Megamouse
5e6aef5dfd
cellMic: fix division by zero
2025-02-26 07:53:33 +01:00
Megamouse
3c576da42f
Move debugger functions to emu_utils.cpp
2025-02-25 19:45:43 +01:00
Megamouse
709e3d2822
Move sys_time fmt to date_time.cpp
2025-02-25 19:45:43 +01:00
Megamouse
9082908606
Move is_input_allowed to GSFrameBase
2025-02-25 19:45:43 +01:00
Megamouse
8d801dadc4
Move display sleep functions to emu callbacks
2025-02-25 19:45:43 +01:00
Megamouse
87db82cacd
Move check_microphone_permissions to emu callbacks
2025-02-25 19:45:43 +01:00
oltolm
b08273b127
Use Microsoft::WRL::ComPtr ( #16744 )
2025-02-23 15:39:39 +02:00
Malcolm Jestadt
bd49c6bedb
SPU LLVM: Small FCGT optimization
2025-02-22 07:35:14 +02:00
Ivan Podogov
e72cb6801a
Add DXT1-5 decompression on ARM
2025-02-20 14:57:57 +03:00
trigger
1e01511ca0
cellMic: Implement SIGSTATE_MICENG
2025-02-20 11:57:41 +02:00
RipleyTom
157e73b67e
Add missing NotFound error handling in LeaveRoom reply
2025-02-20 07:58:03 +02:00
RipleyTom
6074480ffb
Reset presence when terminating NP
2025-02-19 11:14:55 +02:00
Elad
52edef0867
Remove xxHash submodule
2025-02-17 18:00:01 +02:00
RipleyTom
0e5014788b
Fix SignalingHelper notification
2025-02-17 07:42:33 +02:00
Malcolm Jestadt
7b9aaacc4b
RSX: ProgramStateCache logic cleanup and microoptimizations
...
- Eliminate some redundant checks in fragment and vertex comparison functions
- Add is_any_src_constant optimization, eliminates 1 instruction per loop
2025-02-16 12:28:10 +02:00
Malcolm Jestadt
d891b83e4b
RSX: Use checksum with rotated inputs for shader hashing instead of FNV
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- Raises FPS from ~180 to ~200 in Ninja Gaiden
2025-02-16 12:28:10 +02:00
oltolm
7e10aa57c4
CMakeLists.txt: add option to disable LTO
2025-02-15 20:33:25 +00:00
oltolm
e3f57074aa
cmake: fix build after 3rdparty updates
2025-02-15 20:33:25 +00:00
RipleyTom
a29ecaf1d3
Fix sendto for p2ps packets
2025-02-14 22:28:11 +00:00
Vestrel
26df3a8452
Add Cubeb log callback ( #16510 )
...
Co-authored-by: Elad <18193363+elad335@users.noreply.github.com>
2025-02-13 13:47:12 +02:00
Takuya Wakazono
b63140b423
Fix build without vulkan
...
Since commit 4594c91 made SPIRV required dependency, it needs to be
linked in CMakeLists.txt regardless of USE_VULKAN.
2025-02-13 11:48:36 +01:00
RipleyTom
1efca833a4
Fix missing NoError error checking in a few sceNpGUI functions
2025-02-13 07:04:08 +01:00
RipleyTom
159370446f
RPCN v1.4
2025-02-12 15:00:50 +01:00
kd-11
7fcd747819
rsx: Fix internal res tracking
2025-02-12 01:58:52 +03:00
RipleyTom
cd87a64621
Headers cleanup
2025-02-11 20:38:35 +01:00
Elad
63147fdede
Remove ppu_acontext
2025-02-11 16:12:33 +02:00
Malcolm Jestadt
dfd83bc7a4
SPU LLVM: Add two dependency chains for SPU verification
...
- Should restore performance to match the xorsum builds
2025-02-11 12:30:21 +02:00
kd-11
3392f0a271
gl: Fix stencil resolve for NVIDIA cards
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- Only NV cards fail to expose ARB_shader_stencil_export which forces a very clunky workaround
- Fix stencil parameter initialization
2025-02-11 02:28:31 +03:00
kd-11
10d5907f46
rsx: Implement framebuffer statistics to track the internal render resolution at runtime.
2025-02-11 02:28:31 +03:00
kd-11
0f3d2c7085
gl: Implement MSAA transparency (sample-to-coverage)
2025-02-11 02:28:31 +03:00
kd-11
485927ed0d
gl: Fix crash when launching multiple games with MSAA enabled
2025-02-11 02:28:31 +03:00
kd-11
4f08bfd0a2
Fix compilation on clang
2025-02-11 02:28:31 +03:00
kd-11
54e7cb8d9e
vk: Silence spec validation error on NV cards
2025-02-11 02:28:31 +03:00
kd-11
fab39a6495
gl: Add support for "hw MSAA resolve" option
2025-02-11 02:28:31 +03:00
kd-11
008bfa2cd2
gl: Add extra checks around invalid render/compute passes
...
- These would have saved a lot of time debugging problems
2025-02-11 02:28:31 +03:00
kd-11
5907a6a67d
gl: Fix crash in texture cache due to incorrect surface handling
2025-02-11 02:28:31 +03:00
kd-11
85880e6037
gl: Implement remaining resolvers
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- Add support for NVIDIA cards
- Implement all depth-stencil resolver passes
2025-02-11 02:28:31 +03:00
kd-11
042be7d7d1
gl: Implement basic MSAA rendertarget support
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- Enough to get some popular titles working.
- Some depth resolvers still need work
2025-02-11 02:28:31 +03:00
kd-11
26d85e53a4
vk: Fix extension initialization during device creation
...
- Fix crash when using device_fault extension
- Fix spec violation when using conditional rendering
2025-02-11 02:28:31 +03:00
kd-11
f3e913b56a
vk: Redesign resource binding for overlay passes
2025-02-11 02:28:31 +03:00
kd-11
99ace42447
gl: Enforce full image creation argument declaration
...
- Closes a class of bugs caused by implicit conversion of similar argument types
2025-02-11 02:28:31 +03:00
kd-11
6c6d03ac5e
gl: Upgrade the surface cache to become MSAA-aware
2025-02-11 02:28:31 +03:00
kd-11
8249b5dbfa
gl: Implement MSAA resolve/unresolve for color images
2025-02-11 02:28:31 +03:00
kd-11
2a4bd6a7fc
gl: Implement multisampled image creation
2025-02-11 02:28:31 +03:00
kd-11
82981384d5
vk: Move MSAA resolve/unresolve shaders to common GPU program layer
2025-02-11 02:28:31 +03:00
kd-11
a7a49d9eaa
gl: Plumb stubbed MSAA support into the render target handlers
2025-02-11 02:28:31 +03:00
kd-11
808f67a3b2
gl: Stub dynamic sample count when creating textures
2025-02-11 02:28:31 +03:00
Elad
9a7b8e41eb
PPU Analyzer: Minor Fixup
2025-02-09 14:28:08 +02:00
Elad
c7e853bf99
PPU Analyzer: GPR-assisted jump table analysis
2025-02-07 20:27:17 +02:00
Elad
ac97b36b1c
PPU Analyzer: Opt-out suspected floats from instruction stream
2025-02-07 20:27:17 +02:00