kd-11
a4c1fcb59a
Fix 3rdparty imports for case-sensitive platforms (fixes *NIX build)
2021-08-06 17:18:48 +03:00
kd-11
d0a824996b
vk: Add basic support for FSR 1.0
...
- Only implemented for image upscaling.
- Disabled by default. Emulators cannot ensure upscalers are injected at the right rendering step.
- GUI integration not implemented.
2021-08-06 17:18:48 +03:00
kd-11
69b34693f0
vk: Simplify compute job cleanup on exit
...
- Just call destroy automatically on object destruct
2021-08-06 17:18:48 +03:00
kd-11
9a63ed6c50
vk: Unbind global renderer if it is destroyed
2021-08-06 17:18:48 +03:00
kd-11
6f6eda6413
vk/device: Formatting fixes only (EOL)
2021-08-06 17:18:48 +03:00
Nekotekina
86d2316089
sys_net/NP: set some init dependencies
...
Ensure finalization order of network threads.
This should prevent some crashes.
2021-08-06 10:41:40 +03:00
Nekotekina
064fc81697
Fix warnings
2021-08-06 10:41:40 +03:00
Megamouse
b7e4de6ea5
Qt: purge gui settings
2021-08-05 22:56:38 +02:00
Megamouse
a146aabcaf
cellGem: Disable Alignment Checks
2021-08-05 13:10:08 +02:00
Eladash
9ecb6c4e34
Fix sys_spu_thread_group_create
2021-08-05 08:12:34 +03:00
Megamouse
3ccfb86e1b
cellGem: use existing constant for sphere radius
2021-08-05 02:26:20 +02:00
Megamouse
9c21f43df6
cellGem: fix Deadstorm Pirates regression
2021-08-05 02:02:34 +02:00
Megamouse
87c07679e1
cellGem: add calibration logic with 0.5 second delay
2021-08-05 02:02:34 +02:00
Megamouse
6de4c27b32
cellGem: fix controller connection check
2021-08-05 02:02:34 +02:00
Megamouse
995e9b5f9f
cellGem: reset struct on controller reset
2021-08-05 02:02:34 +02:00
Megamouse
e03f323fdd
cellGem: add some more checks
2021-08-05 02:02:34 +02:00
Megamouse
f2bca2ef67
cellGem: set cellGemGetCameraState values
2021-08-05 02:02:34 +02:00
Megamouse
0b88d5f077
cellGem: implement cellGemHSVtoRGB
2021-08-05 02:02:34 +02:00
Eladash
9f67e00e40
sys_spu: Add one more limiting SPU threads creation condition
2021-08-04 21:39:57 +03:00
Eladash
9d71369b2c
Fixup HLE lwmutex
2021-08-04 21:39:57 +03:00
Megamouse
2dd0f488a1
cellGem: cellGemPrepareVideoConvert update
2021-08-04 20:28:34 +02:00
Megamouse
dd7f24b20e
cellGem: fix mouse positions
2021-08-04 20:28:34 +02:00
Megamouse
ccb7531289
cellGem: update cellGemGetState
2021-08-04 20:28:34 +02:00
Megamouse
4d0179174a
cellGem: add more mouse buttons
2021-08-04 20:28:34 +02:00
Megamouse
3ddcf60a11
cellGem: add some more error checks
2021-08-04 20:28:34 +02:00
Megamouse
3b581aaf94
cellGem: disable tracking in cellGemForceRGB
2021-08-04 20:28:34 +02:00
Megamouse
0c68a6afdd
cellGem: improve hue handling
2021-08-04 20:28:34 +02:00
Megamouse
fd29382290
cellGem: fix fake move calibration status flag
...
Apparently OCCURRED means that there are flags to be checked, while SUCCEEDED means that everything went smoothly.
2021-08-04 20:28:34 +02:00
Megamouse
1d3f91a1b8
cellGem: add ext_id and SHARP_SHOOTER_DEVICE_ID
2021-08-04 20:28:34 +02:00
Megamouse
999252a806
cellGem: fix typos, add some comments and reorder
2021-08-04 20:28:34 +02:00
kd-11
da3c9948e6
rsx: Revert use of std::has_single_bit
...
- Zero is not a power of 2 in this situation, and we do not want to treat it as such
2021-08-04 20:28:25 +03:00
kd-11
daa8265a47
rsx: Fix interpreter texture fetch
2021-08-04 20:28:25 +03:00
Eladash
f807ebf9ba
PPU: Improve accuracy of "Accurate PPU 128 reservations" mode
2021-08-04 18:18:59 +03:00
Eladash
8c3a4c260e
Bugfix of sys_lwmutex_destroy
2021-08-04 09:03:17 +03:00
Eladash
06f4dfb9f1
SPU: Implement sys_spu_initialize and limit of physical SPU threads
2021-08-04 08:26:32 +03:00
Megamouse
af89eb5404
ppu compilation: fix facepalm (double increase)
2021-08-03 08:39:57 +02:00
Megamouse
dc0a086400
sys_prx_unload_module: fix log message
2021-08-03 08:39:57 +02:00
kd-11
8aec943093
Use c++20 has_single_bit for POT test
2021-08-03 00:36:04 +03:00
kd-11
99b6963fab
rsx: Improve unnormalized coordinate sampling
...
- Improve rounding when sampling nearest neighbour. This is mostly a problem with NVIDIA
- Implement unnormalized 3D sampling
2021-08-03 00:36:04 +03:00
kd-11
b3c65b7bca
rsx: Implement vtc encoding for NVIDIA OpenGL support
2021-08-03 00:36:04 +03:00
kd-11
0ec526c5f1
rsx: Do not use VTC tiling on NPOT textures
...
- Seems to be ignored for 'normal' textures. Mostly verified through games.
2021-08-03 00:36:04 +03:00
Emmanuel Gil Peyrot
8af694da2e
Crypto/ec: Make internal functions static
...
This reduces the size of the stripped .o by 3 KiB, and the non-stripped
one by 21 KiB, when not doing LTO.
2021-08-01 12:21:17 +03:00
Nekotekina
05d1b3605e
Fixup for SPU Debug mode (bad SHA1)
...
Should fix crashes due to read out of bounds.
2021-08-01 10:12:08 +03:00
Nekotekina
286e154d05
SPU Profiler: adjust accumulation logic
...
Don't append trampoline time to verification time.
2021-08-01 09:59:00 +03:00
Eladash
a0c1b250b6
Fix HLE LWMutex setting - Implement dynamic initialization of HLE functions
2021-07-31 21:47:22 +03:00
Megamouse
6527eef655
System: add progress update on existing modules
...
This could cause dialogs to seemingly finish at e.g. 50/100 modules because the existing modules weren't accounted for.
2021-07-31 16:06:18 +02:00
Eladash
f39a0a5fbe
Debugger: Add some error pop-ups for invalid operations
...
* Show error window when setting breakpoints on these conditions:
- SPU/RSX are selected. (not supported)
- When using non-interpreters decoders.
- Non-executable memory is specified.
* Do not allow instruction stepping for non-interpreters decoders.
* Clear breakpoints when the game is stopped.
* Fix setting breakpoints on HLE functions.
2021-07-31 15:27:30 +02:00
Eladash
a06a93d5ba
Fix sys_storage_read
2021-07-30 17:22:43 +03:00
kd-11
f6e4cc14a2
vk: Fix a few incorrectly calculated scratch buffer sizes
2021-07-30 12:43:21 +03:00
Nekotekina
658b4f70ef
Fix some warnings
2021-07-30 09:31:36 +03:00
Nekotekina
fc5840cda6
SPU Cache: allow to dump cache upon startup
...
Print also some stats (if SPU Debug is enabled).
2021-07-30 09:21:11 +03:00
Nekotekina
2f6db5802f
Fix CPU Profiler regression
2021-07-30 09:21:11 +03:00
ibancel
77c191df42
Qt: add fullscreen mouse lock setting
2021-07-29 22:55:55 +02:00
Eladash
d85bb3f4eb
vm_ptr.h: Improve try_read() ( #10627 )
2021-07-29 21:14:29 +03:00
Jan Beich
3a6399aaaa
vm_native: add workaround for FreeBSD 12
...
rpcs3/util/vm_native.cpp:302:16: error: no member named 'memfd_create' in the global namespace
m_file = ::memfd_create_("2M", c_mfd_huge_2mb);
~~^
rpcs3/util/vm_native.cpp:34:23: note: expanded from macro 'memfd_create_'
#define memfd_create_ memfd_create
^
rpcs3/util/vm_native.cpp:308:15: error: no member named 'memfd_create' in the global namespace
m_file = ::memfd_create_("", 0);
~~^
rpcs3/util/vm_native.cpp:34:23: note: expanded from macro 'memfd_create_'
#define memfd_create_ memfd_create
^
2021-07-29 20:48:10 +03:00
Jan Beich
de6f3b5653
vm_native: enable memfd_create on FreeBSD
2021-07-29 20:48:10 +03:00
Megamouse
0262076bfe
Qt: move java mode setting to advanced tab
2021-07-29 12:42:04 +02:00
Megamouse
7aca2785b6
Qt: abort batch PPU compilation on dialog cancel
2021-07-29 10:18:20 +02:00
Megamouse
6dc35a3772
Qt: add nullptr checks in msg_dialog_frame
2021-07-29 10:18:20 +02:00
Megamouse
2efc4812d7
Qt/System: reset boot path after directory scan
...
This should fix the "Play" Button after batch compiling PPU caches.
Previously you would start the last compiled game, which was kinda weird.
2021-07-29 10:18:20 +02:00
Megamouse
bb9c063e80
Remove unused ppu_initialize declaration
2021-07-29 10:18:20 +02:00
Megamouse
22e51e1615
System: add vsh.self when scanning vsh/module
2021-07-29 10:18:20 +02:00
Megamouse
03a46a499e
System: make IsPathInsideDir a member function
2021-07-29 10:18:20 +02:00
Megamouse
f0e01ceb8f
Qt: compile vsh/module instead of vsh.self
2021-07-29 10:18:20 +02:00
Megamouse
c2c74982c4
Qt: fix vsh ppu compilation and add compile stage
...
It was aborted immediately (hilarious).
2021-07-29 10:18:20 +02:00
Megamouse
c390c02acb
Qt: Compile entire sys folder for firmware
2021-07-29 10:18:20 +02:00
Megamouse
56d46b5a49
Qt: disable VSH boot if not installed
2021-07-29 10:18:20 +02:00
Megamouse
0a7a12bbff
RSX: fix 'Working buffer not big enough'
2021-07-27 23:59:12 +02:00
kd-11
ace187cdd0
vk: Fix scratch allocation when doing GPU deswizzle
...
- We have to use double the memory because the transformation does not occur in-place like normal bswap
2021-07-27 19:56:31 +03:00
kd-11
c54ddabe0b
vk: Handle out of memory errors that are deferred during texture binding
...
- Set out-of-memory flag if we have a failure to build a subresource.
- Mark textures as requiring reload in case of references to invalid data.
- TODO: This is overly complicated and can be handled better with a smart restructure.
2021-07-27 10:52:21 +03:00
kd-11
e5029c532b
vk: Fix comparison between composite memory types
2021-07-27 10:52:21 +03:00
kd-11
a4cd9e022a
vk: Force explicit minimum size declaration for scratch buffers
2021-07-27 10:52:21 +03:00
kd-11
99bbcd15e1
vk: Fix undefined format class for typeless helpers
2021-07-27 10:52:21 +03:00
kd-11
9d11c8cbb5
vk: Allow creating temporary subresources to fail if we run out of memory.
2021-07-27 10:52:21 +03:00
kd-11
92d1534917
rsx: Set composite images upload context based on their actual contents
2021-07-27 10:52:21 +03:00
kd-11
abd8bbd6ef
vk: Allocate enough scratch memory for GPU deswizzle
...
- Forgot to take alignment into account.
2021-07-27 10:52:21 +03:00
kd-11
13abe785a9
vk: Try to spread memory usage evenly across compatible types if possible
...
- Avoids running into budget constraints if you just dump everything into one heap
2021-07-27 10:52:21 +03:00
kd-11
6a9d1edee1
vk: Fix use-after-free hazard by checking if we're faulting from within the texture cache
...
- If we're using the texture cache, DO NOT delete resources.
2021-07-25 20:55:09 +03:00
kd-11
69bdbe97a8
vk: Make use of multi-pool memory types
2021-07-25 20:55:09 +03:00
kd-11
de7ed1cbe9
vk: Scrap minimum scratch buffer size and just allocate what is requested.
2021-07-25 20:55:09 +03:00
kd-11
7d3bbd3cf7
vk: Dynamically select panic boundaries based on resolution scale
2021-07-25 20:55:09 +03:00
kd-11
59e7379010
vk: Implement heap aggregation
...
- Aggregate heaps of same type under one object and allow allocator to try each matching type.
2021-07-25 20:55:09 +03:00
Eladash
be9be6e5c9
Make sys_prx_unload_module use success type logging
2021-07-24 14:23:47 +03:00
Megamouse
867f0e1f02
fix warning
2021-07-23 00:09:46 +02:00
Megamouse
202aed560b
Qt: add option to auto install updates
2021-07-23 00:09:46 +02:00
Megamouse
737b0dfd42
Qt: use last window state when leaving fullscreen
2021-07-21 02:39:26 +02:00
Megamouse
66371457fd
Qt: fix game window positions if the window is bigger than the screen
...
If the screen was smaller than the game window, then the window would pop up top right offscreen.
The fix itself was really simple and obvious from the beginning, just some missing clamping.
But I figured it might be less confusing if I add some prosa.
Especially because it took me a couple of hours to figure out why I made it so complex in the first place.
Btw, there might still be some offset to the left occasionally, but that seems to be an upstream issue
2021-07-21 01:15:01 +02:00
kd-11
0502f7881f
vk: Disable async texture streaming on all NVIDIA cards
2021-07-20 23:00:00 +03:00
Megamouse
50354253c8
replace some random Emu.Pause with fatal errors
2021-07-20 19:47:00 +02:00
Megamouse
954d83b6a0
Qt: fix BatchCreatePPUCaches cancel
2021-07-20 09:46:51 +02:00
Megamouse
f83a877331
Qt: Add VSH to BatchCreatePPUCaches
2021-07-20 09:46:51 +02:00
Megamouse
2a8d740d63
Qt: Add Boot VSH option
2021-07-20 09:46:51 +02:00
Eladash
c84e5489f2
vsh.self: Fix execution on default settings ( #10586 )
2021-07-20 00:36:32 +02:00
Matias
aa08df0455
Include different case files on file selection filters ( #10587 )
...
* Include upper-case .PUP files on firmware selection window filter
* Include uppercase files on a few more filters
2021-07-19 21:47:21 +02:00
Ilya Oleinik
e51d16aa37
Initial implementation of sys_uart
2021-07-19 19:20:43 +03:00
Eladash
98e40d12ef
sys_ppu: Implement sys_ppu_thread_rename
2021-07-19 12:37:33 +02:00
Eladash
e6e0210e73
Extend ppu_thread::call_history_t formatter
2021-07-19 09:28:46 +02:00
Eladash
83a2f06e3a
PPU debugger: Make calling history detect common LLE functions trampolines
2021-07-19 09:28:46 +02:00
Eladash
a5c3c7d2e5
cellSaveData/UNIX: Optimize IO ( #10574 )
2021-07-18 21:08:04 +02:00
clienthax
65b2a0d538
stub rsxaudio
2021-07-18 21:08:03 +03:00
clienthax
d099148961
sys_hid vsh
2021-07-18 14:20:33 +02:00
Eladash
6f901636bf
rsx: Fix vertical windows' clip
2021-07-18 13:44:23 +02:00
Eladash
b087d79a08
PPU debugger: Implement function names at the starting instruction
2021-07-18 13:23:18 +02:00
Eladash
904ec44a8c
PPU debugger: Add instruction disasm for PPU calling history
2021-07-18 13:23:18 +02:00
Eladash
6f6503ee32
cellSaveData: Fixup funcDone result check
2021-07-17 23:30:26 +02:00
clienthax
441713d959
sys_storage vsh implementation ( #10559 )
...
Co-authored-by: Eladash <elad3356p@gmail.com>
2021-07-17 22:06:40 +02:00
clienthax
e75e437a4a
sys_ss vsh stubs
2021-07-17 21:35:47 +02:00
kd-11
0d87d909c6
vk: Fix double-spill for invalidated resources
2021-07-17 21:28:11 +03:00
kd-11
2d4df57d87
vk: Fix nul deref in spill code
...
- Restores code lost in a rebase
2021-07-17 21:28:11 +03:00
kd-11
b7df539871
vk: Fix null deref in texture cache when dumping temporary storage
2021-07-17 21:28:11 +03:00
kd-11
d53f2f10fb
rsx/vk: Improve recovery during OOM situations
...
- Do not spill when running on IGP with only one heap as it will just crash anyway.
- Do not handle collapse operations when OOM. This will likely just crash and there are better ways to handle old surfaces.
- Spill or remove everything not in the current working set
- TODO: MSAA spill without VRAM allocations
2021-07-17 21:28:11 +03:00
Eladash
5940247200
Make little use of formatting byte arrays
2021-07-17 20:02:21 +02:00
Eladash
9a392d2b5c
vm_ptr.h: Do not allow dereferencing for void ptr
...
Do not create vm::ref from it as well.
2021-07-17 20:02:21 +02:00
Eladash
a981c65d2f
Minor fixup of vm::ptr
...
const pointers shouldn't disable reading, they should disable writing.
2021-07-17 20:02:21 +02:00
Eladash
81805945ce
LV2: Fix IPC key reading from attributes
2021-07-17 20:02:21 +02:00
clienthax
7fe15f5f8d
Stub sys_fs mount functions for vsh ( #10561 )
...
Co-authored-by: Eladash <elad3356p@gmail.com>
2021-07-17 19:19:13 +02:00
clienthax
9c5c4457b6
Stub libfs_utility_init to bypass FSCK checks by vsh.
2021-07-17 18:56:07 +02:00
clienthax
1e605de31e
sys_sm_get_ext_event2 stub
2021-07-17 18:35:26 +02:00
Eladash
1e9afdc289
Formatting Library: Implement byte arrays formatting
2021-07-17 18:10:43 +02:00
Eladash
1f6ca25820
Implement TAR-based directory archiver
...
* Implement the ability to save directory contents as TAR.
With the ability to customize saving of specific files and also select which files are saved and which aren't.
* Implement full original TAR USTAR 255 characters path support.
* Implement file modification time and access time support for extracted/archived TAR.
2021-07-17 17:50:18 +02:00
Eladash
8e2c34a003
PPU debugger: Implement PPU calling history
2021-07-17 17:28:23 +02:00
clienthax
c2f0fbcd82
Stub sys_io for vsh.
2021-07-17 17:06:57 +02:00
clienthax
85b33e9cae
Hack for msmw2.sprx timeout.
2021-07-17 14:39:36 +02:00
ZeeWanderer
6250e478f4
[MSVC] glslang fix + vs2022 fixes
...
- glslang - fixed wrong path to common props
- emucore - fixed for VS2022, its a 64 bit app now
- common_default.props - use C++20 standard for VS2022 and further
2021-07-17 02:52:03 +02:00
kd-11
aaac4c1bde
Clang workaround for c++20 non-compliance
2021-07-15 18:05:35 +03:00
kd-11
974a3c8807
Fix linux build
2021-07-15 18:05:35 +03:00
kd-11
369f1132f3
Formatting fixes
...
- Non-functional stuff, move along
2021-07-15 18:05:35 +03:00
kd-11
2524c35638
vk: Improve handling of texture cache temporary resources
...
- Temp resources from the texture cache are used to hold composite objects being sent to the GPU and can waste a lot of memory.
- Remove them if we run out of memory as they can linger around for a long time.
2021-07-15 18:05:35 +03:00
kd-11
d906ccc77e
vk: Switch on the new VRAM management system
2021-07-15 18:05:35 +03:00
kd-11
a2f93b0696
rsx: Implement a simple cache eviction routine
...
- Can remove all non-essential textures from the cache except those passed as an exclusion list
2021-07-15 18:05:35 +03:00
kd-11
77c9dff054
vk: Minor whitespace fix
...
- Non-functional formatting and warning fixes
2021-07-15 18:05:35 +03:00
kd-11
09f9f21261
vk: Add overallocation quota for texture cache
2021-07-15 18:05:35 +03:00
kd-11
5f6d1644cf
vk: Refactor VkTextureCache by moving most of the code to cpp file
...
- Makes adding next set of changes easier
2021-07-15 18:05:35 +03:00
kd-11
c18e5e07cc
vk: Implement VRAM spilling
...
- The idea is to shift memory to "shared graphics memory" when VRAM is running out
2021-07-15 18:05:35 +03:00
kd-11
000414c47d
vk: Refactor surface cache by moving code to cpp file
2021-07-15 18:05:35 +03:00
kd-11
2ffa8f4623
vk: Rename rsx::vk_render_targets to vk::surface_cache
...
- Makes some changes much easier going forward to pull in vk-specific stuff into vk namespace.
- TODO: The same thing needs to happen with GL
2021-07-15 18:05:35 +03:00
kd-11
53c9fb3e00
vk: Improve memory load balancing and reporting
...
- Track pool usage
- Take allocation percentages into account when making decisions on whether there is overloading or not
2021-07-15 18:05:35 +03:00
kd-11
342b25d00e
vk: Expose memory heap sizes to the runtime.
...
- This will help to make decisions regarding VRAM utilization instead of relying on budget blindly
2021-07-15 18:05:35 +03:00
kd-11
88abf3a6ba
vk: Introduce the concept of VRAM allocation pools
...
- Each buffer or image has to declare which pool it belongs to. This will aid with memory management down the line.
2021-07-15 18:05:35 +03:00
kd-11
71a5e5333a
rsx: Fix invalid reference when purging unlocked sections
2021-07-15 18:05:35 +03:00
RipleyTom
a34201ebff
Fix deref in sceNpMatching2CreateContext ( #10539 )
2021-07-14 00:11:14 +01:00
Eladash
6a7324ab3e
kernel_explorer: Atomic PPU state updates
2021-07-10 22:20:37 +03:00
Megamouse
f4d0261387
Qt: add more Qt blockingMapped workarounds
...
This probably won't fix anything, but better be safe than sorry
2021-07-10 13:29:39 +02:00
Megamouse
7f7bd961e2
Qt: kernel_explorer optimizations
...
- roughly 10 times faster update from scratch on average
- removed some unused function
- added fatals for unexpected node failure
2021-07-10 08:18:38 +02:00
Megamouse
fcbacf8afd
sys_usbd: add PlayTV SCEH-0036
2021-07-08 22:06:48 +02:00
Megamouse
e75de44907
cellGame: treat media apps as CELL_GAME_GAMETYPE_HDD
...
This is kinda hacky but it fixes some errors in PlayTv
2021-07-08 22:06:48 +02:00
Megamouse
161fa95066
cellGame: improve logging
2021-07-08 22:06:48 +02:00
Megamouse
8f8605ab2f
Mount bdvd_dir regardless of patch category
2021-07-08 22:06:48 +02:00
Megamouse
544a458f20
Qt: show patch version for disc games regardless of the patch category
...
Patches for disc games can also appear as "TV App" etc.
2021-07-08 22:06:48 +02:00
polar
285b9dad83
Refactor faudio submodule ( #10397 )
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* updated bad header import
* added faudio shared library option
2021-07-08 21:31:45 +02:00
Megamouse
770a607ba5
Qt: add PPU LLVM Java Mode Handling to debug tab
2021-07-02 19:34:06 +02:00
Eladash
a2d4bd4fff
kernel-explorer: Add logging ability
2021-07-02 12:29:59 +02:00
Eladash
fe8d524352
Improve kernel-explorer's user experience
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* Default width of dialog has been increased to fit PPU, SPURS and filesystem objects' description length.
* Height has been increased as well to allow viwing more objects at once.
* Added title of the game to the kernel explorer's windows' title.
2021-07-02 12:29:59 +02:00
Megamouse
e212f16962
sceNp: fix invalid ctx dereference
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Fixes "Buzz! Quiz Player" Offline Gameplay
2021-07-01 23:09:23 +02:00
Ani
020fdcc781
rpcs3_version: Bump to 0.0.17
2021-06-30 20:14:13 +01:00
kd-11
194bfc54d1
rsx: Implement dynamic vertex offset updates
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- Vertex offsets can be updated mid-draw to dynamically render different meshes without breaking up draws
2021-06-30 10:07:33 +03:00
Eladash
9b050a33e4
Fix HLE callbacks within context of HLE PPU stack variables
2021-06-28 14:31:28 +03:00
Eladash
b6fccee6a4
Improve ppu_thread::stack_push
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Save actual stack memory allocation size locally. (not in PS3 memory)
2021-06-28 14:09:24 +03:00
Eladash
23468a2d07
vm_ptr.h: Use concepts
2021-06-28 14:01:58 +03:00
kd-11
2c7c1c501d
rsx: Implement support for extended vertex programs
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- Some games are kinda pushing it with RSX register space and spilling VP data into adjacent unused space.
2021-06-28 10:52:05 +03:00
Eladash
3cbdc3a198
VFS: Fix paths override
2021-06-27 17:49:33 +03:00
Eladash
dcb2e8cd9e
rsx: Improve VBLANK accuracy
2021-06-27 16:39:08 +03:00
Nekotekina
571bdfc828
Fixup for #10490
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Restore explicit signaling of RSX thread for now.
2021-06-27 14:02:32 +03:00
Eladash
0aed00a758
Improve thread aborting mechanism ( #10490 )
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Call pseudo-virtual operator=(thread_state) of thread context.
2021-06-27 11:43:48 +03:00
Eladash
58847fa2ca
sys_fs: Fix ENOTMOUNTED of open
2021-06-26 14:53:22 +03:00
Megamouse
bba5285740
Qt: apply gui settings on regular apply and save
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This fixes the annoying issue of accidentally clicking the dialogs save or apply buttons after changing stylesheets.
2021-06-25 20:27:26 +02:00
Megamouse
e7234fd4b2
Qt: replace old grey config icons in gamegrid mode
2021-06-25 19:58:20 +02:00
Long
400002e64c
Increase some icons' visibility in dark themes. ( #10485 )
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* Update custom config, controller, combo icons.
Co-authored-by: Megamouse <studienricky89@googlemail.com>
2021-06-25 19:40:42 +03:00
Kilowog01
d59707bc4b
Trophy notification improvements ( #10482 )
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* Makes the text more similar to the original PS3 trophy notification.
2021-06-25 16:25:44 +03:00
kd-11
926fa73fee
vk: Remove unused input from attachment clear pass
2021-06-25 14:45:36 +03:00
kd-11
cd8cb9cced
rsx: Don't leak data during partial clears
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- Partial clears either in active clear channels or scissor region must get barrier inserts to load previous data.
- Fixes some incorrectly discarded data during clear where data in untouched/uninitialized channels is lost.
2021-06-25 14:45:36 +03:00
Megamouse
fad79a96a2
media_info: improve error logging
2021-06-25 09:41:32 +03:00
Megamouse
b6128c5dfa
cellSearch: extend media_info for video files
2021-06-25 09:41:32 +03:00
Megamouse
68a1da31a0
cellSearch: move audio info to separate util file
2021-06-25 09:41:32 +03:00
Megamouse
f4bcf9ad1d
Qt: fix warning
2021-06-25 09:41:32 +03:00
Megamouse
7e0f2f9b12
sceNp: add some more constants
2021-06-25 09:41:32 +03:00
Eladash
50be3bd2e5
kernel-explorer: devirtualize lv2_fs_object and print more information ( #10487 )
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* Make lv2_fs_object an "abstract" structure with protected constructor.
* Improve kernel-explorer information for filesystem objects.
2021-06-24 16:47:14 +03:00
Nekotekina
3c614d95b8
fs: alternative fs::pending_file implementation (Win32)
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Use MOVEFILE_WRITE_THROUGH instead of sync() on commit().
2021-06-20 22:08:24 +03:00
Eladash
aaa20c0ff0
cellCamera/cellGem: Fix time stretching setting ( #10476 )
2021-06-20 21:25:13 +03:00
Eladash
0531b3d801
rsx: Fix emulation stopping in cpu_thread::is_paused poll ( #10475 )
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Ignore pause flags if thread is stopped.
2021-06-20 20:00:12 +03:00
Eladash
40493c564f
GUI: Add PPU threads to debug tab
2021-06-20 19:27:33 +03:00
Eladash
bbaa93c846
RSX Cache: Prevent crash on failure to obtain cache directory ( #10474 )
2021-06-19 16:57:07 +03:00
Nekotekina
72680c7707
sys_fs: improve sys_fs_open accuracy for /dev_bdvd
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Based on software test.
2021-06-18 17:47:49 +03:00
Eladash
039ca6e839
Fix cellMouse/Keyboard initialization
2021-06-17 20:43:43 +02:00
kd-11
9fadd48ea3
vk: Ensure async scheduler thread is never auto-spawned by fxo
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- This thread is a resource hog for design reasons.
2021-06-17 00:43:20 +03:00
kd-11
4bf9700562
rsx: Remove unused variable leftover from refactoring
2021-06-17 00:43:20 +03:00
kd-11
966aec7ad7
rsx: Resync excluded memory regions to avoid memory tests failing after flush events
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- This is a mostly correct fix, but a corner case exists that can leak old data to the surface cache
2021-06-15 15:42:16 +03:00
kd-11
78972cd611
rsx: Refactor surface inheritance logic
2021-06-15 15:42:16 +03:00
Eladash
24e4a43ec4
lv2_timer: manage timers by separate thread ( #10445 )
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Substitutes missing abort op for lv2_obj manager.
2021-06-15 15:04:51 +03:00
kd-11
c3415bcff2
rsx: Fixup for byte order when passing data via vertex registers that are not inline arrays (register vertex data and push buffers)
2021-06-14 23:20:35 +03:00
Megamouse
35a380676e
Qt: add missing key auto repeat checks
2021-06-14 19:02:59 +02:00
kd-11
d3ff67ffb5
rsx: Pass vertex attributes streamed via register write in PS3-correct format
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- TODO: Optimize this, we can avoid the double bswap in FIFO and then in attribute push
Not very important since nobody is doing register push in high-performance path.
2021-06-14 10:24:03 +03:00
Nekotekina
6f874be41b
vm_native: bypass rpcs3_vm creation if overcommit is enabled (Linux)
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Unfortunately, different systems need different approach here.
2021-06-12 19:12:59 +03:00
Eladash
cb0929d933
Logs: Prevent minor race in Emu.Run() regarding logging levels
2021-06-12 13:14:04 +03:00
Nekotekina
dfbd63df94
vm_native.cpp: change rpcs3_vm name/location priority (Win32)
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Prefer temp directory, rename to rpcs3_vm_sparse.tmp
Try to remove archive attribute (doesn't work well).
2021-06-11 19:15:21 +03:00
Eladash
76bfe54c7e
Improve bitwise serialization trait
2021-06-11 16:54:17 +03:00
Megamouse
9cbcce671d
Qt: Fix Play/Pause/Resume Shortcuts
2021-06-11 08:28:42 +02:00
Eladash
0628a5d931
serialization.hpp: Fixes
2021-06-11 08:59:02 +03:00
Nekotekina
696be6aacd
Implement fmt::ensure (assert-like with formatted message) + fmt::tie
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Arguments should be provided via fmt::tie() due to some limitations.
Allow to specify simple message (non-formatting) for plain ::ensure().
Remove redundant function for narrow error.
2021-06-10 21:16:57 +03:00
Megamouse
766cc2d42f
Qt: fix empty game list phenomenon
2021-06-10 17:45:09 +02:00
Megamouse
2dc6adc038
Qt: fix possible race in RepaintIcons
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This might also improve performance while scrubbing the icon size slider
2021-06-10 00:24:04 +02:00
Megamouse
27cc5c8a63
Qt: invalidate invisible game item pointers
2021-06-10 00:24:04 +02:00
kd-11
cd6552d344
vk: Properly destroy renderpass cache
2021-06-09 22:35:50 +03:00
kd-11
20bd723e7c
rsx: Add floor workaround for GPUs with rounding issues
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- Mainly affects nvidia where x/w * w can sometimes return a value smaller than x.
In such conditions, floor(x) will return x-1 if x is an integer which is horribly wrong and exaggerates minor precision drift to great proportions.
2021-06-09 10:55:55 +03:00
Nekotekina
2d3fe7ce1c
fixed_typemap.hpp: add range iterator
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Remove recently added functions.
2021-06-09 00:07:15 +03:00
Eladash
c918f395b9
Make rsx::simple_array compatible with serialization
2021-06-08 19:29:46 +03:00
Eladash
4a4f318e24
System.cpp: Move some Emu.Stop() code to a more strategic placement
2021-06-08 19:29:46 +03:00
Eladash
e7b1fc6696
Fixup serialization utility
2021-06-08 19:29:46 +03:00
Eladash
76bf720adf
Improve emulation stopping speed
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Split phases of signalling threads and joining them.
2021-06-08 18:26:14 +03:00
Eladash
2169e8d935
Implement serialization.hpp, remove cereal submodule
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Bump RSX capture version, use new serializer.
2021-06-07 16:28:42 +03:00
kd-11
ddbe496097
rsx: Fix depth/color mismatch resolve in texture cache
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- Sometimes we need a depth texture but only a color texture is available.
2021-06-07 01:03:49 +03:00
kd-11
3f80d0b7d8
rsx: Fix surface deduplication crash
2021-06-07 01:03:49 +03:00
Megamouse
2eebecfb17
Qt: Fix concurrency bug in trophy manager
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The missing mutex frequently caused a crash after I improved the individual trophy folder parsing by deferring icon loading to when it is actually needed.
2021-06-06 19:26:21 +02:00
Megamouse
70c24a9466
Qt: Only load trophy icons on a need to know basis
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Also cache existing trophy icons
2021-06-06 19:26:21 +02:00
Megamouse
4ab2e40d8a
Qt: simplify zero padding in trophy icon path
2021-06-06 19:26:21 +02:00
kd-11
568af756cc
rsx: Fix expired sampler descriptors
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- Rebuilding when strict mode is enabled was incomplete.
The copy has to be redone if the source has been updated.
2021-06-06 15:37:47 +03:00
Megamouse
f5366c91a7
Qt: kind of lazy loading icons
2021-06-06 09:38:13 +02:00
xddxd
b5f1f50a16
Get rid of mobile Kepler class and add some missing GPUs
2021-06-06 08:07:43 +02:00
kd-11
6ac9e6f9c4
gl: Add some debug visualization to internally verify consistency
2021-06-05 21:02:14 +03:00
kd-11
39815801aa
rsx: Implement proper decoding for some obscure fragment instructions
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PK4UBG and UP4UBG were dropped from the NV_fragment_program spec in 2002.
Not much information about them remains but seems pretty straightforward.
2021-06-05 21:02:14 +03:00
Eladash
11ab9b7fa9
Fix sys_event_flag_wait result set ( #10404 )
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Set result upon syscall exit, not at the beginning.
2021-06-05 16:41:02 +03:00
Eladash
a7f1e788e6
Fix missing game licence logging ( #10402 )
2021-06-04 20:06:04 +02:00
polar
6c44664c19
BUILD: Refactor zlib submodule ( #10393 )
2021-06-02 07:33:50 +02:00
Nekotekina
f2d6b52561
Fix span copy after refactoring
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- Add range check at fast path.
- Fix typo in element by element copying.
Should fix #10385
2021-06-01 21:18:25 +03:00
JoãoPaulo
8405314399
Update FW 4.87 Latest Version
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Updates the latest FW version according to: https://www.playstation.com/en-us/support/system-updates/ps3/
List of changes:
2021-06-01 20:20:52 +03:00
kd-11
98f534b1bd
vk: Rewrite partial clear shader
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- Completely removes the feedback loop and replaces with hardware channel masking
2021-06-01 12:54:10 +03:00
kd-11
f85881c18c
vk: Enable use of input attachments
2021-06-01 12:54:10 +03:00
polar
b8b5b93b63
BUILD: Refactor spirv submodule ( #10384 )
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* relocated SPIRV files
* updated gitmodule paths for Vulkan submodules
* cleaned up Vulkan child builds
* updated gitignore
2021-06-01 09:53:58 +02:00
Megamouse
20e25cd928
Qt: fix game list custom config icon refresh
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I accidentally forgot to update the custom config icon after custom config creation/removal.
This happened during some refactoring back in mid-april.
2021-06-01 09:31:23 +02:00
Megamouse
ac83871214
impressive typo fix
2021-05-31 23:01:13 +03:00
Nekotekina
a1608b636f
span: implement as_span workarounds as utils::bless
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Minor cleanup.
2021-05-31 15:46:34 +03:00
Nekotekina
d862817485
vm::ref: remove erroneous default constructor
2021-05-31 15:31:20 +03:00
kd-11
4a32b70aec
vk: Validate pipeline state before compiling in case of shader cache moved between GPUs/drivers
2021-05-30 22:35:34 +03:00
kd-11
9199b1b1d8
vk: Improve compatibility with sub-par drivers and hardware
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- Adds workarounds for INTEL + MSAA
- Adds support for younger drivers where all features may not be
implemented.
Things that won't out-right break the emulation can be
disabled.
2021-05-30 22:35:34 +03:00
Ani
a49446c9e9
Replace gsl::span for std::span (c++20) ( #7531 )
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* Replace gsl::span for std::span (c++20)
* Replace gsl::byte with std::byte
Co-authored-by: Bevan Weiss <bevan.weiss@gmail.com>
2021-05-30 17:10:46 +03:00
Nekotekina
f5e529db61
shared_ptr.hpp: don't use fake objects
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This lifts the limitation for casting with abstract classes.
Use new C++20 feature (constexpr allocator) to test viability.
Add SamePtr concept to types.hpp
2021-05-30 15:07:17 +03:00
Nekotekina
eec9578619
types.hpp: add PtrCastable concept
2021-05-29 18:32:13 +03:00
Eladash
d81a5b1423
SPU LLVM: Add missing WRCH PC updates
2021-05-29 15:26:52 +03:00
Megamouse
3cbe42df0a
pads: Remove outdated DualSense battery note
2021-05-29 12:46:21 +02:00
Megamouse
a2da525064
cellVdec: silence "Unsupported time_base" error log spam
2021-05-29 12:46:21 +02:00
Malcolm Jestadt
7c2b08b9b6
SPU LLVM: Expand branch optimizations for more instructions
2021-05-29 13:07:35 +03:00
Megamouse
99af70ae59
Include limits.h
2021-05-29 10:09:56 +02:00
Megamouse
5a0b93742c
overlays: move more code to cpp
2021-05-29 10:09:56 +02:00
polar
7c7cc3914d
BUILD: Refactor glslang submodule ( #10361 )
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Co-authored-by: Megamouse <studienricky89@googlemail.com>
2021-05-29 09:47:51 +03:00
Megamouse
0d64b0f94d
VS: fix libPng ProjectReference in emucore
2021-05-29 08:17:30 +02:00
Megamouse
f18e80e899
fix some warning spam
2021-05-29 08:17:30 +02:00
Megamouse
210999b874
perf_overlay: fix guide line locations
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The guide lines falsely started from the top and not from the bottom, as all datapoints do.
2021-05-29 08:17:30 +02:00
Megamouse
046d029e89
try to fix pad interception
2021-05-29 07:43:09 +02:00
Eladash
7d89938624
cellPad: do not use recusrive mutex
2021-05-28 20:25:16 +03:00
Eladash
6ff9aab2ca
Fix cpu_thread::check_state() cpu_flag::temp support
2021-05-28 20:25:16 +03:00