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Turns out some games don't configure proper channel counts after all, which triggers an ensure in cellAudioOutGetState. Let's select the current sound_mode in cellAudioOutConfigure. Keep the old one if no match was found. Also moves some code from AudioBackend to cellAudioOut for thread safety (see mutex). |
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| .. | ||
| Cubeb | ||
| FAudio | ||
| Null | ||
| XAudio2 | ||
| audio_device_listener.cpp | ||
| audio_device_listener.h | ||
| audio_resampler.cpp | ||
| audio_resampler.h | ||
| AudioBackend.cpp | ||
| AudioBackend.h | ||
| AudioDumper.cpp | ||
| AudioDumper.h | ||