oltolm
b08273b127
Use Microsoft::WRL::ComPtr ( #16744 )
2025-02-23 15:39:39 +02:00
Vestrel
26df3a8452
Add Cubeb log callback ( #16510 )
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Co-authored-by: Elad <18193363+elad335@users.noreply.github.com>
2025-02-13 13:47:12 +02:00
RipleyTom
cd87a64621
Headers cleanup
2025-02-11 20:38:35 +01:00
Megamouse
fb237dd568
Audio: Add mute/unmute and volume shortcuts
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Also add auto repeat to volume shortcuts
2025-01-02 09:34:47 +01:00
RipleyTom
a50683d6ca
sys_net improvements ( #15584 )
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Also remove redundant ensures
2024-05-13 05:35:08 +03:00
Megamouse
bbb4c109d7
audio: allow to choose channel layouts
2024-03-28 07:17:26 +01:00
Megamouse
9245565085
cellAudio: log backend channel count
2024-03-26 16:56:17 +01:00
oltolm
3e83729cb2
xaudio2: use system library instead of xaudio2redist
2024-02-27 05:21:32 +02:00
Megamouse
44585b98cc
audio: fix time stretching regression
2023-11-30 00:34:32 +01:00
Megamouse
0899723510
recording: add h264/aac, better logging of output formats
2023-11-23 21:19:31 +01:00
Megamouse
3cec3b866d
cellRec: implement audio mixing
2023-11-23 21:19:31 +01:00
Megamouse
70c35642a4
recording: initial audio recording
2023-11-23 21:19:31 +01:00
oltolm
66aa02a382
xaudio2: enable IID_IXAudio2Extension for mingw-w64
2023-08-19 21:31:19 +02:00
Talkashie
dabb2cc9a0
Fix typos, improve consistency
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Fixes typos where spelling or grammar is objectively wrong.
Changes wording and capitalization in some areas to be more consistent with other areas.
2023-07-28 13:09:06 +03:00
oltolm
0c94606fcf
Make compile with msvc, clang and gcc on Windows
2023-07-11 21:40:30 +03:00
Vestral
a1f9ff0aaa
Cubeb: rewrite locking
2022-10-21 22:15:49 +02:00
Megamouse
36b1004e26
cubeb: ignore callbacks for unknown streams or contexts
2022-10-11 00:09:28 +02:00
Megamouse
c75c47fdd2
cubeb: add some more logging and error checks
2022-10-11 00:09:28 +02:00
Nekotekina
6ff6a4989a
Implement at32() util
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Works like .at() but uses source location for "exception".
2022-09-26 18:04:15 +03:00
Vestrel
98b730c806
Audio: device switching and channel count detection ( #12246 )
2022-07-08 17:13:38 +02:00
capriots
a6237e5473
cellAudio(Out): properly implement all downmixing modes ( #12252 )
2022-06-19 17:08:03 +02:00
Megamouse
ebabdd37b4
cellAudioOut: fix sound_mode exception
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Turns out some games don't configure proper channel counts after all,
which triggers an ensure in cellAudioOutGetState.
Let's select the current sound_mode in cellAudioOutConfigure.
Keep the old one if no match was found.
Also moves some code from AudioBackend to cellAudioOut for thread safety (see mutex).
2022-06-18 18:17:43 +02:00
Megamouse
2a1e3b2b77
sys_rsxaudio: use max channel count from configured sound_modes
2022-06-09 18:59:13 +02:00
Megamouse
ba96c6f3bb
cellAudioOut: properly implement downMixer
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If the PS3 downMixer is enabled, the game uses 8 channel input and 2 or 6 channel output
2022-06-09 18:59:13 +02:00
Megamouse
3402835c8e
cellAudioOut: apply review fixes, add some comments
2022-06-02 13:12:04 +02:00
Megamouse
72e1e242a3
cellAudio: use format instead of downmix
2022-06-02 13:12:04 +02:00
Megamouse
d47f1ef406
cellAudio: Implement application based downmix settings
2022-06-02 13:12:04 +02:00
Vestrel
d1e468fefb
sys_rsxaudio: Initial implementation ( #11907 )
2022-05-05 15:47:44 +02:00
RipleyTom
a4d715e25d
Warning Fixes
2022-03-23 19:35:10 +01:00
Vestral
7977fbb9c5
Audio: prevent click at play/pause
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Cubeb uses internal rate resampler and it's not being flushed during call to stream_stop.
This results in noticeable click when emulator is unpaused.
Reset last sample buffer on pause for all backends.
2022-01-31 21:20:57 +01:00
Vestral
681bab558b
XAudio: fix deinitialization order
2022-01-31 21:20:57 +01:00
Vestral
107107107c
SoundTouch resampler integration
2022-01-31 21:20:57 +01:00
Megamouse
f48c535802
cellAudio: Recover XAudio on failed initialization
2021-12-09 01:46:44 +01:00
Megamouse
5f7e5a9844
cellAudio: relax FAudio error handling
2021-12-09 01:46:44 +01:00
Megamouse
3f3b4bc363
cellAudio: recover Cubeb on failed initialization
2021-12-09 01:46:44 +01:00
Megamouse
68466f05b6
cellAudio: move some stuff to cpp
2021-12-09 01:46:44 +01:00
Vestral
e5005597fe
CellAudio fixes
2021-11-29 20:43:00 +01:00
Vestrel
37a722cc1d
Audio backend improvements
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Callback based audio update.
Upgraded common backend interface.
Added Cubeb backend.
Support multiple audio providers.
Dropped pulse, alsa, openal backends.
2021-11-24 19:41:05 +01:00
Megamouse
1f1d1da87b
silence some warnings
2021-09-17 23:13:24 +02:00
Megamouse
72f0637efe
Windows/Audio: add listener for device change
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For some reason XAudio2 doesn't automatically change the device anymore.
So let's just listen for the OnDefaultDeviceChanged event and update the cell audio thread if necessary.
2021-08-25 22:44:16 +02:00
Megamouse
50354253c8
replace some random Emu.Pause with fatal errors
2021-07-20 19:47:00 +02:00
polar
285b9dad83
Refactor faudio submodule ( #10397 )
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* updated bad header import
* added faudio shared library option
2021-07-08 21:31:45 +02:00
Megamouse
a16d8ba3ea
More random changes
2021-04-11 14:01:51 +03:00
Nekotekina
963d150e93
Fix some -Weffc++ warnings (part 2)
2021-04-03 21:54:15 +03:00
Nekotekina
53af2dbb3f
Add/fix warning -Wignored-qualifiers (GCC/clang)
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Fix simple_array::const_iterator as a part of it.
2021-03-09 03:09:50 +03:00
Oschowa
a47bda026b
Audio/AL: Request our default sampling rate (48kHz) from AL when creating the
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context.
Otherwise AL might downsample and output in 44.1kHz unnecessarily, which
happens at least on my system. Also tested on an audio device that
doesn't support 48kHz to makes sure that still works.
2021-02-20 14:31:38 +03:00
Nekotekina
b7bf316c1a
Don't randomly include "stdafx.h"
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It's file for precompiled headers.
Include what is used, don't rely on transitive includes.
2020-12-22 14:32:30 +03:00
Nekotekina
b59f142d4e
Move types.h to util/types.hpp
2020-12-12 15:12:01 +03:00
Nekotekina
e055d16b2c
Replace verify() with ensure() with auto src location.
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Expression ensure(x) returns x.
Using comma operator removed.
2020-12-09 15:43:38 +03:00
RipleyTom
af8c661a64
Remove BOM markers
2020-12-06 15:30:12 +03:00