..
vkutils
rsx/vk: Use backend configuration to track options that can be modified on a per-device basis
2021-05-25 20:54:17 +03:00
VKAsyncScheduler.cpp
VK: ReSharper warning fixes
2021-04-30 08:23:16 +02:00
VKAsyncScheduler.h
vk: Solve GPU hang/reset due to waiting on events that are never signaled
2021-03-12 02:27:05 +03:00
VKCommandStream.cpp
fixed_typemap.hpp: return reference
2021-03-02 16:08:14 +03:00
VKCommandStream.h
vk: Offload garbage collection to offloader thread
2021-02-10 11:37:14 +03:00
VKCommonDecompiler.cpp
Add error on missing 'override'
2021-02-15 20:21:30 +03:00
VKCommonDecompiler.h
rsx: Refactor program texture state handling to be persistent across shader swaps
2021-05-15 23:51:12 +03:00
VKCompute.cpp
Move code to cpp ( #9938 )
2021-03-10 00:58:08 +01:00
VKCompute.h
Move code to cpp ( #9938 )
2021-03-10 00:58:08 +01:00
VKDMA.cpp
rsx/vk: Use backend configuration to track options that can be modified on a per-device basis
2021-05-25 20:54:17 +03:00
VKDMA.h
vk/dma: Simplify map_dma interface
2021-02-23 00:04:53 +03:00
VKDraw.cpp
types.hpp: implement min_v<>, max_v<>, SignedInt, UnsignedInt, FPInt concepts
2021-05-23 19:43:51 +03:00
VKFormats.cpp
VK: ReSharper warning fixes
2021-04-30 08:23:16 +02:00
VKFormats.h
VK: ReSharper warning fixes
2021-04-30 08:23:16 +02:00
VKFragmentProgram.cpp
types.hpp: implement min_v<>, max_v<>, SignedInt, UnsignedInt, FPInt concepts
2021-05-23 19:43:51 +03:00
VKFragmentProgram.h
rsx: Refactor program texture state handling to be persistent across shader swaps
2021-05-15 23:51:12 +03:00
VKFramebuffer.cpp
Move code to cpp ( #9938 )
2021-03-10 00:58:08 +01:00
VKFramebuffer.h
vk: Refactor some uber-headers
2021-01-10 12:04:31 +03:00
VKGSRender.cpp
vk: Fixup on linux + RADV combo ( #10341 )
2021-05-25 20:40:53 +01:00
VKGSRender.h
types.hpp: implement min_v<>, max_v<>, SignedInt, UnsignedInt, FPInt concepts
2021-05-23 19:43:51 +03:00
VKHelpers.cpp
VK: ReSharper warning fixes
2021-04-30 08:23:16 +02:00
VKHelpers.h
rsx/vk: Use backend configuration to track options that can be modified on a per-device basis
2021-05-25 20:54:17 +03:00
VKMemAlloc.cpp
Enable -Wstrict-aliasing=1 (GCC)
2021-03-09 03:10:15 +03:00
VKOverlays.cpp
types.hpp: implement min_v<>, max_v<>, SignedInt, UnsignedInt, FPInt concepts
2021-05-23 19:43:51 +03:00
VKOverlays.h
Move code to cpp ( #9938 )
2021-03-10 00:58:08 +01:00
VKPipelineCompiler.cpp
Fix most of "[x] thread is too sleepy" at Emu.Stop() ( #9813 )
2021-02-21 16:43:02 +03:00
VKPipelineCompiler.h
Enable -Wstrict-aliasing=1 (GCC)
2021-03-09 03:10:15 +03:00
VKPresent.cpp
scale debug overlay based on current dpi settings
2021-05-26 20:31:29 +02:00
VKProgramBuffer.h
rsx: Refactor program texture state handling to be persistent across shader swaps
2021-05-15 23:51:12 +03:00
VKProgramPipeline.cpp
VK: ReSharper warning fixes
2021-04-30 08:23:16 +02:00
VKProgramPipeline.h
rsx: Refactor program texture state handling to be persistent across shader swaps
2021-05-15 23:51:12 +03:00
VKQueryPool.cpp
vk: Refactor some uber-headers
2021-01-10 12:04:31 +03:00
VKQueryPool.h
VK: refactoring part 1
2020-12-31 22:57:17 +03:00
VKRenderPass.cpp
vk: Refactor some uber-headers
2021-01-10 12:04:31 +03:00
VKRenderPass.h
VK: refactoring part 1
2020-12-31 22:57:17 +03:00
VKRenderTargets.cpp
vk: Ensure MSAA surfaces are in RW state before attempting to transfer data.
2021-05-12 13:04:09 +03:00
VKRenderTargets.h
rsx: Fix transfer barriers not triggering resolve target initialization
2021-05-12 12:32:24 +03:00
VKResolveHelper.cpp
Remove HERE macro
2020-12-10 12:30:22 +03:00
VKResolveHelper.h
VK: ReSharper warning fixes
2021-04-30 08:23:16 +02:00
VKResourceManager.cpp
vk: Add the async task scheduler
2021-03-12 02:27:05 +03:00
VKResourceManager.h
vk: Add the async task scheduler
2021-03-12 02:27:05 +03:00
VKShaderInterpreter.cpp
rsx: Refactor program texture state handling to be persistent across shader swaps
2021-05-15 23:51:12 +03:00
VKShaderInterpreter.h
vk: Refactor some uber-headers
2021-01-10 12:04:31 +03:00
VKTextOut.h
scale debug overlay based on current dpi settings
2021-05-26 20:31:29 +02:00
VKTexture.cpp
vk: Fix mip level packed pitch calculation
2021-04-13 00:14:16 +03:00
VKTextureCache.cpp
vk: Add the async task scheduler
2021-03-12 02:27:05 +03:00
VKTextureCache.h
rsx/vk: Use backend configuration to track options that can be modified on a per-device basis
2021-05-25 20:54:17 +03:00
VKVertexBuffers.cpp
types.hpp: implement min_v<>, max_v<>, SignedInt, UnsignedInt, FPInt concepts
2021-05-23 19:43:51 +03:00
VKVertexProgram.cpp
rsx: Refactor program texture state handling to be persistent across shader swaps
2021-05-15 23:51:12 +03:00
VKVertexProgram.h
rsx: Refactor program texture state handling to be persistent across shader swaps
2021-05-15 23:51:12 +03:00
VulkanAPI.h
Enable -Wunknown-pragmas
2021-01-12 13:01:17 +03:00