple of warning build fixes
2021-05-09 09:25:40 +02:00
Megamouse
1f295bba5b
VK: ReSharper warning fixes
2021-04-30 08:23:16 +02:00
kd-11
1d9dd8d29d
vk: Add support for tagging objects to ease debugging
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- Makes use of VK_EXT_debug_utils
2021-04-28 16:53:02 +03:00
kd-11
9609767c51
vk: Refactor render target code
2021-04-26 00:33:05 +03:00
kd-11
4c2a11b6d0
vk: Fix broken FBO swizzle for depth textures. WDB was basically broken for these.
2021-04-24 00:19:50 +03:00
David Carlier
7618e7f3fb
FreeBSD/clang update proposal.
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silence few build warnings, VKDMA: disable Intel chipset for host buffer as it requires root privilege.
2021-04-18 19:56:21 +03:00
kd-11
8d1fc18941
vk: Fix mip level packed pitch calculation
2021-04-13 00:14:16 +03:00
kd-11
06dc99ab85
rsx: Fix decompression of RB_RG textures.
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- Removes several subtle hacks that hid the real issue.
A compressed texture has more than one texel per 'block'.
2021-04-11 21:36:36 +03:00
Nekotekina
b3fb6d7d18
Add and fix -Wredundant-decls (GCC)
2021-03-23 22:48:57 +03:00
kd-11
a5f0faefc3
vk: Check for uninitialized target before going into any scaling op
2021-03-12 02:27:05 +03:00
kd-11
608f8de347
vk: Solve GPU hang/reset due to waiting on events that are never signaled
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- TODO: Some refactoring may be required to pair the primary and secondary CB and avoid such blunders
2021-03-12 02:27:05 +03:00
kd-11
3e8a00d264
Basic fixups
2021-03-12 02:27:05 +03:00
kd-11
7d5a72c9e0
vk: Add options to system configuration
2021-03-12 02:27:05 +03:00
kd-11
48d0f80a86
vk: Add an alternate async queue scheduler
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- This version violates spec but does not rely on CPU threads to keep the GPU from hanging. It's ironically much safer to use.
2021-03-12 02:27:05 +03:00
kd-11
bd6c187fcd
vk: Tune event polling for higher throughput
2021-03-12 02:27:05 +03:00
kd-11
585837a3f0
vk: Support new fxo usage pattern
2021-03-12 02:27:05 +03:00
kd-11
b4e821c28d
vk: Flip on async texture uploads
2021-03-12 02:27:05 +03:00
kd-11
589ac1c5d4
vk: Optimization - avoid touching the mutex at all if possible even when there is no contention
2021-03-12 02:27:05 +03:00
kd-11
c9e8b87c60
vk: Properly clean up async scheduler
2021-03-12 02:27:05 +03:00
kd-11
41f5158247
vk: Sync main pipe with async jobs if any
2021-03-12 02:27:05 +03:00
kd-11
d2993474fb
vk: Lazy-initialize image resource on first use when owned by a separate queue
2021-03-12 02:27:05 +03:00
kd-11
77e312fb99
vk: Add the async task scheduler
2021-03-12 02:27:05 +03:00
Megamouse
40f3adc45f
Overlays: Implement individual pulse
2021-03-11 20:48:12 +01:00
arabek
bdefeaf6f9
Use maybe_unused macro for chip var
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Var chip is only used in the WIN32 ifdef block - use maybe_unused to silence the compiler warning about unused variable.
2021-03-11 14:33:04 +03:00
Megamouse
cbd895a29c
Move code to cpp ( #9938 )
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* GL: move GLOverlays code to cpp
* GL: move GLCompute code to cpp
* VK: move VKOverlays code to cpp
* VK: move VKCompute code to cpp
2021-03-10 00:58:08 +01:00
Nekotekina
a4fdbf0a88
Enable -Wstrict-aliasing=1 (GCC)
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Fixed partially.
2021-03-09 03:10:15 +03:00