Commit graph

10955 commits

Author SHA1 Message Date
kd-11 92749f011e vk: Experimental workaround to just disable compression
Applies some flags to disable aggressive optimizations on some hw.
Currently applies to AMD cards which will avoid compression if mutable
format is enabled.
This is a temporary workaround.
2021-08-23 09:34:56 +03:00
kd-11 9080d09583 vk: Add support for other formats as FSR output 2021-08-23 09:34:56 +03:00
kd-11 afc71341a5 vk: Add RADV to list of drivers with unreliable 'OUT_OF_DATE' notification when window size changes 2021-08-23 09:34:56 +03:00
Ani 1cdb2c6a26
vk: Register newer Navi GPUs (#10740) 2021-08-22 13:18:38 +01:00
Whatcookie c62deeefd4
SPU LLVM: Add approximate FCEQ/FCMEQ (#8729)
- It's 100% accurate, but will sit under approx xfloat anyways
- Attempts to use a single instruction when 1 value is constant
2021-08-22 10:13:34 +03:00
kd-11 4953e79588 Add workaround for wayland session 2021-08-21 21:40:19 +03:00
Marco 5c0bf14554
Whitelist Kamen Rider Summonride Portal sys_usbd (#10722)
Co-authored-by: Megamouse <studienricky89@googlemail.com>
2021-08-21 11:08:56 +03:00
Megamouse 62102293b5 Input: fix keyboard stick lerp 2021-08-21 00:56:50 +02:00
kd-11 3eb37344cd rsx/fp: Fix indexed TEX[n] loads 2021-08-20 11:59:05 +03:00
Eladash fcfeac818f
Loader: Improve just-in-time installation of disc game files (#10719)
* rsx: Indexed access to surface attributes
2021-08-19 08:49:59 +03:00
Justin Lewis c13a46b07b
Fix warnings about using deprecated inet_ntoa function (#10698)
* Replaced inet_ntoa with inet_ntop.

The warning in question is: "Warning	C4996	'inet_ntoa': Use
inet_ntop() or InetNtop() instead or define
_WINSOCK_DEPRECATED_NO_WARNINGS"
2021-08-18 07:16:38 +03:00
kd-11 705693ecf8 rsx: Fixup image-in data length calculations 2021-08-17 23:10:42 +03:00
kd-11 8848dc6673 vk: Improve driver compatibility
- Add workarounds to disable compression on mesa drivers
- Separate intel proprietary vs mesa into two enumerants
2021-08-17 20:19:45 +03:00
Nick Renieris 47e784d5d0 gl/vk: Scale line width & point size by resolution scaling 2021-08-17 19:29:46 +03:00
Eladash a346767a72 rsx: Improve rsx::recover_fifo() to take a hint from driver wake-up delay 2021-08-17 16:40:41 +03:00
Eladash 107641626a rsx: Implement crash-proofing for image_in dst/src formats 2021-08-17 16:40:41 +03:00
Eladash 83624e1f68 rsx: Implement crash-proofing for src/dst image_in address 2021-08-17 16:40:41 +03:00
Eladash 2ce164be09 rsx: Implement crash-proofing for 308A_COLOR dst address 2021-08-17 16:40:41 +03:00
Megamouse aa48bd91f4 input: fix pad defaults when config file was empty 2021-08-15 21:02:38 +02:00
Megamouse ac986c7c61 fix some warnings 2021-08-15 21:02:38 +02:00
Megamouse cad96cef72 input: redesign pad profiles 2021-08-15 08:24:35 +02:00
Eladash 41cfa6349a GUI: Display PKG information & installation confirmation from main menu 2021-08-14 23:26:11 +02:00
Eladash 62beaf299f
Remove old RSX instructions viewer (#10710) 2021-08-14 21:20:11 +03:00
kd-11 b928cb0223 vk: Fix unused variable error 2021-08-13 22:46:36 +03:00
kd-11 4b2562d02a vk: Silence maybe-uninitialized warnings 2021-08-13 22:46:36 +03:00
kd-11 b5faa8f83c vk: Properly calculate cubemap memory size 2021-08-13 22:46:36 +03:00
Megamouse 53bfc6fa59 cellGem: fix floating point warning 2021-08-13 20:45:18 +02:00
Megamouse adece0b73e Qt: fix updater menu button
It kept auto accepting
2021-08-13 20:45:18 +02:00
Eladash 063df64108 SPU/event queue: Implement protocol for SPU queue 2021-08-13 08:58:09 +03:00
Eladash f1f93b8f81 SPU: Remove outdated assertation 2021-08-13 08:58:09 +03:00
Eladash 5784ffc972 Fixup PPU breakpoints 2021-08-12 22:24:54 +03:00
Eladash 91737b11fe Fix sys_spu_thread_group_resume
Do not remove suspend flag when SPU group state is not SPU_THREAD_GROUP_STATUS_RUNNING after operation!
2021-08-12 22:24:54 +03:00
Eladash bf61c826d5 SPU/event queue: Atomically resume SPU group 2021-08-12 22:24:54 +03:00
Megamouse 5816505e61 input: fix player id if handler has 2 or more pads 2021-08-10 21:31:29 +02:00
dio-gh 6e1c7a2c16 Change the FSR tooltip to not Bri'ish English
Apparently artefacts is not a typo, but the en-gb spelling?
2021-08-10 20:36:20 +02:00
kd-11 c9afb3daaa rsx: Significantly reduce the applied subpixel bias when handling unnormalized access
- If a large value is set (e.g 0.5) rounding will sample 'up' and we can read the wrong texel
2021-08-10 12:02:19 +03:00
Megamouse 27c86422c7 input: fix keyboard pad handler 2021-08-09 14:38:33 +02:00
Megamouse 1b775febcd evdev: fix axis_orientations index 2021-08-09 14:38:33 +02:00
Megamouse f0d51899c1 input: fix minor data race
While usually not exposed to the user, there was a slight chance that user input was read in a dirty state.
This became apparent during usage of the new pressure sensitivity button
2021-08-09 11:29:46 +02:00
Zion 3fa9d23627 Add startupWMClass to linux .desktop Fixes #10685 2021-08-09 09:08:44 +02:00
Megamouse 2b18813115 input: fix pressure sensitivity button 2021-08-09 01:05:15 +02:00
Megamouse 430fd759fe sys_net: add missing range checks 2021-08-08 21:06:07 +02:00
Eladash 0556837e3b
kernel_explorer: Fix VM object formatting (#10666)
* kernel_explorer: Fix VM object formatting
* kernel-explorer: Fix type of tree_item_names
unordered_map is completely unordered.. while with array-alike type (such as initializer_list) you can control the order of elements.
* kernel_explorer: Add control data ptr info (lwcond/lwmutex)
* kernel_explorer: Restrict lwmutex data reading furthher
2021-08-07 21:38:03 +02:00
Megamouse d4802cc766 input: Add pressure sensitivity button 2021-08-07 21:03:34 +02:00
kd-11 0031c41630 rsx: Check all attachments when generating pipeline hash key 2021-08-07 19:38:39 +03:00
kd-11 f745971cc8
rsx: Fix coordinate scaling for shadow access (#10668)
- For shadow2DProj the 3rd coordinate is actually the depth value, do not scale
2021-08-06 22:49:50 +01:00
kd-11 456b649b19 vk: Do not force check for successful texture cache load
The following set of conditions can fail
1. We hit a RTT owned texture
2. The texture is invalidated (failed memory integrity test) and set to write/read-through

In this situation, RTT overlap check will skip this surface, and a match can be found in texture cache if WCB/WDB is enabled.
The incoming hit however has no managed payload. This is expected behavior, the search should load from CPU.
2021-08-06 22:07:23 +03:00
Matias Moran 4035dcf8e3 ui: fix spacing on gpu tab
just changed back what didn't seem important from kd's changes lol
2021-08-06 19:43:03 +03:00
kd-11 dff5707e19 Formatting fix 2021-08-06 17:18:48 +03:00
kd-11 0f5603a4bc Disable warnings around 3rdparty header 2021-08-06 17:18:48 +03:00
kd-11 a4c1fcb59a Fix 3rdparty imports for case-sensitive platforms (fixes *NIX build) 2021-08-06 17:18:48 +03:00
kd-11 d0a824996b vk: Add basic support for FSR 1.0
- Only implemented for image upscaling.
- Disabled by default. Emulators cannot ensure upscalers are injected at the right rendering step.
- GUI integration not implemented.
2021-08-06 17:18:48 +03:00
kd-11 69b34693f0 vk: Simplify compute job cleanup on exit
- Just call destroy automatically on object destruct
2021-08-06 17:18:48 +03:00
kd-11 9a63ed6c50 vk: Unbind global renderer if it is destroyed 2021-08-06 17:18:48 +03:00
kd-11 6f6eda6413 vk/device: Formatting fixes only (EOL) 2021-08-06 17:18:48 +03:00
Nekotekina 86d2316089 sys_net/NP: set some init dependencies
Ensure finalization order of network threads.
This should prevent some crashes.
2021-08-06 10:41:40 +03:00
Nekotekina 064fc81697 Fix warnings 2021-08-06 10:41:40 +03:00
Megamouse b7e4de6ea5 Qt: purge gui settings 2021-08-05 22:56:38 +02:00
Megamouse a146aabcaf cellGem: Disable Alignment Checks 2021-08-05 13:10:08 +02:00
Eladash 9ecb6c4e34 Fix sys_spu_thread_group_create 2021-08-05 08:12:34 +03:00
Megamouse 3ccfb86e1b cellGem: use existing constant for sphere radius 2021-08-05 02:26:20 +02:00
Megamouse 9c21f43df6 cellGem: fix Deadstorm Pirates regression 2021-08-05 02:02:34 +02:00
Megamouse 87c07679e1 cellGem: add calibration logic with 0.5 second delay 2021-08-05 02:02:34 +02:00
Megamouse 6de4c27b32 cellGem: fix controller connection check 2021-08-05 02:02:34 +02:00
Megamouse 995e9b5f9f cellGem: reset struct on controller reset 2021-08-05 02:02:34 +02:00
Megamouse e03f323fdd cellGem: add some more checks 2021-08-05 02:02:34 +02:00
Megamouse f2bca2ef67 cellGem: set cellGemGetCameraState values 2021-08-05 02:02:34 +02:00
Megamouse 0b88d5f077 cellGem: implement cellGemHSVtoRGB 2021-08-05 02:02:34 +02:00
Eladash 9f67e00e40 sys_spu: Add one more limiting SPU threads creation condition 2021-08-04 21:39:57 +03:00
Eladash 9d71369b2c Fixup HLE lwmutex 2021-08-04 21:39:57 +03:00
Megamouse 2dd0f488a1 cellGem: cellGemPrepareVideoConvert update 2021-08-04 20:28:34 +02:00
Megamouse dd7f24b20e cellGem: fix mouse positions 2021-08-04 20:28:34 +02:00
Megamouse ccb7531289 cellGem: update cellGemGetState 2021-08-04 20:28:34 +02:00
Megamouse 4d0179174a cellGem: add more mouse buttons 2021-08-04 20:28:34 +02:00
Megamouse 3ddcf60a11 cellGem: add some more error checks 2021-08-04 20:28:34 +02:00
Megamouse 3b581aaf94 cellGem: disable tracking in cellGemForceRGB 2021-08-04 20:28:34 +02:00
Megamouse 0c68a6afdd cellGem: improve hue handling 2021-08-04 20:28:34 +02:00
Megamouse fd29382290 cellGem: fix fake move calibration status flag
Apparently OCCURRED means that there are flags to be checked, while SUCCEEDED means that everything went smoothly.
2021-08-04 20:28:34 +02:00
Megamouse 1d3f91a1b8 cellGem: add ext_id and SHARP_SHOOTER_DEVICE_ID 2021-08-04 20:28:34 +02:00
Megamouse 999252a806 cellGem: fix typos, add some comments and reorder 2021-08-04 20:28:34 +02:00
kd-11 da3c9948e6 rsx: Revert use of std::has_single_bit
- Zero is not a power of 2 in this situation, and we do not want to treat it as such
2021-08-04 20:28:25 +03:00
kd-11 daa8265a47 rsx: Fix interpreter texture fetch 2021-08-04 20:28:25 +03:00
Eladash f807ebf9ba PPU: Improve accuracy of "Accurate PPU 128 reservations" mode 2021-08-04 18:18:59 +03:00
Eladash 8c3a4c260e Bugfix of sys_lwmutex_destroy 2021-08-04 09:03:17 +03:00
Eladash 06f4dfb9f1 SPU: Implement sys_spu_initialize and limit of physical SPU threads 2021-08-04 08:26:32 +03:00
Megamouse af89eb5404 ppu compilation: fix facepalm (double increase) 2021-08-03 08:39:57 +02:00
Megamouse dc0a086400 sys_prx_unload_module: fix log message 2021-08-03 08:39:57 +02:00
kd-11 8aec943093 Use c++20 has_single_bit for POT test 2021-08-03 00:36:04 +03:00
kd-11 99b6963fab rsx: Improve unnormalized coordinate sampling
- Improve rounding when sampling nearest neighbour. This is mostly a problem with NVIDIA
- Implement unnormalized 3D sampling
2021-08-03 00:36:04 +03:00
kd-11 b3c65b7bca rsx: Implement vtc encoding for NVIDIA OpenGL support 2021-08-03 00:36:04 +03:00
kd-11 0ec526c5f1 rsx: Do not use VTC tiling on NPOT textures
- Seems to be ignored for 'normal' textures. Mostly verified through games.
2021-08-03 00:36:04 +03:00
Emmanuel Gil Peyrot 8af694da2e Crypto/ec: Make internal functions static
This reduces the size of the stripped .o by 3 KiB, and the non-stripped
one by 21 KiB, when not doing LTO.
2021-08-01 12:21:17 +03:00
Nekotekina 05d1b3605e Fixup for SPU Debug mode (bad SHA1)
Should fix crashes due to read out of bounds.
2021-08-01 10:12:08 +03:00
Nekotekina 286e154d05 SPU Profiler: adjust accumulation logic
Don't append trampoline time to verification time.
2021-08-01 09:59:00 +03:00
Eladash a0c1b250b6 Fix HLE LWMutex setting - Implement dynamic initialization of HLE functions 2021-07-31 21:47:22 +03:00
Megamouse 6527eef655 System: add progress update on existing modules
This could cause dialogs to seemingly finish at e.g. 50/100 modules because the existing modules weren't accounted for.
2021-07-31 16:06:18 +02:00
Eladash f39a0a5fbe Debugger: Add some error pop-ups for invalid operations
* Show error window when setting breakpoints on these conditions:
- SPU/RSX are selected. (not supported)
- When using non-interpreters decoders.
- Non-executable memory is specified.
* Do not allow instruction stepping for non-interpreters decoders.
* Clear breakpoints when the game is stopped.
* Fix setting breakpoints on HLE functions.
2021-07-31 15:27:30 +02:00
Eladash a06a93d5ba Fix sys_storage_read 2021-07-30 17:22:43 +03:00
kd-11 f6e4cc14a2 vk: Fix a few incorrectly calculated scratch buffer sizes 2021-07-30 12:43:21 +03:00
Nekotekina 658b4f70ef Fix some warnings 2021-07-30 09:31:36 +03:00
Nekotekina fc5840cda6 SPU Cache: allow to dump cache upon startup
Print also some stats (if SPU Debug is enabled).
2021-07-30 09:21:11 +03:00
Nekotekina 2f6db5802f Fix CPU Profiler regression 2021-07-30 09:21:11 +03:00
ibancel 77c191df42 Qt: add fullscreen mouse lock setting 2021-07-29 22:55:55 +02:00
Eladash d85bb3f4eb
vm_ptr.h: Improve try_read() (#10627) 2021-07-29 21:14:29 +03:00
Jan Beich 3a6399aaaa vm_native: add workaround for FreeBSD 12
rpcs3/util/vm_native.cpp:302:16: error: no member named 'memfd_create' in the global namespace
                                m_file = ::memfd_create_("2M", c_mfd_huge_2mb);
                                         ~~^
rpcs3/util/vm_native.cpp:34:23: note: expanded from macro 'memfd_create_'
 #define memfd_create_ memfd_create
                       ^
rpcs3/util/vm_native.cpp:308:15: error: no member named 'memfd_create' in the global namespace
                        m_file = ::memfd_create_("", 0);
                                 ~~^
rpcs3/util/vm_native.cpp:34:23: note: expanded from macro 'memfd_create_'
 #define memfd_create_ memfd_create
                       ^
2021-07-29 20:48:10 +03:00
Jan Beich de6f3b5653 vm_native: enable memfd_create on FreeBSD 2021-07-29 20:48:10 +03:00
Megamouse 0262076bfe Qt: move java mode setting to advanced tab 2021-07-29 12:42:04 +02:00
Megamouse 7aca2785b6 Qt: abort batch PPU compilation on dialog cancel 2021-07-29 10:18:20 +02:00
Megamouse 6dc35a3772 Qt: add nullptr checks in msg_dialog_frame 2021-07-29 10:18:20 +02:00
Megamouse 2efc4812d7 Qt/System: reset boot path after directory scan
This should fix the "Play" Button after batch compiling PPU caches.
Previously you would start the last compiled game, which was kinda weird.
2021-07-29 10:18:20 +02:00
Megamouse bb9c063e80 Remove unused ppu_initialize declaration 2021-07-29 10:18:20 +02:00
Megamouse 22e51e1615 System: add vsh.self when scanning vsh/module 2021-07-29 10:18:20 +02:00
Megamouse 03a46a499e System: make IsPathInsideDir a member function 2021-07-29 10:18:20 +02:00
Megamouse f0e01ceb8f Qt: compile vsh/module instead of vsh.self 2021-07-29 10:18:20 +02:00
Megamouse c2c74982c4 Qt: fix vsh ppu compilation and add compile stage
It was aborted immediately (hilarious).
2021-07-29 10:18:20 +02:00
Megamouse c390c02acb Qt: Compile entire sys folder for firmware 2021-07-29 10:18:20 +02:00
Megamouse 56d46b5a49 Qt: disable VSH boot if not installed 2021-07-29 10:18:20 +02:00
Megamouse 0a7a12bbff RSX: fix 'Working buffer not big enough' 2021-07-27 23:59:12 +02:00
kd-11 ace187cdd0 vk: Fix scratch allocation when doing GPU deswizzle
- We have to use double the memory because the transformation does not occur in-place like normal bswap
2021-07-27 19:56:31 +03:00
kd-11 c54ddabe0b vk: Handle out of memory errors that are deferred during texture binding
- Set out-of-memory flag if we have a failure to build a subresource.
- Mark textures as requiring reload in case of references to invalid data.
- TODO: This is overly complicated and can be handled better with a smart restructure.
2021-07-27 10:52:21 +03:00
kd-11 e5029c532b vk: Fix comparison between composite memory types 2021-07-27 10:52:21 +03:00
kd-11 a4cd9e022a vk: Force explicit minimum size declaration for scratch buffers 2021-07-27 10:52:21 +03:00
kd-11 99bbcd15e1 vk: Fix undefined format class for typeless helpers 2021-07-27 10:52:21 +03:00
kd-11 9d11c8cbb5 vk: Allow creating temporary subresources to fail if we run out of memory. 2021-07-27 10:52:21 +03:00
kd-11 92d1534917 rsx: Set composite images upload context based on their actual contents 2021-07-27 10:52:21 +03:00
kd-11 abd8bbd6ef vk: Allocate enough scratch memory for GPU deswizzle
- Forgot to take alignment into account.
2021-07-27 10:52:21 +03:00
kd-11 13abe785a9 vk: Try to spread memory usage evenly across compatible types if possible
- Avoids running into budget constraints if you just dump everything into one heap
2021-07-27 10:52:21 +03:00
kd-11 6a9d1edee1 vk: Fix use-after-free hazard by checking if we're faulting from within the texture cache
- If we're using the texture cache, DO NOT delete resources.
2021-07-25 20:55:09 +03:00
kd-11 69bdbe97a8 vk: Make use of multi-pool memory types 2021-07-25 20:55:09 +03:00
kd-11 de7ed1cbe9 vk: Scrap minimum scratch buffer size and just allocate what is requested. 2021-07-25 20:55:09 +03:00
kd-11 7d3bbd3cf7 vk: Dynamically select panic boundaries based on resolution scale 2021-07-25 20:55:09 +03:00
kd-11 59e7379010 vk: Implement heap aggregation
- Aggregate heaps of same type under one object and allow allocator to try each matching type.
2021-07-25 20:55:09 +03:00
Eladash be9be6e5c9 Make sys_prx_unload_module use success type logging 2021-07-24 14:23:47 +03:00
Megamouse 867f0e1f02 fix warning 2021-07-23 00:09:46 +02:00
Megamouse 202aed560b Qt: add option to auto install updates 2021-07-23 00:09:46 +02:00
Megamouse 737b0dfd42 Qt: use last window state when leaving fullscreen 2021-07-21 02:39:26 +02:00
Megamouse 66371457fd Qt: fix game window positions if the window is bigger than the screen
If the screen was smaller than the game window, then the window would pop up top right offscreen.
The fix itself was really simple and obvious from the beginning, just some missing clamping.
But I figured it might be less confusing if I add some prosa.
Especially because it took me a couple of hours to figure out why I made it so complex in the first place.
Btw, there might still be some offset to the left occasionally, but that seems to be an upstream issue
2021-07-21 01:15:01 +02:00
kd-11 0502f7881f vk: Disable async texture streaming on all NVIDIA cards 2021-07-20 23:00:00 +03:00
Megamouse 50354253c8 replace some random Emu.Pause with fatal errors 2021-07-20 19:47:00 +02:00
Megamouse 954d83b6a0 Qt: fix BatchCreatePPUCaches cancel 2021-07-20 09:46:51 +02:00
Megamouse f83a877331 Qt: Add VSH to BatchCreatePPUCaches 2021-07-20 09:46:51 +02:00
Megamouse 2a8d740d63 Qt: Add Boot VSH option 2021-07-20 09:46:51 +02:00
Eladash c84e5489f2
vsh.self: Fix execution on default settings (#10586) 2021-07-20 00:36:32 +02:00
Matias aa08df0455
Include different case files on file selection filters (#10587)
* Include upper-case .PUP files on firmware selection window filter
* Include uppercase files on a few more filters
2021-07-19 21:47:21 +02:00
Ilya Oleinik e51d16aa37 Initial implementation of sys_uart 2021-07-19 19:20:43 +03:00
Eladash 98e40d12ef sys_ppu: Implement sys_ppu_thread_rename 2021-07-19 12:37:33 +02:00
Eladash e6e0210e73 Extend ppu_thread::call_history_t formatter 2021-07-19 09:28:46 +02:00
Eladash 83a2f06e3a PPU debugger: Make calling history detect common LLE functions trampolines 2021-07-19 09:28:46 +02:00
Eladash a5c3c7d2e5
cellSaveData/UNIX: Optimize IO (#10574) 2021-07-18 21:08:04 +02:00
clienthax 65b2a0d538 stub rsxaudio 2021-07-18 21:08:03 +03:00
clienthax d099148961 sys_hid vsh 2021-07-18 14:20:33 +02:00
Eladash 6f901636bf rsx: Fix vertical windows' clip 2021-07-18 13:44:23 +02:00
Eladash b087d79a08 PPU debugger: Implement function names at the starting instruction 2021-07-18 13:23:18 +02:00
Eladash 904ec44a8c PPU debugger: Add instruction disasm for PPU calling history 2021-07-18 13:23:18 +02:00
Eladash 6f6503ee32 cellSaveData: Fixup funcDone result check 2021-07-17 23:30:26 +02:00
clienthax 441713d959
sys_storage vsh implementation (#10559)
Co-authored-by: Eladash <elad3356p@gmail.com>
2021-07-17 22:06:40 +02:00
clienthax e75e437a4a sys_ss vsh stubs 2021-07-17 21:35:47 +02:00
kd-11 0d87d909c6 vk: Fix double-spill for invalidated resources 2021-07-17 21:28:11 +03:00
kd-11 2d4df57d87 vk: Fix nul deref in spill code
- Restores code lost in a rebase
2021-07-17 21:28:11 +03:00
kd-11 b7df539871 vk: Fix null deref in texture cache when dumping temporary storage 2021-07-17 21:28:11 +03:00
kd-11 d53f2f10fb rsx/vk: Improve recovery during OOM situations
- Do not spill when running on IGP with only one heap as it will just crash anyway.
- Do not handle collapse operations when OOM. This will likely just crash and there are better ways to handle old surfaces.
- Spill or remove everything not in the current working set
- TODO: MSAA spill without VRAM allocations
2021-07-17 21:28:11 +03:00
Eladash 5940247200 Make little use of formatting byte arrays 2021-07-17 20:02:21 +02:00
Eladash 9a392d2b5c vm_ptr.h: Do not allow dereferencing for void ptr
Do not create vm::ref from it as well.
2021-07-17 20:02:21 +02:00
Eladash a981c65d2f Minor fixup of vm::ptr
const pointers shouldn't disable reading, they should disable writing.
2021-07-17 20:02:21 +02:00
Eladash 81805945ce LV2: Fix IPC key reading from attributes 2021-07-17 20:02:21 +02:00
clienthax 7fe15f5f8d
Stub sys_fs mount functions for vsh (#10561)
Co-authored-by: Eladash <elad3356p@gmail.com>
2021-07-17 19:19:13 +02:00
clienthax 9c5c4457b6 Stub libfs_utility_init to bypass FSCK checks by vsh. 2021-07-17 18:56:07 +02:00
clienthax 1e605de31e sys_sm_get_ext_event2 stub 2021-07-17 18:35:26 +02:00
Eladash 1e9afdc289 Formatting Library: Implement byte arrays formatting 2021-07-17 18:10:43 +02:00
Eladash 1f6ca25820 Implement TAR-based directory archiver
* Implement the ability to save directory contents as TAR.
  With the ability to customize saving of specific files and also select which files are saved and which aren't.

* Implement full original TAR USTAR 255 characters path support.
* Implement file modification time and access time support for extracted/archived TAR.
2021-07-17 17:50:18 +02:00
Eladash 8e2c34a003 PPU debugger: Implement PPU calling history 2021-07-17 17:28:23 +02:00
clienthax c2f0fbcd82 Stub sys_io for vsh. 2021-07-17 17:06:57 +02:00
clienthax 85b33e9cae Hack for msmw2.sprx timeout. 2021-07-17 14:39:36 +02:00
ZeeWanderer 6250e478f4 [MSVC] glslang fix + vs2022 fixes
- glslang - fixed wrong path to common props
 - emucore - fixed for VS2022, its a 64 bit app now
 - common_default.props - use C++20 standard for VS2022 and further
2021-07-17 02:52:03 +02:00
kd-11 aaac4c1bde Clang workaround for c++20 non-compliance 2021-07-15 18:05:35 +03:00
kd-11 974a3c8807 Fix linux build 2021-07-15 18:05:35 +03:00
kd-11 369f1132f3 Formatting fixes
- Non-functional stuff, move along
2021-07-15 18:05:35 +03:00
kd-11 2524c35638 vk: Improve handling of texture cache temporary resources
- Temp resources from the texture cache are used to hold composite objects being sent to the GPU and can waste a lot of memory.
- Remove them if we run out of memory as they can linger around for a long time.
2021-07-15 18:05:35 +03:00
kd-11 d906ccc77e vk: Switch on the new VRAM management system 2021-07-15 18:05:35 +03:00
kd-11 a2f93b0696 rsx: Implement a simple cache eviction routine
- Can remove all non-essential textures from the cache except those passed as an exclusion list
2021-07-15 18:05:35 +03:00
kd-11 77c9dff054 vk: Minor whitespace fix
- Non-functional formatting and warning fixes
2021-07-15 18:05:35 +03:00
kd-11 09f9f21261 vk: Add overallocation quota for texture cache 2021-07-15 18:05:35 +03:00
kd-11 5f6d1644cf vk: Refactor VkTextureCache by moving most of the code to cpp file
- Makes adding next set of changes easier
2021-07-15 18:05:35 +03:00
kd-11 c18e5e07cc vk: Implement VRAM spilling
- The idea is to shift memory to "shared graphics memory" when VRAM is running out
2021-07-15 18:05:35 +03:00
kd-11 000414c47d vk: Refactor surface cache by moving code to cpp file 2021-07-15 18:05:35 +03:00
kd-11 2ffa8f4623 vk: Rename rsx::vk_render_targets to vk::surface_cache
- Makes some changes much easier going forward to pull in vk-specific stuff into vk namespace.
- TODO: The same thing needs to happen with GL
2021-07-15 18:05:35 +03:00
kd-11 53c9fb3e00 vk: Improve memory load balancing and reporting
- Track pool usage
- Take allocation percentages into account when making decisions on whether there is overloading or not
2021-07-15 18:05:35 +03:00
kd-11 342b25d00e vk: Expose memory heap sizes to the runtime.
- This will help to make decisions regarding VRAM utilization instead of relying on budget blindly
2021-07-15 18:05:35 +03:00
kd-11 88abf3a6ba vk: Introduce the concept of VRAM allocation pools
- Each buffer or image has to declare which pool it belongs to. This will aid with memory management down the line.
2021-07-15 18:05:35 +03:00
kd-11 71a5e5333a rsx: Fix invalid reference when purging unlocked sections 2021-07-15 18:05:35 +03:00
RipleyTom a34201ebff
Fix deref in sceNpMatching2CreateContext (#10539) 2021-07-14 00:11:14 +01:00
Eladash 6a7324ab3e kernel_explorer: Atomic PPU state updates 2021-07-10 22:20:37 +03:00
Megamouse f4d0261387 Qt: add more Qt blockingMapped workarounds
This probably won't fix anything, but better be safe than sorry
2021-07-10 13:29:39 +02:00
Megamouse 7f7bd961e2 Qt: kernel_explorer optimizations
- roughly 10 times faster update from scratch on average
- removed some unused function
- added fatals for unexpected node failure
2021-07-10 08:18:38 +02:00
Megamouse fcbacf8afd sys_usbd: add PlayTV SCEH-0036 2021-07-08 22:06:48 +02:00
Megamouse e75de44907 cellGame: treat media apps as CELL_GAME_GAMETYPE_HDD
This is kinda hacky but it fixes some errors in PlayTv
2021-07-08 22:06:48 +02:00
Megamouse 161fa95066 cellGame: improve logging 2021-07-08 22:06:48 +02:00
Megamouse 8f8605ab2f Mount bdvd_dir regardless of patch category 2021-07-08 22:06:48 +02:00
Megamouse 544a458f20 Qt: show patch version for disc games regardless of the patch category
Patches for disc games can also appear as "TV App" etc.
2021-07-08 22:06:48 +02:00
polar 285b9dad83
Refactor faudio submodule (#10397)
* updated bad header import
* added faudio shared library option
2021-07-08 21:31:45 +02:00