kd-11
9359b8c170
rsx/fp: Shader decompiler fixes
...
- Requires proper 2-pass impl
rsx/fp: Catch hanging code blocks
rsx/fp: Don't pause on scaling error
2017-09-21 16:17:06 +03:00
kd-11
2d0f1f27a8
esx: Fixes to the texture cache
...
rsx: Blit engine improvements
- Always handle blits to and from framebuffers through the GPU
- Handle depth surfaces properly when using GL
- Check for format mismatches when blitting to the surface store [WIP]
2017-09-21 16:17:06 +03:00
kd-11
73312fc363
rsx: Several fixes and improvements
...
- Do not ignore non-centered pixel blitting
- Register method ac00+16
- Bump texture memory heap to account for GPU texture scaling requirements (vulkan)
- Explicit MRT location index output to better convey intent (openGL)
2017-09-21 16:17:06 +03:00
kd-11
deb590cb05
rsx/vk: Bug fixes
...
- Make each frame context own its own memory
- Fix GPU blit
- Fix image layout transitions in flip
vk: Improve frame-local memory usage tracking to prevent overwrites
- Also slightly bumps VRAM requirements for stream buffers to help with running out of storage
- Fixes flickering and missing graphics in some cases. Flickering is still there and needs more work
vk: Up vertex attribute heap size and increase the guard size on it
vulkan: Reorganize memory management
vulkan: blit cleanup
vulkan: blit engine improvements
- Override existing image mapping when conflicts detected
- Allow blitting of depth/stencil surfaces
2017-09-21 16:17:06 +03:00
kd-11
2033f3f7dc
rsx/vk/gl: Refactoring and reimplementation of blit engine
...
Fix rsx offscreen-render-to-display-buffer-blit surface reads
- Also, properly scale display output height if reading from compressed tile
gl: Fix broken dst height computation
- The extra padding is only there to force power-of-2 sizes and isnt used
gl: Ignore compression scaling if output is rendered to in a renderpass
rsx/gl/vk: Cleanup for GPU texture scaling. Initial impl [WIP]
- TODO: Refactor more shared code into RSX/common
2017-09-21 16:17:06 +03:00
Nekotekina
3e3160d7ac
Minor VFS fix
2017-09-21 14:34:09 +03:00
Nekotekina
dd919c76b8
cellAudio: use error_code
2017-09-20 14:27:52 +03:00
Nekotekina
a6a0f13264
Remove unnecessary include git-version.h
2017-09-20 14:26:42 +03:00
Nekotekina
b9a0c107ab
Fix library loading mode 'both'
2017-09-20 14:26:42 +03:00
Nekotekina
5c93acefd9
Try to fix some fs errors
2017-09-19 15:07:07 +03:00
Nekotekina
a428dac71c
sys_fs_mkdir: implement ENOENT
2017-09-19 15:07:07 +03:00
Nekotekina
3901f08fa0
Fix error on loading a library twice
2017-09-19 15:07:07 +03:00
Nekotekina
519f21db18
Exitspawn support renewal
...
Implemented _sys_process_exit2 syscall
Rewritten sys_game_process_exitspawn
Rewritten sys_game_process_exitspawn2
Implemented _sys_process_atexitspawn
Implemented _sys_process_at_Exitspawn
And some other changes
2017-09-19 15:07:07 +03:00
Nekotekina
bc098d6b9c
Rewrite _sys_strncat
2017-09-19 15:07:07 +03:00
Nekotekina
22ff8abd7d
Rewrite _sys_strncpy
2017-09-19 15:07:07 +03:00
Nekotekina
871ccfd32c
Rewrite _sys_strrchr
2017-09-19 15:07:07 +03:00
Nekotekina
7a79e184c5
Rewrite _sys_strchr
2017-09-19 15:07:07 +03:00
Nekotekina
0e72cc879f
Rewrite _sys_strcpy
2017-09-19 15:07:07 +03:00
Nekotekina
13304bd18b
Rewrite _sys_strcat
2017-09-19 15:07:07 +03:00
Nekotekina
a4b824c50a
Rewrite _sys_strncmp
2017-09-19 15:07:07 +03:00
Nekotekina
ccc87081f3
Rewrite _sys_strcmp
2017-09-19 15:07:07 +03:00
Nekotekina
800ba9d902
Rewrite _sys_strlen
2017-09-19 15:07:07 +03:00
Nekotekina
015b9fdf8b
Fix _sys_strncasecmp
2017-09-19 15:07:07 +03:00
Nekotekina
83f93202d0
Rewrite _sys_memcmp
2017-09-19 15:07:07 +03:00
Nekotekina
ae2ea02377
Implemented _sys_prx_load_module_on_memcontainer
2017-09-19 15:07:07 +03:00
Nekotekina
4fe4521881
Implemented __sys_look_ctype_table
...
Implemented _sys_tolower, _sys_toupper
Fixed _sys_strncasecmp
2017-09-19 15:07:07 +03:00
Nekotekina
b9b71ccbc1
Implemented syscall _sys_process_exit
2017-09-19 15:07:07 +03:00
Nekotekina
e789b969b0
Implemented MFF_HIDDEN for VNIDs
...
Minor refactoring
Now possible: ```REF_FUNC(...).flag(MFF_HIDDEN);```
2017-09-19 15:07:07 +03:00
Nekotekina
837c5dddee
Add <typeinfo>
2017-09-19 15:07:07 +03:00
Nekotekina
669b1385cc
Move sys_process_exit
2017-09-19 15:07:07 +03:00
scribam
01ffaab3e0
Silent some compiler warnings
2017-09-19 13:21:12 +03:00
Robbie
d5fb7180d0
HGA calls sys_rsx_context_attribute before calling sys_rsx_memory_allocate. This inevitably causes RPCS3 to crash. Add nullptr check to prevent this.
2017-09-18 21:24:13 +01:00
Megamouse
b141b43c1c
[Qt] fix graphics adapter selection and rebase for less redundancy
2017-09-17 21:05:54 +01:00
Megamouse
cad91e114d
Qt: add char count label to osk dialog
2017-09-17 12:39:52 +03:00
Megamouse
db51779682
Qt: settings_dialog layout fix (hack)
2017-09-17 11:40:41 +03:00
Peter Mcteague
c18e71ca29
Add git_branch to git-version.h, add display version info to gs_frame and add branch and version to log. ( #3186 )
...
* Added version number and branch name to gs_frame and log file. This also involved making the files that generate git-version.h , get the branch.
2017-09-16 14:54:25 +03:00
myfreeweb
07af701afe
Vulkan: use pkg-config instead of checking for Linux ( #3440 )
...
Makes Vulkan optional on Linux / makes it possible on FreeBSD.
2017-09-14 21:02:09 +03:00
Nekotekina
669d953529
Implement fs::error::notempty
2017-09-14 00:23:23 +03:00
Nekotekina
22d8b57027
Improve lv2_memory object
2017-09-14 00:23:23 +03:00
Nekotekina
0e691e2c51
sys_mmapper: minor range fix
2017-09-14 00:23:23 +03:00
Nekotekina
ae1e9e78db
sys_fs: use g_tls_error for diagnostic
...
Affected syscalls:
sys_fs_open
sys_fs_opendir
sys_fs_stat
sys_fs_mkdir
sys_fs_fcntl (get free space)
2017-09-14 00:23:23 +03:00
Zion Nimchuk
4a10dcc549
Fix buffer overrun in cert loading, made it more accurate. Fixes #3408
2017-09-13 17:40:57 +03:00
Megamouse
553f67d7e3
Qt: improve gamelist refresh, fix some more scroll issues
...
despite earlier efforts with modelindex and so on the annoying scroll jump still surfaced sometimes, so we only scrollTo index on selected occasions from now on.
Furthermore we don't need to refresh the gamelist if no custom config has been applied, so this will only be needed on accept from now on
2017-09-11 23:17:32 +03:00
Megamouse
fac8a520f0
Qt: Remove duplicate gui repaints in settings dialog
...
ApplyGuiOptions(true) already forces GuiStylesheetRequest and therefore RepaintGui in main_window if necessary.
We don't need GuiRepaintRequest on accept because there should be no option left that doesn't repaint immediately
2017-09-11 23:17:32 +03:00
Megamouse
f0358f85fc
[Qt] fix small buttons/missing icons in the toolbar (Doppelgänger) ( #3413 )
...
* Qt: use lambda for colorizedIcon in main_window and game_list_frame
* Qt: enable AA_UseHighDpiPixmaps for better looking icons
* Qt: use iconSize instead of sizehint for linux, add some comments
2017-09-10 20:46:39 +03:00
Henrique Jung
4b9fa8ec6d
CMake build: copy QT DLLs files to bin directory
...
AppVeyor build relies on CMake to build the VS project files, which then
is used to build RPCS3, so we must tell CMake to copy Qt DLLs files the
same way VS build does.
2017-09-10 19:25:54 +03:00
Robbie
47685bef39
If the loop is never entered, then the jit is null.
2017-09-10 18:51:59 +03:00
Megamouse
b11f9e0405
[Qt] add scrollbar to about dialog ( #3417 )
...
* Qt: add scrollbar to about dialog
* move contributors
2017-09-10 14:03:24 +03:00
Henrique Jung
84e7de0a78
VS build: copy Qt5WinExtras.dll to bin directory
...
When building RPCS3 on Visual Studio, there's some DLLs that are copied
from the local QT installation to the RPCS3's output directory using a
post-build script. However, one of these DLL was missing, which is
required for running the program on debug mode (for release versions,
the file is already present on git).
This commit just add the additional command that is needed to copy the
file.
2017-09-10 01:27:22 +01:00
scribam
f39e2b999f
[Qt] Delete "ui" pointer in destructor
2017-09-09 20:29:42 +01:00
Megamouse
cd4b28b4d7
Qt / OpenGL: fix delete_context
2017-09-09 19:46:10 +01:00
Megamouse
2db2114a45
Qt: add Refresh button to gamepad settings, minor cleanup
2017-09-09 19:46:10 +01:00
Megamouse
4b11a62b4d
Qt: fix gamepad settings layout issue
2017-09-09 19:46:10 +01:00
RipleyTom
0457f23b13
Pad Refactoring
...
Adds a window to setup multiple input types as once
All controllers are now handled by a single thread
[hcorion] evdev refactor
2017-09-09 00:55:03 +01:00
Peter Mcteague
a6ba7ed21c
Fixed a line where event->ingore() was called after break.
2017-09-09 00:33:53 +01:00
Peter Mcteague
5326912bc0
Added ignoring of keyboard shortcuts to keyboard_pad_handler
...
This fixes an issue where pressing keyboard shortcuts will input them to
the game.
2017-09-09 00:33:53 +01:00
Megamouse
be46c82aaa
[Qt] style adjustments 6
...
rename members and clean headers for gamelist and main window
adjust some more connects
2017-09-08 19:23:34 +01:00
Megamouse
43bae9f9d7
[Qt] style adjustments 5
...
rename even more members and clean headers
adjust some more connects
move some function bodies to cpp
2017-09-08 19:23:34 +01:00
Megamouse
95231c4dee
[Qt] style adjustments 4
...
rename more members and clean headers
adjust some connects
2017-09-08 19:23:34 +01:00
Megamouse
a95e01290e
[Qt] style adjustments 3
...
rename some members and clean headers
2017-09-08 19:23:34 +01:00
Farseer
0cbbd3a5b1
Trophy fixes
...
Should fix Kung Fu Panda 2 Raging Blast 2
2017-09-08 20:10:57 +03:00
Zion Nimchuk
d8f3354ce3
Fix some of libpng known incorrect profile spam
2017-09-08 17:23:16 +01:00
RipleyTom
e4105f46de
Implement _sys_prx_get_module_info
2017-09-08 00:06:53 +03:00
Megamouse
9a1ee9e984
use single line titles in gamelist and recent games menu
2017-09-07 21:26:44 +01:00
Zion Nimchuk
7c897d5019
Weird tlou fix
2017-09-06 21:44:58 +01:00
Zion Nimchuk
bfe2bccc51
Implement progress bar in taskbar for non-windows platforms, Fixes #2605
2017-09-06 21:44:58 +01:00
Zion Nimchuk
d2cae96e8d
Add option to build using llvm shared libs and document other cmake options
2017-09-06 21:44:58 +01:00
Megamouse
8e955297ef
[Qt] style adjustments 2
...
some more of the same
2017-09-06 17:15:38 +01:00
Megamouse
205f6a9000
[Qt] style adjustments 1
...
mainly move { to newline
get rid of some lines here, add some lines there
2017-09-06 17:15:38 +01:00
jjsat
4558f93f92
Convert endianess before passing buffers to setsockopt.
2017-09-06 00:14:15 +03:00
jjsat
634c411946
Fix sys_tty_write() if called with pwritelen == NULL.
2017-09-06 00:14:15 +03:00
Megamouse
d4d0d35e05
game_list_frame: force single line text in list items
2017-09-05 21:44:46 +03:00
Nekotekina
83e139cd1a
Improve sys_fs_ftruncate
...
Handle stream API lock (EBUSY)
Handle append mode
2017-09-04 02:15:29 +03:00
Nekotekina
2e510e5ca0
Fix rXml limitation
...
(trophies)
2017-09-04 02:15:28 +03:00
Nekotekina
1262263f5c
Fix sys_event_port_connect_ipc
2017-09-04 02:15:28 +03:00
Nekotekina
9b9e2bcafb
Move sys_gamepad filter
2017-09-04 02:15:28 +03:00
RipleyTom
cde29aba64
multi pkg fix
2017-09-04 00:10:15 +01:00
scribam
34cf1ff7c7
Remove old wxWidgets-related references
2017-09-03 23:12:36 +01:00
Zion Nimchuk
cc880b53aa
Add cross-platform implementation of cellHttpUtilParseUri
2017-09-04 00:37:36 +03:00
Zion Nimchuk
8ad44dd00f
Implement cellSslCertificateLoader
2017-09-04 00:37:36 +03:00
Megamouse
9440e65452
settings_dialog: minor connect simplification
2017-09-02 15:22:58 +03:00
Megamouse
5cb6815bf3
GUI: Fix Repaint on stylesheet change
2017-09-02 15:22:58 +03:00
Ofek
caab400258
Various fixes (Trophy, Gcm corrections, stack alloc) ( #2894 )
...
* Fixed sys_get_random_number generating less bytes than needed, and ceiling the buffer size in 0x1000 instead of failing
* Corrected alignment check in libgcm
* Now calling callback of sceNpManagerRegisterCallback
* Fixed trophies
2017-09-02 14:43:44 +03:00
Megamouse
d3f13ab8a3
fix da build
2017-09-02 12:04:22 +03:00
Talkashie
ca6064b109
sys_usbd stuff ( #3346 )
...
* Create sys_usbd.cpp
* Create sys_usbd.h
* Update lv2.cpp
2017-09-02 04:21:42 +03:00
Ani
e57caefd09
libad: Enable LLE load
...
Removes libad from ignore list.
It will only affect games that call for it, making them progress further with the Recompiler instead of dying in Unregistered Function, as there's no HLE implementation of libad.
Tested with Guitar Hero 5 [BLES00576]
2017-09-01 21:10:50 +01:00
Nekotekina
7e99f6bc5f
Add supporters
2017-09-01 21:39:32 +03:00
Nekotekina
a85caaee1d
Set PPU stack bounds
2017-09-01 21:24:43 +03:00
Nekotekina
5b00aaf561
Fix decrypt_self usage
2017-09-01 02:10:57 +03:00
Nekotekina
05442bdb11
Protect SPU segments
2017-09-01 00:59:25 +03:00
Nekotekina
9ba3cea2b1
RawSPU: implemented read SPU_RunCntl_offs
2017-08-31 23:22:52 +03:00
Nekotekina
20d48289b8
RawSPU: implement read SPU_NPC_offs
2017-08-31 22:55:39 +03:00
Nekotekina
8f9410ceff
Implemented syscall sys_event_port_connect_ipc
2017-08-31 22:10:22 +03:00
Nekotekina
3a08dd7dde
RawSPU: implement Prxy_TagStatus_offs
...
Rollback to immediate MFC transfers
2017-08-31 22:03:47 +03:00
Nekotekina
cfb858a51c
Load liblv2.sprx by default
2017-08-31 21:46:58 +03:00
Nekotekina
37d7fdbcae
Fix sys_raw_spu_image_load
2017-08-31 21:44:42 +03:00
Nekotekina
62c14e9437
Fix sys_raw_spu_load
2017-08-31 21:44:26 +03:00
Nekotekina
90b8346312
Implemented syscall _sys_spu_image_get_segments
2017-08-31 21:39:12 +03:00
Nekotekina
167d6a08f8
Implemented syscall _sys_spu_image_get_information
2017-08-31 21:30:13 +03:00
Nekotekina
649d68a00f
+sys_spu_elf_get_segments
2017-08-31 20:38:17 +03:00
Nekotekina
8807cd06b7
+sys_spu_elf_get_information
2017-08-31 20:37:54 +03:00
Nekotekina
b533d57717
sys_spu_image: minor update
...
Cleanup
Templates extended
2017-08-31 20:36:51 +03:00
Nekotekina
010b75251f
fs::rename fixed
...
Added overwriting policy
sys_fs_rename improved
2017-08-30 17:14:30 +03:00
Nekotekina
da3f3fd1fb
Fix ipc_manager::add
...
Thanks to @Farseer2 for debugging
2017-08-29 21:26:31 +03:00
JayC-03
64a6fbe39f
Add missing game categories
...
Used by some media apps,
YouTube boots now.
2017-08-29 03:19:35 +03:00
Zion
818df50bb5
Spelling correction
2017-08-28 18:43:47 +03:00
Nekotekina
f59a448f3f
Copy sys_spu_segment info in SPU TG
...
No idea whether it fixes something or not
2017-08-27 03:00:10 +03:00
Nekotekina
d98f739043
Make impossible to disable fatal errors
2017-08-27 03:00:10 +03:00
Nekotekina
aa5dc5455e
_sys_spu_image_import implemented
...
vm:var<T[]> improved (begin/end)
sys_spu_image_import rewritten
2017-08-27 03:00:10 +03:00
Ani
dfc970c926
Point forums URLs to the new one
...
Updates forums URLs to our new forums
2017-08-27 01:27:38 +03:00
scribam
cb00190c3e
[Qt] Replace deprecated qSort function by std::sort
2017-08-26 22:32:40 +01:00
scribam
8fdf1b23a3
Update cell_FreeType2.cpp
2017-08-26 22:03:15 +01:00
kd-11
2e9405db4c
rsx: Remove index expansion for quad strips
2017-08-26 21:53:54 +03:00
kd-11
fe5828cb47
rsx: Implement QUAD_STRIP
...
- QUAD_STRIP evaluates to TRIANGLE_STRIP in memory. The memory layout is identical.
- The only difference between the two modes would be the primitive_ID but that doesnt matter on RSX
- Its worth noting that results will be different between the two modes if input vertices are non-coplanar for every set of N verts
2017-08-26 21:53:54 +03:00
kd-11
e56d8db6a3
gl: Do not modify bound depth/stencil buffers bound to zcull memory
...
- Fixes some rare cases where zcull always fails
2017-08-26 21:53:54 +03:00
kd-11
e76b6e3f27
gl: Workaround for restrictive z range
2017-08-26 21:53:54 +03:00
kd-11
9a7ce2fd29
rsx/vp: ARL fix
2017-08-26 21:53:54 +03:00
kd-11
462b93f62c
vulkan: Gracefully handle back-to-back flip request spam
2017-08-26 21:53:54 +03:00
kd-11
f71f67c4ff
rsx: Make fragment state dynamic to reduce shader permutations
2017-08-26 21:53:54 +03:00
kd-11
8358bda133
gl/rsx: Fixes to zcull pixel counting
2017-08-26 21:53:54 +03:00
scribam
85199e200b
[Qt] Simplify firmware libraries searching
2017-08-25 22:20:57 +03:00
RipleyTom
5681801b85
cellOskDialogLoadAsync fix
...
Takes into account text limit and initial text
2017-08-25 21:31:27 +03:00
Talkashie
86ef07b166
Correct typo
2017-08-25 18:42:41 +01:00
Andrew O'Neil
daf3760cd4
Add PulseAudio audio backend
2017-08-24 17:43:34 +03:00
Nekotekina
c1450ad616
Reenable thread_local for all platforms
2017-08-24 16:27:07 +03:00
Nekotekina
1716db14ed
Fix moving disc games with arbitrary dir name
2017-08-23 21:26:18 +03:00
Nekotekina
a68983b551
Ensure all log messages are displayed
2017-08-22 21:06:37 +03:00
Megamouse
c7c0139788
stylesheets: add custom color to gamepad
2017-08-22 15:28:22 +03:00
Zangetsu38
37bc2b3bb9
rsx: implement pixel size 16.
2017-08-21 17:32:21 +03:00
Megamouse
c85806c422
GUI: improve reset to deafult button
2017-08-21 01:05:57 +03:00
Megamouse
ee98683538
stylesheets: UI Colors fixes
2017-08-21 01:05:57 +03:00
Megamouse
a822d990d2
stylesheets: UI_Colors hotfix
2017-08-20 17:56:52 +03:00
Megamouse
33d3303bdf
GUI: hide utilities by default
2017-08-20 17:32:30 +03:00
Megamouse
8b35df8327
misc: add build warning to log
2017-08-20 17:32:30 +03:00
Megamouse
0854ed2b51
misc: get rid of some compiler warnings
2017-08-20 17:32:30 +03:00
Megamouse
713c1a7a86
cg_disasm: fix frame by removing parent
2017-08-20 17:32:30 +03:00
Megamouse
fb816a0eb9
osk: fix backspace
2017-08-20 17:32:30 +03:00
Megamouse
fff62df6a2
stylesheets: make UI Colors optional
2017-08-20 16:14:32 +03:00
Zion Nimchuk
e6a07e80d7
Fix evdev joystick detection
2017-08-19 20:05:33 +03:00
Zion Nimchuk
bc7d728eb3
Fix linux builds giving experimental build even if not on experimental build.
2017-08-19 20:05:33 +03:00
Zion Nimchuk
66a43c35db
Fix evdev controller detection, add joystick squircling
2017-08-19 20:05:33 +03:00
Robbie
e9f057c91b
Make removing a save fast
2017-08-19 18:17:46 +03:00
Robbie
196cdfafa6
Implement a proper save manager.
2017-08-19 18:17:46 +03:00
Nekotekina
590ca7115f
Rewrite cellVideoOutConfigure
2017-08-19 17:35:04 +03:00
Jake
650db9c962
cellPad: remove unneeded &
2017-08-19 12:27:53 +03:00
Jake
5d7c454e52
rsx: Vertex Decompiler, fix sca register assignment
2017-08-19 12:27:53 +03:00
Jake
4d5f98017f
d3d12: ignore 0 sized rt dma copy
2017-08-19 12:27:53 +03:00
Jake
7ecf6cb014
rsx: Ignore sending system reserved semaphores to renderer
2017-08-19 12:27:53 +03:00
Danila Malyutin
9d1aebce74
Silence some obvious warnings
...
Makes travis logs a bit cleaner
2017-08-18 23:09:52 +03:00
scribam
dc9671c639
Add cellAtracGetSamplingRate and cellAtracMultiGetSamplingRate functions
2017-08-18 22:42:38 +03:00
scribam
93bfe8164c
Move sys_gamepad files to the correct directory
2017-08-18 21:59:25 +03:00
probonopd
d6329eaa1a
Make it pass desktop-file-validate in Ubuntu 14.04
2017-08-18 20:57:21 +03:00
kd-11
f21a3069a5
vulkan: Don't keep invalidated objects around too long
...
Games like Tales of Vesperia seem to be using a random memory allocator with very low collision chance.
This means objects are very unlikely to be reused in such games leading to pile-up
2017-08-18 16:51:38 +03:00
kd-11
a8b989b51d
vk: Improve window resize handling
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- Be careful not to request images not available
- Request a triple buffer at all times if available to keep acquisition from locking up
2017-08-18 16:51:38 +03:00
kd-11
142bfb5250
rsx: Fix immediate indexed drawing
2017-08-18 16:51:38 +03:00
kd-11
334327df67
rsx: Add a success message on program compile completion
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- Should help users wondering if rpcs3 'froze' during shader compile
2017-08-16 23:58:30 +03:00
kd-11
2400210144
vk: Reimplement access violation sync handling
2017-08-16 23:58:30 +03:00
kd-11
1b1c300aad
vulkan: Restructure frame queues
2017-08-16 23:58:30 +03:00
kd-11
531b03e7af
vk: Catch leaking imageview refs on resize
2017-08-16 23:58:30 +03:00
kd-11
650c1c64f1
gl: Workarounds for intel GPUs which dont seem to be truly GL4 compliant
2017-08-16 23:58:30 +03:00
kd-11
2fd4726919
rsx: Fix single vertex array input declarations
2017-08-16 23:58:30 +03:00
kd-11
b86745ee4e
gl: Fix vsync; always use adaptive vsync instead of double-buffered
2017-08-16 23:58:30 +03:00
kd-11
c04aa05398
rsx: Shader pipeline fixes and improvements
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- Do not set zfunc if alphakill is not enabled. This is because at the moment alphakill requires a different shader to be built
- use glsl loop-unroll friendly comparison; skip vertex input compare if either key requests it
- Minor tweaks to fp key generation
2017-08-16 23:58:30 +03:00
kd-11
3c9bab8563
ui: Move disable vertex cache to debug. Also add an option to disable zcull emulation in the debugger
2017-08-16 23:58:30 +03:00
kd-11
0dc24799f1
gui: Add delete shader cache option in the context menu
2017-08-16 23:58:30 +03:00
kd-11
6eb1786635
rsx: Clamp depth range to [0,1]
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- Fixes remaining issues with Ni no Kuni
2017-08-16 23:58:30 +03:00
kd-11
bbf2a97d2e
rsx: Zero-initialize the vertex register block
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- Some games reference constant regs that they never initialize
2017-08-16 23:58:30 +03:00
kd-11
00c6a589a5
rsx/util: Add simple consistent hash function
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rsx/vk/shaders_cache: Move vp control mask to dynamic state
rsx/vk/gl: adds a shader cache for GL. Also Separates pipeline storage for each backend
rsx: Add more texture state variables to the cache
2017-08-16 23:58:30 +03:00
kd-11
c7dca1dbef
rsx/vk: Implement shaders cache and fix broken pipeline_storage comparison and hash
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- Fix pipeline state storage to uniquely store each pipeline variant
- Adds a progress bar to indicate loading is taking place
2017-08-16 23:58:30 +03:00
kd-11
1da732bbf5
rsx/gl/vk: Invalidate texture regions when memory is unmapped
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- Free GPU resources immediately if mappings change to avoid leaking VRAM
2017-08-16 23:58:30 +03:00
kd-11
00b0311c86
rsx/gl/vulkan: Refactoring and partial vulkan rewrite
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- Updates vulkan to use GPU vertex processing
- Rewrites vulkan to buffer entire frames and present when first available to avoid stalls
- Move more state into dynamic descriptors to reduce progam cache misses; Fix render pass conflicts before texture access
- Discards incomplete cb at destruction to avoid refs to destroyed objects
- Move set_viewport to the uninterruptible block before drawing in case cb is switched before we're ready
- Manage frame contexts separately for easier async frame management
- Avoid wasteful create-destroy cycles when sampling rtts
2017-08-16 23:58:30 +03:00
kd-11
6a707f515e
vk/gl: Factorize shared GLSL code
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- prep vulkan for shared glsl backend
2017-08-16 23:58:30 +03:00
kd-11
c0409a819e
gl: Workaround for depth/color format mismatch when using hardware blit
2017-08-16 23:58:30 +03:00
kd-11
b2b5f564a1
rsx: Add a few more depth format types to known behaviour paths
2017-08-16 23:58:30 +03:00
kd-11
d54c2dd39a
gl: Move vertex processing to the GPU
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- Significant gains from greatly reduced CPU work
- Also reorders command submission in end() to improve throughput
- Refactors most of the vertex buffer handling
- All vertex processing is moved GPU side
2017-08-16 23:58:30 +03:00
Megamouse
e668ecd453
stylesheets: fix gamegrid font
2017-08-16 16:11:11 +01:00
Megamouse
0020359b8f
stylesheets: fix color settings
2017-08-16 16:11:11 +01:00
Megamouse
a0176775ff
stylesheets: make toolbar styles more accessible
2017-08-16 16:11:11 +01:00
Megamouse
a18fddb831
stylesheets: move white header section to default stylesheet
2017-08-16 16:11:11 +01:00
Megamouse
ea462ae7d7
stylesheets: fix default not working
2017-08-16 16:11:11 +01:00
Ryan Gonzalez
6d14583f28
Better evdev joystick axis scaling ( #3202 )
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Fix evdev scaling when the minimum value is <0
Declare a trigger as pressed as long as any value >0 is given
2017-08-15 22:14:13 +03:00
scribam
956117a74f
Fix the window title when the option "show_fps_in_title" is not checked
2017-08-15 21:34:16 +03:00
scribam
0c1d4e43e4
Simplify m_show_fps assignation
2017-08-15 21:34:16 +03:00
scribam
ae156801df
Simplify qstr function
2017-08-15 21:34:16 +03:00
RipleyTom
844e09c40e
Fix search edit context menu weird color
2017-08-15 21:14:09 +03:00
RipleyTom
81da93a302
Fix rare occurence where there is a /PS3_GAME+something directory which leads to weird behavior
2017-08-15 21:14:09 +03:00
RipleyTom
e0508c6c64
unpkg fix
2017-08-15 15:58:16 +03:00
RipleyTom
db9618ac2f
Resets sleep timer on button press
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Adds windows sleep timer reset on ds4 button input
Refactoring
Shorter version
2017-08-15 15:28:53 +03:00
RipleyTom
a38182b967
Adds check for pkg signature in QT part
2017-08-15 14:30:32 +03:00
RipleyTom
474bd7beaf
Adds support for multi-files pkg.
2017-08-15 14:30:32 +03:00
Talkashie
d8c449aadf
Update cellNetCtl.cpp
2017-08-14 18:17:46 +03:00
Talkashie
2c611ec0ba
Update cellHttp.cpp
2017-08-14 18:17:46 +03:00
Nekotekina
d2fb69cda3
Add build warning
2017-08-13 23:26:32 +03:00
Nekotekina
24f9f06279
Check FNID duplication
2017-08-13 21:39:08 +03:00
Nekotekina
b671bb72dc
Rewrite Drag&Drop classification
2017-08-13 21:39:08 +03:00
Nekotekina
af11ad6253
Fix deadlock in vm::unmap
2017-08-13 21:39:08 +03:00
Nekotekina
0d9b89fb34
Update supporters
2017-08-13 21:39:08 +03:00
RipleyTom
80fee5ac1e
( #3214 )
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Adds cpu to log.
Adds [DO NOT USE] to D3D12 selection.
2017-08-13 18:32:48 +03:00
Talkashie
a909bd6edd
Register missing functions in cellSysutil ( #3206 )
2017-08-13 00:32:00 +03:00
Megamouse
eeb4d4d4de
emu_settings: fix faulty custom config file creation
2017-08-12 12:53:51 +03:00